Nargin Haruvex

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43 posts. Alias of RealLifeCorn.


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(Sigh)
Hey, I'm really sorry about not posting in a week and not even giving a heads up. I wanna write out all my excuses about how I've started taking more hours w/ my job, and how the play I'm in is having a crazy amount of rehearsals and how my dogblah blah blah.... But that feels lame, because I know I could make time for it. I want to be up-front with you guys because I really respect you all, and have enjoyed being a part of this little group. I'm getting really worn out with all this stuff I'm a part of, and I need to respectfully bow out of some of it especially since it's only going to get worse in the coming months with all the trips that are planned. If any of you would like to take over as DM, then that's fine with me, and I'll transfer control to them.
I really have enjoyed writing for these past couple weeks with you all, and seeing your character's spectacular personalities throughout it all.
Thank you all.


(Sigh)
Hey, I'm really sorry about not posting in a week and not even giving a heads up. I wanna write out all my excuses about how I've started taking more hours w/ my job, and how the play I'm in is having a crazy amount of rehearsals and how my dogblah blah blah.... But that feels lame, because I know I could make time for it. I want to be up-front with you guys because I really respect you all, and have enjoyed being a part of this I'm getting really worn out with all this stuff I'm a part of, and I need to respectfully bow out of some of it especially since it's only going to get worse in the coming months with all the trips that are planned. If any of you would like to take over as DM, then that's fine with me, and I'll transfer control to them.
I really have enjoyed writing for these past couple weeks with you all, and seeing your character's spectacular personalities throughout it all.
Thank you all.


OOC stuff:

@spooky
is that a touch attack? If so, then both of them hit. If mpt, then both go awry.
@Illyan
There are several swarms
@Abbicka
Good thinking with the elemental. They only really said that because of different-shaped teeth of animals. Horses have big flat teeth used for grinding, while a tiger's would be used to dig in and then rip out a chunk of flesh. I would think that a Velociraptor's teeth would be similar to the tiger's.
@Crow Irontouched
I like the suggestion. Will do it momentarily after I post this.

Turiel:

I'm unsure which knowledge would work. hmmmmm lets use k. planes.
You know that these creatures don't seem to be anything that you would've learned about on any of the other planes. They look like something not from this world... ha, that was unhelpful.

Both of snowy's bites catch a creature unawares and penetrate deeply. Putting too much power behind his swing, Crow forgets to aim as he carves through the air and nearly buries the blade in the dirt. The firework snakes through the air and explodes in a flurry of fire and color right among the creatures. Turiel's blade finds nothing but
air.
A sudden wind makes it's way into the crater, and the mists disperse enough to be able to see the meteorite is almost split in two. Inside of it there are many different alcoves that look like honeycomb in a beehive. Theres a mini tornado that has sucked up a bunch of the creatures.
Anyone who had their space occupied with a swarm takes 2d6 damage(roll it yourself.) and is under the effects of Howling Agony. The swarms have moved to new places, and those people now effected are Abickka, and elementalx2 (that isn't taking damage from the swarm)


@Illyan
I have no idea how scatter rules work. I was just thinking that if you threw blindly then it was likely that someone other than your target would be effected. :)


The wall is roughly 12 feet tall, but there are many indents where the white bricks meet the mortar, where an expert climber would be able to grab a hold of... Then again, it is wet. A rope/grappling hook would help immensely in this.

those who follow:

The man tromps down the street. Heeding to the water that suddenly begins to pour down, he wrapps himself up his cloak as he continues to plod on. Though he doesn't seem to notice you, he walks swiftly, and it's hard to keep up.
Eventually he stops abruptly in front of a blue building near the edge of the city. You can see the docking station where you landed about 100 yards down the lane, though at this distance you cannot tell if anyone is still out.
The man looks about anxiously behind himself, and then uses the knocker at the door.

Make stealth checks please :)


@Illyan
A clarification:
By high I meant above 50. Since I rolled a 83(high) the bomb went where you intended. I.e. At the swarm and not your allies.
That's just the miss chances though. You are unsure whether the bomb hit your enemy or not, but you do know it went off.


Crow, it looks as though you've walked into the wall of the crater. Sorry, I should have taken a little more time with the map. I'm taking the liberty of moving you a reasonable distance out of the mists, and you can correct it if you don't like where it is.
Also, everyone else is welcome to correct me on what where your character has been placed on the map.

Miss chances:

High it hits a bunch of em directly, low the shot was misjudged, and part of the blast hit Simeon and Spooky
Illyan's Bomb: 1d100 ⇒ 83
I'm not going to roll Spooky's miss chances because he was being covered by the swarm

As Illyan stubles along with Jerry out of the mists, his bomb detonates with an explosion that rocks the cave. More of the creatures pour out of the mists in great force almost like an avalanche of creatures. They move forward as one once they see Snowy/something warm and moving, all the while clicking their mandibles and skreeching.
The sword that Turiel wields begins to glow with an orange light from it's pommel so bright that those close by almost need to shield their eyes from the glare.

