Seagull

Ellal's page

* Pathfinder Society GM. 221 posts (368 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 5 aliases.




As said in the title, the PDFs can be provided for the use of the GM.

In short, I and four others are hoping to go for the long-haul of Way of the Wicked, the evil campaign from Fire Mountain Games. However, we lack a GM. Please, if interested and prepared for the commitment, let me know!

We are a part of five looking to post once or (optionally to each individual) twice a day on weekdays. The first post is due by 7 pm EST and the second by 10 pm, if a second is to be posted. Slow and steady wins the race.

If you are a GM of skill with dedication and familiarity to the format, please inquire for more details but, frankly, few more details are needed.

I look forward to hearing from you all!


I've got an insane trip build I'm working on.

Lvls 1+2: Monk
Lvls 3-11: Fighter (Unarmed is the way to go!)

Feats:
Lvl 1: Dodge
Lvl 1: Mobility
Lvl 2: Combat Reflexes
Lvl 3: Panther Style
Lvl 3: Combat Expertise
Lvl 4: Improved Trip
Lvl 5: Panther Claw
Lvl 6: Panther Parry
Lvl 7: Greater Trip
Lvl 8: Fury's Fall
Lvl 9: Viscious Stomp
Lvl 10: Elemental Fists
Lvl 11: Monastic Legacy

I haven't worked out the entire results of this but the basics are as follows: I will be able to run through a battlefield pulling AoOs but being able to take retaliatory ones before they hit me. When they are tripped, they will invoke an AoO (greater trip). When they fall prone they ground, they will invoke an AoO (viscious stomp). My retaliatory AoOs will be trips at CMB+6 or so

Panther style grants me as many retaliatory AoOs (pulled by invoking AoO) as my wisdom bonus.
Combat reflexes grants me as many AoOs as my Dex bonus.

I'm working with a Dex and Wis of 14 each (without magical boosters, so far)I figure it will go something like this:

I can get two AoOs. But if I'm sing panther style, I can get two retaliatory AoOs. Is that stuck at two or is it a total of four, where two must be retaliatory?

Most important: HOW DO I GET MORE. As it stands, lets say I'm surrounded by five squares. I decide to move 10 feet out. I invoke five AoOs. GREAT. Because I have a high chance to trip them all! And from there, I invoke 2 more AoOs. Heck, when they try to stand up, I can take another trip attempt during the AoO!

My biggest limitation is my number of AoOs! WHAT DO I DO!?

1/5

I accidentally attributed two different characters the same character number.

I changed two characters' names during a level 1 rebuild.

Who do I need to contact to get this all sorted?


The Tower Shield Specialist archetype has a "Tower Shield Training" that, when using a tower shield, boosts armor training. An aspect of this is the following:

When equipped with a tower shield you increase the max dex bonus of your armor by the following:
Level 3: +2
Level 7: +3
Level 11: +4

There is no mention made of the max dex bonus of the tower shield (+3) being raised as well. This would mean imply that, unless you're wearing full plate, this effect would have no use when "boosted" by the tower shield.

The other possibility is that the sentence is incomplete. perhaps you increase the max dex bonus of your armor *and* tower shield? That's the answer I'm hoping for. If that isn't the case, what is the intention of a rule that invalidates itself?

I need a definitive answer for PFS. Were this a home game, I would just house rule a tower shield max dex bonus increase.


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Sorry to all for the double posting. I linked the previous recruitment to a dead campaign that never took off and I can't for the life of me get it to show up in my current campaigns. Since none of my invitees have checked in yet I'm starting a new campaign.

Party members, lets see your dots! Besides checking in with characters or questions about character creation, please hold all out of play conversation in the discussion thread.

For each character I need crunch, background, appearance, and personality.
25 point buy.
2 traits.
1 drawback permitted.


OOC discussion be born.

This was originally meant to be a different campaign months ago. Currently the first post in gameplay is for Rise of the Runelords. Please disregard it if it isn't removed. If it was posted months before this post, it's the wrong one.


