Tengu

Edrakk Chrysanthemum's page

334 posts. Alias of FriendlyNeighborhoodMadScientis.


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NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Sorry for the delay, I just finished my last week of classes before finals and school ramped up a lot.

Concerned about resource management, Edrakk moves over to get a clearer shot before throwing another magnetic bomb and poisoned dagger.

◆ Stride
Lodestone Bomb, Coagulant: 1d20 + 22 ⇒ (14) + 22 = 36, 3d4 ⇒ (3, 3, 2) = 8 + 2d4+2 persistent force, clumsy 1 and enfeebled 1
+2 striking returning corrosive throwing knife, leadenleg: 1d20 + 22 ⇒ (4) + 22 = 26, 2d4 + 1 ⇒ (1, 4) + 1 = 6+Acid: 1d6 ⇒ 3 + Leadenleg, DC 31


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Oh, they're only silver because of the song of silver. I do have one dagger that's silver, which I would assume is low-grade, so that might not work, so I'd just need to replace that.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, hoping to avoid using too many resources, draws a flurry of daggers to attack White.

+2 striking returning corrosive silver throwing knife, courageous anthem: 1d20 + 22 + 1 ⇒ (20) + 22 + 1 = 43, 2d4 + 1 ⇒ (4, 1) + 1 = 6+Acid: 1d6 ⇒ 4 + Leadenleg, DC 31
+2 striking returning corrosive silver dagger, courageous anthem: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27, 2d4 + 1 ⇒ (4, 3) + 1 = 8+Acid: 1d6 ⇒ 6 + Graveroot, DC 31
+2 striking returning corrosive silver throwing knife, courageous anthem: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30, 2d4 + 1 ⇒ (3, 1) + 1 = 5+Acid: 1d6 ⇒ 2 + Leadenleg, DC 31
Probably not going to do much damage, but worth a shot.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Deferring to Chance for either courageous anthem or recall knowledge. Assuming nothing he learns negates the following turn (the devils aren't immune to poison):

Edit: GM reminded me devils are resistant to poison damage.

Edrakk sighs. So much for the element of surprise. He adjusts his harness before rapidly throwing two knives from his bandolier bombs at the closest devil.

◆ Vaultbreaker's Harness
Dread Ampoule, Greater: 1d20 + 22 ⇒ (17) + 22 = 39, Mental: 3d6 + 3 ⇒ (5, 5, 5) + 3 = 18 + 3 splash, frightened 1
Lodestone bomb, Coagulated: 1d20 + 17 ⇒ (20) + 17 = 37, 3d4 ⇒ (3, 1, 2) = 6 + 2d4+3 persistent force, clumsy 1 and enfeebled 1


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk looks around the room, pretending to look through the wares.

Small room, not much room to move. Ranged is iffy. I could use camouflage or mistform, but I'd rather save them. Best bet is flank with Vitalis and use the lower-dose poisons I can replenish easily.

...wait, are they susceptible to poison? Okay, start with a blight bomb. Not a coagulated one, though, I wanna get all of them to kill two birds with... nevermind.

After a second, he clears his throat. "W-what wares do you h-have?" he says, hoping to diffuse the situation, his nervousness nonetheless poking through.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Preparations::

Bombs:
- Blight Bomb, Greater x6, 2 Coagulent
- Bottled Lightning, Greater x2, 1 Coagulent
- Dread Ampoule x3, 1 Coagulent
- Lodestone Bomb x4, 2 Coagulent
- Shatterstone x2
Elixirs:
- Elixir of Life, Moderate x4
- Mistform Elixir, Moderate x2
- Camouflage Dye, Greater x2
- Bravo's Brew, Moderate x4
- Galvanic Chew x2
- Fury Cocktail, Wyrmhide, Moderate x2
Poisons:
- Blisterwort x2 (1 throwing knife, 1 javelin)
- Clubhead Poison x4 (2 throwing knife, 2 javelin)
- Leadenleg x4 (1 cold iron javelin, 1 javelin, 2 throwing knives)
- Graveroot x3 (1 javelin, 1 throwing knife, 1 dagger)

Once Chance finishes disarming the door, Edrakk offers a flask to each Raven, and an extra one to Vitalis, each smelling of alcohol, Vitalis's extra one smelling faintly of pomegranate. Edrakk downs his own flask and pops a white candy into his beak."T-these should help against mental effects, especially fear. Vitalis, t-that one's a variation of the enlarging one from earlier, but it lasts longer and gives you resistances. It also helps w-with melee attacks, so if anyone else wants one I've got a s-second, otherwise Vitalis h-has an extra." Giving everyone Bravo's Brew, Moderate and giving Vitalis a Fury Cocktail, Wyrmhide, Moderate. This one is strong enough to actually give a bonus to attack rolls, lol. Also, Edrakk is preparing a Galvanic Chew.

