Favored Class Alchemist - +1 HP
Traits Methodical Mind (Campaign), Bruising Intellect (Social), Finish the Fight (Race)
Drawback Foul Brand (Head)
Combat Gear Falchion, Sling
Other Gear Backpack, Silk Rope (50 ft), 3 days rations, Potion of Shield CL1, Potion of Enlarge Person CL1, Bandolier; 0 pp, 2 gp, 7 sp, 0 cp
Encumbrance 0 – 100 lbs; 101 – 200; 201 – 300; [Current Weight: 106 lbs/ Medium Load]
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Magic
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1st Level Extracts (Prepare 2/day):
Crafter's Fortune
Cure Light Wounds
Enlarge Person
Shield
True Strike
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Special Abilities
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Intimidating (Racial): +2 racial bonus to intimidate
Sacred Tattoo (Racial): +1 luck bonus to all saving throws
Weapon Familiarity (Racial): Proficient with falchions and great axes, any weapon with "orc" in the name is considered martial.
Darkvision 60 ft (Racial): Can see pefectly in the dark up to 60 ft away.
Orc Blood (Racial): Considered orc and human for all purposes.
Foul Brand (Head) (Drawback): -2 to bluff, diplomacy, and disguise checks.
Finish the Fight (Race Trait): +1 trait bonus to attacks against opponents I have already injured in the past 24 hours.
Methodical Mind (Campaign Trait): +1 trait bonus to Knowledge (Arcana), Knowledge (Dungeoneering), and Knowledge (Nature).
Bruising Intellect (Social Trait): Use intelligence instead of charisma to make intimidate checks.
Potion Glutton (Level 1 Feat): Drink potions as a swift action and doing so doesn't provoke an AoO.
Brew Potion (Alchemist Bonus Feat): Can craft potion magical items at half price.
Alchemy (Alchemist Ability): Probably best just to look here. Mutagen (Alchemist ability): Takes an hour to create, lasts 10 minutes/level, and grants a +2 natural armor bonus to AC as well as a +4 to a physical stat (and a -2 to the corresponding mental stat).
Sneak Attack +1d6 (Vivisectionsit ability): Catching an opponent flat-footed, without their dexterity bonus to AC, or flanked causes bonus damage.
spoiler=Fluff Notes Concerning Abilities Intimidating (Racial): Eden very much fits the profile of someone who is half orc and half human. Her features are both bestial and refined. Her tusks and pointed ears are pierced and her body is in no short supply of tribal tattoos. Her aura is not one with which to be trifled.
Sacred Tattoo (Racial): One tribal tattoo in particular, though she isn't sure of its (or any other tattoo's) origins, sticks out as being particularly significant--it resembles a dagger dripping blood onto the page of a book.
Weapon Familiarity (Racial): Eden isn't particularly knowledgeable of weapons or swordplay but these weapons strangely feel more comfortable in her hands.
Darkvision 60 ft (Racial): Not much to explain--Eden has the genetics of an orc.
Orc Blood (Racial): Eden very clearly shows signs of both of her bloodlines.
Foul Brand (Head) (Drawback): Eden has the sides of her head shaved and she has a brand dotted with tattoo ink on the right side of her head of an unholy symbol of Urgathoa.
Finish the Fight (Race Trait): While Eden doesn't remember much about her own past, she gets an adrenaline rush when she gets into fights and she draws blood. She'd never admit it but it may be her orcish instinct bleeding through her logical mind.
Methodical Mind (Campaign Trait): While no super genius, Eden is incredibly bright--especially compared to her orcish bloodline. Not only is she fairly knowledgeable, she is very methodical and naturalistic in her approach to the world.
Bruising Intellect (Social Trait): Eden isn't very good at conveying emotions to other people but she's strangely aware that being one step ahead of someone else can be very intimidating. She gladly capitalizes on this fact.
Potion Glutton (Level 1 Feat): Being that Eden is an alchemist, it's no wonder she can down concoctions quickly. Her ability to do it, however, surprises even her. It's a shame she doesn't remember why.
Brew Potion (Alchemist Bonus Feat): Though Eden remembers none of her training, she does know how to make potions without directly using magic.
Alchemy (Alchemist Ability): As with Brew Potion, Eden has a fascination with unlocking the secrets of the universe without the use of magic. She's not sure where her training comes from though.
Mutagen (Alchemist ability): Eden knows how to create a concoction that brings out her more primal orcish genetics to benefit her in a pinch. She views it as bringing out the best of human and orcish blood and making them better.
Sneak Attack +1d6 (Vivisectionist ability): Eden is oddly familiar with the weakest areas of enemies to attack--where their vital organs and weakest joints are. This is one of the few things that Eden doesn't remember learning that she'd rather not remember.[/spoiler]
Fluff-GM Only:
Nothing makes sense anymore. This isn't supposed to be who I am.
Eden paused for a moment, her feet stuttering her to a stop. A wave of fear washed over her. Worse even than the fear is the familiarity of it. She could feel that she was meant to know and understand things--like she had devoted her life to it--but now she didn't understand anything.
Why am I so afraid?
Eden didn't even know her own name. Eden is only a name she gave herself--symbolic perhaps? It's difficult for her to tell now.
She should only run now.
She made a decision as her foot pushed off of the stone beneath her and tossed the dust behind her. That decision came about by instinct; that fact wasn't going to sit well with her. In a moment when everything seemed to matter and her desire to progress was surpassed only by her fear of the supernatural... that's when she had to turn to her mortal enemy.
She ran down the hill to pick up speed. The older path was more difficult to navigate but if you're in a state of fear and your life is on the line--If you haven't given it everything you've got, what have you got to show for it?--The words echoed in her ears. Someone had said it but she never thought she'd remember. She borrowed it. It's exactly what she needed in that moment. The moment her back was against death and she ran headlong into the unknown.