Turiel/bot:

The voice thrummes out of the blade and into you as it speaks in your mind. By the king, and the ground of Elensafier these despoilers will rue the day they set foot in the kingdom of men!

Turiel strides forward, his blade held aloft as it stimulates the air with it's orange light. At Crow's outcry he holds back until the creatures begin to pour out and he lets loose his full fury upon them. The sword slices through several of them, but their tough outer shells stop the most of the blow.

Persephone has similar luck with her claws.

The swarm provokes an AOO from Snowfeather, as the creatures entered her square. Also, any readied actions can now come to fruition.

Abbicka:
The spell finishes, and you feel the surge of magic that indicates that you were successful in what you tried though you cannot see it.


With a perception check that high, Flinchy notices the wall of stone that surrounds the temple, the gate attached to it, and the person that left out of it going around a corner, out of sight. He also notices that invisibility doesn't help him phase through walls, gates, or doors of any kind.


Within the Mists
A scuttling sound like a thousand spiders begins as the screeching stops. Small things begin to crawl over you, digging in their appendages and snapping their claws. Someone screams, and you're unsure if it was you or not.

Effects of these creatures:

If you get covered by these creatures, then you'll take 2d6 damage. I'll announce where they move at the beginning of each round. Anyone that takes damage from them will need to succeed on a DC 15 Fort save, or be under the effects of Howling Agony.

Outside the Mists
You hear the same things as those within the mists do. Despite that you can see, the roiling mists betray nothing of what they hold. Until... A creature scuttles out. It's less than a foot tall, and looks something like a mantis except that it is completely crap-brown, and has an extra set of pincers and an enlarged set of mandibles.

Initiative Goes As Follows:

Baddies
Abbicka (19)
Persephone (14)
Illyan (13)
Spooky (9)
Turiel (7)
Crow (5)
A Note About Initiative and the map: In order to make this as simple as it can be, any companions/familiars/summoned critters that a character controls will be going on their initiative.
Also, do not wait to post your actions if you see the person before you has not been able to do so yet. Just write out what you do when you have a chance, and after all have posted I'll summarize how everything went, and move the stuff on the map. :) sound good?
The only PC that is currently being covered by the creatures is Spooky.


The light stone of the temple looks dark and ever foreboding, while framed in the night sky. A single clap of thunder rings out, and only moments after, lightning strikes atop the steeple.

As you are talking, a tall figure in a dark overcoat slinks out of the temple, nimbly avoiding puddles of water with an almost cat-like grace. They stop momentarily at the gate to unlock and relock it before continuing onward down the lane away from you.

Micarlin:

The only place that you had spotted so far into the city looked particularly inviting, as the door had opened as you last had passed and the sounds of laughter and music had flown out, overwhelming the patter of the rain along the rooftops. It’s built almost as though it’s another part of the housing complex for which it shares a wall, and had it not had the sign stating that it was ‘John’s Brewhouse & Dancehall,’ it would have looked to still be a part of that building.

If you think Micarlin likely would’ve spent some time up here at some point, then I’ll let you roll to see if you’ve spotted/heard of any other places.


Abicka:

There was most defintely a strong aura of magic coming from the sphere.
Is abby trained in knowledge Arcana?

One thing can be certain: the lively man with so much ahead of him is gone, replaced by this husk of unmoving body; Dead as a doornail.

Oblivious to the crackling coming from the sphere, Jerry tumbles down to Simeon, pushing Illyan aside. Get outta here, you dusty scribe, He chokes out, kneeling down and sobbing as he grips his brother's hand.
Ma always said I was supposed to take care of you... an' I thought you were in good hands, but apparently not. He turns a baleful eye toward those closest to himself. WHAT. DID. YOU DO TO HIM! He roars out, rising to his feet and wiping his tears with his hands clenched.

Following his outburst, the sphere continues to crack, and a surge of energy explodes out from the crack, deepening it, and splitting the whole thing open. A vile yellowish gas billows out, obscuring vision outward from the sphere about 10 feet. It sucks the moisture from the air, and your skin and lungs burn even if you are not enveloped in it.

The sound of a creature screeching emanates out from the yellow mists. It’s soon thereafter joined by another, and another.
roll initiative. We won’t necessarily be starting a combat, but I’d just like to see who will be going first should it arise. Also, go ahead and put an image for your character on the battlemap presented here


Overhearing your chatter, one of the soldiers nods to you as he coils some sort of rope. Just wait until winter, when everyone's burning any wood they can buy, or... find. heh, thank goodness for the shipments else the only furniture left would be in the king's chambers

Though it still rains, it is easily bypassed, as awnings are on either side of the street buildings attached to many of the store-fronts. The street slopes upward slightly causing the rain to follow along the long ruts in the center of it.

Making your way downtown (faces past, and I'm home bound Dunu du Dunu dudu) the cobbled streets inside the sky city, you notice that there is nothing green at all. The whole place is completely packed with buildings, with nearly all of them more than one story; it doesn't look to be a place with ample room for greenery.

