Korvosian Wizard

Eloise Tow's page

980 posts. Alias of Aebliss.


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Hey, hello!

I was in a Carrion Crown game with this very character a while ago, and it'd be great to give her another chance to save the world from the Whispering Way and Tar-Baphon.
I'll need to update her and I may shift some stats around… but this is Eloise Tow. ^_^ I hope you'll give her your consideration!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Ffffff crossbows. =_=


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Kill the flyers!" Eloise shouts. "They're the immediate threat!"
The Magus aims her crossbow at the draugr and fires.

Heavy crossbow 1d20 + 6 ⇒ (18) + 6 = 24 for 1d10 ⇒ 1 damage.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise unslings her heavy crossbow and starts to turn the winch as fast as she can....


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Sorry, sorry!

DM Corerue:
'Come to me!' Eloise commands the constructs.

"Don't let that draugr open another cage!" Eloise shouts. "Any more of those heads, cut them down fast! They shriek, they stun; they stun, they kiss; their kiss spells doom!"

The Magus rushes to engage the draugr wrestling with the keys. If she can get to it in time, she slashes, her black blade glistening as though freshly wetted down.

Swift action: burn pool point for +2 enhancement. Attack roll 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23 for 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10 damage.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Dang. Could Iesha give me a cure critical? ^_^;


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise drinks a quick potion and then sets herself for battle.

Drinking potion of CLW for 1d8 + 1 ⇒ (5) + 1 = 6. Identifying monster: Knowledge (religion) 1d20 + 15 ⇒ (15) + 15 = 30; (planes) 1d20 + 10 ⇒ (7) + 10 = 17; (dungeoneering) 1d20 + 9 ⇒ (9) + 9 = 18; (arcana) 1d20 + 13 ⇒ (19) + 13 = 32


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Grumbling under her breath, Eloise directs another ray of positive energy at the nearest draugr.

Disrupt undead ranged touch attack 1d20 + 5 ⇒ (6) + 5 = 11 for 1d6 ⇒ 3 positive energy damage.


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Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Congrats that the 7 months old is discovering mobility. ^_^ And that your wife had work slated.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Oof. Take it easy....


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"No, you don't!" Eloise shouts as she starts making her way over to Iesha.

The Magus raises her hand to fire a coruscating ray of golden light at the already-injured draugr, hoping to take it out of the fight.

Casting disrupt undead. Ranged touch attack 1d20 + 5 ⇒ (16) + 5 = 21 for 1d6 ⇒ 3 positive energy damage.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Looks like a Draugr -- a person drowned at sea who won't lie still. They remember their skills from life, they've got a hefty blow on them, and the stench can make you ill. Try hitting it with a volley of ranged attacks to soften it up before it gets in melee range!" Eloise counsels.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Initiative 1d20 + 5 ⇒ (16) + 5 = 21

"Give me a minute, I'm thinking," Eloise says as she wracks her brain....

Knowledge (religion) to identify this thing and its weaknesses: 1d20 + 15 ⇒ (4) + 15 = 19


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

I'm here. Sorry for my absence....

We might want to recruit some more people once this Book is over.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

My condolences to your friend, Sunset.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

I hope your mother will be well.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"We'd need a whole lot to saturate the water," Eloise says. "But we'd better sicken them as best we can; they're laden with disease, they're immune to weapons and they'll move as a swarm."


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Leeches?" Eloise asks out loud, her upper lip curling up in disgust.

Knowledge (dungeoneering) 1d20 + 9 ⇒ (17) + 9 = 26


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise will join Sunset in casting Dancing lights, sending the luminous orbs into the water.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"But what kind of fish?" Eloise asks, suspiciously. "Could be pirañha or something. Hmmm. Does either of you have any lightning-based magic?"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Gahh! Get me out of here!" Eloise shouts as she struggles to get out of the water. "Pull! Pull! There's something in here!"

Withdrawing!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Initiative 1d20 + 5 ⇒ (15) + 5 = 20


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Swim 1d20 + 7 ⇒ (5) + 7 = 12

Eloise manages to keep her head above water, but immediately whispers to the others: "Pull me out! Get me out of here before something tries to bite me leg off!"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

""No need for sneaking. If there's anything in there, it'll know we came in because the water ran out," Eloise decides. "Still, take it slow. Clear the hallways before we go up."

Putting action to words, Eloise starts to move down the left hand corridor.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise mutters a cantrip, conjuring three balls of light, which she sends spinning and dancing into the tower's interior.

"Wonderful," she growls. "Just wonderful. Another sleazy wrongdoer who fails to illuminate his house."

The Magus draws her sword....


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Strength check 1d20 + 2 ⇒ (8) + 2 = 10

Muttering darkly about boobytraps, Eloise adds her strength to Adelram's.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Lym grunts and strains to make way against the rush of the water!

Swim 1d20 + 7 ⇒ (18) + 7 = 25


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Yeah, that doesn't look ominous at all," Eloise scoffs, looking at the separate tower.

The Magus casts a quick cantrip and hands Sunset three of her platinum coins.
"In case you need to cast Coin shot once we're in there," she explains.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

My apologies for breaking character and going all real-world, but I saw this today, and I hope you will forgive me for sharing and asking you do the same through social media.

Please read this article, even if it is depressing and terrifying.
And share it.
THIS CAN NOT, MUST NOT BE IGNORED!

Extinction looms.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Back atcha.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"I hate climbing," Eloise sighs. "Haven't got any rope.... Well enough. Up we go!"

Despite her complaints, the Magus starts a brisk ascent.

