Seoni

Eldarel Japhol's page

637 posts. Alias of Wandering Wastrel.


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Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

No problem - I stole borrowed adapted it when we did our brief Mummy's Mask campaign.

After all, in the words of absolute genius Tom Lehrer me:

Plagiarise!
Let no one else's work evade your eyes!
Why do you think the good Lord made your eyes?
So please, don't avert your eyes but plagiarise, plagiarise, pl-
(Only please, be sure to call it "research")


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:
DM Brainiac wrote:
Ceto nods, and reaches back to unsheathe her greatsword. "This tomb will be your grave!" she shouts.

Heh. Someone's read Penny Arcade?

Thanks for your kind words everyone, and best of luck to Amnayel! I'm sorry to leave this game behind and I hope you all have a blast.

(...although hopefully not of the Radiant Fire variety!)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Hi all

Due to ongoing work (I had 2/3 of my team reassigned to other matters last week), I don't now have time to post regularly here. I'm going to keep running the games where I'm DM but I think I need to drop the games I'm playing in: it isn't fair to you guys (especially the DM) to have to keep waiting on me.

I'm sorry to do this, but I don't see how it works otherwise.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Thanks. Looks like I missed out on some significant moments in my absence...


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

So. That was moderately unpleasant.

Apologies for absence. Reading through what I've missed and catching up now, will post when I can.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie moves forward and strikes at the elf, aiming to trip him and smack him as he falls down.

Trip: 1d20 + 9 + 6 + 1 + 1 + 2 + 4 + 2 ⇒ (12) + 9 + 6 + 1 + 1 + 2 + 4 + 2 = 37
(BAB, Str, Enhancement bonus, Weapon Focus, Weapon Training, Greater Trip, Maneuver Training)

+1 Holy Heavy Flail,AoO: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 - 3 ⇒ (1) + 9 + 6 + 1 + 1 + 2 - 3 - 3 = 14
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack)
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (7) + 9 + 9 + 1 + 2 + 2 + (5, 4) = 39
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)

If he tries to stand up, she hits him again.

Combat reflexes FTW!

+1 Holy Heavy Flail,AoO: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 - 3 ⇒ (12) + 9 + 6 + 1 + 1 + 2 - 3 - 3 = 25
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack)
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (8) + 9 + 9 + 1 + 2 + 2 + (3, 5) = 39
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Fort save DC 21: 1d20 + 9 ⇒ (20) + 9 = 29

Ellie shrugs off the magical effect, smashing the enemy with her flail.

Heavy flail: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d10 + 2d6 + 23 ⇒ (10) + (3, 2) + 23 = 38

Heavy flail: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
Damage: 1d10 + 2d6 + 23 ⇒ (4) + (5, 1) + 23 = 33


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie gives the dhampir a passing glance, before walking away. "I wasn't having a go at someone. I was stating facts. I don't have anything else to say."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Fort save: 1d20 + 9 ⇒ (4) + 9 = 13

Ellie makes an annoyed sound as the thing entangles her in its metal arms. Rather than try and break free, she continues to try and break it.

Flail, entangled: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Damage: 1d10 + 2d6 + 23 ⇒ (9) + (1, 4) + 23 = 37

Flail, entangled, Iterative: 1d20 + 16 - 2 - 5 ⇒ (2) + 16 - 2 - 5 = 11
Damage: 1d10 + 2d6 + 23 ⇒ (4) + (2, 6) + 23 = 35


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie shrugs, as best her armour will let her. "Somebody here has to be willing to tell it like it is."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie shoots a look at the changeling. "You're in the company of a necromancer who's trying to get it on with a Pharasmin, and two blood-fixated sisters who think running into the poisonous mist is an appropriate response to being upset. If you want your ideas to be considered 'terrible' instead of just 'foolish' you have to raise the bar a LOT higher."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Lacking any tools for lockpicking, Ellie just hits the thing repeatedly with her good-aligned adamantine flail. Hey, it's like a lockpick.

+1 Holy Heavy Flail: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 ⇒ (4) + 9 + 6 + 1 + 1 + 2 - 3 = 20
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (4) + 9 + 9 + 1 + 2 + 2 + (3, 1) = 31

+1 Holy Heavy Flail: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 - 5 ⇒ (11) + 9 + 6 + 1 + 1 + 2 - 3 - 5 = 22
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (5) + 9 + 9 + 1 + 2 + 2 + (3, 4) = 35


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie huffs. "Fine." She gestures with her adamantine flail. "I'm pretty sure this would bash the cage out the way, letting us go past it. Unless anyone has a better idea?"


