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Elfteiroh's page

Goblin Squad Member. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 1,716 posts (1,720 including aliases). 3 reviews. 1 list. No wishlists. 2 Organized Play characters.


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Calliope5431 wrote:

Unclear if it's intended or not, but revenants (pg. 292) do not have the [unholy] tag like all other undead. Might be intentional, though.

Goliath spider, pg. 321. Stage 3 of goliath spider venom doesn't call out the damage type. It's obviously poison like the other two stages, but it's not mentioned.

About revenants: They were also not evil pre-remaster. The lore specifically mention that, and that is still refleted in them not being unholy now.

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Duke7 wrote:

Looking to purchase the PDF directly instead of within a VTT platform.

Will the PDF purchase include or provide a download link for the maps (and token art for NPCs/monsters) that are VTT-compatible for use in Roll20, FoundryVTT, Owlbear Rodeo, etc.?

Based on what was in the PF2 version of the book:

There was 2 PDFs, one of the book, and one with maps with a toggle for labels.
The maps are a side view of the different levels, a map of the town, and 1 page for each levels.

The PDFs never come with tokens or other images, most of us uses tools to extract art pieces from the PDFs. Myself, I use TokenTool. (It let you extract any art from PDFs, even if it's not just to make tokens. I prefer full-body tokens in my VTTs so I have never used that APP for it's actual purpose, TBH. xD )

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GM Luna wrote:

I'm running Linux and using either Evince or pdfimages from the poppler-utils package. Looks like TokenTool should run on my machine, I'll give it a try when I'm more awake. It's Java and almost certainly doesn't use the same PDF implementation as the tools I've tried so far.

(I'm used to unintuitive tool names; Linux user and all :)

I just looked, and they do have a Linux distribution. I wish you luck!

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Ed Reppert wrote:
I don't understand the reference to "in a library". What kind of library?

They might be a non-native English speaker. I know that in French, the word for a book store is "Librairie", which look a LOT like the English "Library", and we call them "false friends", because they look similar, but the meaning differ.

So I assume they were talking about a book store.

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GM Luna wrote:

Currently running this as PbP on the forums here and trying to extract the image for the ** spoiler omitted ** but none of the instances of the image in the April 15 update PDFs is working--I either get something different (if I try to extract from the pawn sheet) or a placeholder image of an arrangement of different dice (if I try to extract from the Game Master's Guide). There also isn't art of the monster in the Monster Core or Bestiary 1 despite appearing in both volumes. I can get something sorta-usable (but small, as commented above) if I use pdfimages, but it's not as clear as everything else I've been able to extract so far.

Would it be possible to get a nice, high quality version of this creature? There's a gorgeous version in the Foundry module, but it'd be nice to have everything in one place without having to dig through those assets.

Hum, using TokenTool, I managed to extract it without problem from the Game Master Guide at a good 812x1083 resolution. What tools are you using that give you random other images?

(Yeah, TokenTool is not the most intuitive tool name to do this, but it have been the best one I have found to extract art from Paizo's PDFs.)

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A locust head... eating/holding a Platinum Sphinx (platinum piece) from Absalom?... hum... :X Is... Father Locust suddenly active? There's also the derakni (apocalypse locust demons), and Deskari himself, but he should be dead...

But I thought of Father Locust because we also saw teh War Rider on the War of Immortals book cover...

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Perpdepog wrote:
Isn't he supposed to have divine stats in an upcoming book? It could be that he succeeds.

They didn't mention "divine stats". They said he would be mentionned in the book. Considering it's more than twice the size of Gods & Magic, that probably gave them more space to talk about non-deities that are close (or pretend to be) real deities. Like I wouldn't be that suprised if we saw mention of Baba Yaga (That the only reason she's not a deity right now is that she feels like it would DEPOWER her because it would means she can't affect the Universe anymore... :P )

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Calliope5431 wrote:


Offalth: ** spoiler omitted **
New

Note that Offalth is actually not new, it was in the original bestiary book.

