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Elfteiroh's page

Goblin Squad Member. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 1,716 posts (1,720 including aliases). 3 reviews. 1 list. No wishlists. 2 Organized Play characters.


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Perpdepog wrote:
Isn't he supposed to have divine stats in an upcoming book? It could be that he succeeds.

They didn't mention "divine stats". They said he would be mentionned in the book. Considering it's more than twice the size of Gods & Magic, that probably gave them more space to talk about non-deities that are close (or pretend to be) real deities. Like I wouldn't be that suprised if we saw mention of Baba Yaga (That the only reason she's not a deity right now is that she feels like it would DEPOWER her because it would means she can't affect the Universe anymore... :P )

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Calliope5431 wrote:


Offalth: ** spoiler omitted **
New

Note that Offalth is actually not new, it was in the original bestiary book.

Changes:
Some random words were dropped, lost teh "can't speak" mention in languages, +2 ranged damages (offals), and the disease went from 2d8 bleed damage for both stage 2 and 3, to 2d4 for stage 2 and 2d6 for stage 3.

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Wizard Level 1 wrote:
It's too bad this book is releasing so long after the Tian Xia World Guide. A more coordinated release would have been nice so we could play around with the world guide lore using Tian Xia character guide characters.

It's less a problem of coordination, and more a problem of "oops, remaster *throw plans all over the place*". xD

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TheTownsend wrote:
Berselius wrote:
TheTownsend wrote:
How high a deception check do I need to roll… to convince an Alicorn that I'm casting Heal… when it's actually fireball?
You DON'T. If I'm right they can probably detect evil at will, see through alignment masking magic, and dispel hostile magic aimed at them. Not to mention they would probably not be willing to associate with beings willing to hurt their kind.

My joke is that since the point of the last line of Draw In Magic is clearly to eat its opponents' buffs, if I'm fighting one and shout "Don't worry guys, I'll heal us!" convincingly enough and start casting a spell, will the Alicorn jump at the chance to absorb a spell before it realizes what I'm actually casting?

Also alignment isn't a thing anymore.

If it has spells, just hope it doesn't have neither heal nor firebal. Cause you auto recognize the spells you can cast. Otherwise, it would need a special ability to let them recognize a spell as a free action or something. Otherwise, it would just be like lying to any other creature... unless it has some special ability to detect lies. xD

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Huzzah!
Chaos Falcon sounds BONKERS!

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QuidEst wrote:
Gortle wrote:


Animal Companions don't get reactions unless they get a specific ability that provides or gives them a reaction. A general ability to use a reaction is not enough. However an ability that grants an extra reaction is enough.

So Drilled Reactions would work on an Animal Companion. However there is a limit to the number of squadmates you can have. There is no intelligence requirement and animals are smart enough to learn sequences anyway.

A harsh GM might try to rule a particular combat maneuver is too difficult for an animal to practice, but they are making up rules to do so.

I'm a little iffy on Drilled Reactions being able to give an "extra" reaction to a creature that doesn't have one, but even if it does, you're probably still limited to using it on your own companion as a Commander. A minion can't act when it's not its controller's turn, listed in addition to the "no reaction" restriction. All the familiar abilities are restricted to aiding you on your actions.

Quote:
A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn.
But that's the sort of thing where it'd be nice to bring it up in playtest so it can be made more clear one way or the other in the final version.

The text on AoN is outdated. That's the Core Rulebook text.,. The Player Core definition of the Minion trait is different, and actually says "they gain 0 reactions", and doesn't mention that they can't act outside your turn anymore.

BTW, I have reported the error to AoN, so that will probably be fixed on next update.

Meanwhile, you can find the new Minion trait text here: Look at the "Other Spell Traits" box in there... Yes, that sidebar being there doesn't make sense, and yes, I already reported it. xD

Minion Trait definition in Other Spell Traits in Player Core page 301 wrote:
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.

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Errenor wrote:
Finoan wrote:
Once you have the undead unconscious at 0 HP

Which can't happed as any undead I see are immune to unconscious.