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie nods in agreement with Elka, moving to try and find another way around.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie thrashes about with her flail, trying to do as much damage as she can.

+1 Holy Heavy Flail: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 ⇒ (6) + 9 + 6 + 1 + 1 + 2 - 3 = 22
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (1) + 9 + 9 + 1 + 2 + 2 + (5, 2) = 31

+1 Holy Heavy Flail: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 - 5 ⇒ (5) + 9 + 6 + 1 + 1 + 2 - 3 - 5 = 16
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (4) + 9 + 9 + 1 + 2 + 2 + (2, 4) = 33


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Nice weapon, but too subtle for Ellie. Adamantine flail till I die. OR someone else dies, preferably.

Ellie moves forward and aims to trip the tengu.

Trip: 1d20 + 9 + 6 + 1 + 1 + 2 + 4 + 2 ⇒ (11) + 9 + 6 + 1 + 1 + 2 + 4 + 2 = 36
(BAB, Str, Enhancement bonus, Weapon Focus, Weapon Training, Greater Trip, Maneuver Training)

If that works, she smacks it as it falls.

AoO: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 ⇒ (8) + 9 + 6 + 1 + 1 + 2 - 3 = 24
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack)
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (8) + 9 + 9 + 1 + 2 + 2 + (5, 2) = 38
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Hi, all - RL is giving me a bit of a kicking at the moment. I will get some posts up this evening/tomorrow with a view to resuming normal service thereafter.

Sorry for any delays, thanks for bearing with me.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie snatches the canopic jar out of the air and looks at it curiously. "Interesting. Bet the Pathfinder Society would be interested in this."

She looks up in alarm as Elka triggers another trap - but too late to do anything to assist.

Hit points updated - I'm reasonably unwell :(


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie's voice sounds from within the enclosure she is trapped in, although the words are muffled. "...ILL ..ot i... ...RESS! I'... AN...RY!!!"

She stabs repeatedly at the plant to cut herself free.

Dagger: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 12 ⇒ (4) + 12 = 16

Dagger: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
Damage: 1d4 + 12 ⇒ (1) + 12 = 13

Dagger, Blessing of Fervour: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d4 + 12 ⇒ (1) + 12 = 13
Critical Damage: 1d4 + 12 ⇒ (3) + 12 = 15


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

"I'm NOT in distress! I'm-" Ellie stabs at the thing with her dagger several times. "-moderately inconvenienced! It's NOT the SAME THING!!!!"

Dagger: 1d20 + 9 + 6 - 3 ⇒ (8) + 9 + 6 - 3 = 20
Damage: 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15

Dagger: 1d20 + 9 + 6 - 3 - 5 ⇒ (8) + 9 + 6 - 3 - 5 = 15
Damage: 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie moves forward, readying a strike for when the thing gets in reach.

No missile weapons

+1 Heavy Flail: 1d20 + 8 + 6 + 1 + 1 + 2 - 3 ⇒ (6) + 8 + 6 + 1 + 1 + 2 - 3 = 21
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack)

Damage: 1d10 + 9 + 9 + 1 + 2 + 2 ⇒ (3) + 9 + 9 + 1 + 2 + 2 = 26
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Knowledge nature: 1d20 + 10 ⇒ (13) + 10 = 23

Just realised it's been several levels since I updated my skills...

Ellie is not just a heavy hitter - she is, on the occasions she remembers it, a Lore Warden and as such knows more about the strange things of the world than most.

"Oh! A sump steward. Hidden away in deep caverns or under the shade of mangroves in isolated swamps, sump stewards hum songs while they dutifully tend to verdant colonies of mushrooms and fungi. Their entire purpose seems to be to cultivate and nurture these colonies for enigmatic reasons." She recites the knowledge verbatim as if from some textbook.

"Maybe it won't attack us if we can persuade it we're friendly?"


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Flail: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d10 + 23 ⇒ (7) + 23 = 30

Flail: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8
Damage: 1d10 + 23 ⇒ (1) + 23 = 24

Even adamantine weapons don't do much damage if they don't hit their target. Ellie stumbles under the weight of the statue's onslaught and her counter-attack is off kilter.

