Female Sorcerer

Elektra Globes's page

62 posts. Organized Play character for ElektraDawns.


Full Name

Elektra Globes

Classes/Levels

Female Human Icon Envoy 2

Gender

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 |

Size

Medium

Age

21

Special Abilities

;-)

Alignment

Chaotic Good

Deity

Arshea

Location

Anywhere!

Languages

Common, Akitonian, Castrovelian, Vesk, Eoxian

Occupation

"Exotic" dancer and "performer" (link nsfw)

Homepage URL

57894-701

Strength 10
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 10
Charisma 18

About Elektra Globes

Elektra's story:
Born in the dirty slum of Maro on Akiton and taught from a young age to do whatever it takes to enjoy whatever kind of life she was able to make for herself, Elektra Vhane found that she loved the hungry look she got from people watching her move her body. Even before she was of "legal" age she was dancing in clubs on her homeworld, but poor Akitonian miners didn't have the kind of coin she hoped to earn, so she saved up and hopped on the first shuttle she could afford offworld to Absalom station. By twist of fate the Starfinder society was looking for people who were good with playing the crowd who loved adventure, and so far they didn't have a problem with Elektra's "business" ventures as an "adult actress", so...

Elektra Globes is a member of the Starfinder Society but also an interstellar adult performer. She'll take just about any job, no matter how "dirty" her client or clients want it to be! ;-)
OOC: please see very bottom of my character page, or my main profile too, thanks!

Almost all of my characters are a lot "racy" it's just who I am and what I love to play. If you want to know why, my main profile page kinda explains. If you want me to tone it down in a pbp (or turn it up ;) in public or in private just let me know! I don't want to make anyone uncomfortable!

Elektra Vhane (aka "Elektra Globes")
Human Icon Envoy 2
CG Medium humanoid (Humanoid)
Init +6; Perception +4; Darkvision 60ft

Defense
-------------------------------
SP: 12 HP: 16 RP: 5
EAC: 13 (1 armor)
KAC: 14 (2 armor)
AC vs CM: 22
Fort +0, Ref +5, Will +3

Offense
-------------------------------
BAB: +1 Melee: +1 Ranged: +3 Thrown: +1 Grenades: +3

Tactical baton +3 (1d4 B) analog, operative
Azimuth laser pistol +3 (1d4 F) critical burn 1d4, 20 charges (1/use) 80ft
Pulsecaster pistol +3 (1d4 E) 20 charges (1/use) 30ft, nonlethal
Frag grenade I x2 +3 (1d6 P 15ft DC 12) 20ft
Stickybomb grenade I +3 (entangled 2d4 rounds 10ft DC 12) 20ft

Stats
-------------------------------
STR 10 (+0) DEX 15 (+2) CON 10 (+0) INT 12 (+1) WIS 10 (+0) CHA 18 (+4)

SKILLS
(8+Int+1) = 10 skill ranks per level (20)
Acrobatics (1) +6
Athletics (1) +4
Bluff (2) +11
Computers (1) +5
Culture (2) +7
Diplomacy (2) +11 (+1d6)
Disguise (1) +8
Engineering (1) +5
Intimidate (1) +8
Medicine (1) +5
Perception (1) +4
Piloting (1) +6
Profession ("Exotic" dance - Cha) (2) +14
Sense motive (1) +4 (+1d6)
Sleight of hand (1) +6
Stealth (1) +6

Skill notes: Decrease DC to recall knowledge (Perform/Culture) about exotic performers by 5. Theme: +1 Perform "exotic" dance & +1 culture. Clothes: +1 to day jobs, Tool kit: +4 Perform "exotic" dance.

Languages: Common, Akitonian, Vesk, Castrovelian, Eoxian

Proficiency: Light armor, basic melee weapons, grenades, small arms

Feats & Abilities
-------------------------------
1 - Skill synergy (bluff, diplomacy)
H - Improved initiative

Envoy improvisations:
1 - Inspiring boost: Standard action signal ally within 30 feet who has taken damage from a significant enemy since my last turn. That ally regains stamina points equal to twice my envoy level + my charisma (8). Can't use again until after that ally uses a 10 minute rest to recover stamina.
2 - Get 'em: Move action pick one enemy within 60 feet. Until start of next turn me and allies get +1 morale to attack rolls against that enemy.

Expertise: Can add 1d6 to all sense motive checks as long as I have 1 stamina point left.
Skill expertise: Can use expertise with diplomacy too.

Gear
-------------------------------
Second skin armor (level 1, 250 credits, eac +1 kac +2 dex +5 upgrade 1 bulk L)
Infrared sensor armor upgrade (level 1, 200 credits, bulk L)
Tactical baton (level 1, 90 credits, 1d4 B, bulk L, analog, operative)
Azimuth laser pistol (level 1, 350 credits, 1d4 F, 80ft, burn 1d4, 20 charges, usage 1, bulk L)
Frag grenade I x2 (level 1, 35 credits, 20ft, drawn, bulk L, explode 1d6 P 15ft)
Stickybomb grenade I (level 1, 170 credits, 20ft, drawn, bulk L, explode entangled 2d4 rounds 10ft)
Battery (level 1, 60 credits, 20 charges)
Personal comm unit (level 1, 7 credits, 1 hand, bulk L, 80 charges, 1/hour)
Binders (level 1, 5 credits, bulk -)
Serum of healing mk 1 x2 (level 1, 50 credits, bulk L, 1d8 hit points)
Industrial backpack (level 1, 25 credits, bulk 1, doesn't count as bulk, increases strength by 2 for capacity)
Hygene kit (level 1, 3 credits, bulk 1)
"Minor" Intoxicants x9 (1 credit ea, bulk L ea)
"Superior" Intoxicant x1 (10 credits, bulk L)
Mk 1 Ability crystal (1400 credits, +4 charisma)
Professional tool kit (level 1, 20 credits, bulk L, +4 Profession "exotic dance")
Pulsecaster pistol (level 1, 250 credits, 1d4 E, 30ft, 20 charges, usage 1, bulk L)
Reconfigurable clothing (level 2, 100 credits+, bulk L, has everyday clothing, professional clothing, environmental (radiation) clothing, formal clothing, and party clothing)

