Damiel

Edlethron's page

386 posts. Alias of Jubal Breakbottle.


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Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

DC 18 Con save: 1d20 + 1 ⇒ (7) + 1 = 8

Edlethron screams in pain and crumples to the ground.

Is Ed within the aura of life?


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

DC 18 Con: 1d20 + 1 ⇒ (8) + 1 = 9
51 -40 = 11 HP

Edlethron inhales and screams in pain as the swirling vortex of chaos and death peels starts to peel his skin off.

Then, the wood elf grits his teeth and counterattacks.

unarmed: 1d20 + 8 ⇒ (18) + 8 = 26
if hit, magical bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7

extra unarmed: 1d20 + 8 ⇒ (7) + 8 = 15
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9

bonus unarmed: 1d20 + 8 ⇒ (15) + 8 = 23
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10

spend 1 ki for another bonus unarmed: 1d20 + 8 ⇒ (19) + 8 = 27
if hit, magical bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6
6 -1 = 5/8 ki


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

With the explosion, Edlethron leaves the children to run home and rushes back into the barrow.
Move 50 feet toward bad guy. Don't think he can get adjacent.

When he sees the monster, he calls on his elemental control of water to whip it. A long rope of water extends from his hand and wraps around the monster's leg.
Water Whip DC 15 Dex save. Spend 2 ki for 3d10 & prone

Water Whip:
You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron will herd the kids out of the barrow and return them to their parents.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Persuasion: 1d20 - 1 ⇒ (8) - 1 = 7

"Yeah. What he said." The wood elf adds.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Persuasion: 1d20 - 1 ⇒ (18) - 1 = 17

"Yeah. What she said." The wood elf adds.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Persuasion: 1d20 - 1 ⇒ (14) - 1 = 13

"Foul pacts? You're accusing children of crimes for exploring funny noises near their home."

"It sounds more likely that Vornjolnir, your ancient enemy, raised you into undeath and has you undoing your well deserved honor through this perverse court." The wood elf observes.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

DC 15 Intelligence (History): 1d20 ⇒ 15
DC 14 Intelligence (Investigation): 1d20 ⇒ 1

Edlethron surveys the room.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"We wish to witness the trial. And may stand for the accused depending who the accused is. Please escort us." Edlethron speaks boldly.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

History: 1d20 ⇒ 19

"That's a judge commencing a trial using a system of justice a hundreds years old. It relied on patronage, meaning that someone isn’t worthy of being given a defense unless others step in to risk themselves to attest to the person’s character. Those who vouch on behalf of the accused become culpable as well and share in the punishment. This form of justice was to ensure that only the innocent would be vouched for as those who testified for the guilty would be punished as well.

These trials are often overseen by a triumvirate, three judges, who listen to the accused and decide on the severity of the punishment.

This system of justice is famous, or infamous, for its use of judicial champions and trials by combat, its use of weregild, and its use of zone of truth and mind reading as last resorts.

We must hurry. The vouch for the civilians." Edlethron gives a history lesson. The last two sentences he says hustling into the darkness.

50 feet move with Haste


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Survival: 1d20 + 7 ⇒ (9) + 7 = 16

"The two caravan members are alive, for now. The numbers have not changed." Edlethron follows the tracks.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"Let's go. We've children to rescue." Edlethron concludes.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron shakes his head at the manners of the half-man. The wood elf approaches the pipe-wielding man in greetings. "Hail. You should not be here, yet. Undead terrorize this area. Please return to your homes for safety until we can destroy the undead."


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

I vote barrows via Cord farm


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Who will go into melee with the undead besides Edlethron and make best use of that Sun Blade? Ed already has magical melee attacks, so preference should be for someone who will be in melee and may not have magic attacks.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

DC 13 Wisdom (Medicine): 1d20 + 4 ⇒ (15) + 4 = 19

DC 13 Intelligence (Religion): 1d20 ⇒ 9

DC 13 Wisdom (Perception): 1d20 + 7 ⇒ (11) + 7 = 18

Handling the dead, Edlethron notices, "Several people were slain by bladed weapons and shredded by bare hands, their flesh torn."