Careening down the way comes some sort of craft that follows the ruts near the center of the street. It's a strange contraption, looking like a metal carpet atop unmoving cylinders that shower sparks as they go. The only things inside is are a crate strapped to the back, and a worried-looking driver that is pulling some sort of levers. As the thing moves past, it splashes the slow-moving water everywhere before fading from sight around a corner.
Reflex DC10 negates being soaked.

Thankfully, you finally see a break in the drab buildings with a tall brick and mortar fence over which towers the spires that give away the temple of the Dawnwhright from the rest of the city. There's a closed wrought iron gate that heads the pathway into the temple grounds.


His skin is freezing to the touch, and between his empty eyes and stiff limbs, he looks to be beyond any help that you could give him.
As you crouch over him, there's a crackling sound that rings out, and the sphere begins to split. A sulfurous smell envelopes all of you.


Illyan, the thing is SUPER cold. Just by being within several feet of it, your entire body prickles from the freezing cold.

Abbi:

Abbicka's Nature 20: 1d100 ⇒ 94
Abbicka's Perception 20: 1d100 ⇒ 48
It seems as though Abbi has encountered meteors before, or at least has talked to quite a few people that have. It does seem odd that it's stayed in such a perfectly cylindrical shape. The ones you've heard about (or seen) were broken apart, and in irregular shapes. Then again, this one looks to be made of different material.
While watching the night sky at some point, she's also seen things falling to earth far out in the eastern desert that look to be very similar to this object before her.

Up top
Heh, that's about right. Jerry says, clapping Turiel on the shoulder. Just know that you can always bunk with me. You don't even have to go say hi to the old coots.
In the middle of your climb downward you hear a piercing scream issue forth from further down in the crater, which nearly causes you to lose your grip on the rope, and tumble down the mountain side.

In the crater
Guys, it's just a rock. Maybe metal at that. Simeon says, laughing. As Ilyan and Nero try to slip past to get closer, Simeon blocks the way. If anyone's going to touch it first it's me. I got here first anyway. He inches closer and reaches out his hand, ignoring anything that you all say.
It doesn't even look that cold.. His voice trails off as his fingertips meet the object. There's a crackling sound, and it looks like his hand has become fused to the sphere. There's a sound almost like lightning striking, and simeon falls silent for a moment, unable to speak as he looks back wildly to you, silently asking for help.
Then the silence is broken. His eyes glaze over and his hair stands upright. Muscles pulled taught in agony, you can hear a small scream begin to issue forth from him, despite his mouth being completely closed. The keening only gets louder and it starts to rise to an unbearable level. It still doesn't stop though, and continues for what seems like eternity before it looks as though the build-up is too great in Simeon and somthing collapses in his chest. He falls backward from the object onto the hard ground, his limbs stuck in the same positions.

Fortitude DC 15(fail):
Your ears continue to ring for quite some time, and you're defeaned for 2d4 hours.


There's a time of you hearing a faint buzzing that starts getting louder and louder. All the doors are shut, and the cracks around the one to the ship's cabin start to bleed with a reddish light.

The ship silently begins to rise, and you know that this is it; there's no turning back now. The view from the windows down is particularly hard to make out between the rain and night factors, but faintly you can see the outline of several of the bigger seafaring vessels down at the docks, and some other buildings that dot the landscape.

As soon as the ride began, it ends as the ship sets into a docking bay. The door opens and looking out, you can see a guard ushering you off the craft. Step lively now, we haven't got all day. The door to the cabin does not open.


Thanks! Jerry says once the boulder is rolled off of his pack. He crouched down to see what he can salvage of it, and it looks as though it's mostly intact. We could use a man like you down at the mill. How long do you think you'll be staying in town?

As Turiel helps Jerry get the Boulder off his pack, Crow and the others secure a line to several of the more sturdy boulders that didn't move during the impact. After which, they go down the slope to the top of the crater.
Jumping down about 10 feet to the other lip, you can see the same dark spherical object that Snowy did.
Either through dastardly luck, or insane skill, Simeon seems to decent the hill almost as though the blood of mountain goats runs through his veins. once at the base he calls back up to the rest of you, What's taking so long?! before jumping down to where Snowy is.
FYI I was rolling offline and got a Nat 20 with a high percentile. You guys don't normally see Simeon, the baker, as a crazy-cool climber.

Those who are close enough to see the object suddenly feel cold.

Perception DC 20:
It seems as though the cold is emanating from the sphere.

Perception DC 26:

as the moments pass while you're near the object, you feel very uneasy. The very air is almost oppressive, and your stomach churns

Fail:

The sphere seems openly inviting. It looks to be cooled down by now, and it might be fun to touch it.


Micarlin:

After several moments of searching, You come across several men in uniform and plead your case. One of them, a youth with boyish red hair that's barely concealed by the helmet, perks up when you say talk of some action. The one that looks to be their leader thanks you for your good citizenship, and bids you a good night.