So they are just destroyed normally unless also explicitly immune to non-lethal.

There's a couple that are not immune to unconscious, the most salient ones being vampires. :P

(But these one have special rules that render the point moot.)

I think I have seen one or two non-vampires that weren't immune either, but I can't remember which.

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About Celestials: They were on average weaker than the fiends... So based on that, it just seems like they kept that status...
Then the real question is: Why were they weaker on average?
My guess would be that by having the de-facto good guys being weaker than the de-facto bad guys on average enable multiple things.

It explains why these "good guys" have so many "truce deals" with the bad ones. You tend to be more accommodating to people that can beat you up. :P

It gives a reason for the need for all the heroic adventurers to save the day.

It let GMs drop celestial allies that won't necessarily overshadow the players even against same-level fiends.

And in the end, the actual difference was small enough that it took almost 5 years and a remaster for more people to actually catch that. xD

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Janos1 wrote:

I only have 3 questions in regards to this book...

1) When they announced that they removed traps from the Ranger Class (and everywhere else, I know) in order to rework all trap related rules and stuff, they announced that Traps would be coming back in this book (Pretty sure they said the Rangers would get them again as well). However, the little blurb doesn't mention Traps or trap rules at all, much less if they will role back into class stuff or not, so I am left wondering about this entire subject.. Aka, Are traps coming back and will they be rolled back into the Ranger class (currently the new Ranger class lost traps and pretty much gained nothing to replace those choices)? I am hoping that it will be covered under then entire Alchemical and Magical Items section, but not all traps fell into either of those categories before, so who knows..

2) Why do they keep pushing the release of this book further and further? Originally they announced the book to be coming out in Either March or May (Can't remember for sure, but I believe it was March), but now we are looking at late July early Aug? Hopefully it is to add more stuff.. BUT, this leads me to the next question..

3) Why in the world are they releasing other Books (especially books with class and race related content) BEFORE this one is released? I mean, half the classes and some of the Ancestries are not even going to be available, which means that any other book released (Like the upcoming Wild Book) will either be released with content for classes we can't actually really use them in, or those same classes will just be ignored and get nothing, and so be behind the first 8 in terms of developement.

Havinf said all of that, I really am looking forward to the book (and the Wild one as well), but I am just concerned about some of these decisions and the impacts they might have. Hopefully my concerns are all for naught but still..

Thank you in advance for any possible clarifications and information to help me understand (and alleviate these...

For 1: That blurb have been up since last year. They can't put every details of the books in them, so yeah. We can't take omission from the blurb as omission from the book.

For 2: Look back at the first post of this thread. From the start, it was announced for July of this year. It was never pushed back.

3: It's the other books that were pushed back for the remaster project, and they knew the remaster would take time to write, and people would complain if there was not still at least *some* books covering new stuff. And these books were started writing two years ago or more... so yeah. Not releasing them would just have them... laying around unused. While they would still need to write the remaster. So yeah. Remaster wouldn't have come out significantly faster, and there would have been a big hole in their publications, which would have hurt the cashflow.

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VerBeeker wrote:
Elfteiroh wrote:
KaiBlob1 wrote:
IS there any reason specifically that they didn't do settlement stat blocks in this? Is that a remaster thing?

I think the pronounciation guides took their places in the sidebars. And really, they were needed a lot. I don't know a lot of people that know how to read romanizations of many of the Asian languages. I know how to read the Japanese-inspired names, but it helped me a LOT with all the other ones (the only one I have been able to memorize before was the "C" in the name of some Chinese people, like in Cao Cao, that is actually closer to "ts-" than "k-".) I'm still working hard to learn the others, but until then, it's been VERY helpful. (TBF, I have trouble with prnounciations with my first language too, and English too sometimes... AND TBF, pronounciation guides have been asked A LOT in general for Pathfinder books.)

