![]()
Search Posts
![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() 1) Are robots a valid target? If yes, then,
![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() Can't believe I didn't notice this before, but the spell Transport Passengers from the COM has a target of a vehicle or a Tiny starship. However, the text of the spell states that it can only be used on a target that can carry more than one passenger. Guess what? There are no Tiny starships that can carry more than one passenger. A Fighter frame has the possibility of carrying exactly one passenger. There are also no Tiny starships with expansion bays. (In case anyone thinks to mention it, a starship must be at least of Small size to equip an external expansion bay.) Given the above, is the spell Transport Passengers supposed to:
![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So I'm pretty sure I must be missing something. I can find the rules for how many BP it takes a kingdom to support an army per week (or per month if they reserves), and the rules for costs for additional resources like magic weapons, but I can not seem to find rules for how much it costs to initially train and equip an army. Am I blind, or do the rules really expect that there will always be an army available to hire on a moments notice? PS: Are there any rules on armies gaining experience and levels via combat? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() Does anyone know where official maps of these can be found? All the maps I've found on my own via google have been wildly inconsistent, and don't site a source (leading me to think many of them are labors of love by fans, rather than official material). Any help on this is appreciated. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() Does anyone know where official maps of these can be found? All the maps I've found on my own via google have been wildly inconsistent, and don't site a source (leading me to think many of them are labors of love by fans, rather than official material). Any help on this is appreciated. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() Does anyone know where official maps of these can be found? All the maps I've found on my own via google have been wildly inconsistent, and don't site a source (leading me to think many of them are labors of love by fans, rather than official material). Any help on this is appreciated. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So the main point of this question came up when I was discussing with my friend things that affect someone’s overall leadership score. Obviously, no character should be allowed to get two totals for minions and cohorts, yet each persona could have different modifiers for things like fame, treatment, etc. Therefore, would it make more sense to have the base score, use that for both personas, and then apply situational modifiers separately, or to apply the feat to only one persona? In the case of the feat being applied to one persona, would it make sense to allow the character to take Leadership or similar feats more than once total, one for each persona? These questions are especially pertinent to someone like a vigilante with a class feature that innately grants a dual life nature. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So my housemate got his copy of Clockwork Demons in, and in the player options in the back, on a weapons table, is the Collapsible Battle Ladder. We are very intrigued. Under the Special column for the weapon are the Analog property, and the words "see description." Sadly, there is no description of this weapon anywhere in the book. Will there be an errata or FAQ on this? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So the wording of Toilsome Chant seems to imply that the bard could start the Inspire Competence performance, cast the spell with it, and then end the performance, with the target of the spell gaining the bonus to the check they are looking to make a few hours later (doing research or the like), while only a single round of performance being expended by the bard. Would this be correct? Is there somewhere this is clarified? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() As part of building a BBEG, I'm looking at the Pain Taster PrC, and I've noticed a problem. The Pain Mastery ability at level 5 states that the Pain Taster can use two of the routines from Masochism at the cost of accepting the damage for both of them.
