Female Sorcerer

Elektra Globes's page

62 posts. Organized Play character for ElektraDawns.


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Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Chronicle: 5
Player name: Cindy
Character name: Elektra Globes
Organized play #-#: 57894-701
Faction: Acquisitives
XP: 4
Fame: 8
Credits: 1216
Day job: Exotic 'performer': 1d20 + 15 ⇒ (11) + 15 = 26
Reputation: Acquisitives 8
Boons:
Ally: Dream chispers
Faction: Acquisitives champion
Personal: none
Promotional: none
Social: Faction's friend
Starship: Hero of the stars
Slotless: Marked field agent, Starfinder insignia, Starfinder society care package, Star sugar heartlove!!!
Purchases: after briefing?
Starship role: Captain (Diplomacy +11+1d6, Bluff +11), Piloting (+6 1 rank), Chief Mate (Acrobatics +6), Computers/Engineering (+5), Gunnery (+3)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

I'm a few states north and west, or I was until I had to relocate. things still aren't good up here but I hope to be online a bit more than I was these last few days. sorry again about this!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Still not great over here but at least I can make it online for a little bit today

Elektra will "get em" on the last goblin and then will attempt to provide the others with harrying fire against it.

pulsecaster: 1d20 + 3 ⇒ (12) + 3 = 15
+2 to the next person woh attacks that goblin
+1 to everyone vs that goblin from get 'em

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

whoa, what's going on with the map? Is it super distorted for anyone else?

Elektra runs in a little behind Pangea and looks around at the situation. Seeing Ardoc got hit, she catches his eye with a dazzling smile. "Hang in there Ardoc, let's really give it to them!"

Inspiring boost, Ardoc regains 8 stamina.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

writing from my phone on a friend's wifi. We've had really bad flooding where I live and no power at home so my posting will be slower than usual. Feel free to bot me whenever and however you need. Sorry!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra just looks at all of you a bit weirdly, "Um, like, I'm with the ones not playing around in that stuff...apparently there are some things I won't do, even for money!"

She'll remain near the center of the group as they move forward, pulsecaster pistol drawn and powered up!

Acquisitives

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| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Congratulations in advance, GM! :D

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will smile in return to Pangea after their nod. Once they set out down the tunnels, she'll make sure her infrared sensors are on and will try to stay towards the middle of the group, looking around.

Computers/engineering: 1d20 + 5 ⇒ (10) + 5 = 15

Whispering to the others, "These are designs I've never even read about before on the infosphere...and I've, um, known quite a few artists and engineers! Looks around the same level of tech as our Pact Worlds tech though!"
You can open the computers one too!

When she sees Pangea activate their environmental seals, she'll do the same thing.

"Oh also, what do you all think about maybe like linking our comm units so if anyone decides to go scouting we can listen in for juicy tidbits?"

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

whoops sorry about that! I'll try to not make that mistake again!

Acquisitives

1 person marked this as a favorite.
| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

*waves to the new arrival*

I put this as a sorta disclaimer on all of my character sheets but I'm thinking maybe actually saying it for this scenario might be better. Almost all of my characters are a bit "racy" it's just who I am and what I love to play. If you want to know why, my main/rl profile page kinda explains. If anyone wants me to tone it down or anything just let me know! I don't want to make anyone uncomfortable!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra comes out with juuust enough of her flight suit zipped open to be enticing without doing anything that could get censured when this gets broadcast back in the Pact Worlds (for now). She tries to do a little dance/twirl and flick of her hair near Pangea to distract the camera and give him some time to get himself picked up!

She'll dramatically draw her pulsecaster pistol while doing so, ending up in as good of a femme-fatale kind of a pose as she can as her more flimsy "party clothes" she was wearing reconfigure themselves into a more rugged explorer's jumpsuit. She'll blow a (slightly suggestive) kiss to the camera over the tip of the gun while doing so.

Perform dance: 1d20 + 14 ⇒ (20) + 14 = 34
Very suggestive it seems! :P

"Time for us to show how real explorers and delvers get it done! Looking great, team!"

reconfigurable clothing now on as environmental (radiation) clothing

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will sidle up nearer to Wazasha with a smile, speaking softly, "Don't worry about them, we'll be fine. I've always wanted to get into the Eoxian market almost as much as the Veskarium's! I'm really looking forward to working with you!"

now I'm sad that I had to drop out of the game that I hear gave that boon

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra tries her best not to literally bounce up and down hearing the briefing. She gently puts a hand on Pangea-Alpha's shoulder for a quick moment. "Oh, don't think about it like that! We're going to be exploring the unknown, just, with a live audience! We'll have a professional camera crew too it sounds like who can do all the recording of findings while we look dashing, and hot, making them!" With this she does a little spin, barely containing her excitement.