If you've been invited please dot in. Post characters here as well.


The shambling mound gets two slam attacks each round that have the grab quality. Once a creature is grappled, it still gets one, right? Assuming so, can it then slam it again, grab it again, and then aide it's own grapple? How does that work?
Or, assuming it still gets it's second slam, can it attack somebody else and grapple two people at once?


Play-By-Posts end up cutting out all the time, apparently, including one I started in recently. I want to find a GM whose play style meshes with mine and who would be interested in PBP GMing for the long haul. I think part of the death-blow to PBP is player style incompatibility. Part of it is changing schedules. Part of it is unavoidable.

I'm anxious to start but I don't want to just throw up any old recruitment. I want a conversation with all parties involved. There are dozens of readily available players out there and hundreds of less-easily found ones.

Lets make sure we all agree on a style. Let's make sure nobody is expecting a baby, a large move, or some other life change they know about.

Express your interest here and we can talk via PM or skype.

Players, please wait for a player recruitment thread.

1/5

I have the fame to be allowed to buy the Amulet but 1) does changing it to a ring increase its price and 2) is alt-slotting allowed in society play?


There is a part of the text that needs clarification.
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Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions.

Ferocity (Ex) A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Stabilization: A character who was dying but who has stopped losing hit points each round and still has negative hit points is stable. The character is no longer dying, but is still unconscious.

Sacred Touch (Trait): As a standard action, you may automatically stabilize a dying creature merely by touching it.
------------------------
Here's the problem: Is a dying creature one that is unconscious, one that has negative hit points and has not stabilized, or both?

If it's both, then is a creature with ferocity capable of dying? What happens to the sentence "Creatures that have negative hit points and have not stabilized are dying."?

I want to play a barbarian half-orc with the Ferocious Resolve feat (granting full ferocity) and who has Sacred Touch. This way, if I'm brought below zero HP I can stabilize myself automatically and get over to the healer.

I've seen tabe variation where some GMs allow this and others do not. If I could get clarification, I'd be appreciative. If I could get a James Jacobs or otherwise official reply I would be over the moon as it would solve my "table variation" issues as we all have eminent respect for your guys' word. We house-rule rarely. I'm less concerned with getting things my way than I am with playing it by the book.


I'm going to run this on Google Groups and roll20.

Two posts a day. If you miss it you stand there awkwardly. Don't worry, this is normal in this version of Golarion so nobody will judge you but you may take damage.

I want participation, though. If you miss more than three days in a row you're out. If you miss more than a liberal 10 days, you're out. If you have nothing to contribute that day you can chime in by letting us know that you are consciously standing there awkwardly (as opposed to the "I haven't checked in" awkward.)

PFS legal characters only. Tier 4-5. Up to 7 players.

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.


While I won't be GMing, this is what we're looking for from GMs and players:

Fairly rolled stats on roll20 or a 15 or 20 point buy.

A four player group lead by a fifth person, a GM, that enjoys challenging, cooperative play within the pathfinder rules with little homebrewing and excellent role play.

Homebrewing is fine, I just don't want to discover a seventh "luck" statistic, a GM-designed race, and a starship unless you're James Jacobs.

Players that won't play a class or character that damages the story or whose good time is at the cost of others'. I've seen this in several forms
-Apparently drow.
-Evil characters.
-Neutral characters that refuse to go along with anything.
-Lawful good characters played in a way that play so bullheaded that they force others to go their way. (I've seen this in the form of paladins saying "I don't care if I'll die, my code doesn't allow this. If you don't join me, I'm going anyway.")

The nuts and bolts:
We would post once or twice daily, weekends optional (for all individually), with the understanding that life happens and may prevent a post here or there.

Option 1:
Paizo for posting
Paizo for character sheets.
Roll20 for combat.

Option 2: (My preference)
Google Groups for posting.
Myth-Weavers for character sheets.
Roll20 for combat.

