Forwell Hog

Emory Gunter's page

107 posts. Organized Play character for Pelican.


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Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Lande Striden wrote:
Having run this before my complaint about the scenario was the large number of skill checks it asked for, some of which really didn't matter, and the DCs seemed out of line for level 1-2 PCs.

...It was a Roll-Playing experience to be sure...Thankfully, we all survived.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi...You didnt die!!

But the undead cyclops proved to be highly resistant to your precision damage!

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Thanks everyone! It was an interesting scenario! :()

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi will stand guard while the research gets finished up.

Mister Gunter will try to finish up the Tablets.

Religion Check: 1d20 + 4 ⇒ (19) + 4 = 23
Religion Check: 1d20 + 4 ⇒ (7) + 4 = 11
Religion Check: 1d20 + 4 ⇒ (11) + 4 = 15

However he is probably getting tired of studying...:)

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi focuses on the tablets as well...

Religion: 1d20 + 1 ⇒ (18) + 1 = 19
Religion: 1d20 + 1 ⇒ (2) + 1 = 3
Religion: 1d20 + 1 ⇒ (16) + 1 = 17
Religion: 1d20 + 1 ⇒ (6) + 1 = 7

She may have spent time in church but she didn't particularly enjoy it...

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Religion: 1d20 + 4 ⇒ (18) + 4 = 22
Religion: 1d20 + 4 ⇒ (1) + 4 = 5
Religion: 1d20 + 4 ⇒ (16) + 4 = 20
Religion: 1d20 + 4 ⇒ (17) + 4 = 21

Mister Gunter...thinks hmm this is the first time he ever felt like research in library was dangerous...He focuses on the Tablets.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Quote:

Mr. Gunter, having recorded his findings in the wight's room, goes over to examine the stone tablets.

Religion: 1d20 + 4 ⇒ (19) + 4 = 23

This was my 3rd round of research, does it take us up to 4RP's on the tablets?

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi studies the Map...

Art Lore: 1d20 ⇒ 18

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Research becomes less viable each round because all of the materials are oxidizing.

The DC's may not stay friendly for 4-5 more hours.

I think we have fewer attempts left than we think.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Lande Striden wrote:

I'm worried about critical failures taking away research points. All the map skills are Int-based and I have +0 untrained. If the DC is 16 or higher, I'm more likely to crit fail than to succeed.

How far away from camp are we? Is there time to go look for someone that can translate the tablets for us?

I think we only have time for one more round of research. We need an hour to make our way out and make a suitable camp for the night.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Okay, lets give the Athletics a try..could come in handy.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mr. Gunter, having recorded his findings in the wight's room, goes over to examine the stone tablets.

Religion: 1d20 + 4 ⇒ (19) + 4 = 23

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Revni's Will Save:

Will: 1d20 + 6 ⇒ (5) + 6 = 11

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Quote:
Renvi...although stupefied from her previous examination elects to go back to the crystal and tempt fate once more.

Revni uses hero point!

Perception Check Reroll: 1d20 + 6 ⇒ (2) + 6 = 8

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter...terrified of the undead Cyclops is relieved that it is no longer part of the natural world...

After taking a moment to gather is wits once more, he resumes his search of the rubble, floors and walls of the room...

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Renvi...although stupefied from her previous examination elects to go back to the crystal and tempt fate once more.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi steps SE...
She pretends to thrust, but actually slashes the beast (Using slashing damage)(feint attempt)

Deception: 1d20 + 5 ⇒ (14) + 5 = 19
-1 Stupefied

Renvi jumps up into the air high and comes down with an overhead strike with all of her mass behind it. (Confident Finisher)

Shortsword Strike: 1d20 + 6 ⇒ (11) + 6 = 17
Precise Strike damage: 1d6 + 2d6 + 1 ⇒ (3) + (2, 1) + 1 = 7 Slashing (Successful Attack)
Or
1 precision damage (Failed Attack) Slashing

Raise Shield (Buckler) AC19

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Emory strides over to Lustanus to provide some medical attention.
(Battle Medicine)

Medicine: 1d20 + 7 ⇒ (2) + 7 = 9
But Emory is all thumbs with his medicine today...