Changes:
Some random words were dropped, lost teh "can't speak" mention in languages, +2 ranged damages (offals), and the disease went from 2d8 bleed damage for both stage 2 and 3, to 2d4 for stage 2 and 2d6 for stage 3.

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Runarion wrote:

Hello,

I bought the book in a library a few days ago, and now I feel a little bit tricked ... 100€ for this beautiful book, but if I want to purchase the content for Foundry, I need to first buy the PDF : why ??

I would be glad to pay the 70$ for such polished content, but certainly not 120$ ... Seems absurd.

If there is another way I didn't see, please tell me !

Reminder that this is the equivalent of a bit more than 6 AP books. For other APs, they are sold in parts, but the total price for those that have 6 parts is actually highter than for Kingmaker here.

It's understandable if you can't afford it, but sadly that's the price that it made sense for the team that made it, to be able to pay everyone that worked on it a fair price for the amount of work done.

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Mammoth Daddy wrote:
Terevalis Unctio of House Mysti wrote:
The turtle reminds me of Merlin from Disney's Sword in the Stone when he had the wizard's dual with Madam Mim.

Thanks for that. Now I can’t unsee it, and feel ancient at the same time!

So for the gods, is it advisable to pick from the religions they suggest because there’ll be plot-related stuff related to these faiths for interesting RP moments?

For deities, that should be like this yeah. It's ok to pick other deities, but if something happens related to it, it would have been because the GM added it in. :P

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graystone wrote:
Elfteiroh wrote:
Hum, I have the PDFs for First, Second, and Fourth printing, and actually none have that mention of needing free hand in the Battle Medicine feat. I have no idea where AoN got it TBH.

Pathfinder Core Rulebook Errata

248: To reflect the clarification on healer's tools allowing you to draw them as part of the action if you're wearing them, change the Requirements to "You are holding healer's tools, or you are wearing them and have a hand free".

Page 258: In Battle Medicine, change the Requirements entry to “You are holding or wearing healer's tools.” Change the second sentence of the effect to “Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition.” This means you need to use your healer's tools for Battle Medicine, but you can draw and replace worn tools as part of the action due to the errata on wearing tools on page 287.

Update: We will be updating the tools revamp to indicate that worn healer's tools (along with other tool kits) take only one hand to use, as you don't have to hold the whole kit in your other hand, just pull out the things you need. What this means for Battle Medicine is that you only need one free hand to perform it with worn healer's tools, you don't need both hands.

For the first quote from the errata page: Thats for Treat Wounds/Disease/Poison and Administer First Aid.

And... looking at both the 2nd and 4th printings of the book... It never got to print as-is. (Even if they wanted to, looking at that page, copy-fiting would have probably disagreed.)

For your second one, the update part starts with: "We will be updating the tools revamp".
I'm pretty sure the tool revamp thing is the "wearing tools" rules that were added with the 2nd printing and that changed the wording of the descriptions of all the toolkits (only names tools back then). To me, that sounds more like a mention, a reminder, that other parts of the rules would be updated.

I do can see how that could have created some confusion though. That first wave of errata for the CRB really messed things up. xD
Like I've recently saw someone that still thought that the Fighter unarmed proficiency was automatically following their favorite weapon group prof because of the vague wording of the "errata" to make sure all classes were updating unarmed to at least follow the other proficiencies.

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Hum, I have the PDFs for First, Second, and Fourth printing, and actually none have that mention of needing free hand in the Battle Medicine feat. I have no idea where AoN got it TBH.

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Aspel wrote:

Where is the dedicated forum for posting about the playtest?

I had a short Quest in PFS as a level 3 Commander and it was so much fun, I want to document my observations.

Here the Battlecry! playtest forum section!

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LiaElf76 wrote:
TheTownsend wrote:
How high a deception check do I need to roll… to convince an Alicorn that I'm casting Heal… when it's actually fireball?
The DC is ALWAYS one more than your modified roll. So if your roll plus all modifiers is a 41, the Deception Check SC is 42.

Of course, because we all know that "bard bonus" always come last, when suddenly someone remember it was forgotten, then the roll is actually 42, and thus a success! Yeah!