AC 26 with Combat Expertise; HP 19/76


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie continues her attack, bleeding from several wounds now.

Flail: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d10 + 23 ⇒ (2) + 23 = 25

Flail: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
Damage: 1d10 + 23 ⇒ (9) + 23 = 32

Using Combat Expertise to get AC 26 again; HP 43/76


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie continues to take the attack to the statues.

+1 Adamantine Heavy Flail: 1d20 + 8 + 6 + 1 + 1 + 2 - 3 - 3 ⇒ (2) + 8 + 6 + 1 + 1 + 2 - 3 - 3 = 14
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack, Combat Expertise)

Damage: 1d10 + 9 + 9 + 1 + 2 + 2 ⇒ (8) + 9 + 9 + 1 + 2 + 2 = 31
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)

+1 Adamantine Heavy Flail: 1d20 + 8 + 6 + 1 + 1 + 2 - 3 - 3 - 5 ⇒ (1) + 8 + 6 + 1 + 1 + 2 - 3 - 3 - 5 = 8
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack, Combat Expertise, Iterative)

Damage: 1d10 + 9 + 9 + 1 + 2 + 2 ⇒ (9) + 9 + 9 + 1 + 2 + 2 = 32
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)

Using Combat Expertise so AC is currently 26. Also, DiceBot clearly hates me. My last few d20 rolls have been 2, 3, 7, 9, 2, 1


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Narrator: it wasn't Gabbi.

I think it might be Elka?


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

"So you've found some cool weapons, but they're about to be used against us? I can deal with that."

Aware that her enchanted flail is less use against non-evil targets, but that adamantine is pretty badass all by itself, Ellie attacks.

+1 Adamantine Heavy Flail: 1d20 + 8 + 6 + 1 + 1 + 2 - 3 + 1 ⇒ (7) + 8 + 6 + 1 + 1 + 2 - 3 + 1 = 23
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack, Haste)

Damage: 1d10 + 9 + 9 + 1 + 2 + 2 ⇒ (7) + 9 + 9 + 1 + 2 + 2 = 30
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation)

+1 Adamantine Heavy Flail: 1d20 + 8 + 6 + 1 + 1 + 2 - 3 + 1 - 5 ⇒ (9) + 8 + 6 + 1 + 1 + 2 - 3 + 1 - 5 = 20
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack, Haste, Iterative attack)

Damage: 1d10 + 9 + 9 + 1 + 2 + 2 ⇒ (1) + 9 + 9 + 1 + 2 + 2 = 24
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Well, it'd just be wrong if the voice of reason in the group was the Necromancer, wouldn't it?


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:
Gabriella Filosovici wrote:
"But what does the Harlot Queen have to do with ...?" Gabbi begins, but then trails off. Her brow furrows. She looks over at Allie.

"Hey!" Ellie raps the knuckles of one hand on her breastplate, making the clear ringing sound of pure mithral, and drawing attention to the symbol of Arazni which is emblazoned there. "Less of that word - it's not her fault those..." she spews out a stream of invective in Varisian which is both unprintable and untranslatable "at Geb stole her corpse and reanimated her. When she had a choice in the matter, she was the Herald of Aroden. I think we should remember that."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:
Alessandra Filosovici wrote:

Assuming Allie and Gabbi have some time to go shopping first we can sell off all the gear for a total of 35,747.5gp.

Individual Share: 7,149.5gp

OK, missed this for some reason. More loot!

I have 1,872.3 left over from my last spending spree so that means I have 9,021.8 gp to spend.

It costs 3k to get my armour from +1 to +2. It costs 4k for a belt of +2 Str

That leaves me with 2,021.8 left over. I'll hang on to that so I can get my belt upgraded from +2 to +4 at some stage.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie moves forward speedily and aims to trip one of the knights.

Trip: 1d20 + 9 + 5 + 1 + 1 + 2 + 4 + 2 ⇒ (2) + 9 + 5 + 1 + 1 + 2 + 4 + 2 = 26
(BAB, Str, Enhancement bonus, Weapon Focus, Weapon Training, Greater Trip, Maneuver Training)

She then smacks him with her flail as he falls to the ground.