Is the cyclops taking clumsy 2 for 1 round and takes 1 persistent electricity damage from the Tempest Surge?

Lastly, Mr. Gunter throws his spear at the cyclops!

Ranged Spear Strike: 1d20 + 3 ⇒ (10) + 3 = 13

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Iustanus wrote:
Nice hit!

Thanks!

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Iustanus wrote:
Are you enjoying it?

It is kind of fun :)

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Lande Striden wrote:
Why did Renvi's second attack do less damage? If she has panache, the damage from precise strike would continue to apply until she uses a finisher. It's not a once per round bonus.

This my 1st time playing a swashbuckler.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi continues her dancing with her shortsword she throws it in the air, does a cartwheel and then catches it again...

Performance: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

The swashbuckler then leaps into combat with a daring acrobatic somersault followed by an overhand strike with her shortsword...
(she takes a step)

Precise Strike: 1d20 + 6 ⇒ (19) + 6 = 25
Damage Precise Strike: 1d6 + 3 ⇒ (4) + 3 = 7

She then pushes her lips together and blows the cyclops a kiss...

2nd Attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Emory strides over behind Renvi, and performs Battle Medicine on her using his healing tools in his Bandolier.

Medicine Check: 1d20 + 7 ⇒ (4) + 7 = 11

Having used his tools too aggressively on his patient, he manages to accomplish very little...

Lastly, MR. Gunter readies his spear.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi strides twice, and moves in next to Lande...

She is breathing heavy due to her nervousness...she has never seen such a formidable foe before!

She then launches into an acrobatic performance with her shortsword as if she were on stage...(Building Panache)

Performance: 1d20 + 5 ⇒ (4) + 5 = 9

-1 for stupified

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter's eyes widen in surprise at the mean looking cyclops...

He quickly calls upon mother storm..

to manifest Tempest Surge!

Electricity damage: 1d12 ⇒ 12

DC 17 Reflex save or the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage.

He then takes cover behind the pillar if possible...

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi:

Will Save: 1d20 + 6 ⇒ (1) + 6 = 7

Renvi's eyes glaze over...she appears distant...but manages to ready her weapon.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi goes over and looks into the crystal Cyclops Eye for any visions of the past or future...

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Survival: 1d20 + 7 ⇒ (2) + 7 = 9

Emory immediately sets to work examining the rubble, floor, and walls.
He also takes charcoal rubbings of important landmarks.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Emory Gunter wrote:

Mister Gunter says:

Lustanus...quickly!...you must use your wand on Lande and I...there's not a moment to lose.

And Renvi as well!

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter says:

Lustanus...quickly!...you must use your wand on Lande and I...there's not a moment to lose.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter shall leap into the room, and examine the thin sheets of stone.

He will not touch them with his hands directly, but will carefully manipulate them by loosely wrapping a soft piece of clothing around his hands.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Lande Striden wrote:
What is our current hit point totals. I looks like the GM was keeping track of the damage and then stopped. I would have liked to have taken time to recover before we moved on.

I believe I am healed to full when you used battle medicine after the dragon encounter.

If renvi took any damage during the dragon, then she is still injured. She didn't take damage during this recent run in with the slimey things.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Quote:
Iustanus I need two fort saves from you and for Lande one fort save

Mister Gunter rushes over to Lustanus since he seems to be the most exposed.

Medicine(Treat Poison): 1d20 + 7 ⇒ (18) + 7 = 25

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi discharges her hand crossbow upon the creature!

Hand Crossbow Strike: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 ⇒ 4

Renvi reloads the hand crossbow
And attacks a second time.

Hand Crossbow Strike: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter takes a step forward....into the slime..eww!