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Wizard Level 1 wrote:
It's too bad this book is releasing so long after the Tian Xia World Guide. A more coordinated release would have been nice so we could play around with the world guide lore using Tian Xia character guide characters.

It's less a problem of coordination, and more a problem of "oops, remaster *throw plans all over the place*". xD

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Twiggies wrote:
For anyone that has the PDF, does this have the same quality compression issues that Rage of Elements has which makes the images real low quality?

Nope, the opposite, it's very very big. xD 300ish MB

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TheTownsend wrote:
Berselius wrote:
TheTownsend wrote:
How high a deception check do I need to roll… to convince an Alicorn that I'm casting Heal… when it's actually fireball?
You DON'T. If I'm right they can probably detect evil at will, see through alignment masking magic, and dispel hostile magic aimed at them. Not to mention they would probably not be willing to associate with beings willing to hurt their kind.

My joke is that since the point of the last line of Draw In Magic is clearly to eat its opponents' buffs, if I'm fighting one and shout "Don't worry guys, I'll heal us!" convincingly enough and start casting a spell, will the Alicorn jump at the chance to absorb a spell before it realizes what I'm actually casting?

Also alignment isn't a thing anymore.

If it has spells, just hope it doesn't have neither heal nor firebal. Cause you auto recognize the spells you can cast. Otherwise, it would need a special ability to let them recognize a spell as a free action or something. Otherwise, it would just be like lying to any other creature... unless it has some special ability to detect lies. xD

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Huzzah!
Chaos Falcon sounds BONKERS!

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Cyrad wrote:
Is a tactician considered to be a squadmate for the purpose of his own tactics?

No, All tactics that the Commander can use themself mention "You and your Squadmates" or "You and X of your Squadmate". And Squadmates are defined as allies you choose during preparation, and we all know that nobody is their own ally.

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QuidEst wrote:
Gortle wrote:


Animal Companions don't get reactions unless they get a specific ability that provides or gives them a reaction. A general ability to use a reaction is not enough. However an ability that grants an extra reaction is enough.

So Drilled Reactions would work on an Animal Companion. However there is a limit to the number of squadmates you can have. There is no intelligence requirement and animals are smart enough to learn sequences anyway.

A harsh GM might try to rule a particular combat maneuver is too difficult for an animal to practice, but they are making up rules to do so.

I'm a little iffy on Drilled Reactions being able to give an "extra" reaction to a creature that doesn't have one, but even if it does, you're probably still limited to using it on your own companion as a Commander. A minion can't act when it's not its controller's turn, listed in addition to the "no reaction" restriction. All the familiar abilities are restricted to aiding you on your actions.

Quote:
A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn.
But that's the sort of thing where it'd be nice to bring it up in playtest so it can be made more clear one way or the other in the final version.

The text on AoN is outdated. That's the Core Rulebook text.,. The Player Core definition of the Minion trait is different, and actually says "they gain 0 reactions", and doesn't mention that they can't act outside your turn anymore.

BTW, I have reported the error to AoN, so that will probably be fixed on next update.

Meanwhile, you can find the new Minion trait text here: Look at the "Other Spell Traits" box in there... Yes, that sidebar being there doesn't make sense, and yes, I already reported it. xD

Minion Trait definition in Other Spell Traits in Player Core page 301 wrote:
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.

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Errenor wrote:
Finoan wrote:
Once you have the undead unconscious at 0 HP

Which can't happed as any undead I see are immune to unconscious.

So they are just destroyed normally unless also explicitly immune to non-lethal.

There's a couple that are not immune to unconscious, the most salient ones being vampires. :P

(But these one have special rules that render the point moot.)

I think I have seen one or two non-vampires that weren't immune either, but I can't remember which.

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About Celestials: They were on average weaker than the fiends... So based on that, it just seems like they kept that status...
Then the real question is: Why were they weaker on average?
My guess would be that by having the de-facto good guys being weaker than the de-facto bad guys on average enable multiple things.

It explains why these "good guys" have so many "truce deals" with the bad ones. You tend to be more accommodating to people that can beat you up. :P

It gives a reason for the need for all the heroic adventurers to save the day.