+1 Holy Heavy Flail: 1d20 + 8 + 5 + 1 + 1 + 2 - 3 + 1 ⇒ (3) + 8 + 5 + 1 + 1 + 2 - 3 + 1 = 18
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack, Haste)

Damage: 1d10 + 7 + 9 + 1 + 2 + 2 + 2d6 ⇒ (1) + 7 + 9 + 1 + 2 + 2 + (4, 2) = 28
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Fighter 9

+1 BAB
+1 Ref
+1 Will
+8 hit points
Weapon Training 2
Feat: Dodge


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:
Dr. Ulrich Kurbanov wrote:
I'll get my stats up soon. I'm falling a bit behind on my d&d stuff for the last few days. I'm experiencing a bit of a grieving process, and despite my best efforts, it's been difficult to get through.

Sorry to hear that. Look after yourself, RL comes first always.

I'll level up later today, but it shouldn't take long.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie very carefully doesn't look at the spot Gabbi has described. "I'd hate to fight something we don't have to. But I've no idea how we'd negotiate with it."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie wrinkles her nose as the Doctor carves up the dead man like so much steak. "Yuck."

"Good thinking, though. But, still. Yuck."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Trip: 1d20 + 23 ⇒ (18) + 23 = 41

Ellie effortlessly knocks the man's legs out from under him, bringing her flail up menacingly as she does so. "Surrender!"

If he doesn't, she hits him with her flail.

AoO: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d10 + 2d6 + 20 ⇒ (5) + (3, 1) + 20 = 29

Iterative attack v prone: 1d20 + 14 - 5 + 4 ⇒ (6) + 14 - 5 + 4 = 19
Damage: 1d10 + 2d6 + 20 ⇒ (9) + (2, 1) + 20 = 32


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Will save: 1d20 + 7 ⇒ (14) + 7 = 21

Ellie has grown in might considerably in the short few weeks since she woke up confused and helpless in the coffers of the Boneyard. Dark curses that would once have rooted her powerless to the spot are now something she shrugs off with ease. She grits her teeth as the evil ones strike her with more mundane means, and retaliates with a vengeance.

AoO vs standing: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d10 + 2d6 + 20 ⇒ (9) + (1, 4) + 20 = 34

Crit confirm?: 1d20 + 14 ⇒ (9) + 14 = 23
Crit damage: 1d10 + 2d6 + 20 ⇒ (8) + (1, 4) + 20 = 33

She then focuses on tripping both her foes.

Trip attack: 1d20 + 23 ⇒ (5) + 23 = 28

Trip attack: 1d20 + 23 - 5 ⇒ (2) + 23 - 5 = 20

If either of them falls, she uses the opening to strike hard.

AoO: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d10 + 2d6 + 20 ⇒ (7) + (3, 1) + 20 = 31

AoO: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d10 + 2d6 + 20 ⇒ (6) + (5, 5) + 20 = 36


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Stealth and subterfuge having failed, Ellie resorts to Plan A: flailing.

Moving forward, she strikes at one of the armoured figures, aiming to knock them down and strike them as they fall.

Trip: 1d20 + 8 + 5 + 1 + 1 + 1 + 4 + 2 ⇒ (16) + 8 + 5 + 1 + 1 + 1 + 4 + 2 = 38
(BAB, Str, Enhancement bonus, Weapon Focus, Weapon Mastery, Greater Trip, Maneuver Training)

AoO: 1d20 + 8 + 5 + 1 + 1 + 1 - 3 ⇒ (9) + 8 + 5 + 1 + 1 + 1 - 3 = 22
(BAB, Str, Enhancement, Weapon Focus, Weapon Mastery, Power Attack)

Damage: 1d10 + 7 + 9 + 1 + 1 + 2 + 2d6 ⇒ (1) + 7 + 9 + 1 + 1 + 2 + (6, 6) = 33
(Str, Power Attack, Enhancement, Weapon Mastery, Weapon Specialisation, Holy)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie isn't much good at stealth either.

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6

At least her mithral armour doesn't make things any worse.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

"I'll join you," Ellie offers to the changeling. She rests a hand on her flail. "My magic doesn't run out."

Because it's not a horror movie until the group splits up...


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Fort save 1: 1d20 + 9 + 7 + 1 ⇒ (11) + 9 + 7 + 1 = 28

Fort save 2: 1d20 + 9 + 7 + 1 ⇒ (10) + 9 + 7 + 1 = 27

Ellie shudders as the spectres claw at her. "Agh! Keep your horrid cold grasping fingers to yourselves!"

