Berserker Cannibal

Ekadan Joshi's page

313 posts. Organized Play character for Shadow Dragon.


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Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Don't forget to mark the campaign as 'Inactive' once everyone has their Chronicle sheets please.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
My pleasure. You were a good group. Kept on top of things.

Thanks and you did a very good job with pacing and interest. :)

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

I noticed that. But since I hand edited the chronicle sheets I think we are good. I see no reason to try to force the app into adjusting when it should not matter as far as reporting goes.

I did have to make one other adjustment and cross off the high tier items.

I'm a little disappointed at the lack of response. I was hoping to have an answer in case this happens in the future.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
I got a PM saying that reporting gold spent is broken in RPG Chronicles and a bug report has been submitted, so you are all on your own as far as that is concerned. From the lack of response, I am assuming the chronicles look good now.

I did post a question in Flaxseed's Discussion thread about how (or if) to select a lower tier but no one has replied yet.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Kihel Rosenthal wrote:

We have 3+3+2+2+3=13 total party level, with APL of 2.6 rounds up to 3.

Pathfinder Society Roleplaying Guild Guide p.11 wrote:

Starting with Season 4, scenarios were designed for six characters and contained methods to adjust for tables with four players. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.

In the fringe (but actually very common) case where there are no PCs that are high enough level to have reached the subtier level (such as a party of six 3rd-level characters), the group can decide to play the lower subtier.

In my opinion the guide is a bit contradictory. We can either decide whether we "did" high tier or go get a online VO to resolve this.

First page of the Discussion thread has our math and discussion and our votes to play the low tier.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Kihel Rosenthal wrote:
I think RPG chronicle automatically calculate the subtier to the best of their ability. Never recall a way to manually setting it.

Which is why I'd ask on Flaxseed.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
How do you set the challenge tier? It seems stuck at High with no way to alter it. Frankly, though, with the rolls made you would have succeeded the high tier too, so I'd be good with leaving it as high tier.

I'm not sure. The one table I have it set to 'Low' which was correct but I don't see a way to change it.

I would ask in the Flaxseed Lodge; someone there will know.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

[dice=boon roll]1d20

I think GMs roll too, but no joy here either :(

I generated the chronicls. You can find them here. If I figure out a way of recording gold spent, I will regenerate them and let you all know.

I had to check the Discussion thread and we did vote to play the 1-2 subtier so Ekadan's gold gained is incorrect.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
"Oh, I've met her! I think it would be nice to talk to her about membership."

"And since you like to get into trouble anyway at least this way you'll have company and hopefully someone to help you out of trouble."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan works on a dwarven giant-sticker:

Craft (Weapons): 1d20 + 6 ⇒ (16) + 6 = 22

Not bad for a day job!

Swoon for a boon:

If I don't win a boon it's all Rosla's fault: 1d20 ⇒ 13

Yep all her fault. :P

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

@GM: Thank you very much for running!
@Players: Thanks for helping a feeble dwarf survive. :)

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Rosla el Func wrote:

Rosla cocks her head to one side and gives the phantom a puzzled look.

"Well, that depends... Tell me, what is your intention with them, Grishan?"

"The Grand Lodge needs to see them. The information about the spying and assassinations and the connection between the Aspis Consortium and the Guild of Wonders. This could provide leads in the deaths of some agents and warn the Society that the Guild of Wonders is a threat."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

Unfortunately for your bluffing J. is not as subtle as the rest of you. Colson is already suspicious but when Junia's expression turns evasive and guilty, Colson realizes that something more is going on.

"Junia? Guys? What did you find? My brother would have wanted you to tell me."

But his spirit, and J, stay silent, as if waiting for you to make the decision for him.

"The lady already told you. Accept it or not, your choice. Now step aside unless there's going to be trouble."

Ekadan is done wasting time with words and moves back to the Ghoran to see about how (and how many) seedlings need to be transported back to the Grand Lodge.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

A 41? The guy would believe Kihel if she said she were Queen of Absalom!

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Kihel Rosenthal wrote:

Again, abstain from the vote since I GMed this before long time ago. Let me know if Kihel's bluffing service is needed.