If interested, please state the role you would like to play. Please understand this is not first come, first serve.


No evil.
Advanced races available.
Hard more (15 point buy)
5 posts a week (mon-fri)
We haven't started yet!


We've been playing for several months. I have time to *play* a pbp but I don't have time to *run* a daily PBP.

We've barely cut through the surface of the AP but we've been going for three months. This is one of those parties you dream about. Each member is a great role player and excited about daily (weekday) posting. They also understand and love the pathfinder system.

We've gotten into a stride that works. We have a way we do things that we would love to pass along but if you have ways you'd like to do things that you've tried and work, we'd be glad to change. If a GM would like to take on for me and work with a great group, this where to do it!

I have all of the maps and tokens for Burnt Offerings laid out in our roll20 already. I would transfer GMship to you. I don't know if I've been pacing it wrong but at the rate we've been going that's probably a year's worth of material!

Myth-Weavers for character sheets.
Google groups for posting.
Roll20 for combat.


I over-extended myself and I don't want to let everyone down. I would really like for somebody to take over and run the game. I have excellent players and would make a character myself to throw into the mix.

Currently the party is a hobgoblin fighter, a halfling rogue, a gnomish wizard, and an aasimar cleric. I would play something physical.

Spoilers: They've finished the festival, they've found body is missing. Right now is the very start of "Trouble at the Rusty Dragon."

They've devoted months to these characters. I'm quite obligated to see to it they see that they finish. If somebody could be available to pass the mantle I'd be very appreciative.

Bonus If it's possible to have two GMs in a roll20 campaign I have all of the maps and creatures done out and placed and will continue to do so as I also run a weekly campaign. I have the entirety of Burnt Offerings laid out and would be happy to keep it up.

Edit: We play on google groups. To not make things take forever we have two threads going simultaneously. One covers addition encounters and the other contains the main adventure. A boar hunt via PBP takes a month. There's no reason to let that make us wait for the main adventure. I can shift admin status to anyone.

We try to post once a day each weekday.

1/5

"Alternatively, if you are participating in the Rise of
the Runelords Adventure Path with an ongoing group
undertaking the entire, six-chapter campaign, you may
receive credit for playing the sanctioned portions of the
adventure as if you had played a pregenerated character."

It goes on to say that these parties aren't even bound by the usual PFS rules: 20-point buy etc.

Ok, cool! But Spires is a lvl 16-18 adventure. PFS caps at lvl 12. How do we apply that to PFS characters? You can't apply it until they reach that level, right?


In my play by post I have a medium sized humanoid trying to use his body as a shield so somebody else doesn't take a coup de gras on an unconscious goblin.

What bonuses/penalties apply here?

Again:
Players: Human, Goblin, Hobgoblin.
Attempted action: Hobgoblin wants to attack the unconsious goblin
Situation: Human wants to take the hit and is on the same square as the goblin. Would it change if they were on an adjacent square?

Bonus Q: Can first aid be administered from a square away or only the same square?

1/5

I'm not partially to a google group than the paizo forums. Is it still possible to make get credit for a PFS GM session for running an adventure path elsewhere? It's not like I can't run one in my home, right?


I'm trying to place magic items in my campaign according to the book's rules and I started rolling them up and I hit a brick wall. The village has 3d4 minor items and 1d6 medium items. That's easy enough.

What are they? Well, I rolled that too. scrolls, weapons, etc.

But then what are they SPECIFICALLY?

Well there are two lists for each category:

Lesser Minor Magical Items
Greater Minor Magical Items
Lesser Medium Magical Items
Greater Medium Magical Items

Am I just arbitrating which one of these to pick? I cannot find a single reference to how to pick between these two. Is it a die roll?