Do we see the bell before entering the room? If so, Edrakk will use invisibility from his cloak beforehand.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Purchases:

Items:
- Shadow, greater rune (apparently in the remastered version it doesn't have to be nonmetal armor!) 650 gp
- Javelin x4 0.4 gp
- Silver javelin 44.1 gp
- Cold iron javelin 44.1 gp

Formulae:
- lodestone bomb (12, 100 g)
- bravo's brew, moderate (10, 50 g)
- skunk bomb, greater (11, 70 g)
- bottled lightning, greater (11, 70 g)
- dread ampoule, greater (11, 70 g)
- shatterstone (12, 100 g)

Also, I think my silver dagger still has an extra +1 that we can sell.
Edit: Completely forgot about the song of silver making all weapons silver. Replace the silver javelin with another regular one.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness
GM Xavier Kahlvet wrote:
Edrakk Chrysanthemum wrote:
For purchases, I'm assuming I wouldn't have time to get more formulae?
I...don't see why not.

Perfect!!

I currently have the caustic rune marked off for Edrakk, if anyone else wants it they can have it. I was thinking about taking the coating rune, but I should be able to just pre-poison everything, so I don't really see any particular reason why I need it.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Skill Feat: Robust Recovery
Alchemist Feat: Duelist Dedication
Retrain Quick Bomber for Far Lobber
Formulae: Clubhead Poison, Fury Cocktail, Moderate (Wyrmhide)
For purchases, I'm assuming I wouldn't have time to get more formulae?


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk quickly, on the very low chance it hits, throws a vial of wildly endothermic chemicals at the dragon, before turning to once again patch up Vitalis and himself.

Frost Vial: 1d20 + 21 - 6 ⇒ (13) + 21 - 6 = 28
Doctor's Visitation, Vitalis: 1d20 + 21 ⇒ (6) + 21 = 27, 2d8 + 40 ⇒ (2, 5) + 40 = 47
Greater Healer's Gloves, Edrakk: 4d6 + 15 ⇒ (4, 3, 1, 6) + 15 = 29

Doctor's Visitation, WaS skill reroll: 1d20 + 21 ⇒ (4) + 21 = 25


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, seeing Vitalis run through the wall of unholy fire, sighs. "I should've known he was g-gonna." Bracing himself, he runs through, patching up Vitalis on the way and then taking care of himself, before throwing another vial of yellowed fungus at the dragon.

Doctors Visitation on Vitalis, DC 30: 1d20 + 21 ⇒ (17) + 21 = 38, 2d8 + 40 ⇒ (5, 2) + 40 = 47
Doctor's Visitation on Edrakk, DC 30: 1d20 + 21 ⇒ (14) + 21 = 35, 2d8 + 40 ⇒ (4, 8) + 40 = 52
Blight Bomb, Bomb Coagulant Alembic: 1d20 + 21 ⇒ (12) + 21 = 33, 3d6 ⇒ (1, 1, 1) = 3 + 3d4+3 persistent poison
Also, I think you accidentally moved me forward 2 rounds on the concealed? I should only be at 3/10.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk crouches, hoping that between the ring of hellfire and his more obvious ally he can remain undetected, before drawing a dagger coated in fungal poison and throwing it at where he estimates the dragon to be.

◆ Hide, +19
◆◆ +2 Striking Returning Throwing Knife, Silver (if it matters), Frightened 1, Blisterwort: 1d20 + 21 - 1 ⇒ (15) + 21 - 1 = 35, 2d4 ⇒ (1, 1) = 2 + Blisterwort, DC 30 (frightened reduces class DCs by 1, but Blisterwort has a base DC of 30) + Pinpoint Poisoner if Hide successful
DC 5 Flat: 1d20 ⇒ 11


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Does the concealment from the dragon's spell work both directions? Also, does this concealment allow me to hide?