And I apologize to everyone that want to fight some WIS-damaging ghost. I didn't realized that this part of the scenario can be done with diplomacy as well.

Yeah Kihel will need to bluff. Ekadan would prefer to not reveal what the group has found but, if it's made known, he has ZERO intention of turning it over to him.

He's still furious about the whole 'Aspis Consortium hiring assassins to kill Pathfinders' and no one told the Society what was happening.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
"That's a relief. He told me about some... work he was doing on behalf of the Eagle Knights and I was wondering if you found anything of the sort?"

"Sounds like you should ask the Eagle Knights?"

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

J. assures everyone that she is ready, now, to leave the drownyards behind her, even calling it by the popular name.

As you leave the Precipice Quarter, a man in a uniform similar to Junia’s, but with more medals and polish, emerges from a side alley at a brisk pace.

Junia mutters under her breath, “brother is here.”

A man in a uniform similar to Junia’s, but with more medals and polish, emerges from a side alley at a brisk pace. “Finally, I found you. I heard around the lodge that a team of Pathfinders was headed in to the Tri-Towers Yard.”

Colson bows his head. “My brother was one of many children who died when the earthquake hit. As a result, I take great interest in expeditions leading in to that cursed site. The last Pathfinder expedition seven years ago found his body, and as a result, my family was able to give him a proper burial. Those agents also found some...” Colson pauses, and then continues delicately, “reports about my brother’s after-school activities that would have been quite embarrassing if made public. Did you, by chance, find any information about my brother?”

"We found out he's at peace; hopefully that gives you some comfort. The spirits of the children were tied to a haunt that was connected to one of the children's spirits - Cassiel Marlinchen. I suspect her spirit is what was calling to J to return here and Cassiel wanted J to 'join her.' Instead we convinced the spirit that J being alive kept the memories of the lost children alive. Cassiel passed on and the haunt was resolved."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

To Vangral, "Yeah except for the whole 'her friend tried to kill her situation.' We have to help the Ghoran lady and her seedlings plus see about Majordomo Pip. If the Ghoran is correct the corrupting rain can't be doing him any favors."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
Ekadan Joshi wrote:
@GM: Is there a Knowledge check to help or something similar?
Sure. Return to the room and give me a knowledge religion roll

Unless it's a DC 10 check Ekadan cannot attempt it. Hopefully someone else in the group has the skill trained.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

The spirit calms down and looks at J. intently.

"I forgive you friend. Thank you for caring." A peaceful look transforms her face and the spirit dissipates slowly.

J. cries a little, then wipes her eyes and takes a tough looking stance.

"Thanks for this. It is time I moved on and left this place behind. It seems like everyone else has, at least now. Well, except for Grishan and I hope he can stick around."

Realizing that is not quite true, she adds, "Can we help the haunted children in the school room before we go?"

"Do you know what we need to do? I don't want to leave the children here a second longer; they should be with their ancestors in the afterlife."

@GM: Is there a Knowledge check to help or something similar?

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan adds to what Kihel said, "Cassiel, what happened to not just you and the other students was a tragedy. Don't compound that tragedy by taking J's life away from her. Instead you should take solace that J can live on for the rest of you. As long as J is alive part of you will be too. I hope you can find peace in this and move forward to find rest in the afterlife."

Diplomacy Aid: 1d20 - 1 ⇒ (19) - 1 = 18

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

I copied the tokens from Slide 1 to Slide 2 but we're missing Kihel, J, and Grishan.

Looking at Kihel, Ekadan says, "Now's the time for that silver tongue."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
Kihel Rosenthal wrote:
"They are about two months dead. Strange, these two show no signs of physical injury..."
You do notice that two of them have no signs of physical injury.

What about corpse #3?

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Rosla el Func wrote:
You mean this post? That was in April - and in another game! *shrugs*

That too but also by not remembering his domains. ;)

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan spins the wand as he wields it!

"YOU get a charge and YOU get a charge and..."

Kihel, Tempestas, Rosla, and J have been protected vs. EVIL.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan takes an oil of magic weapon and borrows the wand to place Protection from Evil on himself.

"Anyone else want a shot?"