She swipes at them once again with her flail, although the chill of their touch has disconcerted her enough that she's not her usual accurate self.

Flail: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d10 + 2d6 + 20 ⇒ (3) + (1, 5) + 20 = 29

Flail, Iterative attack: 1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14
Damage: 1d10 + 2d6 + 20 ⇒ (10) + (2, 5) + 20 = 37


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie rolls her eyes. "That would be great advice if I didn't have to go toe-to-toe with them in order to hurt them."

She moves forward, brandishing her flail.

+1 Holy Heavy Flail: 1d20 + 8 + 5 + 1 + 1 + 1 - 3 ⇒ (18) + 8 + 5 + 1 + 1 + 1 - 3 = 31
(BAB, Str, Enhancement, Weapon Focus, Weapon Mastery, Power Attack)

Damage: 1d10 + 7 + 9 + 1 + 1 + 2 + 2d6 ⇒ (2) + 7 + 9 + 1 + 1 + 2 + (6, 5) = 33
(Str, Power Attack, Enhancement, Weapon Mastery, Weapon Specialisation, Holy)


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Or the "Sufficiently perilous to grant easy XP and a ton of loot and yet not so perilous as to be a real threat Dyeworks"

A sign that long would probably cost a lot, though.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie shakes her head wearily: "I think we have to pursue this - whoever sent these guys to attack us is going to wonder where they went. Or try again. I think we need to keep moving."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Hi guys n gals,

If any of you are looking for another game and are rabid Tolkien fans, I am going to run a 5e campaign set in Middle-Earth. There's a sourcebook that you have to buy, but it costs all of one dollar and is available here (and fifteen dollars buys you a bunch of the most amazing sourcebooks you will ever read).

If you're interested, the recruitment thread is here.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Once Allie's healing has washed over them all, Ellie examines the gnome to see if the thing is still breathing. "We could do with some useful information: I've no objection to you dropping her off a building, Elka - several times, if you like - but maybe next time you could do wait to do that after we've asked some questions?"


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie swiftly climbs down from the rooftop now that combat is over. She looks at the dhampir with a degree of concern: "I think you should be asking that of yourself, really. Good shooting, though."


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:
Gabriella Filosovici wrote:
I probably shouldn't ask, but ... who's Julia?

It's a quote from 1984, when they put Winston Smith (the protagonist) into Room 101, and the only thing that will save him from the torture they have planned for him (his worst fear) is to betray the one he loves most. Which he does (it's dystopian fiction, not High Fantasy).


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

*points*

Do it to Julia! Do it to Julia!


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie grimaces - being flanked by opponents is not a good tactical position, but there's not much she can do about it right now. She focuses instead on knocking the man off his feet.

Trip: 1d20 + 8 + 5 + 1 + 1 + 1 + 4 + 2 ⇒ (2) + 8 + 5 + 1 + 1 + 1 + 4 + 2 = 24
(BAB, Str, Enhancement bonus, Weapon Focus, Weapon Mastery, Greater Trip, Maneuver Training)

She smacks at him as he falls

AoO, +1 Holy Heavy Flail: 1d20 + 8 + 5 + 1 + 1 + 1 - 3 ⇒ (10) + 8 + 5 + 1 + 1 + 1 - 3 = 23
(BAB, Str, Enhancement, Weapon Focus, Weapon Mastery, Power Attack)

Damage: 1d10 + 7 + 9 + 1 + 1 + 2 + 2d6 ⇒ (9) + 7 + 9 + 1 + 1 + 2 + (3, 5) = 37
(Str, Power Attack, Enhancement, Weapon Mastery, Weapon Specialisation, Holy)

She then strikes at him again as he lies prone.

Iterative attack, +1 Holy Heavy Flail: 1d20 + 8 + 5 + 1 + 1 + 1 - 3 + 4 ⇒ (18) + 8 + 5 + 1 + 1 + 1 - 3 + 4 = 35
(BAB, Str, Enhancement, Weapon Focus, Weapon Mastery, Power Attack, Prone opponent)

Damage: 1d10 + 7 + 9 + 1 + 1 + 2 + 2d6 ⇒ (10) + 7 + 9 + 1 + 1 + 2 + (2, 6) = 38
(Str, Power Attack, Enhancement, Weapon Mastery, Weapon Specialisation, Holy)

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