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Calliope5431 wrote:
Note that Offalth is actually not new, it was in the original bestiary book. Changes: Some random words were dropped, lost teh "can't speak" mention in languages, +2 ranged damages (offals), and the disease went from 2d8 bleed damage for both stage 2 and 3, to 2d4 for stage 2 and 2d6 for stage 3.
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Wizard Level 1 wrote: It's too bad this book is releasing so long after the Tian Xia World Guide. A more coordinated release would have been nice so we could play around with the world guide lore using Tian Xia character guide characters. It's less a problem of coordination, and more a problem of "oops, remaster *throw plans all over the place*". xD
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TheTownsend wrote:
If it has spells, just hope it doesn't have neither heal nor firebal. Cause you auto recognize the spells you can cast. Otherwise, it would need a special ability to let them recognize a spell as a free action or something. Otherwise, it would just be like lying to any other creature... unless it has some special ability to detect lies. xD
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QuidEst wrote:
The text on AoN is outdated. That's the Core Rulebook text.,. The Player Core definition of the Minion trait is different, and actually says "they gain 0 reactions", and doesn't mention that they can't act outside your turn anymore. BTW, I have reported the error to AoN, so that will probably be fixed on next update. Meanwhile, you can find the new Minion trait text here: Look at the "Other Spell Traits" box in there... Yes, that sidebar being there doesn't make sense, and yes, I already reported it. xD Minion Trait definition in Other Spell Traits in Player Core page 301 wrote: A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.
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Errenor wrote:
There's a couple that are not immune to unconscious, the most salient ones being vampires. :P (But these one have special rules that render the point moot.)I think I have seen one or two non-vampires that weren't immune either, but I can't remember which.
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About Celestials: They were on average weaker than the fiends... So based on that, it just seems like they kept that status...
It explains why these "good guys" have so many "truce deals" with the bad ones. You tend to be more accommodating to people that can beat you up. :P It gives a reason for the need for all the heroic adventurers to save the day. It let GMs drop celestial allies that won't necessarily overshadow the players even against same-level fiends. And in the end, the actual difference was small enough that it took almost 5 years and a remaster for more people to actually catch that. xD
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Janos1 wrote:
For 1: That blurb have been up since last year. They can't put every details of the books in them, so yeah. We can't take omission from the blurb as omission from the book. For 2: Look back at the first post of this thread. From the start, it was announced for July of this year. It was never pushed back. 3: It's the other books that were pushed back for the remaster project, and they knew the remaster would take time to write, and people would complain if there was not still at least *some* books covering new stuff. And these books were started writing two years ago or more... so yeah. Not releasing them would just have them... laying around unused. While they would still need to write the remaster. So yeah. Remaster wouldn't have come out significantly faster, and there would have been a big hole in their publications, which would have hurt the cashflow.
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VerBeeker wrote:
Personally, I feel like population numbers are specifically a "trap". They will probably ALWAYS feel wrong for someone, and I'm not sure they are THAT useful in play. I personally rarely look at them, because as soon as they get higher than 3 numbers, I can't really understand what it means. xD
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KaiBlob1 wrote: IS there any reason specifically that they didn't do settlement stat blocks in this? Is that a remaster thing? I think the pronounciation guides took their places in the sidebars. And really, they were needed a lot. I don't know a lot of people that know how to read romanizations of many of the Asian languages. I know how to read the Japanese-inspired names, but it helped me a LOT with all the other ones (the only one I have been able to memorize before was the "C" in the name of some Chinese people, like in Cao Cao, that is actually closer to "ts-" than "k-".) I'm still working hard to learn the others, but until then, it's been VERY helpful. (TBF, I have trouble with prnounciations with my first language too, and English too sometimes... AND TBF, pronounciation guides have been asked A LOT in general for Pathfinder books.) It's also one of the biggest continent they have treated with a book yet (Casmaron being bigger, but unpublished yet), and there would have been a LOT of settlements. They definitely had a bunch of very hard choices to make to fit the page count.
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LiaElf76 wrote: I really hope this means that 2025 will give us a matching Arcane Mysteries or something similar. I really want a book that spells out a whole mess of spell schools. What I think they should have is like a core curriculum (spells that any wizard attending would need to learn) and then something like specialty groups (like majors at a college). Maybe they could be something like cleric domains where certain schools would allow access to certain domains but not to others. Looking at the Battle Cry! playtest, I think the big rule book for 2025 will be a "war" focused one... maybe even specifically "martial".
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Kelseus wrote:
They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.