Climb 1d20 + 6 ⇒ (12) + 6 = 18. Give aid another to anyone who needs it.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise shares with the others what she knows of the odd golem.

"I doubt it'll bother us if we leave it where it is."


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Apologies for the delay. Rough days.

"Let me study my spellbook first. We need to be ready for the most likely. And Sunset? I would like you to study a spell from my book: Coin shot."


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"I can always ask Fido to lie down next to the thing, keep it pinned down or obliterate it if it tries anything squirrelly," Eloise suggests.

Unthinkingly, she reaches up to scratch the hound golem behind one of his ears.

"Who's a good dog? Fido is! Yes, Fido is!"

Sorry for my absence. @_@ Belated Knowledge (arcana) to identify that unique golem we fortunately didn't need to fight: 1d20 + 13 ⇒ (10) + 13 = 23


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise holds an arm out to stop Adelram.

"Let them settle," is all she says, dark eyes staring at the room.

Detect magic. Perception 1d1 + 2 ⇒ (1) + 2 = 3


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"More of a shame for it that it's stuck in there, then," Eloise says, as she puts a bracing hand on Sunset's shoulder.

"Now: Lumen! Let's have some light to see by."

Three orbs of light spin themselves out of thin air over Eloise's head, illuminating the chamber.

Perception 1d20 + 2 ⇒ (19) + 2 = 21

"And what," the Magus says as her magic light shows her something of interest, "have we here?"

Eloise pries open a false sliding wall and reveals a spiral staircase, which appears to lead up to the second floor.

"Secret doors," she says, shaking her head. "So theatrical. Everyone ready?"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"... Right, then," Eloise says as she staggers over to the Hound and pets it on the snout. "Good boy. Good dog. Well done."

The Magus turns back to the others and grins weakly. "If there's any healing to spare, I won't say no. This day has been a workout and a half..."

When Adelram goes to open the door, Eloise immediately casts Detect magic and scans the area.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Back away!" Eloise orders the Hound. "Clamp your jaws down and drag it out of the room! Everyone else, focus on the creeplings!"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Yup.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"They're all constructs!" Eloise yells. "Hurt the creeplings and you hurt skinless! Kill them all..."

Abruptly, the Magus vanishes in a blur of colour and motion, afterimages trailing after her. When she materializes again, Eloise is standing at Sunset's side, her black blade raised in the en garde position.

"... and you blind Skinless," the Magus concludes as she pulls a potion from her belt, tugs out the cork with her teeth and quaffs it down. "Adelram? Get down."

Provided Adelram does as Eloise asks, the Hound barrels forward.

Immediate action: burn pool point for +2 enhancement to black blade. Standard action: Casting Bladed Dash. Attack on one of the homunculi as part of the spell: 1d20 + 8 + 2 + 2 + 4 ⇒ (2) + 8 + 2 + 2 + 4 = 18 for 1d8 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9 damage. Move action to quaff potion of CLW for 1d8 + 1 ⇒ (7) + 1 = 8. Hurting kinda bad, here...


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Cutting down a creepling seems to do the trick. ;)


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Rakansen!" Eloise shouts again, trying her best to move aside so Adelram and the Hound can move in. A second platinum coin rises from her palm and rockets towards the skinless golem!

Did my Knowledge (arcana) check not yield any useful information?

Coin Shot ranged touch attack: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d10 ⇒ 2 adamantine damage.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Adelram, DUCK DOWN!"

The Hound could go over Adelram if he drops to the floor, right? Also, did the Coin Shot have a noticeable effect?


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

While charging up the stairs, Eloise mutters a spell and roots around in her belt pouch. When she sees the sight before her, she blinks -- and brings out something else than she originally meant to: three platinum coins.

"Nobody use electricity! Fire and ice should slow it down if it's a typical flesh golem! Adelram, focus on the little creeplings, pick them off until you see a clear path to help Sunset. Sour Heck, how about a joke? Sunset, get over here! Hound -- smash!" Eloise quickly rattles off.

While all of that is going on, the Magus moves to about twenty feet of the flesh golem and speaks a Word of Power: "Rakansen!"
One of the coins in her hands starts to glow, rises into the air and then rockets towards the golem!

Knowledge (arcana) to see what I'm looking at: 1d20 + 13 ⇒ (16) + 13 = 29. SA#1: cast Coin Shot. MA: moving to ranged touch attack-range. SA #2: ranged touch attack 1d20 + 5 ⇒ (10) + 5 = 15 for 1d10 ⇒ 6 adamantine damage. Directing the Hound at the flesh golem.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise's head whips around and she issues a silent command to the Hound to 'follow'.

"Adelram! Upstairs!" she roars as she charges after Sunset...

Initiative 1d20 + 5 ⇒ (18) + 5 = 23


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Spellcraft to identify the ring: 1d20 + 13 ⇒ (19) + 13 = 32

"Ready, everyone," Eloise says. "The big guy seems to obey the tabard, so we have that going for us, but I'll keep him here until we need him. Let's... go."

Sword in hand, not bothering with stealth, the Magus advances.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

The second Halloween Horror... has arrived!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"... Huh. You're... not just a golem," Eloise says. "Steady, boy."


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

The new Halloween Horror... IS HERE!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Slowly, Eloise shrugs off the paralysis and reaches out -- to pat the Hound's snout. "Good boy," she says. "Good dog. Heel."

Turning to the others, she clears her throat. "Mummies watch over ancient treasures. Look around. We might find something useful before we ascend."

Detect magic up. Spellcraft 1d20 + 13 ⇒ (12) + 13 = 25

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