It's also one of the biggest continent they have treated with a book yet (Casmaron being bigger, but unpublished yet), and there would have been a LOT of settlements.

They definitely had a bunch of very hard choices to make to fit the page count.

I mean I personally would have been fine with a number for the populations listed next to the capitals.

Personally, I feel like population numbers are specifically a "trap". They will probably ALWAYS feel wrong for someone, and I'm not sure they are THAT useful in play. I personally rarely look at them, because as soon as they get higher than 3 numbers, I can't really understand what it means. xD

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KaiBlob1 wrote:
IS there any reason specifically that they didn't do settlement stat blocks in this? Is that a remaster thing?

I think the pronounciation guides took their places in the sidebars. And really, they were needed a lot. I don't know a lot of people that know how to read romanizations of many of the Asian languages. I know how to read the Japanese-inspired names, but it helped me a LOT with all the other ones (the only one I have been able to memorize before was the "C" in the name of some Chinese people, like in Cao Cao, that is actually closer to "ts-" than "k-".) I'm still working hard to learn the others, but until then, it's been VERY helpful. (TBF, I have trouble with prnounciations with my first language too, and English too sometimes... AND TBF, pronounciation guides have been asked A LOT in general for Pathfinder books.)

It's also one of the biggest continent they have treated with a book yet (Casmaron being bigger, but unpublished yet), and there would have been a LOT of settlements.

They definitely had a bunch of very hard choices to make to fit the page count.

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LiaElf76 wrote:
I really hope this means that 2025 will give us a matching Arcane Mysteries or something similar. I really want a book that spells out a whole mess of spell schools. What I think they should have is like a core curriculum (spells that any wizard attending would need to learn) and then something like specialty groups (like majors at a college). Maybe they could be something like cleric domains where certain schools would allow access to certain domains but not to others.

Looking at the Battle Cry! playtest, I think the big rule book for 2025 will be a "war" focused one... maybe even specifically "martial".

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Oh my! Oh my!
So many awesome people! Q_Q
This book is AMAZING, and it's all because of ALL of you! THANK YOU!!

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HUZZAH!
I'm making an all-awakened-animals party one shot with some people, and this AP has a very high priority as potential sequel if the players wanna continue to play with their characters. :O

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Q_Q
I'm crying. I love it!
I wanna see more of Zhiyu! And I wanna know the result for that couple's child!

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Kelseus wrote:
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...
I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.

They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.

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Lost Omen Character Guide mention aquatic elves without giving them one, but the different Aiuvarin ethnicities do get reprinted in there as Gateborn (Aiudeen), Mistborn (Mualijae), Shoreborn (aquatic), Snowborn (Ilverani), Spireborn (Spiresworn), and Hollowborn (previously drow, maybe will be kept for Ayindilar now).

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Perpdepog wrote:

[Elfteiroh: SNIP to keep only what I'm directly replying to]

The one that has me scratching my head is number 1. Does that mean we'll be seeing celestials without the Holy trait? That'd be neat if so, and really muddle what Holy and Unholy mean if not.

To note, it was already a core assumption of the whole Lost Omen setting. There have been a couple of non-evil fiends, and some celestials NPCs in APs that were evil without losing the "celestial" trait. So here it's more of a reiteration IMHO.

There's even a whole city in the maelstrom for planar people that had the "wrong" alignment, Basrakal.

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ornathopter wrote:
What's the new archetype's shtick?

Verduran Shadow shtick:
Being stealthy in forests, like using survival to sneak in forests, and for sneaking feats, but you can only use them in forests, unless you also fulfill the normal stealth prerequisite. That's the dedication.

The rest of the feats can give you climb speed, survival DC instead of AC as a reaction, and other stealthy forest warrior stuff.

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Huzzah!

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Dragonhelm wrote:
Mika Hawkins wrote:

Hello!

This product has been bumped to May 2024.

(Sorryyy)

So it's still a go, then?

In this month's Paizo Live, they had a full section about it (third "action"). :O

Note: The link is timestamped, so will start you right where that section starts.

