Barbarian 2 | HP 23/23 | AC 17; Tch 12; FF 15 | F +5; R +2; W +0 | CMB+5; CMD 17 | Speed 30 ft | Init +2 | MW Earthbreaker (silver): +6 (2d6+4) | Perc +5
Age
23
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
10
Charisma
14
About Ecum Secum
Ecum Secum
Female Half-orc Barbarian 2 (Invulnerable Rager)
CN Medium Humanoid (Human, Orc)
Init +2; Senses Darkvision; Perception +5
Languages Common, Orc
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DEFENSE
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AC 17, touch 12, flat-footed 15
(+5 armor, +2 Dex)
hp 23 (2d12, +4 Con)
Fort +5, Ref +2, Will +0
Defensive Abilities DR/1 (DR/2 vs. non-lethal)
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OFFENSE
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Speed 30 ft. (6 squares)
Melee MW Earthbreaker (silver) +6 (2d6+4)
Melee Bite +5 (1d4+3)
Ranged Javelin +4 (1d6+3)
Base Atk +2; CMB +5; CMD 17
Special Attacks Rage (11 Rounds)
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STATISTICS
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Abilities STR 16, DEX 14, CON 14, INT 10, WIS 10, CHA 14
Feats Power Attack
Traits Berserker of the Society, Opportunistic Gambler
Skills Acrobatics +3, Bluff +2, Climb +3, Diplomacy +2, Disguise +2, Escape Artist -2, Fly -2, Handle Animal +2, Heal +0, Intimidate +9, Knowledge (Local) +2, Perception +5, Ride -2, Sense Motive +0, Stealth -2, Survival +0, Swim +3 Armor Check Penalty -4
SQ Fast Movement, Invulnerability, Rage Power (Intimidating Glare)
Combat Gear wand of cure light wounds [50/50], potion of cure light wounds, acid flask (x3) Other Gear MW earthbreaker (silver), spiked gauntlet (cold iron), dagger (cold iron), javelin (x4), sling, bullets (10), scale armor, cold-weather outfit, backpack, bandolier, bedroll, rope (hemp/50 ft.), rations (trail) (x3), waterskin, sack, bell, candle, chalk, charcoal, fishhook, string, flint and steel, parchment, sewing needle, signal whistle, oil (flask)(x3), tindertwig (x2), smokestick, earplugs, spring-loaded wrist sheath (dagger), 698 gp
SPECIAL ABILITIES:
City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Toothy: Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
BACKGROUND:
A female half-orc sits with the others and looks them over. She has short dark hair and form-fitting armor.
"Ecum Secum," she says. "That's my name. Anyway, I think I'm here for my muscle, but don't think for a second that's all I'm good for. 'Oh, she's swinging an earth-breaker...she must be pretty one-dimensional!'" she says, as if someone had said it to her before.
"Well I'm not! So let's get on with this!"
PFS:
Boons and Vanities Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization’s activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon of the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
Lord Avid’s Recommendation: Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon of your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.
PFS# 132076-32
XP 3
Prestige/Fame 4/6
Faction The Exchange
-Faction Card [1 goal] (resolve a combat encounter nonviolently) Scenarios Completed
*The Consortium Compact [1 XP, 2 PP, 430 gp]
*The Confirmation [1 XP, 2 PP, 430 gp]
-Bought MW earthbreaker (silver) [-520 gp], potion of cure light wounds [-50 gp], wand of cure light wounds [-2 PP]
*First Steps (In Service to Lore), [1 XP, 2 PP, 417 gp]
Level Progression:
Level 1: Class Taken: Barbarian
Class Feature Gained: fast movement, rage
Hit points Gained: 1d12, +2 Con
Skill Points (4): acrobatics (1), intimidate (1), perception (1), swim (1)
Feats: power attack
Level 2: Class Taken: Barbarian
Class Feature Gained: rage power
Hit points Gained: 1d12, +2 Con
Skill Points (4): acrobatics (1), climb (1), intimidate (1), perception (1)
[dice=MW earthbreaker (silver)(two-handed, power attack, RAGE!)]1d20+6-1+2;2d6+4+3+2[/dice]
[dice=bite (power attack, RAGE!)]1d20+5-1+2;1d4+3+2+2[/dice]
[dice=intimidate]1d20+9[/dice] [ooc]If successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.[/ooc