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Daily Prep:
Prepared extracts:
- Bottled Lighting mod x2
- Dread Ampoule mod x2
- Thunderstone mod x2
- Blight Bomb great x7
- Frost Vial great x6
- Mistform Elixir, Moderate x2
- Elixir of Life, Moderate x4
- Fury Cocktail, Titanic, Lesser x2 (if Vitalis wants one, Edrakk would have asked at the start of the day
- Galvanic Chew x2
- Blisterwort x2
- Camouflage Dye, Greater x2
Remaining Extracts: 1
If Vitalis doesn't want one, replace with 2 Alchemist's Fire mod

Throwing Knives
- x2 Blisterwort
- x2 Leadenleg (Perpetual Potency)
- x2 Graveroot (Perpetual Potency)

Bomb Coagulant Alembic:
- Blight Bomb, Greater x3
- Frost Vial, Greater x3

Pre-buff
◆◆ Mistform Elixir
◆ Vaultbreaker's Harness

Edrakk muttering to himself to calm down, running across the park, before throwing a vial of yellow mushrooms.

◆◆ Doctor's Visitation, Treat Condition, Holistic Care, Self: 1d20 + 21 - 2 ⇒ (4) + 21 - 2 = 23
Blight Bomb, Greater, Courageous Anthem, Bomb Coagulant Alembic, Frightened 2 (or less, add if medicine successful): 1d20 + 21 + 1 - 2 ⇒ (17) + 21 + 1 - 2 = 37, 3d6 + 1 ⇒ (6, 2, 6) + 1 = 15 poison + 3d4+3 persistent poison


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

@Vitalis: do you want the Titanic Fury Cocktail again?

@GM: Congrats!!!


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Since the Song of Silver takes a couple of days, and Edrakk doesn't have anything to do to help along the ritual, would I be able to take the chance (ba-dum tshh) to purchase/transcribe some new formulae?


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, who is not exactly a performer, and thus was largely expecting for his services to not be needed, lights up a bit at certain bits of Chance's description: the parapets, the castle, and most importantly, the pit of flames. At that, a single word flashes in his mind, dictating his primary mission in assisting this ritual: Pyrotechnics.

"I can get you the flames." he says, already thinking through the logistics. "Well, we wouldn't want real flames--even if we could protect the actors, it'd damage the stage--but I can get you something that looks good. Oh, and we'll need good lighting effects, I'm sure I can whip something up, maybe some kind of controlled chemical reaction? Then we could even get different colors, although I'd need to set up some place to control it all from. The balcony might be difficult, depending on what the opera house already has, but we don't need it to meet normal architectural standards, just to hold up for a show." He taps his foot excitedly. "I'd need specifics about the script, but I could get you a lot with the special effects."

If Jisara wants to be the secondary caster for The World's a Stage, she can, but Edrakk is definitely very excited.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk relaxes a little, glad that the argument seems to be stopping there.

GM Xavier Kahlvet wrote:

Jackdaw brings herself to her feet finally, standing upright. ”The lyrics don’t matter. Well, they do and they don’t. I don’t know a whole lot about magic—it was mainly Amyreid and Kyda that made the ritual. But Kyda did describe it to me. She said that what is sung is not exactly what’s important, it’s the emotions those words evoke. The pain of Kintargo’s hardships, the determination to get justice for this city—those are what’s important.

“Sure, the chorus usually stays about the same, but the verses are for Kintargo’s current hardships. That’s kinda why Kyda never really bothered to write lyrics down on the sheet music: the lyrics you would sing about Kintargo today are different from the ones I would sing about Kintargo from 60 years ago. I know this absolutely stumped Ba, because he was expecting the specific words in that particular order would create this resonance that amplified the magic or whatever. He and Kyda would then have a conversation about arcane vs. occult magic.”

Edrakk taps his foot a little. "H-how... specific does it need to be for the performer? Would it be better to have a song that connects to something a lot of Kintargans have suffered f-from, or something th-that connects to the performer m-more?"


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NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness
GM Xavier Kahlvet wrote:

”Alright. Then what?”