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BobROE wrote:
Is anyone else's chapter 2 missing a few letters in some of the headers? They exist in the PDF, so it's not a stylistic choice...

I think I know what happened.

I have the softcover, and between the page 32 and 43 (at least), all instances of "double letters" and one "Th" was misprinted (the "Th" is missing, the double letters are single letter only), so I think they used special ligature characters, but the printer failed to parse them for these pages.

Affected headers for me: (in spoilers)

some chapter 2 headers:

Activating the Hellstorm Focus (missing the first "l")
The Clockwork Songbird (missing "Th")
Copycat Killer (missing first "l")
Two Additional Events (missing first "d")

I cannot see any other header in that chapter that seem to use ligatures, but I see some in all the other chapters. So yeah, the printer seems to have failed only there. (Double "l"s in other chapters look like they use ligature, but they are not missing.)

OH WAIT. Comparing with the PDF, PRINTED chapter 2 overall is missing the font for the blue headers. That would do it, it weirdly reverted to the default font, and the default font probably didn't have these "ligature" characters. Oops.
And it was corrected for the PDF we all downloaded.

I could have rewritten my Post after that mid-post revelation I had, but I thought it was interesting to share my whole process. xD

EDIT: I started writing this before JJ posted his answer. I'm happy to see I spotted them all. xD

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Kavlor wrote:
Well, I was initially very skeptical about this book, considering it a simple remaster, but if the volume has grown so much, then I think I will watch it much more carefully.

yeah, being more than twice the amount of pages, that's DEFINITELY NOT a "simple remaster"! :P

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Norgorber here is just looking so KICK ASS here.
I have NEVER been particularly excited about him, but here? Gosh I wanna fight him! Or at least see someone fight him. Feel like that would be an EPIC fight. (Well... I mean, yeah, he's a deity, but STILL. he looks OUT TO KILL.)

Big kudos to the artist.

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I saw this review! I cried a lot reading it, but it's very heartfelt, explore a LOT the dangers and omnipresence of "orientalism", and ultimately gives GREAT PRAISES for the book. :3
Lost Omens: Tian Xia World Guide Review on reddit

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Kavlor wrote:
Jonathan Morgantini wrote:


And I guess you can call it a rework? It'll show the new status of the pantheon following the death and shake ups to come. More will be discussed tomorrow.
I understand. And I'll be happy to be wrong about the changes, I'm just judging from the position that the new book should be a replacement for Gods and Magic for remaster players. And most of the pantheon remains in its original place. So I'm just not expecting much change in this book, which is why AP sounds more interesting to me for now.

There was 141 NEW deities in the original Gods & Magic, and only the core 20 have been confirmed to have only one deity dying.

They have already confirmed 1 to 3 orc deities will die at the very least (there might be more).

Outside of the core 20, 40 of the 141 could die, for all we know. So yeah. We also had an handful of deities changing alignments in the past, and even though it's not a thing anymore, that do means that there COULD be deities that have BIG changes with their anathema/edicts doing a full on 180 degree turn... There could be more changes there than you think.

(Also note that teh "core 20" are a game construct, they are not a full-on "thing" in the lore. They are not an in-world pantheon. Heck, they are not even defined in the rules. It's just "the 20 deities teh Paizo people feel are the best/most important ones to be shown to new players first".)

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Actually, I saw someone on a stream say that the dead deity won't stop getting new stuff right away just because it's dead in canon, cause people still play conetent from before their death... and might want to continue playing without that development. It was still mostly a comment about short term, but that do means that they wouldn't stop from making new content just before either, so I doubt it's a good indication. (My own guess is Torag, so none of these, but still, playing devil's advocate cause that's what the info I know off points to.)

I sadly don'T remember which stream it was, nor who said it, but it was a Paizo employee. Well... I remember who it was, but without concrete proof, I prefer not to say, in caase I remember wrong, or misunderstood what they meant..