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

"Guess what they took didn't help them."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Heal: 1d20 + 1 ⇒ (5) + 1 = 6

Ekadan gives the bodies a cursory check, more to see if they start moving. He'll wait until after the mission to check them further for any identification.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Rosla el Func wrote:
Ekadan Joshi wrote:
Ekadan borrows Rosla's wand of Longstrider to use on himself and, just as the party is about to proceed, casts Shield on himself.
Nice domain spell lists, you have! ;-)

Yeah! And Rosla was dissing poor Ekadan earlier. :(

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

It's nice to visualize things or handle tactics, but in this case we are not dealing with tactical decisions that require precise moving, flanking, range, etc.

I understand. This is more of a gripe I've had since not having a map means I have to interpret what the author intended for the scene to look like rather than have an author-produced map leaving no doubt.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan studies the green glow in the haunt siphon but is still paying enough attention to what J and Grishan say. Flexing another 'I told you so!' smirk, he keeps quiet on the topic.

"A 'a vengeful supernatural presence' you say? Time for more spells!"

Ekadan borrows Rosla's wand of Longstrider to use on himself and, just as the party is about to proceed, casts Shield on himself.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

I hate it when they don't have a map.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan, having paid attention to the instructions, deploys the haunt siphon:

Haunt Siphon: 3d6 ⇒ (2, 4, 5) = 11

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Vangral wrote:

Almost idly, Vangral pulls out his haunt siphon and untwists the lid as the spirits begin to manifest.

"I'm quite excited to see how this works," he comments, looking around at the others in the group.

[dice=Positive Energy]3d6

With Kihel informing us can we act or does the PC have to make the required Perception and Knowledge (Religion) checks to go in the surprise round?

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

No help here.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

Everyone prepares as best as possible and line up to enter the classroom, expecting the worst. The small classroom is all that remains of a once great school. School benches and chairs are scattered about in a haphazard fashion and a chalkboard hangs crooked from a single nail on the western wall. The sound of the ocean beating against the cliffs in the distance is the only thing that breaks the silence.

"Wow, this place brings back memories." Both J. and Grishan say almost in unison. Though of course none of you can hear them. It is possible to read J. lips.

Actually we can hear them. The earplugs only provide a -5 to Perception for hearing things but they don't make us deaf. ;) Is there a new map?

Grand Lodge

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Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Kihel Rosenthal wrote:

"Ah, yes, earplugs." Kihel will put those on as well.

She then open her mouth to pretend speaking to Ekadan, but isn't actually making any sounds. Saying 'Can you hear me' if anyone can read lips
** spoiler omitted **
[dice=Bluff for lol]d20+14

Seeing Kihel's lips move but not getting what she's saying isn't anything new for Ekadan who gives her a thumbs up!

"Yeah that's great, couldn't hear a thing!"

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan educates the others (including J) on what items Ekadan has stored in his bandolier slots so they know what to grab if needed.

He reminds everyone who has earplugs this is the time to use them. Well except for J; she might need to hear something apparently.

Ekadan takes a moment to to chug his Meditation Tea, "Tasty."

Just before the party enters he will use his scroll of Protection from Evil on himself and then put in his earplugs.

"Ready! Can anyone hear me?"

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

@Ekadan

You can find info on a haunt siphon here. The note in the box explains all that.

Cool thanks!

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan will read the short note aloud to everyone while shifting his lucerne hammer further behind his back...

So how does a haunt siphon work? And Ekadan will be buffing; I want to see who else is casting/using what else.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan observes the moment of silence with J and when it's over will offer prayers from Abadar for all those who perished.

"Easy J let's get some supplies that the Venture Captain advised us to access. Did you read the sign? "Dangerous supernatural force"? That's what I've been worried might be 'calling' to you and Grishan. Once we've retrieved what's in the closet we, including you and Grishan, should prepare yourselves."

Before we enter the classroom J is pointing to I suggest we cast buff spells.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan tries to comfort Grishan, "Eh every family has a few skeletons in the closet. And maybe that's why your brother chose the path he did: to make up for your family's past misdeeds. By the way we need to turn documents over to the Pathfinder Society. It's important information starting with the assassinations on Society members."