Jackdaw pulls her back off the ground and places her back against the nearby wall. ”Let’s say you do defeat this Barzy guy. What happens next? Do you think the crown will just ignore this? That once you beat up the bad guy then everything will be sunshine and rainbows? That you’ve successfully intimidated the rest of the country into leaving you alone? No. The crown will come back here and make an example of this city. You four will be hanged for treason, and that’s if you’re lucky!

“I’ve had a lot of time to think—apparently 60 years—and throughout all of it a single question has haunted me as much as the spirits of my friends: ’What comes next?’ You are fighting with no plan of the future, just like we were. Principles can only get you so far. My friends and I were young and stupid back then—we fought for the sake of keeping out what was wrong, but we never thought about cultivating what was right. Fighting against evil does not make you ‘right,’ it makes you ‘not-wrong.’

“Have any of you, even once, thought about what you’re gonna do when the fight is over? Or have you been so blinded by your own hatred that it never crossed your mind? Because I know for a fact that we didn’t. I didn’t have the time to until I was hallucinating in that concrete hell over there! I’m still not fully convinced you four aren’t hallucinations. We had every opportunity to win against these Thrune monsters, and you think YOU have a chance when you’ve made the exact same mistakes my friends and I made?! At least WE were fighting against Thrune in the early days; I can’t even imagine the power they hold now after 60 years in power.”

Edrakk taps his foot as he thinks for a moment. "I... d-don't really have a good answer for you."

He laughs a bit. "I mean, I'm a chef. And s-sure, I've picked up a few other things too--poisons, explosives, medicine, I like to think I'm a decent thief--but I'm not a politician. All I really want after this is a restaurant with a well-stocked kitchen and maybe an underground alchemy lab, not having to worry if the portrait of a devil-worshipping tyrant in the front room is prominent enough, and to only get dirty looks from people who's dishes I over-spiced (which isn't my fault, I can't taste capsaicin) instead of from people who buy into Thrune's propaganda because I happen to be distantly related to a harmless animal that Barzillai decided was a pest. I want to be able invite my parents to visit without dealing with the restrictions at the ports so I can cook for them again. I won't even care if they nitpick and criticize everything I make them, it'd be a comfort at this point, especially since I can barely get a letter out as it stands. And if we pull this off, I'm gonna sell a dish called the Silver Raven Sundae of mint vodka ice cream covered in silver sprinkles the shapes of birds, because what possible reason would you have for banning mint??"

He takes a few deep breaths, evidently having let out a lot of frustration that he'd been holding in for far too long.

"I don't... a-actually think I'm gonna get that, though. A-at least not anytime soon. Even if we do manage to get them out, i-it's gonna be bloody, and leave a lot of the city needing to be cleaned u-up. I-I'm not trying to ignore that."

"But l-like Chance said, we stopped Barzillai's masquerade from t-turning to a complete massacre. We--well, I think this might've been before I joined--stopped the tooth f-fairies, we stopped a-a serial killer, we broke the blockade at Bleakbridge, and we've freed other political prisoners before you. Even if we can't win, e-even if the whole threat is insurmountable, we c-can still help, I think. Even if it's just in small ways, it... I think i-it's worth it to help where we can. This city is being crushed under the Thrunes, but even if we can't stop them... we m-might be able to provide people some relief."

I've been binging a certain show lately and it took everything in me to not just quote the speech word for word, lol


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NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness
GM Xavier Kahlvet wrote:
Edrakk Chrysanthemum wrote:
next you're gonna say you've all stopped needing to eat."
Did I forget to mention the four rings of sustenance the First Warden was wearing? (Obviously a joke)

"She's an undead!! Why does she even need them??!?! She doesn't eat!!!!"

Do we have any teleportation or are we sneaking back out?


1 person marked this as a favorite.
NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

After the Warden falls, Edrakk starts looking around at his allies, trying to diagnose their injuries, before realizing that most have little more than bruises.

He sighs as he gets out his healer's kit and starts working. "No one to poison... invisibility to sneak... barely any injuries... next you're gonna say you've all stopped needing to eat."

He crouches down by Jackdaw, investigating her condition.

