Fighter

Dustin Ammerman M's page

9 posts. Organized Play character for Dustin Ammerman.


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Dark Archive

I don't have another event planned yet, but when I do, I'll definitely post about it in advance. I don't think I've ever heard of Project Manticore, but as with all PFS sessions, any and all are welcome provided there's space at the table.

Dark Archive

I have a similar question. I am trying to get a local chapter up and going. So I was going to run the first steps series of 3, as per recommendations on guides for starting local groups and such. But now I look at it and the 2nd and 3rd first steps scenarios say retired... Are they still legal for play or no? Should I use those or wounded wisp etc...?

Dark Archive

That is exactly the approach I was going for. Good to know I'm on the right track. Spoke with the store manager at Hastings today, and she is all for it but wants to run it by her GM first.

Dark Archive

I'm definitely interested in a roll20 game or any VTT for that matter but I can only do something like every other Monday... :-( no1 ever bites when I put up a request for a DM or nothing...

Dark Archive

I'm down for a Thursday game if wifey goes for it

Dark Archive

I'll roll up a character. I can probably post at LEAST once a day

K if this character works I'll go ahead and set it up as an official PFS character and input all the data.

Drake Shandrason
Male human sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
quarterstaff +1 (1d6+1) or
unarmed strike +2 (1d3+1 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks claws (2, 1d4, 7 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—burning hands (DC 15), mage armor
0 (at will)—acid splash, detect magic, light, read magic
Bloodline Draconic
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Statistics
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Str 12, Dex 14, Con 12, Int 11, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Eschew Materials, Light Armor Proficiency, Weapon Finesse
Traits havoc of the society, soul drinker
Skills Acrobatics -1 (-5 to jump), Intimidate +8, Perception +4, Spellcraft +4, Use Magic Device +8
Languages Common
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear potion of cure light wounds; Other Gear studded leather, crossbow bolts (30), dagger, light crossbow, quarterstaff, sorcerer's kit, 27 gp
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Tracked Resources
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Claws (7 rounds/day) (Ex) - 0/7
Crossbow bolts - 0/30
Dagger - 0/1
Potion of cure light wounds - 0/1
Soul Drinker (1/day) (Su) - 0/1
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Havoc of the Society Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt.
Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.

Dark Archive

Ok so I am a coal miner in Wyoming, my schedule is odd butt I'll write it so you can see...

This is a 28day rotation schedule of 12 hour shifts...
4 nightshifts, 3 days off
3 dayshifts, 1 day off
3 nightshifts, 3 days off
4 dayshifts, 7 days off

The day of the week this rotation starts on is this coming Friday. So on Friday night I start 4 night shifts.

What I'm looking for is a DM, and 3-4 other players, who would like to play every other Monday or 1 Monday per rotation. I would personally prefer to play in a VTT situation with some form of voice chat being used. I have no real preference on which VTT is used or which method of voice chat. I'm open to play any sort of campaign be it PFS, ap or home brew.

Hope I get some interested people...

Dark Archive

I took the chain fighter alternate racial trait.

gwar
Half-orc barbarian 1
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4 (+2 trait bonus vs. disease and poison), Ref +2, Will +0
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dire flail +5 (1d8+6) or
dire flail +3 (1d8+4), dire flail +3 (1d8+2) or
unarmed strike +5 (1d3+4 nonlethal)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Two-weapon Fighting
Traits hagfish hopeful, veteran of battle
Skills Climb +5, Intimidate +5, Perception +4, Survival +4, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear hide armor, dire flail, barbarian's kit, 36 gp
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Tracked Resources
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Orc Ferocity (1/day) - 0/1
Rage (6 rounds/day) (Ex) - 0/6
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
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Gwar stands an imposing 6'5" tall. His body is crisscross end with many scars, and his face is none too friendly. On his wrists are a pair of manacles that have been welded shut with a few chain links still hanging on either arm. He carries a dire flail with matching chain links.

Gwar was born into slavery. He doesn't rightly know who his real parents are as he was sold off away from them as a toddler. His slavemasters used him for just about any form of inhuman labor they could come up with. He was worked until he dropped and then beaten for it on a regular basis. After a while he was sold into a pit fighting arena. He had to kill to survive in many battles.

One day as he was praying to Gorum to survive yet another match he received a vision of broken chains and fire. Gwar knew that now was the time. As the careless judges opened the bars on his cage, he mustered all his strength and broke the chains holding his manacles. After killing the slavers in a blind rage, Gwar freed as many of the other fighters as he could so they could all fight their way out together.

Having heard of a festival while traveling alone through the area Gwar thought it might be nice to see how real people celebrate things. He also heard of a competition at the Hagfish tavern that he figured he could win. Thus Gwar set off for Sandpoint.

Dark Archive

Tagging for interest. I'll build a character along PFS rules except ill use a campaign trait.I'll need to do the background in the morning though