"Only one question from me...when do we leave?!"

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will smile warmly to her team when first meeting them, and also to Mort when arriving on board the Exemplarion. "It's so nice to meet you, Mort! Thank you for giving us the tour! I've always been wanting to do more with the Eoxian market!"

Culture: 1d20 + 7 ⇒ (19) + 7 = 26

She will fill her team in on all the details she can remember during the flight over and when spending time together. All the spoilers! ;)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Oh and a friend told me that I should mention that I played #1-00 Salvation's End, just not on this character.

Acquisitives

1 person marked this as a favorite.
| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Chronicle: Number 4
Player name: Elektra
Character name: Elektra
Organized play #-#: 57894-701
Faction: Acquisitives
XP: 3
Fame: 6
Credits: 78
Day job: Profession nsfw: 1d20 + 14 ⇒ (8) + 14 = 22
Reputation: Society 6, Acquisatives 6
Boons: short descriptions on my character sheet for the ones I usually slot
Ally - Dream whispers
Faction - Acquisitives champion
Personal - none
Promotional - none
Social - Faction's friend
Starship - Hero of the stars
Slotless - Marked field agent, Star Sugar Heartlove!!!!, Starfinder society care package, Starfinder insignia, Private vault
Purchases: Nothing since my last game
my purchase log is also on my character sheet

just fyi because I go to school and have 2 jobs I can usually only post once a day near midnight us central time. I hope that's okay!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

The platinum-blonde haired human just grins as she uses the camera in her personal comm unit to make sure her hair and makeup are on just right. "Elektra here and ready to rock'n'roll...and the pleasure is all mine." that last bit with a sly wink.

Acquisitives

1 person marked this as a favorite.
| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

I'm all good here and now I'm leveled up too! :)

Acquisitives

I haven't updated her since her last game, but if you still have room for one more? I really liked playing in your Claim to Salvation table in Outpost! :D

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Redelia thank you for GMing for us!

I have the race boon from the other pbp I was in. I could send it to you if you want to digitally sign it and send it back maybe?

And thanks but I picked up a welcome to starfinder boon at gen con.

Miya I'm very sorry :(

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

So I heard from the other game I was in that just finished that there is a new SFS player boon that just came out. How would you like to handle initialing it for us GM? :)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra gets on the comm to Push and Taunt the pirate pilot by turning on the video feed to show a glimpse of her performer's body for just a quick second before turning it off again.

"Hah! You call yourself a fly boy? You couldn't handle a girl like me or a ship like ours even if you got us drunk first!"

Bluff: 1d20 + 7 ⇒ (14) + 7 = 21
DC 15 + double their tier
Everyone on their ship is at a -4 for the next 1d4 ⇒ 4 rounds during their helm phase unless they are tier 4 or higher!

also I've been messing up! When I encourage with diplomacy on our ship the DC is 15 + tier not 10 + double tier! sorry about that!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

"You can do it Yippee!"

Diplomacy!: 1d20 + 9 + 1d6 ⇒ (15) + 9 + (4) = 28

(Yay +2 to Yippee from me!)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

I like Yippee's idea at least to start and see how it goes. We have better shields and with the bonuses from the clue things we have some big advantages!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

I say we give our three +1 modifiers to our gunners and pilot every round. What do you all think?

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

hope everything is okay!!!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Captain Harlock! *swoon*

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Diplomacy: 1d20 + 9 + 1d6 ⇒ (14) + 9 + (6) = 29

"Look out for that one!" Elektra calls out!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will use Inspiring Boost on Sarangari to heal him 5 stamina.

Piloting: 1d20 + 8 ⇒ (19) + 8 = 27

"Good call Miya...we should get these bodies back to the society too like the vc asked."

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra stays near the rear but also wants to keep spread out a little bit.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra can use Inspiring Boost on one ally so since Keskodai was hurt the worst she'll give him a pep talk to he can recover 5 stamina points unless the group decides to rest.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Reflex: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
Reflex: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
Reflex: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26

Elektra ducks and dodges and weaves like she's on stage.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra frowns when hearing about poisonous stuff. "The only crystals I like are pearls...may be we should take those antitoxin bulbs we got from the Ysoki on the station?" She'll eat hers before leaving the ship. She'll put her helmet on too so she doesn't even have to worry about breathing stuff in (bonus she won't mess up her hair either)!

Survival: 1d20 ⇒ 10

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will enjoy the candied treats on the return trip for sure and will otherwise just hang out with everyone!

On the flight through the asteroids she'll be more encouraging to Yippee "After that battle you can totally do this easy!"

Diplomacy: 1d20 + 9 + 1d6 ⇒ (15) + 9 + (2) = 26
I was doing the DC wrong before I thought it was 10 + double tier but it's really 15 + tier so DC 17 I guess?