Examining injuries and starting healing group healing. I've got Ward Medic and Master in medicine, so I can treat everyone who's injured at once, if y'all think we can spare the ten minutes. Otherwise I've got elixirs of life.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, running out of anything useful, runs around the Warden to, as a last-ditch effort, try just attacking it with a dagger.

◆ Stride
◆ Draw
+2 returning striking throwing knife, courageous anthem, flanking: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25, 2d4 + 1 + 1 ⇒ (1, 4) + 1 + 1 = 7
Ordinarily I'd try to heal people, but... no one's really that injured.
Hero point, might as well: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk runs over to Jackdaw to continue to try to patch her up before throwing another bomb at the Warden.

Doctor's Visitation, Battle Medicine, DC 30: 1d20 + 21 ⇒ (15) + 21 = 36, 2d8 + 40 ⇒ (7, 6) + 40 = 53
Frost Vial, Greater, Courageous Anthem: 1d20 + 21 + 1 ⇒ (17) + 21 + 1 = 39, 3d6 + 3 ⇒ (6, 6, 3) + 3 = 18 + -10 ft speed penalty
◆ Hide, +20


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk grabs Vitalis on the shoulder, spreading his gloves' healing magic, before drawing and throwing another light blue vial.

Healer's Gloves: 4d6 + 15 ⇒ (6, 3, 4, 4) + 15 = 32
Frost Vial, Greater: 1d20 + 21 - 1 ⇒ (4) + 21 - 1 = 24, 3d6 + 3 ⇒ (2, 2, 2) + 3 = 9 Hero Point, 'cause why not: 1d20 + 21 - 1 ⇒ (3) + 21 - 1 = 23
◆ Hide, +19[/dice]


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk continues to try to calm Jackdaw down, before shifting his position in the corner to keep out of view.

◆◆ Holistic Care, Jackdaw, Frightened 2: 1d20 + 21 - 2 ⇒ (7) + 21 - 2 = 26
◆ Hide (+18)


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness
GM Xavier Kahlvet wrote:

So, I was rereading camouflage dye and it's...really weird. It doesn't make you nonmagically invisible, it allows you to use certain Stealth actions without needing cover or concealment. so...we were actually running it wrong.

Rereading the rules for Sneak, Edrakk would've needed to START the Sneak as either hidden or undetected. But again, the dye doesn't immediately make you hidden.

So the order of operations is that Edrakk would need to ◆ Hide (likely represented by staying still long enough for the dye to properly conceal your presence) THEN ◆ Sneak.

I kinda forgot how unforgiving the stealth rules are when you're not fully behind a wall or completely invisible.

Understandable!

GM Xavier Kahlvet wrote:
No flat check to target Edrakk,as brought up in Discussion.

Would the mistform elixir apply here?


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, after getting just a glimpse of Jackdaw as she bolts out to fight the warden, recovers and runs after her, before trying to help her recover.

◆ Stride
◆◆ Doctor's Visitation, Treat Condition, Holistic Care, Stupefied: 1d20 + 21 ⇒ (5) + 21 = 26 Hero Point: 1d20 + 21 ⇒ (20) + 21 = 41


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, a bit at a loss for how to attack the warden, glances southward and realizes that the door is unguarded. Slowly he makes his way, trying to keep out of sight, before starting to try to open it.

◆◆ Sneak x2, +20
◆ Start to try to open the door


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk sighs. I don't think I have much, honestly. Still, he tries to sneak around to get a clear shot while making a small vial of acid and hurling it at the warden.

◆ Sneak +20
◆◆ Acid Flask, Lesser, Courageous Anthem: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28, 1d6 + 1 ⇒ (5) + 1 = 6 + 1d6 Persistent Acid


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, breaking the invisibility, throws a vial of deep blue at the creature, before drawing and using a set of dye.

Frost Bomb, Moderate, Courageous Anthem: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30, 3d6 + 3 ⇒ (1, 4, 1) + 3 = 9, reduced speed by 10 ft
◆◆ Camouflage Dye


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk sneaks away, drawing and downing an elixir, hoping to maintain some cloaking after the invisibility drops.

So much for that plan. She knows I'm here, might as well drop the invisibility so I can attack.

◆ Sneak
◆◆ Mistform Elixir


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, no stranger to accidental explosions in his own lab, has no trouble shrugging off the noise. Quietly, he adjusts the shoulder straps on his harness, before slowly making his way to the door.