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Lost Omen Character Guide mention aquatic elves without giving them one, but the different Aiuvarin ethnicities do get reprinted in there as Gateborn (Aiudeen), Mistborn (Mualijae), Shoreborn (aquatic), Snowborn (Ilverani), Spireborn (Spiresworn), and Hollowborn (previously drow, maybe will be kept for Ayindilar now).
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Perpdepog wrote:
To note, it was already a core assumption of the whole Lost Omen setting. There have been a couple of non-evil fiends, and some celestials NPCs in APs that were evil without losing the "celestial" trait. So here it's more of a reiteration IMHO. There's even a whole city in the maelstrom for planar people that had the "wrong" alignment, Basrakal.
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ornathopter wrote: What's the new archetype's shtick? Verduran Shadow shtick: Being stealthy in forests, like using survival to sneak in forests, and for sneaking feats, but you can only use them in forests, unless you also fulfill the normal stealth prerequisite. That's the dedication.
The rest of the feats can give you climb speed, survival DC instead of AC as a reaction, and other stealthy forest warrior stuff.
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Dragonhelm wrote:
In this month's Paizo Live, they had a full section about it (third "action"). :O Note: The link is timestamped, so will start you right where that section starts.
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BobROE wrote: Is anyone else's chapter 2 missing a few letters in some of the headers? They exist in the PDF, so it's not a stylistic choice... I think I know what happened. I have the softcover, and between the page 32 and 43 (at least), all instances of "double letters" and one "Th" was misprinted (the "Th" is missing, the double letters are single letter only), so I think they used special ligature characters, but the printer failed to parse them for these pages.Affected headers for me: (in spoilers)
some chapter 2 headers:
Activating the Hellstorm Focus (missing the first "l") The Clockwork Songbird (missing "Th") Copycat Killer (missing first "l") Two Additional Events (missing first "d") I cannot see any other header in that chapter that seem to use ligatures, but I see some in all the other chapters. So yeah, the printer seems to have failed only there. (Double "l"s in other chapters look like they use ligature, but they are not missing.) OH WAIT. Comparing with the PDF, PRINTED chapter 2 overall is missing the font for the blue headers. That would do it, it weirdly reverted to the default font, and the default font probably didn't have these "ligature" characters. Oops.
I could have rewritten my Post after that mid-post revelation I had, but I thought it was interesting to share my whole process. xD EDIT: I started writing this before JJ posted his answer. I'm happy to see I spotted them all. xD
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Kavlor wrote: Well, I was initially very skeptical about this book, considering it a simple remaster, but if the volume has grown so much, then I think I will watch it much more carefully. yeah, being more than twice the amount of pages, that's DEFINITELY NOT a "simple remaster"! :P
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Norgorber here is just looking so KICK ASS here.
Big kudos to the artist.
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I saw this review! I cried a lot reading it, but it's very heartfelt, explore a LOT the dangers and omnipresence of "orientalism", and ultimately gives GREAT PRAISES for the book. :3
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Kavlor wrote:
There was 141 NEW deities in the original Gods & Magic, and only the core 20 have been confirmed to have only one deity dying. They have already confirmed 1 to 3 orc deities will die at the very least (there might be more).Outside of the core 20, 40 of the 141 could die, for all we know. So yeah. We also had an handful of deities changing alignments in the past, and even though it's not a thing anymore, that do means that there COULD be deities that have BIG changes with their anathema/edicts doing a full on 180 degree turn... There could be more changes there than you think. (Also note that teh "core 20" are a game construct, they are not a full-on "thing" in the lore. They are not an in-world pantheon. Heck, they are not even defined in the rules. It's just "the 20 deities teh Paizo people feel are the best/most important ones to be shown to new players first".)
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Actually, I saw someone on a stream say that the dead deity won't stop getting new stuff right away just because it's dead in canon, cause people still play conetent from before their death... and might want to continue playing without that development. It was still mostly a comment about short term, but that do means that they wouldn't stop from making new content just before either, so I doubt it's a good indication. (My own guess is Torag, so none of these, but still, playing devil's advocate cause that's what the info I know off points to.) I sadly don'T remember which stream it was, nor who said it, but it was a Paizo employee. Well... I remember who it was, but without concrete proof, I prefer not to say, in caase I remember wrong, or misunderstood what they meant..