"If we cannot detect magic, we need to follow the tracks."


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"The tracks clearly return to the barrows through the Cord farm, especially four armored warriors."

"Let's see if we can find the relics. Can anyone detect magic?"

"Does anyone have a preference on how to handle the dead? Earth or fire?" Edlethron asks as a matter of fact.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron would not volunteer to carry the relic but would carry it if no one wanted.

Edlethron leaves the massacre to others. He encircles it looking for the tracks entering and leaving.

Survival: 1d20 + 7 ⇒ (7) + 7 = 14


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"Right, young one."

"Captain, which way is the fastest way to the other caravan? Who is the caravan master, so we can introduce ourselves and gain the other relics?" Edlethron replies.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"So, you say. Since we will be the ones to visit your other caravan and return to the burial mounds. We would return the items to the undead knights. Tell us where you plan to go. We will return them to you, if they are not required to rest the dead." Edlethron demands the relics to return. Then, suggests that we head to the other caravan to collect their relics, too.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

History: 1d20 ⇒ 7

"So, you plundered their burial chambers, tomb robbers. Then, undead pursued their stolen goods to return them. Lovely.

"So, which of the items did this caravan carry?"

==========================================

After he answers, he asks everyone else, "So, should we return the items to the burial mounds?"


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Arcana: 1d20 ⇒ 2
Investigation: 1d20 ⇒ 1

The wood elven explorer slowly closes on Grindan. "Are you a Zhentarim? Do you know why the undead were pursuing you? You owe us your life so speak truthfully and plainly."


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The wood elf looks at Farran after his comments. "We. We will be following the tracks."

Then, when Edlehron hears of the Zhents, he starts searching, "Grindan? Grindan? Which one of you is Grindan?"


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Player votes to speak to the guys. I think they have more information. I don’t think Ed and Farrah heard the clues about the Zhents.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Farran:
"Aye, let's return to the caravan."

Edlethron and Farran return to the caravan. The wood elf lets the giant defender inform the others.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron follows the trail until he's about to lose sight of the caravan and stops to talk to Farran.

Farran:
"Looks like the Revenants and Wights definitely came together. Their tracks lead in the direction the caravan came from. They were probably following the caravan."

"You're a big one. I'm Edlethron. You from around here?" He'd offer to clasps hands in greeting.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

When it's clear the last undead is destroyed, Edlethron kneels down and tries to gather some clues about the undead from their bodies.

Then, he follows their tracks to see if they came together and separately and from which direction.

Yes, he ignores the survivors.

Investigation: 1d20 ⇒ 8
Survival: 1d20 + 7 ⇒ (5) + 7 = 12


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The wood elf explorer wails on the revenent2 to prevent more death.

Haste unarmed: 1d20 + 8 ⇒ (4) + 8 = 12
if hit, magical bludgeoning: 1d6 + 5 ⇒ (3) + 5 = 8

unarmed: 1d20 + 8 ⇒ (17) + 8 = 25
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9

Extra attack unarmed: 1d20 + 8 ⇒ (10) + 8 = 18
if hit, magical bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11

Bonus attack unarmed: 1d20 + 8 ⇒ (4) + 8 = 12
if hit, magical bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

H and I


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The wood elf explorer hustles toward a spectre and opens another can of woopa$$.

