Cragkin

"Eden"'s page

3 posts. Alias of Scaffold Kane.


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Brief update, I have some flavor up concerning my character's abilities, traits, and feats. It includes her take on them (especially her concerns with how she got the abilities). It's been up for a couple of days but I figure I may also work on other things before the deadline as well.


I'm hopping in just to give my finalized crunch unless I change my mind about something. Which I doubt. I'll be working on fluff in the meantime. I like to include concept-related explanations of why I chose specific mechanical things (or why I decided NOT to go with Fate's Favored as a trait... I hope I don't kick myself for that one later).

Eden:

Appearance

Eden
Female Half-Orc Beastmorph Vivisectionist Alchemist 1
N Medium humanoid (human) and (orc)
Init +2; Senses; Perception +4, Sense Motive +0
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Defense
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AC 16, touch 12, flat-footed 14
(+2 Dex, +4 armor)
Hp 10 (1d8+1(Con)+1 +1(FC))
Fort +4, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee
Falchion +4 (2d4+6/19-20/x2)
Ranged
Sling +2 (1d4+4/x2)
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Statistics
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Str 18, Dex 14, Con 12, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Potion Glutton, Brew Potion

Skills

Acrobatics*(Dex)____+2{+0rank,+2Dex}
Appraise(Int)____+3{+0rank,+3Int}
Bluff(Cha)____-3{+0rank,-1Cha,-2drawback}
Climb*(Str)____+4{+0rank,+4Str}
Craft (Alchemy) (Int)____+7{+1rank,+3Int}
Craft (Machines) (Int)____+3{+0rank,+3Int}
Craft (Traps) (Int)____+3{+0rank,+3Int}
Diplomacy(Cha)____-3{+0rank,-1Cha,-2drawback}
Disable Device____+2{+0rank,+2Dex}
Disguise (Cha)____-3{+0rank,-1Cha,-2drawback}
Escape Artist*(Dex)____+2{+0rank,+2Dex}
Fly*(Dex)____+-{+0rank,+2Dex}
Handle Animal (Cha)____-1{+0rank,-1Cha}
Heal(Wis)____+0{+0rank,+0Wis}
Intimidate(Cha)____+9{+1rank,3Int,+2race}
Knowledge (Arcana)(Int)____+8{+1rank,+3Int,+1trait}
Knowledge (Dungeoneering)(Int)____+5{+1rank,+3Int,+1trait}
Knowledge (Engineering)(Int)____+-{+0rank,+3Int}
Knowledge (Geography)(Int)____+-{+0rank,+3Int}
Knowledge (History)(Int)____+-{+0rank,+3Int}
Knowledge (Local)(Int)____+-{+0rank,+3Int}
Knowledge (Nature)(Int)____+8{+1rank,+3Int,+1trait}
Knowledge (Nobility)(Int)____+-{+0rank,+3Int}
Knowledge (Planes) (Int)____+-{+0rank,+3Int}
Knowledge (Religion) (Int)____+-{+0rank,+3Int}
Linguistics(Int)____+-{+0rank,+3Int}
Perception(Wis)____+4{+1rank,+0Wis}
Perform(Cha)____+-{+0rank,-1Cha}
Profession (Merchant)(Wis)____+-{+0rank,+0Wis}
Ride*(Dex)____+2{+0rank,+2Dex}
Sense Motive(Wis)____+0{+0rank,+0wis}
Sleight of Hand*(Dex)____+-{+0rank,+2Dex}
Spellcraft(Int)____+7{+1rank,+3Int}
Stealth* (Dex)____+2{+0rank,+2Dex}
Survival(Wis)____+0{+0rank,+0Wis}
Swim*(Str)____+4{+0rank,+4Str}
Use Magic Device(Cha)____+-{+0rank,-1cha}