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Jake K Von Ruhr wrote:
This is super-exciting. Could I create 2 separate entries, one that is the continuation of the other? Like a new Ancestry and then the expansion for that Ancestry?

To me, this feels like a way to circumvent one of the rules that everyone else will follow...

I think it would probably be ok to release expansions outside of the jam, but to follow the spirit of the event, I feel like it would be best to make sure your entry (or entries) are all able to stand alone.
It's also safer for you, cause they could decide that it breaks the first rule, and not promote your work.
If they wanted people to do bigger things like that, the first rule wouldn't exist at all. Usually, if you have to jump through hoops and technicalities to explain why your entry "follow the rules", they probably don't follow their intended spirit. Considering that "promotion of your entry" is the only "price", I feel like it would be best to not cheese it. :P

BTW, just to make it clear because tone is hard to convey by text, I don't think you're a bad person or anything. I fully believe you just didn't think it could be seen in a bad light by others. :3 (And that's why my post is so long, trying to convey it in a diplomatic way... I'm awkward with words sometimes. xD )

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With the big "rush" of the remaseter, a LOT of sidebars have been lost or misplaced on AoN. Many have been reported and will be fixed on the next update. I dunno if that one was.

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Arita wrote:
Sorry, English isn't my first language, what do you mean when you say the theme "marries" the PaizoCon theme? That it's the same?

Your product must be able to be described as fitting that theme.

So, for this specific theme, Educate, Entertain, and Inspire!, a good example might actually be the free adventure the NASA recently posted online (even thought it's too long for this. xD ) In my humble opinion, it pretty much encompass all three parts of the themes. It's educational, entertaining, and inspiring. xD
But you migth also want to be more... direct, and do an adventure where the PCs specifically need to educate, entertain, and inspire! Also called: an adventure for 4 bards. :P

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I have the standard edition here, and it's the same here, it's the Player Core art... That's an interesting mistake. xD
But yeah, the product page doesn't exist because it will be a Physical Gaming Store exclusive for a while.

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Hikuen wrote:
Why is this showing as "print edition unavailable"?

This often happens during the transition between the "preorder" period and the "street date release" period.

It should be back for purchase around the 24th.

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Jan Caltrop wrote:
LoreMonger13 wrote:

And with that, the existential dread of the Grande Reveal looms that much closer like Groetus over the Boneyard xP

Wonderful writing for all of the prophecies, they've been quite the romp! I love that all of these could make excellent hooks for homebrew games, both in alternate versions of Golarion and different settings entirely ^_^

Will we be learning about what other gods outside of the Core 20 will be dying during the reveal, or is that more part of the "live event" portion of War of Immortals?

Asking for a friend who loves Brigh!
...It's me, I'm the friend xD

I mean, I know it's been explicitly stated multiple times that Pathfinder isn't restricted to "things that wouldn't make Starfinder non-canon"... but the people on the Pathfinder side of things are at least AWARE of Starfinder, so they SHOULDN'T do something that would like, negate one of the core concepts of the setting (that being the Drift, and Triune which is composed in part of Brigh). Starfinder can better handle say Akiton getting blown up in Pathfinder times, than it can handle "the thing that led to FTL travel, no longer exists".

This isn't to say an Brigh is necessarily SAFE, because "didn't think through the implications" is an unfortunately common part of being human, but like, she and Cassandalee would be the most likely to have someone go "wait maybe you shouldn't do that", out of all the deities; and the least likely for there to be a "no actually it's okay because X" response.

Brigh dying wouldn't cause ANY repercution on Starfinder. Nothing they can do in Pathfinder will ever have any repercution on Starfinder. Simply because they created the "GAP", that they will NEVER define, cause it's a plot device. ANYTHING that need to be done and/or happen to fix inconsistencies between Pathfinder and Starfinder, is done and happens during the GAP. And yes, it includes a god coming back, or another one taking the name and domains of a missing one.