Carrying Capacity
-------------------------------
Current bulk: 3 / Encumbered: 6 / Overburdened: 12

Slotted Boons
-------------------------------
Ally - Dream whispers
Faction - Acquisitives champion
Personal - none
Promotional - none
Social - Faction's friend
Starship - Hero of the stars
Slotless - Marked field agent, Star Sugar Heartlove!!!!, Starfinder society care package, Starfinder insignia, Private vault

Total Boons
-------------------------------
Ally - Dream whispers - Once per adventure if miss an attack or fail a save can add +2 to it (can't use on a natural 1). Ebaki's debt - cross off to remove any affliction.
Faction - Acquisitives champion - Allows me to gain reputation with the Acquisitives faction
Personal - none
Promotional - none
Social - Faction's friend (limited use) [] [] [] (If fail to earn fame, check one of the boxes to earn 1 reputation but no fame with the faction I have slotted as long as I earn at least 1 xp from the adventure).
Starship - Hero of the Stars (limited use when ship is at 0 regain hull points to 5x tier max 30)
Slotless - Marked field agent (Society subdermal implant under skin of right palm, swift action to light up with starfinders symbol and raise light level by 1 step @ 5 feet. Star sugar heartlove!!! (limited use). Starfinder society care package (limited use welcome to starfinder boon). Starfinder insignia (insignia tier 1 datapad perception 20 or sense motive to notice)
Slotless vanity - Private vault (20x20 ft chamber with caster level 10 nondetection

Reputation
-------------------------------
Total: 8
Acquisitives: 8

Credits
-------------------------------
1216

Adventure Log
-------------------------------
Character creation - 0xp, 0 Fame/reputation, 1000 credits
#1-01 The Commencement - 1 xp, 2 Fame/reputation, 703 credits
Quest Into the Unknown - 1 xp, 2 Fame/reputation, 720 credits
#1-16 Dreaming of the Future - 1xp, 2 Fame/reputation, 720 credits + 20 credits day job
#2-09 Bluerise Breakout - 1xp, 2 Fame/reputation, 1090 credits + 48 credits day job

Credits Log:
Character creation 8/23/17:
Second skin armor (level 1, 250 credits, eac +1 kac +2 dex +5 upgrade 1 bulk L)
Infrared sensor armor upgrade (level 1, 200 credits, bulk L)
Tactical baton (level 1, 90 credits, 1d4 B, bulk L, analog, operative)
Azimuth laser pistol (level 1, 350 credits, 1d4 F, 80ft, burn 1d4, 20 charges, usage 1, bulk L)
Frag grenade I x2 (level 1, 35 credits, 20ft, drawn, bulk L, explode 1d6 P 15ft)
Stickybomb grenade I (level 1, 170 credits, 20ft, drawn, bulk L, explode entangled 2d4 rounds 10ft)
Personal comm unit (level 1, 7 credits, 1 hand, bulk L, 80 charges, 1/hour)
Binders (level 1, 5 credits, bulk -)
Serum of healing mk 1 x2 (level 1, 50 credits, bulk L, 1d8 hit points)
+Professional clothing (Exotic Dancer) (level 1, 5 credits, bulk L, +1 Profession earn a living)
+Environmental clothing (Radiation) (level 1, 10 credits, bulk L, +1 vs radiation)
Industrial backpack (level 1, 25 credits, bulk 1, doesn't count as bulk, increases strength by 2 for capacity)
Hygene kit (level 1, 3 credits, bulk 1)
"Minor" Intoxicants x9 (1 credit ea, bulk L ea)
"Superior" Intoxicant x1 (10 credits, bulk L)
Spent: 1304 credits

9/16/18:
Professional tool kit (level 1, 20 credits, +4 "exotic dance", bulk L)
Ability crystal mk 1 (level 3, 1400 credits, +2 charisma)
Pulsecaster pistol (level 1, 250 credits, bulk L)
Reconfigurable clothing (level 2, 100 credits +, bulk L)
+Party clothing (level 1, 5 credits, bulk L)
+Formal clothing (level 1, 5 credits, bulk L)
+Everyday clothing (level 1, 1 credit, bulk L)
Spent: 1781 credits

Spoiler:
The pink and platinum-blonde haired human just grins as she uses the camera in her personal comm unit to make sure her hair and makeup are on just right as she shows up for the briefing. She has a pair of pistols in holsters on the hips of her super tight armored bodysuit. "Elektra here, ready to rock'n'roll...and the pleasure is all mine." that last bit with a sly wink.