◆ Vaultbreaker's Harness
◆◆ Sneak


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Sorry about the delay, had a couple of heavy workload (and light sleep) days and was recovering over the weekend.

Just before the invisibility sphere drops hopefully, since I was up first, Edrakk draws his cloak over himself, turning himself invisible on his own, before sneaking into the room a bit.

◆◆ Invisibility
◆ Stride


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness
GM Xavier Kahlvet wrote:
Edrakk Chrysanthemum wrote:
mustard powder
Not necessarily saying no, but...you are aware that that is just...straight-up mustard gas, right? Like, the stuff that was so bad people made it a war crime after WWI?

...Yeah, maybe I shouldn't get it then.

Vitalis Tanessen wrote:
Well we took 4 days for sabotage and infiltration. Edrakk could buy those things during that time. If Edrakk is going shopping, can he buy Vitalis a Potion of Resistance (Moderate)? He'll give Edrakk the 180 gold for it.

Sure!


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Prepared Extracts:

Frost Vial, Moderate x4 2 (all 4 bomb coagulent alembic)
Spiderfoot Brew, Moderate x2 1
Blight Bomb, Moderate x6 2 (2 bomb coagulent alembic)
Elixir of Life, Moderate x4 2
Mistform Elixir, Moderate x4 2
Camouflage Dye, Greater x4 2
Blisterwort x3 1
Yellow Musk Poison x1
Stupor Poison x3 1
Scarlet Mist x2 1
Galvanic Chew x2 1
1 left in reserve

From inside the circle, Edrakk quietly sighs. Undead, figures. I had prepped for just fighting Hellknights, but of course. I hope you're right about the fire, though. I did manage to get some more powerful frost bombs.

I can turn invisible on my own, if someone can get her to move away from that door and distract her I might have long enough to get past it. She knows we're here, but not how many of us.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

I'm not sure if anyone is currently doing a shopping run, if not, I'll do one and get formulas for stupor poison, frost vial, greater, and mustard powder. If someone else already is, I'll also get spiderfoot brew, moderate. I'll post a formula list for the day of tomorrow.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk focuses on the Heart's Harvest. "I-I knew I remembered there was something going on with Barzillai's health. It looks like his weakness has passed, but it m-might not be all bad, maybe t-there's some weakness in the ritual we can exploit to weaken h-him? We'd p-probably need more details on the ritual i-itself, though."


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk lingers a bit by the schematics, reading each once or twice before starting to gather them. "I-I've been more than a little suspicious about these gifts since we got them, so it might b-be good to go through these to figure out if there are any traps in them. I-it'd probably be in s-some form of code, but still."

“Chance” Ravennablitz wrote:
GM Xavier Kahlvet wrote:
Tiarise gave away some magic items, servitude of contracted minions, and so forth (not her soul) to the devil, In exchange, the paper of the contract itself would tear off and regrow, giving a set of papers that could be used to find objects. However, a stipulation was that the contract would be magically anchored to a spot of Tiarise's choosing and could not be moved so long as the terms of the contract have not been voided. And based on the current immobility of the contract, Tiarise's death didn't seem to void it.
"Oh, this is neat! Do you think we could use it to find specific records or contracts? Or what about that book that went missing when CRIDACH raided the Many-Steps Monastery and massacred the Sacred Order of Archivists? We could use the fulu to find out if The Book of the Damned is hidden here somewhere and steal it right out from under Barzillai's nose!!!"

"I-I'm not sure we know enough about those to be able to find th-them. It's a shame, though; w-we could've used it o-on the key to the lockbox."

After a second, his eyes light up and he tilts his head to one side in thought. "Although... we might be able to use it to find Tiarise's body. If I had to guess, I'd say the imp probably took anything important already, but if she hadn't gone too far we might have a chance. Only one chance, but still."


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, in a panic over all of his injured allies and not being able to reach Vitalis, runs over to Chance (hoping Jisara will heal Thatch) and trying to patch the gnome, before drawing and downing one of his own elixirs.