It let GMs drop celestial allies that won't necessarily overshadow the players even against same-level fiends.

And in the end, the actual difference was small enough that it took almost 5 years and a remaster for more people to actually catch that. xD

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Janos1 wrote:

I only have 3 questions in regards to this book...

1) When they announced that they removed traps from the Ranger Class (and everywhere else, I know) in order to rework all trap related rules and stuff, they announced that Traps would be coming back in this book (Pretty sure they said the Rangers would get them again as well). However, the little blurb doesn't mention Traps or trap rules at all, much less if they will role back into class stuff or not, so I am left wondering about this entire subject.. Aka, Are traps coming back and will they be rolled back into the Ranger class (currently the new Ranger class lost traps and pretty much gained nothing to replace those choices)? I am hoping that it will be covered under then entire Alchemical and Magical Items section, but not all traps fell into either of those categories before, so who knows..

2) Why do they keep pushing the release of this book further and further? Originally they announced the book to be coming out in Either March or May (Can't remember for sure, but I believe it was March), but now we are looking at late July early Aug? Hopefully it is to add more stuff.. BUT, this leads me to the next question..

3) Why in the world are they releasing other Books (especially books with class and race related content) BEFORE this one is released? I mean, half the classes and some of the Ancestries are not even going to be available, which means that any other book released (Like the upcoming Wild Book) will either be released with content for classes we can't actually really use them in, or those same classes will just be ignored and get nothing, and so be behind the first 8 in terms of developement.

Havinf said all of that, I really am looking forward to the book (and the Wild one as well), but I am just concerned about some of these decisions and the impacts they might have. Hopefully my concerns are all for naught but still..

Thank you in advance for any possible clarifications and information to help me understand (and alleviate these...

For 1: That blurb have been up since last year. They can't put every details of the books in them, so yeah. We can't take omission from the blurb as omission from the book.

For 2: Look back at the first post of this thread. From the start, it was announced for July of this year. It was never pushed back.

3: It's the other books that were pushed back for the remaster project, and they knew the remaster would take time to write, and people would complain if there was not still at least *some* books covering new stuff. And these books were started writing two years ago or more... so yeah. Not releasing them would just have them... laying around unused. While they would still need to write the remaster. So yeah. Remaster wouldn't have come out significantly faster, and there would have been a big hole in their publications, which would have hurt the cashflow.

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VerBeeker wrote:
Elfteiroh wrote:
KaiBlob1 wrote:
IS there any reason specifically that they didn't do settlement stat blocks in this? Is that a remaster thing?

I think the pronounciation guides took their places in the sidebars. And really, they were needed a lot. I don't know a lot of people that know how to read romanizations of many of the Asian languages. I know how to read the Japanese-inspired names, but it helped me a LOT with all the other ones (the only one I have been able to memorize before was the "C" in the name of some Chinese people, like in Cao Cao, that is actually closer to "ts-" than "k-".) I'm still working hard to learn the others, but until then, it's been VERY helpful. (TBF, I have trouble with prnounciations with my first language too, and English too sometimes... AND TBF, pronounciation guides have been asked A LOT in general for Pathfinder books.)

It's also one of the biggest continent they have treated with a book yet (Casmaron being bigger, but unpublished yet), and there would have been a LOT of settlements.

They definitely had a bunch of very hard choices to make to fit the page count.

I mean I personally would have been fine with a number for the populations listed next to the capitals.

Personally, I feel like population numbers are specifically a "trap". They will probably ALWAYS feel wrong for someone, and I'm not sure they are THAT useful in play. I personally rarely look at them, because as soon as they get higher than 3 numbers, I can't really understand what it means. xD

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KaiBlob1 wrote:
IS there any reason specifically that they didn't do settlement stat blocks in this? Is that a remaster thing?