The GAP is there to fill... any "gap" in lore. xD

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Note about Last broadcast, the video game linked in the "About the Author" section: The game is free!
I definitely added it to my library in a list of games to try. :3

Also: HUZZAH! Nice fiction! :3

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Dragonchess Player wrote:
TheGoofyGE3K wrote:
- Calistria: too small of an impact by getting rid of her, also the only lven deity. low chance

Note that Calistra is not the only elven deity. She, along with Desna, is just popular enough outside of the elven communities to be counted in the "core 20" for the Inner Sea region.

In this respect, she would be more at risk than Torag (who is the only dwarf deity in the "core 20").

Or you could flip it around.

Torag being the ONLY deity strongly tied to an ancestry could be more likely because of that, as it's the only one that feel "limited" in who can comfortably worship him.
He's also the only core 20 deity that have been, historically, openly hostile to some core ancestries.

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The Devourer of Decay: Definitely based on carrion eaters, like vultures, hyenas, opossums, etc.
The Ripple in the Deep: I'm certain that's the "underwater" one, for fishies and stuff.
The Whisper of Wings: ... yeah. Birbs and other flying/gliding animals.
(The whisper part do make me think SPECIFICALLY of owls, but I doubt it will be that specific.)

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Leliel the 12th wrote:
Nintendogeek01 wrote:

I hate to say this but I can't help but be afraid that it really is Shelyn who's going to die. I don't want her to, she's my personal favorite, but with the Prismatic Ray set to change somehow, according to an early tease, and that I doubt they're going to kill the goddess one of the iconics worships I can't help but fear that Shelyn is going to die.

Now I could be wrong, I desperately hope that I'm wrong. The one hint is open to interpretation, and maybe they feel like the extra shock value by getting rid of an iconic too, or something.

Honestly, I think a future adventure path kind of tipped their hand:

Shelyn dying will result in a loss of creative spirit across the board.

Curtain Call is all about producing an opera.

One of these things does not sound like something that can easily be done in light of the other.

Curtain Calls will technically release before any of the War of Immortals happens, so it shouldn't be taken as an indication of anything. :P

Could be the last "Shelyn hourra!"
Note: I stil think it will be Torag personally. Just playing devil's advocate here with the info I know.

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HUZZAH!
These events are always awesome, and it's incredible how the organizers keep making these some of the best events the Pathfinder community sees!
:3

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Christopher#2411504 wrote:

I noticed a few possible errata things:

The following swarms don't have immunity to Grabbed, Retrained and Prone:
Army Ant Swarm
Tooth Fairy Swam
Vescavor Swarm
They are the only swarms that "only" get this via the Swarm trait. So I guess a oversight.

Oozes have no listed immunity to prone. But I guess that might be intentional?

Vampires do not have explicit Bleed Immunity. Which I read as "they can bleed".
The thing is, Premaster bleed exlcuded all undead by the damage type: "As such, it has no effect on nonliving creatures or living creatures that don't need blood to live."
I am unsure if the wording changed. But if not, Vampires will need a explicit mention that they are vulnerable to bleed despite being "nonliving".

It is unclear if Will-o-Wisp would be immune to Kineticist Impulses. They are not spells, yet are explicitly stopped by things that stop spells.

The swarms you posted about had the exact same "lack" of these immunities in the original book they were in. (In fact, there's no swarm at all that is specifically immune to these things except one that is immune to prone, the seetangeist)

No oozes have had immunity to prones since the first bestiary.
And the vampire lack of bleed immunity was confirmed to be "as designed"

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GM_3826 wrote:
Saedar wrote:
Y'all need Mathmuse. None of you are without sin.
I'm not placing too much stock in any of the pattern seeking.

