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Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() FYI, I am going on a road trip with my family for Fall Break (Mt. Rushmore, Crazy Horse, Devil's Tower, Badlands, etc. in South Dakota). Though I may end up posting, I am likely to be extremely limited through next Tuesday. Please feel free to bot me! ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum steps toward the thug in the middle of the room and attempts to take him down with her earthbreaker, or in the alternative, her bite! earthbreaker (two-handed, power attack, RAGE!, inspire courage): 1d20 + 4 - 1 + 2 + 1 ⇒ (11) + 4 - 1 + 2 + 1 = 172d6 + 4 + 3 + 2 + 1 ⇒ (5, 3) + 4 + 3 + 2 + 1 = 18
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Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum scowls and moves to confront the thug by the crates. "Eat this, buster!" she says as she swings her earthbreaker. "No blood...no blood..." she murmurs. earthbreaker (two-handed, power attack, RAGE!): 1d20 + 4 - 1 + 2 ⇒ (10) + 4 - 1 + 2 = 152d6 + 4 + 3 + 2 ⇒ (1, 1) + 4 + 3 + 2 = 11 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum assists Durm in moving the boxes in front of the two secret entrances, then shrugs. "I can't think of anything else to try," she says. ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum takes one of the potions, just in case. Looking at the secret entrances, she says "What if we disable these two ways in? I don't want anyone sneaking in behind us. I could tie them shut with rope," she suggests, taking a coil from her pack. Can I tie the entrances shut? ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() "I wonder if we should pile these boxes in front of the secret entrances," Ecum suggests. "If the Aspis know about them, that may be their best way in." ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum looks around to help the others, but seems overwhelmed by the number of boxes in the warehouse. perception aid: 1d20 + 4 ⇒ (2) + 4 = 6 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() "We should turn him over to the authorities," Ecum says. "I'm sure death would be warranted, but they would also like to know they have taken this off the streets..." ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum swings her earthbreaker in a wide arc. "Please no blood..." she murmers. earthbreaker (two-handed): 1d20 + 4 ⇒ (20) + 4 = 242d6 + 4 ⇒ (6, 3) + 4 = 13 CRIT?: 1d20 + 4 ⇒ (2) + 4 = 62d6 + 4 ⇒ (3, 4) + 4 = 11 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum climbs the ladder, chasing after her companions, then moves past the alchemist to cut off his retreat. acrobatics to avoid AoO: 1d20 + 2 ⇒ (17) + 2 = 19 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum runs over to the entry to the sewers, then throws a javelin--very poorly--at the alchemist as the sun behind him gets in her eyes. javelin: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 3 ⇒ (3) + 3 = 6 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() bluff aid: 1d20 + 2 ⇒ (6) + 2 = 8 "Shhhh! You'll give us all away! We're trying to buy some great new drug called Whip down here, and there's a bunch of authorities behind you. Either come in or get out!" ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum looks at the junkie with pity. "Get yourself out of this lifestyle," she says as she looks through the workbench area for any notes. "We have a sample, but we were supposed to take any notes, too." take 20 perception: 20 + 4 = 24 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum narrowly avoids being dazzled by the creature's powers. She steps back and swings at it, but again the tight quarters keep her from hitting it. fort save: 1d20 + 4 ⇒ (8) + 4 = 12 earthbreaker (two-handed): 1d20 + 4 ⇒ (3) + 4 = 72d6 + 4 ⇒ (4, 2) + 4 = 10 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Yeah, sorry, lots of Labor Day plans. I'm back though! Ecum steps back an swings her earthbreaker at the large bug, but ends up striking the wall with her blow! earthbreaker (two-handed): 1d20 + 4 ⇒ (3) + 4 = 72d6 + 4 ⇒ (2, 6) + 4 = 12 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum shoulders her earthbreaker and walks slowly into the tunnel, her eyes easily adjusting to the darkness. "We ought to check out those forms on the ground. But it looks like we're in the right place..." perception: 1d20 + 4 ⇒ (16) + 4 = 20 ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum frowns as she watches Syl'las easily infiltrate and take the keys. "I wish I could do that..." the barbarian says, clearly not content with her current line of work. "Maybe you can teach me how to do that. For now, I guess we infiltrate the den of the alchemist, though." ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum Secum frowns at the lack of activity on the deck. "I had hoped we could sneak in...but this seems fishy," she says. She slowly follows Durm across the gangplank. ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Ecum Secum smiles. "This is exactly what I was hoping for. Why does everything always have to be brute force? Let's infiltrate, take what we need, and get out!" ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() A female half-orc sits with the others and looks them over. She has short dark hair and form-fitting armor. "Ecum Secum," she says. "That's my name. Anyway, I think I'm here for my muscle, but don't think for a second that's all I'm good for. 'Oh, she's swinging an earth-breaker...she must be pretty one-dimensional!'" she says, as if someone had said it to her before. "Well I'm not! So let's get on with this!" ![]()
Half-orc Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
![]() Character: Ecum Secum
Thanks for running this! ![]()
![]() For your consideration, Fenrir Fanglord, human brawler by day and stalking werewolf-kin by full moon! (this is my second submission) Combat Role: Brawling, dirty fighting, adapting debuffer Non-combat Role: Intimidating, animal handling, survival Kingdom Role: General, Marshal, Warden, Ruler Character sheet in the alias link above. Background:
The moon is full…time to hunt! Fenrir Fanglord is a skinwalker of the open field and quiet forest, almost human in his ingenuity and free spirits, yet carrying a seed of those most terrible and brutal monsters—the werewolf.
Fenrir’s parents were settlers in the Stolen Lands. They worked hard to establish a small homestead in the wild. Fenrir’s mother was afflicted with lycanthrope during her pregnancy with Fenrir, and she died in child birth. Her grief-stricken husband tried to raise the child alone. Though he tried to balance the poverty-stricken homestead with rearing the child, Fenrir exhibited strange behavior from birth—moreso when the moon waxed and waned—and his father did what he could for the child. Eventually, Fenrir’s father was also killed by the same lycanthropes that had afflicted his mother. Outwardly human, Fenrir was virtually indistinguishable from other humans, with the exception of prominent eyebrows, long index fingers, and wild hair that seemed impossible to tame. Still, sensing the child was different, the lycanthropes did not kill the young Fenrir, and brought him into their tribe. The lycanthropes dwelt in a small, isolated settlement that resounded with howls on the night of the full moon. The tribe of werewolves lived in a seminomadic band, acting as traders, mystics, and entertainers, allowing them to wreak havoc in remote settlements before slipping off into the darkness to escape the subsequent suspicion and hostility of townsfolk. They regularly participated in lunar rituals and nocturnal pack hunting. On one such hunt, the pack attacked a settlement. Much blood was spilled on both sides, and Fenrir lost consciousness and was left for dead. In the morning, the townsfolk confused Fenrir with a traveler who had just arrived and did not kill him, but his pack had left him behind. Fenrir tried to weave himself into the society, hoping his peculiar talents would go unnoticed. Finding himself a misfit in the town, Fenrir was drawn to a life of adventure. He had a great desire to prove himself, and had a desire to earn his place as a pack alpha and fight against the image that all lycanthropes were violent monsters. Eventually, the young warrior decided to venture back to the Stolen Lands to build up the place his parents once called home. He has bonded with a wolf, Amarok, who accompanies him everywhere. About Me: I have been posting daily on the Paizo PBP boards for a year and a half. I post at least daily, though often 2-3 times in a given thread. I will be a regular player and like to delve into character development and idiosyncrasies. Here are a few posts to give you an idea of my posting style:
Realized you only wanted two posting examples...I did too many last time! Halfling Mourning his Dead Horse I'd very much love a spot in this and won't disappoint as a player! |