While you haven't been entirely alone in your Journey to Sandpoint's not-quite-famous yet highly-acclaimed Swallowtail Festival, the road dotted with travelers going in either direction at various paces, you look forward to the company of others soon. For two days you've awoke from the limited comfort of a roadside inn. As you'd been told, they are each dotted close enough along the coast to be reached in a day but not without truly working for it on foot. The travelers passing by have been as varied as folks get but it is less surprising than, and perhaps because of, the scenery. Built atop the scattered ruins of the ancient and extinct Thassilonians of whom so little is known, such is life in Varisia. Unnaturally large tors, shrines to Desna, and other amazing features regularly command your attention.

You see the signs of civilization unfolding before you reach the fishing village. As you close in, the Long Coast begins to pacify from wilder forest. The road begins to widen, farmland becomes more commonplace, and more fishing vessels can be seen among the waves.

Right as you pass over a jutting of limestone pavements that are lifted by lightly forested hilltop, you see it: Sandpoint's smoking chimneys and bustling streets. You woke early today and hope you haven't missed the start of the festival.

Having left from Magnimar, a large city of Chelian descent to the south, you approach the towns southernmost entry, an unattended bridge. Hanging from a bent nail on the bridge is a sign and a mirror. The sign reads "Welcome to Sandpoint! Please stop to see yourself as we see you!"

The festival typically celebrates the Autumnal Equinox but this year, you'd heard, it additionally celebrates the blessing of the freshly-constructed cathedral: a place of worship for all faiths, several of which are specifically honored.

As you cross the bridge it becomes clear the day is out of the ordinary: The Sanpoint Mercantile League's shutters and door are closed. Same for the Sandpoint Boutique next door. It seems clear everyone must be at the festival. You pass into the market square and it is clear everything is closed. You hear laughter and music and talking from the north.

Some children play in the uncommonly wide-open area while mothers and fathers and older boys converse before heading up. You notice a dwarf boy absentmindedly his nose as he watched some older boys kick a ball. An dwarf maid in simple but colorful dress walks by him, grabbing his wrist and pulls him along. Message received, he follows. She is not alone as a small trickle of folk, seeming to know where their going, head in the same direction.

You follow.

You find your way to the Cathedral courtyard, the source of the noise

Merchant tents of all sorts containing food, clothes, local crafts, and souvenirs take up much of the edges of the courtyard, ready to serve locals and travelers alike. A few performers play tunes and sing songs, entertaining the crowd as they begin to amass.

The stage in front of the cathedral sees activity as a middle-aged human woman of caramel skin and kind eyes who approaches the podium. To her sides are a holy man not quite yet middle aged sporting a well trimmed beard, and a bald, stern-faced guard clad in full plate, save his helm which he carries under his arm. Though it may not come as a surprise, you note the darkness and heavy lines to his features identify him as not of Chelian descent, a trait obvious held by the majority of the human portion of the crowd. The crowd quiets to a dull roar.

The woman is the first to speak, "Hello, everyone! I see many familiar beautiful faces out here today and it's amazing to see each of you now. It was a long journey for us to reach this point but we are finally here! The cathedral is nearly complete. All it needs now is our good priest's blessing and to be filled with the worship we all have longed to give to our gods. Too long have we waited and the moment is almost upon us. Let us greet our friends, old an new to this amazing moment in our towns history.

Travelers new and old, welcome to Sandpoint! We know we may not have quite the size of the cities, but what we lack in size we are sure we'll make up for today in excitement. You might not be able to appreciate this but if something is good enough to draw our good tanner Larz Rovanky here from his workbench, I'd hedge a bet that Desna herself could stop by and not find a single complaint. By the gods, Larz, I think you've gone grey since I last saw your face. Welcome back to the world! *some laughter is heard from a pocket of people close to the front of the stage. A tall man, muscular man with salt and pepper hair pulled into a pony tail is red faced as his friends laugh and pat him on the back*

We've games for all ages, food enough for all and then some, and the best wares this side of the lost coast! Please, everyone. Enjoy our festival and again, welcome.

Speaking next is our Sheriff Hemlock. Please, all, welcome him.