I think the pronounciation guides took their places in the sidebars. And really, they were needed a lot. I don't know a lot of people that know how to read romanizations of many of the Asian languages. I know how to read the Japanese-inspired names, but it helped me a LOT with all the other ones (the only one I have been able to memorize before was the "C" in the name of some Chinese people, like in Cao Cao, that is actually closer to "ts-" than "k-".) I'm still working hard to learn the others, but until then, it's been VERY helpful. (TBF, I have trouble with prnounciations with my first language too, and English too sometimes... AND TBF, pronounciation guides have been asked A LOT in general for Pathfinder books.)

It's also one of the biggest continent they have treated with a book yet (Casmaron being bigger, but unpublished yet), and there would have been a LOT of settlements.

They definitely had a bunch of very hard choices to make to fit the page count.

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LiaElf76 wrote:
I really hope this means that 2025 will give us a matching Arcane Mysteries or something similar. I really want a book that spells out a whole mess of spell schools. What I think they should have is like a core curriculum (spells that any wizard attending would need to learn) and then something like specialty groups (like majors at a college). Maybe they could be something like cleric domains where certain schools would allow access to certain domains but not to others.

Looking at the Battle Cry! playtest, I think the big rule book for 2025 will be a "war" focused one... maybe even specifically "martial".

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Oh my! Oh my!
So many awesome people! Q_Q
This book is AMAZING, and it's all because of ALL of you! THANK YOU!!

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Huzzah!

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Cyd_LaGoblin wrote:
The Bundle is already available, will this one be soon too?

It is available to me. If you own the PDF but doesn't see this available, you should contact Customer Service.

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HUZZAH!
I'm making an all-awakened-animals party one shot with some people, and this AP has a very high priority as potential sequel if the players wanna continue to play with their characters. :O

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Q_Q
I'm crying. I love it!
I wanna see more of Zhiyu! And I wanna know the result for that couple's child!

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Kelseus wrote:
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...
I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.

They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.

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Lost Omen Character Guide mention aquatic elves without giving them one, but the different Aiuvarin ethnicities do get reprinted in there as Gateborn (Aiudeen), Mistborn (Mualijae), Shoreborn (aquatic), Snowborn (Ilverani), Spireborn (Spiresworn), and Hollowborn (previously drow, maybe will be kept for Ayindilar now).

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I play a wizard with that spell, and I use a handfull of copper coins as a default (yes, I know "copper damage" doesn't do special dmaage to anything (yet), but I find it funny.) And because I'm THAT kind of player, I changed that "handful of coins" into a "fused handful of copper coins" when the metal came back to me... I didn't feel like it was ok for the metal to retake the EXACT shape it was in. :P But yeah. That's entirely a flavor thing for me. I'm also an oozemorph now and I keep a bunch of different metals in my ooze body, mostly handful of each type of coins (fused together) and a chunk of cold iron I found during adventuring. xD

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I can't speak for your specific region. But I live in Montreal, and I have no problem at all finding them if I look. The "best" store I have found for diversity do have all books at a srious premium (DnD too), so I'm better off going with Paizo's sub, even with the shipping. I do have found a place that had better price, but they couldn't afford lot of diversity, and was focusing more on Magic cards than anything else. u_u

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Perpdepog wrote:

[Elfteiroh: SNIP to keep only what I'm directly replying to]

The one that has me scratching my head is number 1. Does that mean we'll be seeing celestials without the Holy trait? That'd be neat if so, and really muddle what Holy and Unholy mean if not.

To note, it was already a core assumption of the whole Lost Omen setting. There have been a couple of non-evil fiends, and some celestials NPCs in APs that were evil without losing the "celestial" trait. So here it's more of a reiteration IMHO.

There's even a whole city in the maelstrom for planar people that had the "wrong" alignment, Basrakal.

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ornathopter wrote:
What's the new archetype's shtick?

Verduran Shadow shtick:
Being stealthy in forests, like using survival to sneak in forests, and for sneaking feats, but you can only use them in forests, unless you also fulfill the normal stealth prerequisite. That's the dedication.

The rest of the feats can give you climb speed, survival DC instead of AC as a reaction, and other stealthy forest warrior stuff.

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Yes!
This is the link for the direct download for it.

It was on this page, toward the middle, with a bunch of links for other resources.

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The company making the old ones still have the licence, but they stoped using it. I assume it's because it wasn't selling as much as they hoped.