About 15 minutes with Google has turned up no FAQs on the class, and there isn't an Errata document for the Occult Adventures book that the class is from, so is there an answer out there to this, or should I be hitting the FAQ button on this? If the latter is the case, what would seem like a reasonable house ruling for people in the interim? The following options are what have occurred to me so far:
![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() Beguiling Touch from the Manipulator sub-school of Enchantment says that it requires touching. Now, since it is a spell-like ability, it is activated mentally, so no incantations, hand waving, etc., so would there be any external indication, other than effects that detect magic/charm, that would give this away, or is it really a matter of shaking someone's hand to say high, and they need to make a Will save to avoid charm? Follow on question: if they make the save, or after they recover from the effect, would they know they've been whammied? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So I just recently bought, and am reading through, the Ruins of Azlant AP, and in book 3 there is additional background information on the Azlanti Pantheon. As I was looking over the various deities, and cross checking the domains they offer and their abilities, I was struck by the fact that Ulon has the Memory sub-domain. Given the description of him and his goals, along side the portfolios and domains he has, particularly Knowledge and Trickery, it would seem to me that Espionage would be an extremely obvious choice for a sub-domain, while Memory doesn't seem to fit at all. So, by any random chance, does anyone out there know why he grants the Memory sub-domain rather than Espionage? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() Given the lore that was released in Interstellar Species, this one has me confussalled. They now say that Dragonkin lack sexual morphism, which, given the context of the section, implies they lack sexual organs. This begs the question as to just how they reproduce. I would think that the most logical answer would be that they are like dragons, in that the only difference in sexual development in Dragonkin is the organs for reproduction, which as typical for reptilian type creatures, the organs are hidden except when in use. All other traits are identical between the sexes. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So Shrink Object says that it will shrink an item of up to X volume and up to Y mass. Now, is that X volume X 1 foot cubes, or is a cube X feet on a side? On the one hand, being able to shrink an object with a volume not much larger than that occupied by a typical adult human is decidedly underwhelming for a 6th level spell slot, but on the other hand, being able to affect a cube up to 16 feet on a side seems ludicrous, even for a 6th level spell. (On a totally not related topic, how is Feral Frame power armor size Huge, but only weighs *squints at text* 50 bulk, or 250-500 pounds (~113.5-227kg for you sensible folks out there)) ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So Rel-Batteries were introduced in the Devastation Arc, and provide an unlimited amount of power for the device in which they are installed. All well and good, but the wording of the Automatic weapon property means that such a weapon with a Rel-Battery would fire an infinite number of shots. Now, RAW, this merely means that you could hit a hypothetically infinite number of targets within half of the first range increment of the weapon, yet I doubt that even this was intended. If a FAQ or Errata is written to address this, I would further recommend that any statement include future proofing against the eventuality of such things as extended magazines, belt fed or drum fed options, etc. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() 1)Interfering Shot (Ex) (CRB pg. 96)
Uh, Debilitating Trick applies your choice of Flat Footed or Off Target until the end of your next turn, and Flat Footed already keeps the target from taking reactions (CRB pg. 276). What is this as a 6th level Exploit? Is this supposed to mean that any Debilitating Trick causes the target to lose their reactions until the end of you next turn, or is it really supposed to replace your Debilitating Trick with a worse option? 2)Disrupting Shot (Ex) (COM pg. 83)
So Disrupting Shot is available from 6th level onward, but Deactivating Shot (CRB pg. 96) becomes available at 10th level, and there are no specializations that grant it at level 5. So how is anyone supposed to pick up Disrupting Shot before then? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So the Trench Coat of Utility (GalMag pg 52) is the first RAW method that puts a security robot in the hands of the PCs for them to use. This raises a number of important questions. 1) What size battery do the various robots use, and how fast do they use charges? 2) What are the rules for repairing one, most notably including the materials cost? 3) Can their programing be altered? If yes, to what degree, and what DCs would someone be looking at? 4) What is the price tag/how much can one be sold for? I'm certain other questions will come up, but those are the ones that jump out at me. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() OK, so seriously, what is supposed to be the actual game mechanic function of this spell? (GM pg 79) Is it supposed to reduce the time needed to make a computers check to access information? Improve the DC/grant a bonus to the Computers check? What is the intention for this spell? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So while playing through the first module of Against the Aeon Throne, it was only in the Development entry in ONE SECTION that said that all the forces of the AT were supposed to have com units in their helmets. At first, we snarked about it, and how that, along with some other things, meant that particular module was pretty poorly written. Now, however, after just finishing the description of the Computer Interface, I'm reconsidering; despite it not being mentioned on the features of armor (CRB 196-199), are all suits supposed to have an integral com unit? Is there a FAQ that my group missed? Or does the wording of the rules for a Computer Interface mean that this was a sloppy way of saying the upgrade also installs an integral com unit? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() The literal seat of Power for the Azlanti Empire is described as an extremely powerful artifact, but I can't find even a hint as to what it is supposed to be able to do. The obvious place to look would be the AP Against the Aeon Throne, but there is nothing there. Has its abilities been left deliberately undeclared? Has the general properties been discussed somewhere? What sort of abilities might it have? Anything would be good to know here, and if there is nothing published, perhaps we should take this discussion to the homebrew forum to spitball ideas. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So the question revolves around the section on Adapting Hacking Abilities on page 73, TR, and the wording of Expert Rig on page 70 of the CRB. Now the rules for abilities that negate a countermeasure entirely say that a character would instead get a +10 to their first check to resolve the countermeasure. Fine and dandy, that's reasonable enough, especially given a number of tricks/spells/etc. out there. Yet reading the rules for Expert Rig, the negation is an expedited hack, something that should work with the Faster Hacking set, but that still seems off as it is quite focused. So then, since the blurb on adapting abilities was written to cover a huge variety of possibilities, should we: 1) Pick either the Faster Hacking rule or the Negate Countermeasures rule, and stick with that 2) Make a house ruling, such as splitting the difference, so that a Mechanic with an Expert Rig may use their Minor Action to disable a countermeasure (other than a firewall) Further, should we look for all the cases whether their loose blanket statement doesn't fit hardly at all, and ask for a FAQ on the thread? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() On page 196 of the CRB, it gives the rules for adjusting armor for someone with an unusual (non-standard, non-medium humanoid) build, and how to calculate the DC. That's great and all, but what it leaves out is how long it takes to do this. So how long does it take? surely not a standard action or even a full round action. Note: It is also not in the Engineering skill description, so don't look there either. Further, if someone was in a hurry, how would you calculate the DC for rushing? How would rushing interact with a rule like the Operative exploit Armor Optomizer? (CRB pg. 150) ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So I haven't seen this posted anywhere else, so here goes; for purposes of augmentations, how does an astrozoan determine how many limbs are affected by the all x determination of some augmentations, such as hands, feet, etc.? They have seven limbs in their natural form, but none of them are differentiated as legs or arms, though the rule that states they 'count as' having two arms for manipulating items since they are not explicitly stated as having more in their racial rules certainly applies. But how many should be considered as what for installing augmentations? Thoughts? Does this deserve a FAQ? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() While the Pact Worlds book says that astrozoans tend to blend in with whatever the local culture is, they must have their own outlooks on life. So what would they be? They are short lived like humans and lashunta, so presumably they have a similar drive to experience life. Then there is the fact that they are hermaphroditic. However, do they give birth to live young? Lay eggs? Do they need to mate with another, or like other existing hermaphrodites (worms, plants), do they tend to self inseminate for procreation? Can they procreate with other species? How do these answers shape their behaviors? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So in the Character Operations Manual, pg. 69, Envoys were granted the improvisation Spell Gem Understanding. My question, as seen in the subject, is whether or not there is an exploit that allows Operatives to do the same thing that has been tucked away in a book I haven't read yet. There isn't one on any of the reference sites I've checked, but none of those are complete resources. If there is not an existing exploit, I may need to homebrew one, possibly requiring the Disciple specialization, or have an alternate class ability for Disciples. ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() So in the Starship Operations Manual, they released detailed rules on how to board an enemy starship, from the PCs taking the lead, to sending minions to wreak havoc. However, all of the rules are based around both vessels involved having crews. What about ‘living’ ships, such as an oma? Is this Covered anywhere? Is it even allowed? If PCs are doing it, and it IS allowed, how would one set up the tactical map? ![]()
Pathfinder Starfinder Roleplaying Game Subscriber
![]() First, is there an FAQ or Errata for the Armory that I missed that covers how foam grenades affect fire critters? If not, is there a set of guidelines I haven't been able to spot that would point people in the right direction? Otherwise, would it be reasonable to treat it as a frag grenade of the closest item level that does "cold" damage only to creatures with the fire (sub)type? |