"Hello everyone. *He breathes deeply as his eyes slowly scan the crowd.* Please try to not lose yourself in drink and not get to raucous. While you're having fun, be mindful. All must be especially careful of the bonfire. I needn't remind you of the fire that consumed our last cathedral. For those new to Sandpoint, we are a good people and any trouble will not be tolerated."

With those dour words, the crowd is obviously less cheerful than they'd been from the mayors words. Dour-faced, he walks off the stage and before your eyes finish following another speaker steps to the podium. Flamboyant of dress and manner, you are sure this bard is about to undo all the Sheriff did to darken the air.

Raising his hands to the sky he shouts "Sandpoint! Let's all give a cheer for our most sensible Sheriff Belor Hemlock! Rumor has it he once found a good time on the side of the road. When he picked it up, it's said, he didn't know what it was so he tossed it back. *He laughs at his own bad joke* I know you were expecting our good Lonjiku to speak but, no surprise he has fallen *His hands raise to punctuate his words* 'ill' and will not be here with us today. Maybe he, Larz, and the Sheriff were separated at birth!

More seriously, let us take a look at what you, the people of Sandpoint have done!" What follows is a not-completely-irreverent detailing of the long process that lead to the financing of the cathedral. You learn the seemingly antisocial man he spoke of, Lonjiku, is the owner of the glassworks and produced the stained glass windows on the construction.

"And finally I would like to welcome the good Father Zantus to the stage. Be sure to stop by the Sandpoint Theatre to see my latest production, The Harpy's Curse! The lead role of Avisera the harpy queen will be played by none other than the famous Magnimaruian diva Allishanda!"

The final man, Father Zantus, steps to the podium.

"People of Sandpoint, travelers and locals, thank you for being here today. Please offer prayer to the Gods today as you revel in the eternal wonder of our beautiful home. Enjoy our games and music and shops. Soon we shall show you why this is called the Swallowtail Festival. After that, lunch will be provided to you by the taverns of our town, and when the sun sets we will all pray in consecration of our new church. I am glad to declare the Swallowtail Festival underway."

With a cheer as one, the crowd claps and yells, smiles on all the faces. Father Zantus smiles back as he watches the crowd break up. Music begins to play, food carts begin to form lines, and shop keeps shout their wares. Several games look like they're starting up and dancing breaks out here and there. Couples walk hand in hand. In nearly no time, the festival truly has begun.

It's mid morning. What do you do?


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Hello,

I want to run the Rise of the Runelords campaign in a play-by-post thread here on Paizo. However, I have no electronic visual representation aide me. Since it's a Paizo product in a Paizo thread, I was wondering if it's acceptable to use Paizo-owned pictures I pull from google searches in my campaign? It's not necessary, but it would be a useful aide.

Thanks!


Have input? Thoughts? Questions? Let's hear it!


Hello all:

I am completely new to PBP. I am completely new to GMing. I'm starting a weekly campaign running this same AP and I want to do a slower-paced one here, too.

If I'm wrong, correct me, but I imagine PBP to be the kind of thing where we check it a few times a day and post, sometimes in bursts, sometimes less frequently, with the rare day away, but the story trickles compared to sit-down where it flows. On the outset there will not be time constraints on when we post. This could stretch out game play pretty significantly. I will ask each player to be available to post at least 3 posts a day 5 days a week but that's more of a guideline. In reality there will be days where, due to combat or roleplay, you may not post at all.

I'm looking for four players who have never played the Rise of the Runelords AP and who enjoy the RP aspect as much as the stats.

Many (not all) skill checks will be rolled privately by me, whereas you'll be rolling combat dice.

I would like a party native to the region. There is a players guide available for free to consult so you can determine how your character likely fits into the culture of the setting.

Guide: http://paizo.com/products/btpy8bd9?Pathfinder-Ris

Required: Good/neutral alignment. Motivations throughout the campaign to do good are provided by the AP and reinforced by me but as a new GM I may need your help as a player to help your character find motivation to not be a DB.

Lastly: This is my first post. I will be changing my username as soon as I have ten posts.