Hunt Mistress

Eleanor Aurist's page

27 posts. Alias of RealLifeCorn.




I'm just waiting on Turiel to post at least once before we push forward. Does anyone have any other opinions on the matter?

Also, have any of you checked out the google chat over here that I set up?


Yeah, guys. You're part of the same group of friends from hescoy. Sorry for not clarifying that earlier!


Night’s dark tendrils begin to drape themselves over the Crysta'ahl, the capital city of Elensafier. The glowing of an infinity torch is the only thing that keeps the room alit. It’s dank and freezing below-decks in the small boat that’s moored on the edge of the Minlow river far below Crysta’hal, and the wood flooring creaks as another gust of wind blows through.

Though the PC’s all would have liked to have been enjoying themselves down at the celebrations at Hescoy Hamlet, they have been all invited to a meeting by a lieutenant of the Silver Eagles. The fact that you are in a drafty ship below the city and not in one of the brightly-lit rooms of the Silver Eagle headquarters does not escape your attention, but rather it seems very odd.

As Balthasar was checking in with his higher ups to be able to take some time off, he was pulled aside by Gurt Helmfer, one of the lieutenants of the silver ravens, and told that there was one more task that he needed to accomplish before he would be allowed to leave. Even after pressuring the man for more information he only said in his usual brusque way that he would explain more at midnight in the small boat the PCs are in right now. Gurt also asked Balthasar for some recommendations of adventurers outside of the Silver Ravens, who could be trusted for this task as it would not only be dangerous, but he also suspected that there were those in the silver ravens who could not be trusted with something like this.
Recommendations were given, and the following day each of the PCs found a small bag of 5 platinum and a note within detailing that they were to meet at midnight within one week on the ship named the ‘Tími morðingi’, or ‘Time Killer,’ If your character speaks halfling.


Hescoy is the scene of organized chaos as the occupants of the town anticipate the 100th year anniversary of their town. Everyone is busy with one task or another in the preparation of the festival, whether it's baking food, setting up the carts, or avoiding their taskmasters. If one walks the streets at this time they might see Taisalin, a street preacher to the idea of atheism, atop a cart and the small crowd of people that are listening quietly just to make him feel important. Or you might even see one an older man with a pack of wood on his pack, hoping to sell the cut wood and make a copper before the festival.

Aside from the buzz of the city, there sits a smaller log and thatch home near to a small pond and at the edge of the forest. Inside is the designated meeting place for our very own intrepid heros and heroines, and waiting within is the two men, Jerry and Simeon, packing their supplies.


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Hey, guys. I've been thinking about putting together a group that I can GM for on these forums for awhile (I've GMed on other forums but the group fell apart). Below will be the specifics of the campaign, including what I feel would be good for character creation guidelines, and for the basic feel of the campaign. I'm open to all kinds of suggestions though.

Beginning
The campaign starts off with the PCs meeting up with some old friends of theirs from their younger years. The PCs will have lived in Hescoy Hamlet at some earlier part in their lives and later went off somewhere in the wide country of Elensafier for a variety of reasons.
Recently, the PCs have each recently received a letter from their NPC friends, detailing a plan for the “old group” to get together to celebrate the week-long celebration of Hescoy Hamlet’s 100 year anniversary. On the first night there will be a kickoff of a firework show. Because of this, NPCs Simeon and Jerry have made plans for the group to hike up to a hill several miles from town in order to get the best possible view, and then camp overnight, “just like old times.”

Player Expectations
This will be a sandbox campaign, where I will have many different interconnecting plots running all at the same time. The PCs will be in charge of choosing what they want to focus un, and I will be here to help facilitate. That being said, I still would like to have a lively campaign that doesn’t stagnate, so I am not above doing a little GMPCing as needed in order to keep the pace up. A rough requirement of one good post a day will be in order, though I understand if real life gets in the way. If you expect to not be able to post on certain days let me know ahead of time.

Also, did you notice that in the Build Expectations section I didn’t have anything about alignments? That’s because I do not care what your alignment is (in fact I don’t want to even know what it is unless a game mechanic hinges on it), so long as your character is both fun and likable. Be as much a team player as you can, but don’t be afraid of having inter-party drama so long as it doesn’t get out of hand. Remember, though your characters have been life-long friends, that doesn’t mean they cannot have disagreements.

Character Build Expectations
Stats: 3d8 in order of ability scores, though you may reroll once if you wish.

Classes: Anything from Core, Advanced Class, Ultimate Combat, Ultimate magic, and Unchained, though summoners must always be unchained. Basically everything but Occult, or 3rd party classes.
Archetypes: Only one per class that you take. I generally like most 3rd party archetypes if you ask nicely before you apply them.

Race: Anything that’s reasonable. In other-words, don’t play a Trox unless you wow me with a hilarious and intriguing backstory. Also, look at the campaign info tab for more information on races.

