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Elizabeth Zeigler wrote:Keep in mind they jacked up cantrips and osirons which level with you. These will act like the casters xbow. You have an ability pool called spell points (which arent spells, which I know is confusing) its more stuff to do. Finally, DCs level with you also so your 3 slots per level will stay useful all through the game.
So....a maximum of three spell slots per spell level? With no bonus spell slots?
That...sucks. Going to reserve judgement for the playtest, but this deflated almost all of my excitement for 2e pretty much instantaneously.
As nice as that is, I've always loved having a wide array of utility spells at my disposal. By limiting spell slots, you are directly cutting down that array to a pittance of what it once was. Yeah, cantrips mean more...but I'd rather have more slots. More slots gives you more room for quirky, sub-optimal-yet-fun spells without the feeling that you are hamstringing yourself.
With only three slots, the opportunity cost of taking a fun spell over an optimal one is much greater.
I'm going to withhold judgement until playtest, but it still doesn't change that this puts a MASSIVELY sour taste in my mouth about 2e. I sincerely hope that this plays well, as it certainly sounds absolutely horrible to me with the information given to us.