(It wasn't made by Paizo themselves, and thus aren't the ones deciding if it's done or not.)

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Note that as of right now, FoundryVTT 12 is NOT released yet, it's still all in testing phase, and the PF2 system is NOT updated to be compatible.

(This is a general warning for everyone, because I have seen people accidentaly updating too early to in-development versions multiple times in the past. If you need to jump through hoops to update to a version, it's probably a test version.)

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Note that this book still references OGL books for some feats/creatures (like the bestiaries 1-2-3, Advanced Players Guide, and others). They just made sure to only reference stuff that didn't come from other companies' OGL products.

Seems like that for adventure, this is clearly not a full reset. :P

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Katina Davis wrote:

Adorable or terrifying? You decide!

Now available for preorder, expected in November.

Why not both? :3

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Huzzah!

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So that will be like the first "possibility" that I presented in my previous post: a completely new product. Interesting. Make sense considering the fancy new stuff about the dynamic token effects.

And as it will only cover one book, the price should be lower than this one.

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Dragonhelm wrote:
Mika Hawkins wrote:

Hello!

This product has been bumped to May 2024.

(Sorryyy)

So it's still a go, then?

In this month's Paizo Live, they had a full section about it (third "action"). :O

Note: The link is timestamped, so will start you right where that section starts.

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BobROE wrote:
Is anyone else's chapter 2 missing a few letters in some of the headers? They exist in the PDF, so it's not a stylistic choice...

I think I know what happened.

I have the softcover, and between the page 32 and 43 (at least), all instances of "double letters" and one "Th" was misprinted (the "Th" is missing, the double letters are single letter only), so I think they used special ligature characters, but the printer failed to parse them for these pages.

Affected headers for me: (in spoilers)

some chapter 2 headers:

Activating the Hellstorm Focus (missing the first "l")
The Clockwork Songbird (missing "Th")
Copycat Killer (missing first "l")
Two Additional Events (missing first "d")

I cannot see any other header in that chapter that seem to use ligatures, but I see some in all the other chapters. So yeah, the printer seems to have failed only there. (Double "l"s in other chapters look like they use ligature, but they are not missing.)

OH WAIT. Comparing with the PDF, PRINTED chapter 2 overall is missing the font for the blue headers. That would do it, it weirdly reverted to the default font, and the default font probably didn't have these "ligature" characters. Oops.
And it was corrected for the PDF we all downloaded.

I could have rewritten my Post after that mid-post revelation I had, but I thought it was interesting to share my whole process. xD

EDIT: I started writing this before JJ posted his answer. I'm happy to see I spotted them all. xD

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Squiggit wrote:

One thing I'm curious about is if we're going to see portfolio shifting as a result of this shakeup.

Are some other gods going to take up aspects of Gorum's domains? Is the godsrain going to fundamentally alter surviving deities in other ways that might warp their perspectives and by extension their deific concerns?

Part of me is hoping that we'll see some big, interesting changes throughout the pantheon... though part of me is also equal parts worried/amused at the prospect of the deity sections of Core being out of date and incorrect only a few months after their publishing...

TBF, there's 40 AP (!!!) that all start during a time when he was still alive. That's a lot of oppurtunities to still play someone that gains power from him.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kavlor wrote:
Well, I was initially very skeptical about this book, considering it a simple remaster, but if the volume has grown so much, then I think I will watch it much more carefully.

yeah, being more than twice the amount of pages, that's DEFINITELY NOT a "simple remaster"! :P

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Norgorber here is just looking so KICK ASS here.
I have NEVER been particularly excited about him, but here? Gosh I wanna fight him! Or at least see someone fight him. Feel like that would be an EPIC fight. (Well... I mean, yeah, he's a deity, but STILL. he looks OUT TO KILL.)

Big kudos to the artist.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Steven T. Helt wrote:
Terevalis Unctio of House Mysti wrote:
love this cover!
I mean it's great, but that horse is the wrong color.....

It's supposed to have changed color? In its previous description, it was red, soaked in blood right?