ACP: -2

Languages Common, Orc, Dwarven, Goblin, Elven

Favored Class Alchemist - +1 HP
Traits Methodical Mind (Campaign), Bruising Intellect (Social), Finish the Fight (Race)
Drawback Foul Brand (Head)
Combat Gear Falchion, Sling
Other Gear Backpack, Silk Rope (50 ft), 3 days rations, Potion of Shield CL1, Potion of Enlarge Person CL1, Bandolier; 0 pp, 2 gp, 7 sp, 0 cp
Encumbrance 0 – 100 lbs; 101 – 200; 201 – 300; [Current Weight: 106 lbs/ Medium Load]
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Magic
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1st Level Extracts (Prepare 2/day):
Crafter's Fortune
Cure Light Wounds
Enlarge Person
Shield
True Strike
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Special Abilities
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Intimidating (Racial): +2 racial bonus to intimidate
Sacred Tattoo (Racial): +1 luck bonus to all saving throws
Weapon Familiarity (Racial): Proficient with falchions and great axes, any weapon with "orc" in the name is considered martial.
Darkvision 60 ft (Racial): Can see pefectly in the dark up to 60 ft away.
Orc Blood (Racial): Considered orc and human for all purposes.
Foul Brand (Head) (Drawback): -2 to bluff, diplomacy, and disguise checks.
Finish the Fight (Race Trait): +1 trait bonus to attacks against opponents I have already injured in the past 24 hours.
Methodical Mind (Campaign Trait): +1 trait bonus to Knowledge (Arcana), Knowledge (Dungeoneering), and Knowledge (Nature).
Bruising Intellect (Social Trait): Use intelligence instead of charisma to make intimidate checks.
Potion Glutton (Level 1 Feat): Drink potions as a swift action and doing so doesn't provoke an AoO.
Brew Potion (Alchemist Bonus Feat): Can craft potion magical items at half price.
Alchemy (Alchemist Ability): Probably best just to look here.
Mutagen (Alchemist ability): Takes an hour to create, lasts 10 minutes/level, and grants a +2 natural armor bonus to AC as well as a +4 to a physical stat (and a -2 to the corresponding mental stat).
Sneak Attack +1d6 (Alchemist ability): Catching an opponent flat-footed, without their dexterity bonus to AC, or flanked causes bonus damage.


Scaffold Kane here.

My apologies that I didn't get this up yesterday. Work turned out to have other things in store for me. I hope you like what I have...

Eden is going to be a melee focused alchemist. I had been thinking investigator but I can't go from investigator into Master Chymist and I'm feeling a weird primal orcish Dr. Jekyll would be cool.

GM EYES ONLY--Please don't use this info:

Nothing makes sense anymore. This isn't supposed to be who I am.

Eden paused for a moment, her feet stuttering her to a stop. A wave of fear washed over her. Worse even than the fear is the familiarity of it. She could feel that she was meant to know and understand things--like she had devoted her life to it--but now she didn't understand anything.

'Why am I so afraid?'

Eden didn't even know her own name. Eden is only a name she gave herself--symbolic perhaps? It's difficult for her to tell now.

She should only run now.

She made a decision as her foot pushed off of the stone beneath her and tossed the dust behind her. That decision came about by instinct; that fact wasn't going to sit well with her. In a moment when everything seemed to matter and her desire to progress was surpassed only by her fear of the supernatural... that's when she had to turn to her mortal enemy.

She ran down the hill to pick up speed. The older path was more difficult to navigate but if you're in a state of fear and your life is on the line--If you haven't given it everything you've got, what have you got to show for it?--The words echoed in her ears. Someone had said it but she never thought she'd remember. She borrowed it. It's exactly what she needed in that moment. The moment her back was against death and she ran headlong into the unknown.

My only fears.

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The primary thing to note here is that Eden is a half-orc alchemist. She remembers nothing about her own background (obviously) but she has a strong aversion to the unknown. She's a woman of science (alchemy) and she despises primitive thinking which includes her orcish side. She's also, as a result, very afraid of magic but she has no idea why.

I'll be flavoring her mutagens and such as her being able to bring out her orcish genetics in a beneficial way on the battlefield.

More on the character build throughout today.