As you all pass through the doorway, the guard looks incredulously at the tiger following behind Balthasar. Friggin adventurers
The man begins to shut the gate, but sees Micarlin running up. Come now, we haven't got all day! Once Micarlin is through, the guard shuts the gate and locks it with a large ornate key.
Now inside the complex, you see a path that winds through the center, and leads up to several stations that look as though they would be where the ships would be boarded, though all are empty. Off to the side, you can see a building that looks to be a warehouse/hangar of some kind. The main doors of it are open, and there's two men(wearing the garb of the city guard) that are withdrawing a skyship from the inside. Within moments, the men have it docked in one of the stations, and have a staircase lowered down. Duncan watches along with you, not helping, and once the stairs are down he clambers aboard.

inside the ship:

The whole area is about 15 by 5 feet, though the front portion is sectioned off with a small door. Much of the cabin is also taken up by wooden benches, most of which seem sturdy and rooted to the ground, though one or two shift a bit when touched. The entire thing is illuminated by some sort rock that's been set into the walls of the ship.


Quote:
She pauses, looking over her shoulder in the direction the object landed.

Whoops! I had somehow gotten it into my head that you were going in a different direction. My bad.

If anyone wants to continue downward toward the crater, then look in the spoilers I did for Spooky about the climb DCs and such.

Snowy:
Sprinting up the hill as best she can, Snowy trys to get to her master. After several moments, she comes across a crater up the side of the mountain. From her vantage point, she sees that the crater continues inward about 10 feet, where it ends with this perfectly cylindrical metallic-looking thing. Despite that the thing is still smoking, there is something cold and discomforting in the air.


'Duncan' waits until you've put the scroll in between the bars before he hastily grabs it from your hand. He backs away, eying the lot of you for treachery before inspecting the held document. Once he notices the seal on it he starts in surprise. eh... I probably shoul- seeing your intent stares, he shakes his head. Nevermind. The man carefully peels away part of the wax, and unrolls it before quickly reading through it, leaving you all standing in the rain.
After several moment pass, he nods to himself and rolls it back up, placing within his jacket. You sure are official enough. he says awkwardly as he starts pulling a rusted hand crank inside the mini where he's at. After several loud clicks of the gate slowly being cinched up, it looks as though he thinks better of it, and starts turning the gate right back down.
Bad enough having to do that twice a day. Come around to the other side. He calls out, motioning to the cobbled path that skirts the outside of the area.

Looking through the fence into the enclosure, you can see several of the famed 'sky ships.' Most of them are of the same make, with a base that looks like row boat, and a top that's encased in a see-through dome, though some are more obviously new and have varying shapes.

Tucked away in the other side is a smaller gate about the size of a door. The guard from earlier stands there next to the opened gate.

Micarlin:
The lock clicks, and the door soundlessly swings open. Looking into the dark room from your position outside, you can see scarcely anything but the wood flooring and several of the low square tables that dot the room. At the sound of the lock opening, you see the drunk you talked to has stood up and is peering over your shoulder. I figure that I can get the booze myself now that the door's up. he slurs out.


spooky:

Looks good to me. The DC is now 15 for 1/2 speed & 20 for full speed. Also, I think you get a +8 racial bonus on the check due to your climb speed.


I've noticed that before and personally I think that it's an oversight the way it's worded. You also wouldn't even be able to enhance an amulet of mighty fists due to the wording.

GM rewording: 'At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. Natural attacks, unarmed strikes, and equipment that he is using count as a weapon being held for the purposes of this ability.'


Calls of 'Are you ok?' ring out all around as the dust settles, and when Spooky jumps up to go investigate the crash, he's joined by by Simeon. That looked like a meteor! I've heard of some of them falling before, but I've never seen one.

Jerry looks to be grunting under the effort of something. Once the dust settles, you see him unsuccessfully trying to move a boulder. Ehn, durned rock fell on my pack.

Looking out over the side, you can see a swathe of trees that have toppled over one another and onto the mountain path that you came up.

Spooky:
Down the steep incline and shifting rocks you go, with Simeon right at your back. Down the slope about 50 feet you can see the lip of a crater that you would assume was caused by the impact. The incline going down is very steep, and though there are many natural foothold, a lot of them are loose. DC 20 climb check to go at 1/4 speed, and DC 25 to go at 1/2 speed.


I nigh haven't heard much, but I was talkin' to a buddy of mine, who works at the mine an' he said that the output of the mine has been taxed as of late. Jerry says, exasperated. It's just ridiculous... I went to talk to Mr. Drovely to see if the rumors had any merit, and they wouldn't even let me in to see him. Said, 'I'd stink up the house' or something. Times have really changed.

