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Duke7 wrote:
Based on what was in the PF2 version of the book: There was 2 PDFs, one of the book, and one with maps with a toggle for labels.The maps are a side view of the different levels, a map of the town, and 1 page for each levels. The PDFs never come with tokens or other images, most of us uses tools to extract art pieces from the PDFs. Myself, I use TokenTool. (It let you extract any art from PDFs, even if it's not just to make tokens. I prefer full-body tokens in my VTTs so I have never used that APP for it's actual purpose, TBH. xD )
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GM Luna wrote:
I just looked, and they do have a Linux distribution. I wish you luck!
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Ed Reppert wrote: I don't understand the reference to "in a library". What kind of library? They might be a non-native English speaker. I know that in French, the word for a book store is "Librairie", which look a LOT like the English "Library", and we call them "false friends", because they look similar, but the meaning differ. So I assume they were talking about a book store.
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GM Luna wrote:
Hum, using TokenTool, I managed to extract it without problem from the Game Master Guide at a good 812x1083 resolution. What tools are you using that give you random other images? (Yeah, TokenTool is not the most intuitive tool name to do this, but it have been the best one I have found to extract art from Paizo's PDFs.)
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A locust head... eating/holding a Platinum Sphinx (platinum piece) from Absalom?... hum... :X Is... Father Locust suddenly active? There's also the derakni (apocalypse locust demons), and Deskari himself, but he should be dead... But I thought of Father Locust because we also saw teh War Rider on the War of Immortals book cover...
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Perpdepog wrote: Isn't he supposed to have divine stats in an upcoming book? It could be that he succeeds. They didn't mention "divine stats". They said he would be mentionned in the book. Considering it's more than twice the size of Gods & Magic, that probably gave them more space to talk about non-deities that are close (or pretend to be) real deities. Like I wouldn't be that suprised if we saw mention of Baba Yaga (That the only reason she's not a deity right now is that she feels like it would DEPOWER her because it would means she can't affect the Universe anymore... :P )
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Calliope5431 wrote:
Note that Offalth is actually not new, it was in the original bestiary book. Changes: Some random words were dropped, lost teh "can't speak" mention in languages, +2 ranged damages (offals), and the disease went from 2d8 bleed damage for both stage 2 and 3, to 2d4 for stage 2 and 2d6 for stage 3.
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Runarion wrote:
Reminder that this is the equivalent of a bit more than 6 AP books. For other APs, they are sold in parts, but the total price for those that have 6 parts is actually highter than for Kingmaker here. It's understandable if you can't afford it, but sadly that's the price that it made sense for the team that made it, to be able to pay everyone that worked on it a fair price for the amount of work done.
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Mammoth Daddy wrote:
For deities, that should be like this yeah. It's ok to pick other deities, but if something happens related to it, it would have been because the GM added it in. :P
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graystone wrote:
For the first quote from the errata page: Thats for Treat Wounds/Disease/Poison and Administer First Aid. And... looking at both the 2nd and 4th printings of the book... It never got to print as-is. (Even if they wanted to, looking at that page, copy-fiting would have probably disagreed.)For your second one, the update part starts with: "We will be updating the tools revamp".
I do can see how that could have created some confusion though. That first wave of errata for the CRB really messed things up. xD
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Aspel wrote:
Here the Battlecry! playtest forum section!
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LiaElf76 wrote:
Of course, because we all know that "bard bonus" always come last, when suddenly someone remember it was forgotten, then the roll is actually 42, and thus a success! Yeah!
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Wizard Level 1 wrote: It's too bad this book is releasing so long after the Tian Xia World Guide. A more coordinated release would have been nice so we could play around with the world guide lore using Tian Xia character guide characters. It's less a problem of coordination, and more a problem of "oops, remaster *throw plans all over the place*". xD
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Twiggies wrote: For anyone that has the PDF, does this have the same quality compression issues that Rage of Elements has which makes the images real low quality? Nope, the opposite, it's very very big. xD 300ish MB
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TheTownsend wrote:
If it has spells, just hope it doesn't have neither heal nor firebal. Cause you auto recognize the spells you can cast. Otherwise, it would need a special ability to let them recognize a spell as a free action or something. Otherwise, it would just be like lying to any other creature... unless it has some special ability to detect lies. xD
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Cyrad wrote: Is a tactician considered to be a squadmate for the purpose of his own tactics? No, All tactics that the Commander can use themself mention "You and your Squadmates" or "You and X of your Squadmate". And Squadmates are defined as allies you choose during preparation, and we all know that nobody is their own ally.
