Seagull

Ellal's page

* Pathfinder Society GM. 221 posts (368 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 5 aliases.



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Havelock is a LG antipali.

Crash course for all ye Paizo N00bs:

1) Usernames. (This only applies to QuidEst and LordHavelock)

-Since you have under 10 posts you have the ability to change your usernames. As these were your usernames over at GiantITP, I imagine you're happy with them but it's important to know.

-This board allows you to post under different "Usernames" or "Aliases."

Look below your submission box where you type messages. There are two important parts: "Post As" and "How to format your text"

Sidetrack for a moment:
Click "How to format your text," it won't take you to another page. It's just a spoiler. There. Now you know how to format stuff here.
It's convention on this board to bold one's spoken text. Color is not available.

Back to aliases. First, to use one you need one. Follow me by opening another tab while logged in that leads to paizo.com
At the top, go to "My Account."

Top left: Personal Settings.
Below: Messageboard Settings. This is where you choose your username and avatar.
Below: Messageboard Aliases. This is where you will create your alias, your character.

Once your alias is created, you will find them in your drop-down "Post As" options when you post on the boards. This takes some getting used to. If you intend on being on these boards only for this campaign I recommend setting your alias as your default because you can only edit your posts for one hour on paizo.com. You can edit posts with dice but I believe a message pops up in your post if you try to edit the dice itself. I have never tried and don't recommend it. A lot of the time I forget to change my alias. It's awkward.

If you look at all of my posts, click my name. You will see it states I am an alias of Ellal. All aliases can be easily tracked this way. What are not present at the time of this post are my stats but they will be up shortly.

I hope this helps everyone. Welcome to Paizo!

Edit: Ironically enough, I forgot to post this with the Elaine alias initially.


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Ugh. Lame. Retract that. I was quite tired when I submitted my interest last night. My interest is very, very high but as I said, I intend on playing this adventure and in four or five months we won't be far enough to justify my inclusion. Once I start running it I will have too much knowledge of the terrain to find it properly enjoyable at pbp pace. The slot I might fill would be better served by another player.

I look forward to talking to you regarding our private messaging.

On behalf of the community, thanks for running this awesome adventure.


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Wait a minute. I figured out the solution to my problem. Is anyone paying attention? Is everyone ready? For the purposes of the use I want use this course of actions doesn't work.

Here's why:

The definition of staggered:
"When your current hit point total drops to exactly 0, you are disabled. You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying."

Sacred Touch (Trait): As a standard action, you may automatically stabilize a dying creature merely by touching it.

In short: I can stabilize myself but immediately after taking the standard action to do so, I've torn myself up so bad by doing so that I'm dying again.


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lucesque wrote:


This wouldn't work, as Stabilization specifies the creature would still be unconscious. The way I see it, you stop bleeding out and close wounds enough on a creature plopped on the ground. Someone still moving about would re-open wounds.

Keep in mind (this is from the ferocity definition above)

" The creature is still staggered."

The definition of staggered:
"When your current hit point total drops to exactly 0, you are disabled. You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying."

So, by the definition of staggered, you actually should, indeed, be able to run around without bleeding out. Yes, if you take a standard action, you would go back to dying, but not if you just move to the cleric, right?