Haste unarmed: 1d20 + 8 ⇒ (6) + 8 = 14
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9

unarmed: 1d20 + 8 ⇒ (12) + 8 = 20
if hit, magical bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11

Extra attack unarmed: 1d20 + 8 ⇒ (20) + 8 = 28
if hit, magical bludgeoning: 2d6 + 5 ⇒ (5, 3) + 5 = 13

Bonus attack unarmed: 1d20 + 8 ⇒ (4) + 8 = 12
if hit, magical bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11

Spend 1 Ki (now 4 of 8) for 2nd Bonus attack unarmed: 1d20 + 8 ⇒ (6) + 8 = 14
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The wood elf explorer continues to pummel the wight (W3) and hopefully moves to the other Wight after successfully dropping the first one.

Haste unarmed: 1d20 + 8 ⇒ (11) + 8 = 19
if hit, magical bludgeoning: 1d6 + 5 ⇒ (3) + 5 = 8

unarmed: 1d20 + 8 ⇒ (19) + 8 = 27
if hit, magical bludgeoning: 1d6 + 5 ⇒ (3) + 5 = 8

Extra attack unarmed: 1d20 + 8 ⇒ (20) + 8 = 28
if hit, magical bludgeoning: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Bonus attack unarmed: 1d20 + 8 ⇒ (1) + 8 = 9
if hit, magical bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11

Spend 1 Ki for 2nd Bonus attack unarmed: 1d20 + 8 ⇒ (11) + 8 = 19
if hit, magical bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The wood elf explorer continues to pummel the wight (W3) with horrible luck.

Haste unarmed: 1d20 + 8 ⇒ (4) + 8 = 12
if hit, magical bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6

unarmed: 1d20 + 8 ⇒ (3) + 8 = 11
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10

Extra attack unarmed: 1d20 + 8 ⇒ (16) + 8 = 24
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10

Bonus attack unarmed: 1d20 + 8 ⇒ (4) + 8 = 12
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10

Spend 1 Ki for 2nd Bonus attack unarmed: 1d20 + 8 ⇒ (5) + 8 = 13
if hit, magical bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

If Ed dropped the last wight with attacks leftover, he still had his move to close on W3 and apply the extra attacks to W3

The wood elf tracker closes on the next wight (W3) and starts to pummel it.

Haste unarmed: 1d20 + 8 ⇒ (15) + 8 = 23
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9

unarmed: 1d20 + 8 ⇒ (5) + 8 = 13
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10

Extra attack unarmed: 1d20 + 8 ⇒ (2) + 8 = 10
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9

Bonus attack unarmed: 1d20 + 8 ⇒ (8) + 8 = 16
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

The wood elf tracker continues to pummel the wight.

Haste unarmed: 1d20 + 8 ⇒ (12) + 8 = 20
if hit, magical bludgeoning: 1d6 + 5 ⇒ (3) + 5 = 8

unarmed: 1d20 + 8 ⇒ (2) + 8 = 10
if hit, magical bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11
Extra attack unarmed: 1d20 + 8 ⇒ (3) + 8 = 11
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10
Bonus attack unarmed: 1d20 + 8 ⇒ (12) + 8 = 20
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

With everything still slow, Edlethron slings his longbow and calls upon the elemental power of water and attempts to knock the wight (W2) down.

Haste attack Water Whip:
You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.

Dex DC 15 bludgeoning damage and knock it prone: 3d10 ⇒ (8, 8, 2) = 18

Then, the wood elf moves up and pummels the wight.
Move to adjacent
unarmed: 1d20 + 8 ⇒ (1) + 8 = 9
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9
Extra attack unarmed: 1d20 + 8 ⇒ (10) + 8 = 18
if hit, magical bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6
Bonus attack unarmed: 1d20 + 8 ⇒ (16) + 8 = 24
if hit, magical bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7

If prone, advantage
unarmed: 1d20 + 8 ⇒ (17) + 8 = 25
Extra attack unarmed: 1d20 + 8 ⇒ (16) + 8 = 24
Bonus attack unarmed: 1d20 + 8 ⇒ (3) + 8 = 11


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron feels a buzz wash over him as the world slows down. He hustles down the embankment. When he gets to the bottom, he lines up the two wights while unslinging his bolt of lightning. He throws his magic javelin triggering the a bolt of lightning.