As the show continues throughout the night, you are all awed by the brilliant colors. The lights seem to evoke an almost peaceful aura as they pop through the quiet of the night. Suddenly, a huge one erupts into a dazzling banner saying 'HAPPY HESCOY HAMLET DAYS!' After which the sound of the popping ends and the lights slowly fade from the sky.
Simeon lightly snaps his sketchbook shut and stands. He yawns and arching his back as he stretches. Well It looks like they're done shooting them off. What do you say w- Simeon says, but is then cut off by Jerry's excited shouts.
No, I can see one more! It looks like it's coming from a different angle though. Sure enough, following Jerry's pointed finger you can see a faint streak of light that is speeding through the sky. The trajectory looks wrong though, and as the seconds pass, it looks as though it is coming toward you guys. Seconds more pass and the streak in the sky has grown to the size of a cow, and it continues to hurtle towards you. Slamming into and through a swath of heavy trees, the object continues onward and buries itself into the side of the hill - and none too softly either. The bigger rocks around you shift only a little, but the smaller ones almost jump into the air and back to the ground again. DC 15 reflex save negates 2d6 damage

After the dust settles again you hear Simeon call out to you, Is everyone alright?


As Micarlin steps away to try getting himself a drink, the gateman watches him go for a moment before turning to Balthasar. I'm Duncan by the way. What is it that you needed to give me?

Micarlin:
You make good time to the Bar through the freezing rain, but when you get there, you notice that the window's have gone dark. Trying the door you find that it's locked. One of the drunks that the old woman originally escorted out is slumped against the bar's wall below the window, and he chuckles at your attempts to get in. They kick us out a little after midnight and don't let us back in until the morrow.
knowledge Engineering/Intelligence check DC 15:
The building doesn't look big enough to house much more than a taproom and maybe one or two other rooms. It doesn't look like a tavern

The man leaning up against the wall stares at Micarlin with open interest. You know, drink isn't the only thing that'll give you a heavy mind. he begins to rummage through a bag he is holding. Do you wanna buy some death sticks?


The man has taken off his glasses and is now cleaning the rims of them. He snorts when you call him a 'friendly chap.' Now I guess that calls for another look at the situation. He says as he mockingly puts the spectacles back on. Oh... nothing's changed. I'm not budging from my post unless I hear your reason.


The man looks at the gold coin for a moment and then back up to your face, not even reaching for it through the fence.
I've seen you and your kind about. Always causing trouble. Why do you need to see the Captain?


The journey to the landing area of the docks where the skyships are located is largely uneventful. Several notable things that you notice include: an elderly woman shooing out several drunken men from a dockside bar (one that Micarlin likely would frequent). She casts a disappointed look over your weapons and armor, but says nothing before returning inside. There's also a grizzled old man fishing that you walk past, who ignores you.

It is now that the PCs stand outside the wrought iron fence that encompasses the landing zone. Ahead is an elaborate gate, and a small wooden booth next to it. A man stands inside of it and his face is illuminated by the glow of a pipe. As he hears your approach, he takes the pipe from his mouth, anticipating having to speak. Once he sees that you don't intend to go past he clears his throat

Excuse me, but this area is not in use for civilians during this hour... In fact, if it starts a lightninging, then it'll be off-use for everyone.


Smiling, Jerry nods yes to Crow, tossing one to him before cinching the bag closed and putting it on.

Simeon shakes his head, annoyed but doesn't say anything as he rises to his feet and starts making his way down the trail.

The ground now turns especially rocky and begins to slope upward. Simeon wipes some perspiration from his brow. Breathing heavily now, he intones some encouragement as he points to the crest of the hill. We're almost to the to-, the sound of an explosion rips through the stillness of the night and a burst of light ordaines the sky in a flurry of green and orange.
Hurry! Jerry yells out as he charges up the rest, jumping over boulders and at one point even climbing over a particularly large one rather than changing course around it.

Once atop the hill you all notice that it is covered with strange white stuff. Jerry has knelt down in it and takes a lick. It's toothpaste!
You have reached the crest.

Just kiddingggggg

Looking over the land you can see Hescoy Hamlet, some of the forest, and most importantly the firework show that has just begun. Vibrant colors splash across the sky in varying shapes and sizes. There's even one that looks like a dragon.
Both your NPC friends have taken seats among the boulders that dot the hill. Simeon has some sort of notebook that he's making quick sketches on as he watches.


As you leave, Gurt pulls out a pipe and lights it using the candle. Now that you're up on the deck again, you realize the weather has gotten worse since you've been in. The deck is slick with water, and rain is starting to pour down. It's not enough to be miserable, but it's enough to be fairly annoying to anyone that doesn't like rain.

There's nobody outside that any of you notice

Let me know where you want to go next


@Balthasar you don't know much about the prince other than the fact that he's a Paladin to the church of the Dawnwright and that many people like him since he relates to them. He often is away for months as he leads patrols of soldiers to help secure the borders of Elensafier.

Also, Gurt seems to be avoiding your question


The brothers Jerry and Simeon lead you all up the path at breakneck speed and through the dense foliage of the forest. The greenery is particulary awe-inspiring to many of you, and there is a feeling of serenity during the trek.
On one particular moment, Simeon stops you guys and motions for you all to creep up to the edge of the clearing where he is situated. He points out into the center where there's a herd of deer of some kind eating the long grasses that are prevelant. Beautiful... he mutters.
The silence is broken by the sound of someone trying to eat something, and the entire herd starts to get up and bound away. You all turn around to see Jerry with his mouth full of pastry. Whad? He says, trying to swallow it. I thought we were taking a break.