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Obozaya did you catch that Elektra healed you 5 before you got hit for those last 2?

Elektra will draw and throw one of her incendiary grenades aiming for behind the orange and yellow skeletons so as not to hurt her crew calling out over the coms "fire in the hole!"

Throw!: 1d20 + 2 ⇒ (5) + 2 = 7 I think it's AC 7 to hit my target intersection in 2nd range incriment!

Fire damage!: 1d6 ⇒ 2 Reflex DC 12 from both skeletons for half damage!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra takes a guarded step back but will call out to Obozaya in a calming voice through the comms "You're way tougher than them! Shake it off!"

Inspiring boost Obozaya recovers 5 stamina points! since I don't think channels or cure spells restore sp only hp

Inspiring boost:
As a standard action I signal an ally within 30 feet who has taken damage from a significant enemy since my last turn. That ally regains stamina points equal to twice my envoy level + my charisma (5). I can't use this again on that all until after they use a 10 minute rest to recover stamina.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra looks at the computer terminal in the hold looking at the more engineering/computer-officer types. "So um...anyone know how to try to hack into one of these?"

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra looks over Yippee's shoulder then grabs her comm unit and takes some vid shots trying to get the wrecked corpse fleet ship in the frame too. "Ooh nice! I don't think our ace pilot needs any help here!"

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

"Great job everyone! You all showed them! Woohoo!"

When it comes time to board Elektra will checks the seals at the neck of her second skin armor so that they'll mate with her helmet properly...and then she puts some extra product in her hair and takes a few more selfies before getting said helmet on.

"Remember team no air on board so make sure you've got your helmets! Big heads after a space battle is fine but implodey-explodey heads because you didn't have your kit together would just end up on that one billion funny ways people died in the vast show that's on the infosphere late at night!"

Right before boarding she'll also draw her laser pistol and keep it in hand and ready.

"Let's sync our comm units up. Oh! And don't get too far away from me when the fighting starts...if you get hurt I can give you a little boost!" Anyone who looks at her when she says that gets a wink and a winning smile.

GM can we aid Yippee in any way on this?

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will get on the comm to encourage Miya. "You can do it Miya! I know you can take them out!"

Diplomacy DC 14: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (2) = 27 (Miya gets +2 if I beat the dc)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

I'm having fun reading all the posts though the captain seems to just be all about basically doing aid another all the time except a one-per-fight +4 aid another.
Sorry for not being able to post except between like midnight and 2am. Really rough few weeks here :(

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will call up Miya on the comm. "I know you don't like fighting but this is like our lives on the line Miya! You gotta do better!"

(If the GM will allow it Elektra will try to use Intimidate to demand Miya shoot better this turn maybe raising her 7 to an 11 if I make the DC?)

Intimidate DC 19: 1d20 + 7 ⇒ (2) + 7 = 9
nevermind

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will continue to try and encourage Yippee each turn if possible (unless it's too late or useless then she'll try to help the turret gunner).

Diplomacy DC 14: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (2) = 22

(+2 when I beat the DC)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Missed my chance to help Yippee but looks like it wouldn't have helped this time anyway :(

Elektra turns on the comms to the turret.

"They're outmaneuvering us Obozaya! Give them a shot where it hurts!"

She'll try to encourage Obozaya's aim! (+2 to your next attack if I get my DC)

Diplomacy DC 14: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (1) = 14

whew!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra sees that the positioning is key to this fight so she continues to try and encourage Yippee.

"That's it great flying!"

Diplomacy DC 14: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19 If I succeed Yippee gets a +2 to his piloting checks this round.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Yay lull at work!

Elektra leans forward in the captain's chair as the bone ship nearly misses us! "Yippee! You have to get us in behind them!!"

Elektra is going to demand Yippee perform better!

Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14 DC 19 gives Yippee a +4 on his next piloting check

damn

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

There's 2 seats left if anyone wants to join me and my new mechanic :)

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

A friend did want me to play in a #1-01 game he's running but since this one and that one are both evergreen I'll just make a new character for his game! :) I'm having fun here!

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra holds on to both armrests in the captain's chair watching the bone fleet ship get closer. "That's it Yippee! Get ready to fire!"

At first glance you might think that she's really knuckling down into this fight but anyone on the bridge who looks at her sees her personal comm unit in one hand taking selfies and video.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

"Alright! Like any good engagement we'll take them from behind!" she grins at the groans the crew are probably trying to keep from making over the intercom.

"Yippee get us around behind them and then our shooters can do the rest!"

When the helm phase comes up Elektra is going to try and Encourage Yippee to give him a +2 to his piloting checks during this combat round.

Diplomacy: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (1) = 23 DC = 10 + 2x our ship's tier