Doctor's Visitation, Chance: 1d20 + 21 ⇒ (13) + 21 = 34, 2d8 + 40 ⇒ (5, 1) + 40 = 46
◆◆ Elixir of Life, Moderate, self: 5d6 + 12 ⇒ (2, 6, 5, 4, 3) + 12 = 32


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, eager for the fight to end, strides around the unconscious paladin to his head to pour a healing elixir down his throat.

◆ Stride
◆◆ Elixir of Life, Moderate on Vitalis: 5d6 + 12 ⇒ (4, 4, 5, 2, 4) + 12 = 31 as well as a +2 against diseases and poisons for 10 minutes


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Panicking somewhat, Edrakk stumbles backwards towards Vitalis, pouring as much healing as he possibly has into the paladin, before stepping back again and momentarily turning to his own wounds.

Doctor's Visitation, Edrakk: 1d20 + 21 ⇒ (8) + 21 = 29, 2d8 + 40 ⇒ (6, 8) + 40 = 54 So close...
Healer's Gloves, Greater, Vitalis: 4d6 + 15 ⇒ (4, 6, 4, 3) + 15 = 32
Doctor's Visitation, Edrakk: 1d20 + 21 ⇒ (16) + 21 = 37, 2d8 + 40 ⇒ (7, 4) + 40 = 51


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk, after taking a moment to recover from the blows, smacks his beak together in thought. "Not bad," he says, wheezing it out a bit. "Snake venom's a classic, and am I getting... subtle hints of strychnine? I-I'm impressed."

He steps back a bit, readying a poisoned dagger and a bomb. "Still, even if it has flavor, it lacks depth. I'd recommend something more solid and robust to back it up, maybe some kind of fungi? Destroying Angel's a popular choice." With this, he hurls the vial of yellowed fungi at her.

◆ Stride
◆ Draw dagger
Blight bomb, Courageous Anthem: 1d20 + 21 ⇒ (8) + 21 = 29, 3d6 + 3 ⇒ (4, 6, 1) + 3 = 14 + 3d4 persistent poison


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk watches the troops form around them, realizing his mistake in positioning, and then in further confusion when Eurleus performs her parkour to get by him. He looks between the increasing threats before sighing in frustration, reaching into his bag, and downing a vial of dark purple liquid. "One thing at a time." Then he turns and starts trying to squeeze between the advancing soldiers to patch up Vitalis's wounds.

◆◆ Mistform Elixir, Moderate
Battle Medicine, DC 30: 1d20 + 21 ⇒ (2) + 21 = 23, 2d8 + 40 ⇒ (7, 7) + 40 = 54


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

I'm sorry I've been absent so much, break was busier than expected for me and I just got back to school this week. I've found I typically have an easier time posting when I have a set schedule, so I'm going to do my best to get back into the swing of things. (Also, I'm getting back into therapy, which will hopefully help lol)

For the record, I also really enjoy this game, and I want it to continue. I know I'm often the worst about posting enough, but I really enjoy all of our characters and the campaign as a whole.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Okay. Okay. It's a... cat? Of some sort? I mean, I know some things about cats--mostly that they like birds a bit too much for my taste, although Thatch has been nice enough to not see me as food--but somehow I. Don't think much of that applies here.

Okay. Think. What do we know. It's... fiery? I'm sure there's some arcane reason for that, but for now... frost?

Edrakk slowly steps out from his alcove, drawing with infinitesimal movements a vial of frost, before hurling it at the cat, and immediately retreating to the alcove behind Vitalis, nearly tripping over his cloak.

I figure where I'll be most effective is being near Vitalis so I can bomb the troops and heal him.

◆ Stride
Frost Bomb: 1d20 + 21 + 1 ⇒ (5) + 21 + 1 = 27, 2d6 + 2 ⇒ (3, 5) + 2 = 10 + 2 splash, takes a -10 ft penalty to speed
◆ Stride


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Same item list as last time for Edrakk, replacing the Numbing Tonic with the Fury Cocktail. He'll have a Galvanic Chew in before combat, as that lasts 10 minutes.

Edrakk adjusts his harness before running in, taking a position opposite Chance.

◆ Vaultbreaker's Harness (1 min)
◆◆ Stride x2


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

I'm really sorry it's been so long--hit by both end-of-semester crash and holiday stress, and over the past week or so my partner has been visiting, so we've been busy with plans. I'll try to post over the next week or so, and I'll almost certainly be back to normal once school starts up and I have a schedule again, since I've found that makes me better at keeping up with everything.