For a moment Gurt just sits listening to the tirade that ensues after he's done speaking. He's finished braiding his beard now, so he looks back up to regard Micarlin, Son, you swear like a sailor and that simply will not sail. We're professionals here. You can it, or I'll can it for you.
The candle is so that if ANY of the information that I've been sharing with you all just now gets out then I know right where to look. Standard security measure.

Gurt points at the sealed scroll he previously tossed before Balthasar, There’s your proof RIGHT THERE. Nobody has the queen's seal except for the queen. THAT is the only way that you would have even been able to charter the sky ship at this late of an hour without holding a knife to the neck of the captain. I probably should have mentioned that the roll of parchment has the queen’s seal on it.

Let me explain some more Gurt says, his palms outstreched. When the King died in his sleep while he was still in such a healthy condition, and the only people in the bed chamber that entire night was the king's own bodyguard and the queen, and the only way into the room is guarded by countless fortifications, the obvious blame shines to the bodyguard. In order to not alert the man and any of his possible accomplices that she knew that anything was afoot, the queen decided to go private, choosing the Silver Eagles.

After several days of not finding any leads, we decided to bring in Jethro, the bodyguard, for questioning, but he would have none of it. Even though we arrived in force, he tried to fight us all, dying in the process. With him dead, we did the next best thing, and searched his bunk and talked to his bunkmates. The bunk said nothing, but with him dead, one of his bunkmates sung like a bird. Apparently the night before the king died, there was someone that came into the bunk room while everyone was asleep and woke up Jethro. The two of them had a conversation with tasty little phrases such as: ‘it is time for the task to be completed’, and ‘It will be done in Vicero’s name.’

Gurt clasps his hands in front of himself. Remember how I said that prince Dakron is at the temple of the Dawnwright? He’s been spending much of his time there apparently because he’s distraught over his father’s death. Now tell me, what God is the temple of the Dawnwright is to?

Insert a moment when I ask you guys to roll for knowledge history, and it bogs down the pace for a day or so

After a moment of silence he continues, No one? I expected more of you to know. It’s another name for Vicero,... or in other words: the god of human supremacists if you ask anyone that has a brain.

History DC 25:

About sixty years ago there was quite the scandal when the Queen at the time married a Half-Elf of the Eastern Marshes, him becoming the current king Howard. After the marriage, in order to shut down those who most vehemently it, public and private meetings that spoke out against the marriage were outlawed.
Time passed, and two princes were born before the king outlived his queen. In order to please the general populace he decided not only remarry to a human, but also relax the laws on religion. This movement allowed those who worshipped Vicero to rebuild in the capitol, though in order to avoid their past infamy with the king, their church was named to ‘the Dawnwright’ instead of to Vicero.
This new marriage has since seen one more son, prince Dakron.

History Fail:

That name sounds familiar. You get the feeling that you probably should have paid more attention to what your parents told you when you were younger.

The dwarf sighs deeply, leaning backward and looking upward to the ceiling for a moment. This whole week has been insane. I wasn't going to tell you this before, but I’m just so tired of all this garbage.

Originally you were all being recruited as some extra security for the eldest in line for the crown, Prince Bodwin, but two hours ago when I went to check on the prince, I found him and his guards all murdered and lying in their own blood.
Gurt’s eyes get distant, I knew all those men that were there. When the bodyguard died it must have tipped off Dakron that we were searching for what he’d done and he must’ve accelerated his plans.
I rushed to the queen to let her know what happened, and she made the decision that we needed to deal with this problem at it’s heart. By killing the prince it will dissolve any hope that his followers have for succeeding in their plans.
Does this make ANY sense to the lot of you?
he says, growling the last bit.


Simeon disappears back into the house for a moment while Jerry replies to Turiel. Goblins you say? I haven't seen any of those in a fair bi-oof! a pack slams into Jerry, leaving him without his breath and nealry toppled. Simeon reappears at the door with the other pack slung across his back. Well we should probably leave now if we want to get there before the show.
His hands on his knees and slowly breathing, Jerry shakily raises to his full six foot height, glaring at Simeon. I'll get you for that
Now both laughing, the pair chase each other down the forest path and into the midst of the great trees of the forest, rapidly fading from view. The cabin door remains open.


Waving his hands in frustration, Gurt grunts out angrily. Can you SHUT your gops for one moment! I can't even THINK with all your jabbering. Having finished his spiel for the moment, the dwarf drags his hand down his face and groans. Why do I have to deal with imbeciles

Gurt Helmsfer ignores the lot of you for a moment as he attempts to pull something from his pocket without opening his cloak. It gets stuck and he sighs as he pulls off his cloak in order to withdraw an ornate yellow-spiraled candle and set it next to himself on the barrel. Now that Gurt's cloak is off from his body it reveals a tunic darkened in splotches that looks like dried blood.

