Weird Butler

Niklos Bogdan's page

148 posts. Alias of Mark Sweetman.


Race

Halfling

Classes/Levels

Hunter 4

Strength 8
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 14
Charisma 14

About Niklos Bogdan

Current Notes:

Male Halfling Hunter 4

DEFENSE
AC 18, touch 14, flat-footed 14 (10 +4 Armor +3 Dex +1 Size)
CMD: 15 (10 +3 BAB -1 Str +3 Dex)
Hit Points: 27 (8+5+5+5+4)
Fortitude: +5 (4 +1 Con)
Reflex: +7 (4 +3 Dex)
Will: +3 (1 +2 Wis)

OFFENSE
Speed: 20ft
Melee: +4 (3 -1 Str +1 Size +1 MW) for 1d4-1
CMB: +2 (3 -1 Str)

Feats:
Combat Expertise: can take a -1 penalty on attack rolls to gain +1 dodge to AC.
Spirit’s Gift: at the start of the day, you can choose to commune with a single shaman spirit. (Although a shaman would need an hour of preparation, this takes you no time.) For the next 24 hours, that shaman spirit augments your animal companion or familiar, as its spirit animal ability. Currently Battle for +2 Natural Armor
Outflank: when me and an ally with this feat are flanking, flanking bonus increases to +4. In addition, when scoring a critical hit – provoke an AoO from ally.
Pack Flanking (teamwork bonus): when companion is adjacent and threatening the same creature, considered to be flanking. – currently Stealth Synergy

Traits:
Beast Bond: +1 on Handle Animal and Ride
Frontier-Forged: +1 on Perception and Survival to get along in the wild

Racial Traits:
Small: +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to CMB and CMD, and a +4 size bonus on Stealth.
Slow Speed: base speed of 20 feet.
Wanderlust: +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, treat caster level as +1 higher than normal.
Keen Senses: +2 racial bonus on Perception checks.
Outrider: +2 bonus on Handle Animal and Ride checks.
Weapon Familiarity: proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Common, Halfling, Varisian.
Favored Class: Hunter – animal companion gets a +¼ luck bonus on saving throws.

Skills: (6 + Int)
Handle Animal (Cha): +12 (4 +2 Cha +3 Class +2 Racial +1 Trait) (16 with companion)
Heal (Wis): +9 (4 +2 Wis +3 Class)
Knowledge (Geography-Int): +10 (4 +1 Int +3 Class +2 Racial)
Perception (Wis): +12 (4 +2 Wis +3 Class +2 Racial +1 Trait)
Profession (Ursari-Wis): +9 (4 +2 Wis +3 Class)
Stealth (Dex): +14 (4 +3 Dex +3 Class +4 Size)
Survival (Wis): +12 (4 +2 Wis +3 Class +1 Trait +2 Racial)

Class Abilities:
Weapon and Armor Proficiency: simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Animal Companion (Ex): functions like the druid animal companion ability. The hunter’s effective druid level is equal to hunter level. A hunter may teach companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks.
Nature Training (Ex): counts total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy (Ex): functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds hunter level and her Charisma modifier to determine the wild empathy check result.
Precise Companion: both gain Outflank.
Track: as Ranger class feature.
Hunter Tactics (Ex): automatically grants teamwork feats to animal companion.
Teamwork Feat: gain bonus teamwork feat. As a standard action, can choose to learn a new bonus teamwork feat in place of most recent. Can change Wis / day.
Improved Empathic Link (Su): functions like an empathic link with a familiar, except can see through a companion's eyes as a swift action, maintaining this connection as long as he likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.

Animal Focus (Su):
can take on the aspect of an animal as a swift action. Can use this ability for a number of minutes per day equal to level. This duration does not need to be consecutive, but must be spent in 1-minute increments.
The hunter can emulate only one animal at a time. The hunter can also apply one of these aspects to animal companion. No duration on the animal aspect applied to animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both self and animal companion as part of the same swift action.
Bat: darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl: +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Spells Known: (Wis based spontaneous)
0th: create water, detect poison, know direction, mending, resistance, virtue
1st: bristle, cure light wounds, heightened awareness, magic fang
2nd: barkskin, bulls strength

Gear:
Masterwork Shortsword
2 x Dagger
Masterwork Chain Shirt

Hunter’s Kit
Harrow Deck
Potion of CMW
Campfire Bead

Dire Collar: 1/day on command, creature that fastened the dire collar (and within 30ft) can cause animal to gain benefits of enlarge person for 1 minute.
Masterwork Studded Leather Bear Armor: +3 Armor

107 gp left

Animal Companion: Bear HP 30 (4+5+4+5+12), AC 19
Ability Scores Str 19+1, Dex 13+1, Con 16, Int 2, Wis 12, Cha 6
Size Medium; Speed 40 ft.; AC 19 (10 +3 armor +2 natural armor +2 Dex +2 Spirit Gift)
HD 4, BAB +3, Fort +8 (4+3+1), Ref +7 (4+2+1), Will +3 (1+1+1)
Special Qualities low-light vision, scent.
Attack bite +8 for 1d6+5, 2 claws +9 for 1d4+5
Link (Ex): can handle animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Skills: Perception, Perform (Dance), Stealth, Survival
Feats: Power Attack, Weapon Focus (Claw)
Tricks: attack, come, down, fetch, heel, perform, stay, track