To J he says, "Looks like your trip down memory lane is next."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

"Ah, that is a story indeed. I am a Ghoran and I escaped from Nex with some seedlings of my kind. I've planted them and am awaiting their emergence. You probably do not know of our kind as w are mostly extinct - and apparently valuable. I was hoping Absalom would be a more welcoming place to my kind and we could live peacefully and grow here. This place looked like a suitable place to do so, though now I wonder. I do not know much about the area having only arrived recently and then secreted myself here. Pip here was not particularly happy that I took over this greenhouse, but I convinced him it would be too dangerous to do anything about it. I have friends here, you see. Pip is a mandragora which is to say, well, a bit on the self serving and malicious side if yo ask me. Still... he is at least a plant, which speaks well for him. We get along. I think it helps that I plan to leave soon. You wouldn't happen to know of a safe and out of the way place we could live?"

Pip seems unconcerned by the assessment, but does eye the Ghoran with annoyance.

"You may examine the statue, but take care not to disturb the plant beds.

Give me some perception/search rolls to examine the statue.

"Yeah your doubts about this place are wise. Our resident know-it-all here says this place is infected with some kind of weird 'corrupting' rain and that's probably what has you and Majordomo Pip on edge. Like Vangral said we can escort you out of here and to our Lodge. I don't know where you might be comfortable living but I'm sure the Society knows of somewhere suitable."

Ekadan moves to inspect the statue for any sign of a hidden compartment or something similar:

@GM: Since this isn't a combat situation (?), Ekadan will take 10 for a 16 on his Perception.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:

@Kihel

Your diplomacy is insane at a low level table. That being said...

The Master Gardener shakes visibly before settling down.

"No, no you do not look like gardeners. So, what can I do for you?"

Congratulations for successfully avoiding all combat in this facility using diplomacy, though some of the melee types in the group may not be so enthusiastic :)

"Well first we have this weird ghost with us that needs us to search that red lion statue for something he left there when he was alive. Then we need to escort this young lady to the haunted part of the compound so she can make peace with her past. I'd also like to ask you some questions if you don't mind?"

Reading the chalk scribbles he made on some of his canvas he asks, "How did you get hear from Quantium and you said "collect us"; who is 'us' exactly? We're members of the Pathfinder Society and we explore, report, and cooperate and maybe we can help you and your group out. Second what do you know about the areas outside of here specifically what looks like it used to be a school? And what do you know about Majordomo Pip the little plant creature that led us to you and called you the 'Master Gardener'?"

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

"Lady I can see you are quite agitated but you don't know me and I'm not a gardener nor am I from Quantium. I'm from the Five Kings Mountains and I have zero desire to 'collect' anyone."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan asks for Pip's help in showing how to properly harvest the two walnuts, the tough length of ivy, the two cherries, and one of the watermelons.

To Kihel he says, "Yeah but I'm hungry now."

He'll distribute the harvested items to those who want them except for one of the walnuts and the watermelon.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
Pip opens the door and invites the others into the room. He explains that there are a pair of walnuts that each provides the effects of a potion of shield of faith, a tough length of ivy that functions as a potion of spider climb when chewed, two cherries that function as potions of reduce person, and two watermelons that each produce the effects of potions of enlarge person on the first person to eat a bite of them. Eating any of these unusual potions takes a standard action.

"Wow that's awesome! Do you mind if we take a couple of these? They could be really useful since we were told there's quite a potent haunt hanging around."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
miteke wrote:
Pip stops and informs Ekadan that "One of the few rooms that seems to have survived the catastrophe. It's very beautiful, is it not? This whole place used to be a lot like that. Some of the plants are quite beneficial and even magical in nature."

"Could you give us a tour, tell us which plants are beneficial and which are magical? We're explorers first and foremost and we live to learn."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan stops and asks Pip, "What's in the room over there? And why do the plants seem to be so much healthier in that room than some of the others?"

He points towards the eastern door.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

"Hey what's your name? And what was this room?"

Who doesn't have darkvision and no light source? If Ekadan sees one of the PCs struggling with no light he will offer them a Sunrod.

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