Move 100 ft
Haste action: Lightning Bolt Dex DC 13: 4d6 ⇒ (1, 1, 1, 4) = 7

With plenty of time to spare, he knocks and fires a couple more arrows at some wounded wight.

Normal attack: extra attacks
Longbow: 1d20 + 8 ⇒ (8) + 8 = 16
if hit, piercing damage: 1d8 + 5 ⇒ (2) + 5 = 7

Longbow: 1d20 + 8 ⇒ (8) + 8 = 16
if hit, piercing damage: 1d8 + 5 ⇒ (2) + 5 = 7


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Hey bookrat

Can Edlethron move 50 and line up the Wight that he hit and one of the new Wight’s for a lightning bolt javelin?

Thanks


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Insight: 1d20 + 4 ⇒ (13) + 4 = 17
Religion: 1d20 ⇒ 4

This is not right. Undead are a plague of life. Edlethron thinks while readying his longbow and knocking an arrow. He targets the far wight and looses two arrows in rapid succession.

Longbow: 1d20 + 8 ⇒ (14) + 8 = 22
if hit, piercing damage: 1d8 + 5 ⇒ (5) + 5 = 10

Longbow: 1d20 + 8 ⇒ (13) + 8 = 21
if hit, piercing damage: 1d8 + 5 ⇒ (1) + 5 = 6

"Fight me, undead!" He calls to the far wight to distract it from the caravan.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Cool. As you wish. I mentioned Ed's speed in the post, because its abnormal, but I'll added it to his stats, too

cheers


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4
bookrat wrote:
Corso, Edlethron - can you guys update your tag lines? Makes it easier for me to see the status of your PC as well as dictate the results of actions.

I’m what way? It has consumables out front and key stats behind the spoiler to avoid clutter.

How do you prefer it?


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11

On instinct, Edlethron heads toward high ground on the left side of the road. The high ground is his best defense as his speed.

He doesn't know the caravan, the black-robed bandits, OR his traveling companions. So, don’t expect him to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Move 50 ft + another Dash of 50 ft. Climbing costs no movement penalty due to Athlete feat. Heading toward the top center of the map behind cover to maintain stealth if he hasn't been noticed.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Sorry for the delay. I've had a couple of unexpected 14-hours days

The wood elf gracefully ambled behind the collection of travelers at literally half his normal walking pace to not outpace the dwarf. He had been exploring the forests of Cormanthor looking for pre-Retreat Elven antiques. He had not been to Hillsfar and heads there to explore their Elven ruins. It was a nice day for a stroll.

Edlethron is average height with short copper-colored hair and skin with emerald green eyes. His leather gear is well-maintained, and his fabric clothes are Elven woven. He carries a leather-sheathed handaxe at his waist and slings the rest of his gear over his shoulders: backpack, quiver, longbow, javelin and spear.

He surreptitiously observes the two half-elves wondering about their parentage and otherwise keeps to himself.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Sorry. I’ve had two unexpected 14 hour work days. And I want the first post to be longer than a push, so I haven’t been able to finish it.

Tonight is my target


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Just realized javelins of lightning are not one use items anymore.

Ah age.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4
bookrat wrote:
Don't worry too much about the back stories. I'll give you hooks into the adventures, or you can make up your own once you know the opening.

Perfect. My plan was the latter.

Question: did your magic items come from your list of relatively useless items?

Cheers


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Howdy. Looking forward to game. Need to flesh his backstory to ensure a strong hook into the intro.

Cheers


special: 4d10 ⇒ (2, 2, 4, 8) = 16


Here's Jubal's Monk WIP. Finish tomorrow

cheers


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

As long you're running, I'm playing. However you want to start and end.

I'm really enjoying your games.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Ack! 5e withdrawal!

Let us join your AL games!

Totally understand, though. I only run easy prepped stuff, too.

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