With quick movements, Gurt lights a match and the candle before dropping the match on the ground, where it sputters out. It's easily noticeable that this candle is not giving off light; strange.

Spellcraft DC 24:
This candle seems to emanating an effect that would seal the room against scrying or those who would try to listen in.

Fail:
It looks as though Gurt just failed at lighting a fancy candle

Gurt looks up to the expectant faces around him and absentmindedly starts braiding his beard. You obviously all have questions, and if you want them answered then you need to just be quiet. Hmmmm where should I start? Well, King Howard DIED just last week.
Having finished with one braid, he goes onto another.
I know it’s far-fetched, but I myself saw him in his final sleep when the queen sent for me. They don’t want to let out the news just yet for obvious reasons: The barons that make up Elensafier have long been envious of the crown, and I expect that this would leave the whole country in a civil war. The barons aren’t the only ones with a mind for power though. The Queen herself has confided in me about conversations her contancts have overheard conversations that link Prince Dakron ‘the noble’ or whatever they call him, with a plot to kill his older brothers, Henrick and Bodwin. The Queen is scared, and she thinks that her husband died by no natural means, though at the moment she has no way to prove it. She has tasked me to find a team of people that can take care of this problem discretely and efficiently
Gurt looks Balthasar in the eye. I chose you, and I’m putting my trust and reputation on the line for the rest of you. Got it?! he says, moving his head from side to side in order to better see the faces of all in the room. Once he’s satisfied that he likes what he sees, he relaxes for a moment and pulls out a rolled piece of parchment and a canvas bag, tossing them at Balthasar’s feet.
Your task is to execute the rebellious prince Dakron before he spreads more disarray in the kingdom while it is now at it’s weakest. You are to take the skyship named ‘Duncan’s Ferry’ and ascend to the upper city. Show the man that parchment and he’ll take you up there. Do not read it. If the man sees the seal broken he likely will just lock his door..
Once you get up there, you must get to the temple of the Dawnwhright, as that’s were the little bugger has apparently taken to sleeping at. He’ll doubtless have some sort of defenses erected including guards, and you should either bypass them… or hell, just run really fast.
Once you complete the task, then put the prince’s head in the bag. There’s an enchantment that if you look into it you will see an empty bag, and you’ll only realise there’s something there once you stick your hand in it. Take the bag back to the sky ship and present it to the captain. He’ll take you down to the docking bay, where you’ll be on your own. You’ll each receive pay within a week. Any questions?


The door enters to the inards of the ship, bringing with it a cold blast of wind and Grumpy the dwarf (recognizable as Gurt Helmfer). Without a word he marches himself over to a barrel on the side of the room and grounds himself atop a barrel, looking down upon the other occupants of the room coldly.

Is this all of you? He gruffly intones to Balthasar.


A tromping dwarf with a cloak wrapped about himself to keep against the cold strides into view, and looks up to those standing above him onboard.

Perception DC 24:
The dwarf doesn't seem to be cold at all. In fact, it looks as though he's simply trying to use it to hide the uniform of some sort that peeks out

fail:
The dwarf looks positively FREEZING! It is understandable seeing as how you are as well.

I thought you'd all be waiting below-decks AS PER request. He grumples offhandedly as he stomps on to the ship and toward the door that leads to the cabin where Balthasar is waiting.


Simeon laughs knowingly at spooky's proposition and walks to the doorway to better be heard. After a bit of help from Illyan selling the food I know that my business would grow so fast that I wouldn't be able to keep ahold of it. No, I think it better this way. Besides, I like a small bakery; it makes it so that I can invite friends over to 'help' cook- he says winking. You know, without all the presuptious bakers from this town I would have to hire on getting in the way.

Turning his attention over to Illyan, Simeon continues, The fire thing would be interesting I wager. IF it does end in disaster though, I do recall that we could always sell just about anything to my older brothers that we didn't eat ourselves. Do you guys remember the 'empty soup' we made!? Just water, and both Doug and Jerry gulp it down like it's the most hearty thing they've ever eaten he says grinning

Overhearing this, Jerry turns to regard simeon, his face now beet-red. I think I must've been just really thirsty at the time.


I'm just waiting on Turiel to post at least once before we push forward. Does anyone have any other opinions on the matter?

Also, have any of you checked out the google chat over here that I set up?


Usually at this time of night there's not a soul about in this corner of the docks. Not a soul except all the PCs and the creaking boards ahead at the unlit end of the boardwalk that denote someone walking toward the ship.


do you guys want to use this discussion thread instead of the group chat I set up?


Night’s dark tendrils begin to drape themselves over the Crysta'ahl, the capital city of Elensafier. The glowing of an infinity torch is the only thing that keeps the room alit. It’s dank and freezing below-decks in the small boat that’s moored on the edge of the Minlow river far below Crysta’hal, and the wood flooring creaks as another gust of wind blows through.