He casts Produce flame...and hurls a ball of fire at the slimey creature

Spell Atk Roll: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
DM Deevor wrote:
Everyone another fort save please, so that will be 2 from Iustanus and Renvi.

Renvi's Fort Save 1: 1d20 + 4 ⇒ (18) + 4 = 22

Renvi's Fort Save 2: 1d20 + 4 ⇒ (15) + 4 = 19

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi does a quick, but entertaining ballet while readying her Hand Crossbow and Loading it with a bolt...

Battledancer: Attempt to gain Panache on the nearest foe
Perform(Dance): 1d20 + 6 ⇒ (18) + 6 = 24

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Round 2 Actions:

(2 Actions) Casts Tempest Surge on Gold (Storm Druid Focus Spell)

Electricity Damage: 1d12 ⇒ 1

Reflex Save: DC 17 or be clumsy2 for One round, and take 1 persistent Electricity damage.

(1 Action) Mister Gunter Throws his spear at Copper!
Spear Strike: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 6

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Aha! What we have here is a ranged fight! We must change our tactics.

For good or ill Mister Gunter shares his brief insight.

Fortitude Check: 1d20 + 4 ⇒ (12) + 4 = 16

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi's Flat Check: Check: 1d20 ⇒ 19

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Iustanus wrote:
About how much longer do we have?

I don't think its going to be much we just have this combat, and whatever is in that last room as far as I can tell.

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

:Go ahead and take your round 1 actions Lustanus :) you go before the rest of us do :)

Renvi Strides up to Gold (2 Actions)
Renvi tries to tumble through Gold's Space...Acrobatics check (1 Action)

Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Fortitude Save: 1d20 + 4 ⇒ (11) + 4 = 15

Mister Gunter moves to the foot of the muck and casts Jump! (unfortunately its self only...)

He jumps over the muck landing in flank position with Lande!
He then readies his Spear for combat...

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Sure its the least I can do!

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Renvi spits in both hands and presses her calloused hands against the ancient stone door. Putting her shoulders into it, she tries her best to help Lande.

Athletics Aid:

Athletics: 1d20 + 4 ⇒ (17) + 4 = 21
Athletics: 1d20 + 4 ⇒ (18) + 4 = 22
Athletics: 1d20 + 4 ⇒ (19) + 4 = 23
Athletics: 1d20 + 4 ⇒ (6) + 4 = 10

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
DM Deevor wrote:

This is a GM decides aid .... :-)

I haven't heard from Renvi for 2 weeks now, so either one of you can bot Renvi, or I can bot Renvi until either Renvi posts again or we get to the end. I will bot unless someone else wants to bot Renvi.

I'm willing to bot Renvi so DM Deevor doesn't have to run the game and play a character too :)

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter examines the relief on the wall..looking for any inspiration from past teachings...His brow furrows as he taxes his limited graymatter.

Pathfinder Society Lore: 1d20 + 4 ⇒ (5) + 4 = 9

Finally Mister Gunter shoves in next to Lande to help with the door...He grunts with exasperation as the sheer mass of it registers in his brain.

Force door open:

Athletics Aid: 1d20 ⇒ 7 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 1 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 2 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 20 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 13 : Apply Cooperative Nature Ancestry Feat

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2
Iustanus wrote:
Most of us have either dark or low light vision correct?

Yes

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Emory is grateful for the healing provided by Lande's expertise.

He will drop down after Lande, and light a torch once he reaches Lande.
Mister Gunter will use the pulley system in one of the climbing kits In case he critically fails.
(Torch + Low-Light Vision).

Athletics: 1d20 ⇒ 20
Athletics: 1d20 ⇒ 7
Athletics: 1d20 ⇒ 6
Athletics: 1d20 ⇒ 18

Verdant Wheel

|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

The rope should be enough for you to get up to the top as along as you are careful and take your time.

Our mission objectives require us to explore and document the Ziggarat

If Lustanus climbs the rope up to the top of the ziggarut, we can tie it off so we can lower ourselves into the hole? one by one?

Does this require a check?

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