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QuidEst wrote:
The text on AoN is outdated. That's the Core Rulebook text.,. The Player Core definition of the Minion trait is different, and actually says "they gain 0 reactions", and doesn't mention that they can't act outside your turn anymore. BTW, I have reported the error to AoN, so that will probably be fixed on next update. Meanwhile, you can find the new Minion trait text here: Look at the "Other Spell Traits" box in there... Yes, that sidebar being there doesn't make sense, and yes, I already reported it. xD Minion Trait definition in Other Spell Traits in Player Core page 301 wrote: A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.
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Errenor wrote:
There's a couple that are not immune to unconscious, the most salient ones being vampires. :P (But these one have special rules that render the point moot.)I think I have seen one or two non-vampires that weren't immune either, but I can't remember which.
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About Celestials: They were on average weaker than the fiends... So based on that, it just seems like they kept that status...
It explains why these "good guys" have so many "truce deals" with the bad ones. You tend to be more accommodating to people that can beat you up. :P It gives a reason for the need for all the heroic adventurers to save the day. It let GMs drop celestial allies that won't necessarily overshadow the players even against same-level fiends. And in the end, the actual difference was small enough that it took almost 5 years and a remaster for more people to actually catch that. xD
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Janos1 wrote:
For 1: That blurb have been up since last year. They can't put every details of the books in them, so yeah. We can't take omission from the blurb as omission from the book. For 2: Look back at the first post of this thread. From the start, it was announced for July of this year. It was never pushed back. 3: It's the other books that were pushed back for the remaster project, and they knew the remaster would take time to write, and people would complain if there was not still at least *some* books covering new stuff. And these books were started writing two years ago or more... so yeah. Not releasing them would just have them... laying around unused. While they would still need to write the remaster. So yeah. Remaster wouldn't have come out significantly faster, and there would have been a big hole in their publications, which would have hurt the cashflow.
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VerBeeker wrote:
Personally, I feel like population numbers are specifically a "trap". They will probably ALWAYS feel wrong for someone, and I'm not sure they are THAT useful in play. I personally rarely look at them, because as soon as they get higher than 3 numbers, I can't really understand what it means. xD
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KaiBlob1 wrote: IS there any reason specifically that they didn't do settlement stat blocks in this? Is that a remaster thing? I think the pronounciation guides took their places in the sidebars. And really, they were needed a lot. I don't know a lot of people that know how to read romanizations of many of the Asian languages. I know how to read the Japanese-inspired names, but it helped me a LOT with all the other ones (the only one I have been able to memorize before was the "C" in the name of some Chinese people, like in Cao Cao, that is actually closer to "ts-" than "k-".) I'm still working hard to learn the others, but until then, it's been VERY helpful. (TBF, I have trouble with prnounciations with my first language too, and English too sometimes... AND TBF, pronounciation guides have been asked A LOT in general for Pathfinder books.) It's also one of the biggest continent they have treated with a book yet (Casmaron being bigger, but unpublished yet), and there would have been a LOT of settlements. They definitely had a bunch of very hard choices to make to fit the page count.
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LiaElf76 wrote: I really hope this means that 2025 will give us a matching Arcane Mysteries or something similar. I really want a book that spells out a whole mess of spell schools. What I think they should have is like a core curriculum (spells that any wizard attending would need to learn) and then something like specialty groups (like majors at a college). Maybe they could be something like cleric domains where certain schools would allow access to certain domains but not to others. Looking at the Battle Cry! playtest, I think the big rule book for 2025 will be a "war" focused one... maybe even specifically "martial".
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Kelseus wrote:
They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.
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Lost Omen Character Guide mention aquatic elves without giving them one, but the different Aiuvarin ethnicities do get reprinted in there as Gateborn (Aiudeen), Mistborn (Mualijae), Shoreborn (aquatic), Snowborn (Ilverani), Spireborn (Spiresworn), and Hollowborn (previously drow, maybe will be kept for Ayindilar now).