Wiki (based on PF1 Bestiary 6 and Book of the Damned) wrote:

Grace of the Flame

Grace of the Flame, Szuriel's Red Horse, appears hearty and fit, unlike the three other apocalypse horses. It is soaked in blood, covered in gore, and occasionally shows horrific but cosmetic wounds on its body.

Quote for reference of what I'm talking about, for other people wondering. (I won't assume you didn't know of that, hence my question. xD I migth also have missed some published development since.)

Aliases


Cale the Calistrian
Athanas Sylvain

Male Elf Swashbuckler/Vigilante | HP 37/37 | AC 19, touch 15, FF 15; CMD 19 | Fort +2, Ref +8, Will +7 | Initiative +5, Perception +10 (low-light vision) (12 posts)
Bat
The Batman of Korvosa

Male Human Brawler/Investigator/Vigilante | HP 13/13 | AC 16, touch 13, FF 13; CMD 16 | Fort +4, Ref +5, Will +3 | Init +3, Perception +8 (darkvision 60 ft.) (12 posts)
Dalviss Crenn
Eli Creek

Male Human | Parry 6, Toughness 4 | Condition: Normal | Notice d6 (11 posts)
Tiryin Vonnarc
Evedro Androx

Male Drow Cavalier | HP 13/13 | AC 18, touch 15, FF 13; CMD 18 | Fort +4, Ref +4, Will +0 | Init +6, Perception +0 (darkvision 120 ft.) (0 posts)
Cauldron
GameMaster Helix
(160 posts)
Android
Immanuel Ueda

Masculine Android Mechanic | HP 16/16, Stamina 12/12, Reserve 5/5 | EAC 14, KAC 15 | Fort +3, Ref +8, Will +0 | Init +5, Perception +5 (118 posts)
Ruan Mirukova
Jasper Dumont

The Reformed | Danger +2, Freak +2, Savior -1, Superior 0, Mundane 0 (1 post)
Amin Jalento
Kazimir Morozov

The Reformed | Danger +2, Freak +2, Savior -1, Superior 0, Mundane 0 (1 post)
Tsadok Goldtooth
Lienhardt

Male Yggdrian Inquisitor (Spellbreaker) 2 | HP 20/20 | AC 19, touch 12, FF 17 | Fort +5, Ref +2, Will +6 | Init +5, Perception +8 (darkvision 60 ft) (1 post)
Hellknight
Lord Thomas Havelyn

Male Human Antipaladin 5 | HP 37/51 | AC 26, touch 11, flat-footed 25; CMD 20 | Fort +9, Ref +6, Will +9 | Init +2, Perception +10 (35 posts)
Chanukrah
Ngogh'gnish the Unknowable

Unfettered Eidolon (Synthesist/Blood God Disciple Summoner) 1 (14 posts)
Valeros
Niketas Auxentios

Male Human Unchained Monk (Lifting Hand) 3 | HP 28/28 | AC 15, touch 15, FF 13; CMD 23 | Fort +4, Ref +4, Will +4 | Init +1, Perception +9 (8 posts)
Summoner
Rashed Al-Amin

Male Half-Orc (Desertkin) Sorcerer (Crossblooded Solar/Orc) | HP 32/32 | AC 14, touch 13, FF 12 | Fort +5, Ref +5, Will +6 | Init +2, Perception +2 (darkvision 90 ft., low-light vision) (26 posts)
Contract Devil
Xenophones Skev

Masculine Imp | HP 22/22 | AC 17, touch 16, FF 13 | Fort +1, Ref +6, Will +4 | DR 5/good or silver, immune to fire and poison, resist acid 10, resist cold 10 | Init +3, Perception +7 (detect good, detect magic, see in darkness)
SLAs:
Augury 1/1 per day, Suggestion (DC 15) 1/1 per day, Commune (6 questions, CL 12) 1/1 per week
Sting +8, 1d4 + poison (1 post)
Ostog the Unslain
Zeke Bjarnessen

Male Human Hard Case | Harm: 0/7 | Luck: 6/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp: 1 | Tough: 2 | Weird: 0 | Experience: 1/5 (103 posts)