Background: Nothing too intricate, or over a page. Maybe tell about several accomplishments in their life, or something fun.

HP & Skills: Background skills are a go. HP is max at first level, and then average +1 ever level thereafter.

Level & Wealth: Start as 5th level characters to represent that you aren’t total newbs. 500 gp worth of nonmagical gear, and 1-3 magical items totaling no more than 10,000 gp.

Drumroll Please: You may be Gestalt if you wish, just so long as you are two levels lower than typical.

Others: Since this campaign has been made by me, you as players will be able to manipulate this in a way that you weouldn't be able to do in a published campaign. In other words, if you have an idea for an organization or God that you think would be a good fit, then run it by me.
Additional information for the campaign can be found in the Campaign Info Tab

FYI
I’ll be adopting a couple different things that I’ve seen, and others that I just have picked up over the years (Note: I may add more):
Block initiative: I’ll be rolling everyone’s initiative.
Healing Spells always automatically roll max unless you’re in a combat situation or under stress


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Hello again, guys. I was recently looking through some of the old ideas I had for classes, and I found the "Jynx Ram," which was a strength-based arcane caster. I've since typed it up, and had alot of fun thinking of balanced abilities, and how they'd fit into the whole Pathfinder game. Anyways, feedback would be nice on this class, and thanks in advance

(link below should lead to the google docs document)
https://docs.google.com/document/d/1oJgmb3j25BolfR5NAV3GmrwbHl0VxMvk7ZeaJH1 nPOk/edit#heading=h.rj0baxi6g7wu


Yet again I need help with something, I was thinking you guys might like to help... I want to do a sandbox campaign. This would include all kind of things that're going on at the same time, of which the PCs can choose which ones to tackle first. The ones they chose not to go for might then have grown or something into a bigger problem. Idk

Here's the kicker though: I want to make the setting that of early colonized America. The PC's will probably be recent immigrants from various countries, though they can be really anything that catches their fancy. This will be right before the French/Indian war is about to start, but... Because it'll be more awesome this way... It'll also be high fantasy.

I'll get to the point. Making a fun sandbox adventure can be pretty daunting; Does anyone have any realistic-sounding side-quests that would be appropriate to the time and place? Any ideas are welcome. Thanks!

P.S. I already had some ideas where the PCs might be endentured servants when they start out. Kinda forcing them to protect the farmstead from the various dangers associated, and then we can work from there.


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Guards of justice and peace in all known realms, a jedi is an incredible weapon specialist and tumbler. They sport an assortment of mystical abilities which draw from the force of midi-chlorians which live inside themselves. The jedi are able to promote their tenets of amity further than the reach of their lightsaber though; their words bring power and inspiration to both the lowest of beggars and to the most opulent ruler.

Hey, guys. I know many of you are already biased towards this post with philosophies similar to "guns shouldn't be in pathfinder. The same goes for Star Wars." Well, I think that the point to the whole idea of role playing is pretending to be anything you want and making a fantastic story out of it while also taking rules into account in order to have balance. Furthermore, I've read hundreds of classes features, feats, and abilities, and I believe that abilities that Jedi would have would be very balanced as compared to the abilities of other classes... Lol, I've gotten ahead of myself on some kind of tangent; with no further adue... The Jedi: https://docs.google.com/document/d/1ihUHKTq5WbVtn2UIgCwFBi3JEiBwj_ZEUHXz1yV Crqk/edit?usp=sharing

By no means is this completely done. I would LOVE it if I could get some feedback on this. Especially on additional ideas for force powers, of which I have too few of. I've enabled commenting on the document, and as always you can comment on this thread. Thanks!


This post should be self-explanatory in nature

Natural 20
I love playing with players that read into the skills really in-depth. We were starting a new campaign and I threw the PCs into a dungeon with all kinds of stuff. They had just barely killed some evils when they came across some wounded baddies. They were torn; should they kill the baddies right there, or should they just let em go?

BLESS THIS FIGHTER'S SOUL

This kid had decided that his character had lived in a soup kitchen most his life and so had a couple ranks in Proffesion, Cooking. (ok, seems legit. Let's get to the point) Anyways, in the middle of negotiations he got out his collapsable pot and began making a savory stew.

"Alright, roll for it"

I hear the clink of dice and the people around the table roar in approval, and the guy is sitting there with some recently put on sunglasses and a silly grin covering his face. A natural 20

"Alright everyone, make a will save"

His stew was so good that everyone had to make a will save or they would lose control of their body and attempt to murder anyone that barred them from getting the stew.

The only one that failed was the enemy captain, who had a sizable gash with dried blood running down their arm. The PCs just handed em a bowl of the stew and stepped back. As the soup touched the lips of the captain (as DM I rolled a percentile 99) the wound of the captain opened back up and the blood became wet again

(Angry sighs around the table)

-the blood is sucked back into her arm and her arm heals over without any trace of a scar. The PCs become lifelong friends with the Baddie captain. All is well