Though the PC’s all would have liked to have been enjoying themselves down at the celebrations at Hescoy Hamlet, they have been all invited to a meeting by a lieutenant of the Silver Eagles. The fact that you are in a drafty ship below the city and not in one of the brightly-lit rooms of the Silver Eagle headquarters does not escape your attention, but rather it seems very odd.

As Balthasar was checking in with his higher ups to be able to take some time off, he was pulled aside by Gurt Helmfer, one of the lieutenants of the silver ravens, and told that there was one more task that he needed to accomplish before he would be allowed to leave. Even after pressuring the man for more information he only said in his usual brusque way that he would explain more at midnight in the small boat the PCs are in right now. Gurt also asked Balthasar for some recommendations of adventurers outside of the Silver Ravens, who could be trusted for this task as it would not only be dangerous, but he also suspected that there were those in the silver ravens who could not be trusted with something like this.
Recommendations were given, and the following day each of the PCs found a small bag of 5 platinum and a note within detailing that they were to meet at midnight within one week on the ship named the ‘Tími morðingi’, or ‘Time Killer,’ If your character speaks halfling.


Inside the cabin
Almost as if Simeon had expected Spooky's statement before it began, he offhandedly tosses a brown paper package. Simeon looks up and gestures to the package now in Spooky's arms, You can thank my wife for that. Wait, I don't think you know her yet. Anyways, I can introduce you to her when we get back. The smell of some kind of berry pastry wafts up from in between the folds of the parcel. I have some more that were supposed to be for later tonight if the rest of you want some.

Now turning to regard the Abbicka, Simeon laughs quietly, I doubt that Jerry would care about another scratch in the floor. He probably wouldn't even notice if the raptors left a little chocolate pie. As he finishes his remark, he gestures over to the pile of various pieces of clothing, food, and tools spread about the edges of the room.

Having finished putting the parcels into the pack, Simeon stands to his feet and dusts off his hands. If we leave within the next couple moments, then we should be able to get to the crest of the hill before they start setting off the show. What do you think, Jer? When should we leave? He says the last bit with a raised voice, trying to get his compatriot's attentions from outside.

Outside the cabin
Too true! Too true, my friend! Jerry says emphatically, gripping Crow's right shoulder with his right hand, and (attempting to) give a playful squeeze as he speaks.

In fact, since you've all been gone Simeon's gotten himself a woman and a-a-a what's it calledd... Jerry stops for a second, and you can almost see his brain working to remember the word. oh yeah, a bakery. He didn't get em' in that order though; I think that she only seemed interested in him once he owned the place if ya ask me. he says, his voice trailing off at the end.

Once Persephone gets a bit closer, Jerry breaks the silence that has ensued. Is that goat comin' with us lot? I don't think that some goat would follow us, and I don't wanna be chasing him in the dark.
You know, a couple days ago when I was out checking the traps, I saw this HUGE green-striped beast with quills and claws just sniffin' at the coon that was caught. I took off runnin' back 'ere, but i think he saw me.

sense motive DC 18:
It looks like Jerry is up to his old habits of telling tall tales, or at least twisting the truth a bit.

sense motive FAIL:
Thank GOODNESS that the beast didn't gobble Jerry down. He seems really serious about this.

At this point in time those outside the cabin hear Simeon's voice filter out from within the cabin, cutting off Jerry's story.

Jerry replies quickly, Eh, I figure that we have some time. should leave in the next couple. There was a bunch more of the old group that we wrote to, but the only other ones that we recieved a letter back from was Illyan and Turiel, and you know how Illyan gets when there's the fair. We might have to leave a note for them to meet us there.


Outside the cabin it is lush with green grasses and the occasional bush. A setting sun peeks up from behind the mountains, making the pond water sparkle beautifully. The sound of chirping crickets and the babbling of the brook that feeds the pond permeates the entire area.
The sounds of nature are broken by the the sound of the heavy wooden door being heaved inward and open. Firelight from within illuminates a tall, sun-tanned man wearing animal pelts and a bushy beard that is easily recognizable as Jerry Winthrop. He squints out into the darkening sky. I could've sworn I heard someo- his eyes lower and he catches sight of Abby at the foot of the steps.
Abbicka! he yells out happily, going in for a hug. His beard twitches and a smile can be seen below.
Further inside there is a roaring fire that illuminates the room, and a table with another man sitting next to it. The skinny, black-haired man wearing a new tunic looks up from the bag he's packing. He's fairly pale, though on closer inspection you notice that it is a sprinkling of flour that makes his face so white. He nods and shows a grin before going back to putting food into two different packs.
Jerry bounds down the creaking wooden steps in a single stride and gathers Abbicka into his arms before squeezing her and setting her down. He chuckles deeply and then is suddenly distracted by a figure coming down the road. Crow, is that you? he calls out. My gods you've gotten big. Jerry jogs down the dirt path to meet crow. It's so good to see you, my friend! You two are the first to get here. I wonder where the rest have gone to.