Yeah. If anything, Paizo people have histories of BREAKING patterns, not making them. :P

Even the big AR game they made for Dark Archives endded up not using any real "pattern", and the designers and developpers keep telling us that they are breaking down "patterns" that they got from the OGL, and feeling liberated not having them (like not feeling forced to always come up with exactly 5 dragons for each "families", or creating classes from the stories they can tell, and not as "pattern fillings", like "we don't have a prepared occult only caster yet" would be.) :P

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Anyone else spotted that... he didn't die? He's still... "active"... in the end.
But he definitely did a "Dou-Bral", and if Aligments were still a mechanical thing, he would have definitely shifted to LE in that story. :O
And probably joined the ranks of outer gods with no Anathema and a "I don'T care about any of you" attitude. xD

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This Blog Fiction wrote:
“The good kind of dream; the ones with friends; and cookies; and adventures. Like what we have.”

I cried. Q_Q

So niiiice. I love them.

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David knott 242 wrote:


I wonder how long it will take to incorporate all this new material into the Archives of Nethys?

That's the best part. It was ALL there from the start!

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Pigraven wrote:

This has popped back up on Amazon as In Stock, but it's under the Pathfinder 2e Beginner Box. However, Amazon isn't always the best at separating things. Does anyone know if the Remastered version has made it to Amazon and/or other retailers? If not, do we have an ETA for that to happen?

I know it's been asked already but that was over a week ago and we still haven't received any word. It would be nice to get an idea if this is out in the wild, and when we might expect it if it is not already out.

How this works is that Paizo send the books to distributors, and THOSE send the books to stores and amazon. Paizo don't know more than that. They sent the remastered boxes to distributors. That's the most that Paizo could tell you. The only ones that can answer you for these specific questions you have are the retailers and Amazon themselves.

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ElementalofCuteness wrote:
For an average party of Adventurers on foot with a party member wearing full-plate how far do you think they can travel in miles in a single day?

Core Rule Book p.479, Player Core p.438, or GM Core p.36, there's a "Travel Speed" table. If the lowest speed of the group is 20 feet, a full day of travel would be 16 miles. If it's 25 feet, then 20 miles.

The table is also in the AoN here

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Ferious Thune wrote:
Elfteiroh wrote:
Squiggit wrote:
I'm glad Paizo decided to recreate this fixed problem for the remaster.

This is technically not a remaster change, as NO printing of the Core Rule Book, nor PDF, have that wording. I think that might be an extra reminder that AoN added themselves?

Looking at the copy-fitting of the 4th printing of CRB, I don't think it would have fit there without needed to reduce wording for other spell, or the main description.
The copy-fitting of the Player Core would allow it, BUT again, that's was never their own change, and were probably unaware of the change AoN made there.

From the FAQ for the Core Rulebook:

FAQ wrote:

Page 258: In Battle Medicine, change the Requirements entry to “You are holding or wearing healer's tools.” Change the second sentence of the effect to “Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition.” This means you need to use your healer's tools for Battle Medicine, but you can draw and replace worn tools as part of the action due to the errata on wearing tools on page 287.

Update: We will be updating the tools revamp to indicate that worn healer's tools (along with other tool kits) take only one hand to use, as you don't have to hold the whole kit in your other hand, just pull out the things you need. What this means for Battle Medicine is that you only need one free hand to perform it with worn healer's tools, you don't need both hands.

Whether or not that actually made it into a printing, I don't know, but it did originate with Paizo. The specific wording may have been AoN interpreting this text.

At any rate, the problem does seem to exist again, but at least this is still out there to point to from the pre-remaster (if you can find it).

The update was talking about updating the "tool rules" section, not the feat. But yeah, that's probably what AoN mistakenly understood to be an errata on the feat itself. I have all prints of the books, and kept copies of all PDF versions. And yeah, it was NEVER added in the books by Paizo.

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HUZZAH! Yes!

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Cith the Curious wrote:
Is this using the OGL or the ORC license?

Whichever one you pen in yourself on the last page. :P

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They are often released AT LEAST 2 weeks before, so I would assume between the 8th and 12th, this week could still be possible though.
BUT, also, we got a very special release just before. It's the first time we are getting two player guides in two months, back to back, and the last one was especially big... so the week between the 15th and 19th is also possible, as they would have less time to write it up.