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I play a wizard with that spell, and I use a handfull of copper coins as a default (yes, I know "copper damage" doesn't do special dmaage to anything (yet), but I find it funny.) And because I'm THAT kind of player, I changed that "handful of coins" into a "fused handful of copper coins" when the metal came back to me... I didn't feel like it was ok for the metal to retake the EXACT shape it was in. :P But yeah. That's entirely a flavor thing for me. I'm also an oozemorph now and I keep a bunch of different metals in my ooze body, mostly handful of each type of coins (fused together) and a chunk of cold iron I found during adventuring. xD
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I can't speak for your specific region. But I live in Montreal, and I have no problem at all finding them if I look. The "best" store I have found for diversity do have all books at a srious premium (DnD too), so I'm better off going with Paizo's sub, even with the shipping. I do have found a place that had better price, but they couldn't afford lot of diversity, and was focusing more on Magic cards than anything else. u_u
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Perpdepog wrote:
To note, it was already a core assumption of the whole Lost Omen setting. There have been a couple of non-evil fiends, and some celestials NPCs in APs that were evil without losing the "celestial" trait. So here it's more of a reiteration IMHO. There's even a whole city in the maelstrom for planar people that had the "wrong" alignment, Basrakal.
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ornathopter wrote: What's the new archetype's shtick? Verduran Shadow shtick: Being stealthy in forests, like using survival to sneak in forests, and for sneaking feats, but you can only use them in forests, unless you also fulfill the normal stealth prerequisite. That's the dedication.
The rest of the feats can give you climb speed, survival DC instead of AC as a reaction, and other stealthy forest warrior stuff.
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Yes!
It was on this page, toward the middle, with a bunch of links for other resources.
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The company making the old ones still have the licence, but they stoped using it. I assume it's because it wasn't selling as much as they hoped. (It wasn't made by Paizo themselves, and thus aren't the ones deciding if it's done or not.)
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Note that as of right now, FoundryVTT 12 is NOT released yet, it's still all in testing phase, and the PF2 system is NOT updated to be compatible. (This is a general warning for everyone, because I have seen people accidentaly updating too early to in-development versions multiple times in the past. If you need to jump through hoops to update to a version, it's probably a test version.)
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Note that this book still references OGL books for some feats/creatures (like the bestiaries 1-2-3, Advanced Players Guide, and others). They just made sure to only reference stuff that didn't come from other companies' OGL products. Seems like that for adventure, this is clearly not a full reset. :P
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So that will be like the first "possibility" that I presented in my previous post: a completely new product. Interesting. Make sense considering the fancy new stuff about the dynamic token effects. And as it will only cover one book, the price should be lower than this one.
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Dragonhelm wrote:
In this month's Paizo Live, they had a full section about it (third "action"). :O Note: The link is timestamped, so will start you right where that section starts.
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BobROE wrote: Is anyone else's chapter 2 missing a few letters in some of the headers? They exist in the PDF, so it's not a stylistic choice... I think I know what happened. I have the softcover, and between the page 32 and 43 (at least), all instances of "double letters" and one "Th" was misprinted (the "Th" is missing, the double letters are single letter only), so I think they used special ligature characters, but the printer failed to parse them for these pages.Affected headers for me: (in spoilers)
some chapter 2 headers:
Activating the Hellstorm Focus (missing the first "l") The Clockwork Songbird (missing "Th") Copycat Killer (missing first "l") Two Additional Events (missing first "d") I cannot see any other header in that chapter that seem to use ligatures, but I see some in all the other chapters. So yeah, the printer seems to have failed only there. (Double "l"s in other chapters look like they use ligature, but they are not missing.) OH WAIT. Comparing with the PDF, PRINTED chapter 2 overall is missing the font for the blue headers. That would do it, it weirdly reverted to the default font, and the default font probably didn't have these "ligature" characters. Oops.
I could have rewritten my Post after that mid-post revelation I had, but I thought it was interesting to share my whole process. xD EDIT: I started writing this before JJ posted his answer. I'm happy to see I spotted them all. xD
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Squiggit wrote:
TBF, there's 40 AP (!!!) that all start during a time when he was still alive. That's a lot of oppurtunities to still play someone that gains power from him.
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Kavlor wrote: Well, I was initially very skeptical about this book, considering it a simple remaster, but if the volume has grown so much, then I think I will watch it much more carefully. yeah, being more than twice the amount of pages, that's DEFINITELY NOT a "simple remaster"! :P
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Norgorber here is just looking so KICK ASS here.
Big kudos to the artist.
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Steven T. Helt wrote:
It's supposed to have changed color? In its previous description, it was red, soaked in blood right? Wiki (based on PF1 Bestiary 6 and Book of the Damned) wrote:
Quote for reference of what I'm talking about, for other people wondering. (I won't assume you didn't know of that, hence my question. xD I migth also have missed some published development since.) Aliases
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