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Jake K Von Ruhr wrote: This is super-exciting. Could I create 2 separate entries, one that is the continuation of the other? Like a new Ancestry and then the expansion for that Ancestry? To me, this feels like a way to circumvent one of the rules that everyone else will follow... I think it would probably be ok to release expansions outside of the jam, but to follow the spirit of the event, I feel like it would be best to make sure your entry (or entries) are all able to stand alone.It's also safer for you, cause they could decide that it breaks the first rule, and not promote your work. If they wanted people to do bigger things like that, the first rule wouldn't exist at all. Usually, if you have to jump through hoops and technicalities to explain why your entry "follow the rules", they probably don't follow their intended spirit. Considering that "promotion of your entry" is the only "price", I feel like it would be best to not cheese it. :P BTW, just to make it clear because tone is hard to convey by text, I don't think you're a bad person or anything. I fully believe you just didn't think it could be seen in a bad light by others. :3 (And that's why my post is so long, trying to convey it in a diplomatic way... I'm awkward with words sometimes. xD )
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Arita wrote: Sorry, English isn't my first language, what do you mean when you say the theme "marries" the PaizoCon theme? That it's the same? Your product must be able to be described as fitting that theme. So, for this specific theme, Educate, Entertain, and Inspire!, a good example might actually be the free adventure the NASA recently posted online (even thought it's too long for this. xD ) In my humble opinion, it pretty much encompass all three parts of the themes. It's educational, entertaining, and inspiring. xDBut you migth also want to be more... direct, and do an adventure where the PCs specifically need to educate, entertain, and inspire! Also called: an adventure for 4 bards. :P
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I have the standard edition here, and it's the same here, it's the Player Core art... That's an interesting mistake. xD
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Hikuen wrote: Why is this showing as "print edition unavailable"? This often happens during the transition between the "preorder" period and the "street date release" period. It should be back for purchase around the 24th.
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Jan Caltrop wrote:
Brigh dying wouldn't cause ANY repercution on Starfinder. Nothing they can do in Pathfinder will ever have any repercution on Starfinder. Simply because they created the "GAP", that they will NEVER define, cause it's a plot device. ANYTHING that need to be done and/or happen to fix inconsistencies between Pathfinder and Starfinder, is done and happens during the GAP. And yes, it includes a god coming back, or another one taking the name and domains of a missing one. The GAP is there to fill... any "gap" in lore. xD
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Dragonchess Player wrote:
Or you could flip it around. Torag being the ONLY deity strongly tied to an ancestry could be more likely because of that, as it's the only one that feel "limited" in who can comfortably worship him.He's also the only core 20 deity that have been, historically, openly hostile to some core ancestries.
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The Devourer of Decay: Definitely based on carrion eaters, like vultures, hyenas, opossums, etc.
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Leliel the 12th wrote:
Curtain Calls will technically release before any of the War of Immortals happens, so it shouldn't be taken as an indication of anything. :P Could be the last "Shelyn hourra!"Note: I stil think it will be Torag personally. Just playing devil's advocate here with the info I know.
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Christopher#2411504 wrote:
The swarms you posted about had the exact same "lack" of these immunities in the original book they were in. (In fact, there's no swarm at all that is specifically immune to these things except one that is immune to prone, the seetangeist) No oozes have had immunity to prones since the first bestiary.And the vampire lack of bleed immunity was confirmed to be "as designed"
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GM_3826 wrote:
Yeah. If anything, Paizo people have histories of BREAKING patterns, not making them. :P Even the big AR game they made for Dark Archives endded up not using any real "pattern", and the designers and developpers keep telling us that they are breaking down "patterns" that they got from the OGL, and feeling liberated not having them (like not feeling forced to always come up with exactly 5 dragons for each "families", or creating classes from the stories they can tell, and not as "pattern fillings", like "we don't have a prepared occult only caster yet" would be.) :P
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Anyone else spotted that... he didn't die? He's still... "active"... in the end.
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Pigraven wrote:
How this works is that Paizo send the books to distributors, and THOSE send the books to stores and amazon. Paizo don't know more than that. They sent the remastered boxes to distributors. That's the most that Paizo could tell you. The only ones that can answer you for these specific questions you have are the retailers and Amazon themselves.
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ElementalofCuteness wrote: For an average party of Adventurers on foot with a party member wearing full-plate how far do you think they can travel in miles in a single day? Core Rule Book p.479, Player Core p.438, or GM Core p.36, there's a "Travel Speed" table. If the lowest speed of the group is 20 feet, a full day of travel would be 16 miles. If it's 25 feet, then 20 miles. The table is also in the AoN here
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Ferious Thune wrote:
The update was talking about updating the "tool rules" section, not the feat. But yeah, that's probably what AoN mistakenly understood to be an errata on the feat itself. I have all prints of the books, and kept copies of all PDF versions. And yeah, it was NEVER added in the books by Paizo.
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They are often released AT LEAST 2 weeks before, so I would assume between the 8th and 12th, this week could still be possible though.
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