“Chance” Ravennablitz wrote:


Spinning around again, he bumps into Edrakk. "Edrakk! Tell Jisara and Vitalis and Lady Doc and Octo-Lick that I'm not cursed. This is ridiculous! Let's go kick some tail at the Record Hall! No offense intended! Definitely don't want to tick off our healer! Especially when he's also our poisoner!"

Edrakk is somewhat surprised about the request. "I-I'm not a magical expert, I can't diagnose curses. I can do mundane afflictions, but magic is above my pay grade. I-I'd defer to Jisara on this."

“Chance” Ravennablitz wrote:


Vitalis Tanessen wrote:
"Obviously we go in there a bash some heads. Unless one of our magically talented teammates has a less straight-forward suggestion, my abilities limit me to using the front door."

“Well, actually… no, never mind.” Chance pulls a colorful pair of knotted bracelets from a pocket, then realizes they won’t help and puts them away. “Jisara, do you know any spells that would let us make our own entrance? Maybe we could get Captain Tightpants to pick up a scroll for us? Otherwise, what about disguises? Oh! I know I’ve suggested this before, but this time it could really work! We could dress up like pastry chefs and act like we’re bringing in free samples!”

He means Captain Cassius Sargaeta of the Scourge of Belial, of course.

"Ooh, I might know a couple of good recipes..." Edrakk's mind wanders through the library of recipes in his mind for a moment, before sense kicks in. "W-wait, we're fairly commonly known at this point. There's very little chance we'd be able to get past the first few guards like that. Maybe if we had some magical disguises, but I-I wouldn't be surprised if they were told to look out for any group of four of our general heights for some kinds of disguises."

"...although, I'm afraid I-I can't think of anything else to get us through, unfortunately. I vaguely remember hearing about some kind of fungus that can tunnel through walls, but I can't remember the name of it for the life of me, and I wouldn't know where to get it if I did."

There's a 1E alchemical item called Tunnel Creeper that I've been waiting for a chance to use, and this would be the perfect opportunity, but tragically I can't find a 2E equivalent.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk quickly draws the materials to craft a poison, applies it to his dagger, and takes another swipe at Hei-Fen.

◆◆ Quick alchemy, perpetual potency: leadenleg
+2 striking returning throwing knife, leadenleg (DC 30, pinpoint poisoner, courageous anthem): 1d20 + 21 ⇒ (5) + 21 = 26, 2d4 + 1 ⇒ (3, 1) + 1 = 5


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk steps back to patch up some of Jisara's wounds, before turning around and throwing a bomb at one of the nearby cultists. Then, hoping to get a chance to attack momentarily, he draws another knife.

Doctor's Visitation, DC 30: 1d20 + 21 ⇒ (1) + 21 = 22
Blight Bomb vs Red, Inspire Courage: 1d20 + 21 ⇒ (18) + 21 = 39, 3d6 + 3 ⇒ (6, 1, 5) + 3 = 15 + 3d4 persistent + 3 Splash (sorry Chance)
◆ Draw throwing knife, curare
Hero Point, Doctor's Visitation, DC 30: 1d20 + 21 ⇒ (19) + 21 = 40 4d8 + 40 ⇒ (4, 7, 6, 3) + 40 = 60
↻ Galvanic Chew


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 6 | F : +20 (Juggernaut) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 0/17 | Club 4/4 Wort 2/2 Lead 1/4 Grave 2/3 Life 4/4 Mist 2/2 Camo 2/2 Fury 1/2 Galvanic 1/2 Bravo 0/4 Blight 6/6 Bot. Lightning 2/2 Dread 2/3 Shatter 2/2 Lode 2/4 | Active Conditions: Bravo's Brew, Galvanic Chew, Vaultbreaker's Harness

Edrakk takes a few steps back before throwing a bomb at Hei-Fen and adjusting his harness momentarily.

◆ Stride
Blight Bomb: 1d20 + 21 ⇒ (4) + 21 = 25, 3d6 + 3 ⇒ (3, 1, 5) + 3 = 12+3d4 persistent
◆ Vaultbreaker's Harness
↻ Galvanic Chew

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