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9,535 posts. Alias of Patrick Curtin.


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Bribes always welcome

Next Up .... Rd 2

22 Miyuku: [shot-hit]
19 Daniel Theroux: [ATK Miyuku-hit]
14 Miren: pending
14 Ghost Miren: pending
13 Coyote:[disrupt undead -miss]
7 Nace: atk daniel - hit

Nace’s sword cuts a thin wound along the thing’s arm. The wound opens, but little comes out, except some watery pus. The cut seems nowhere as deadly as Nace would have thought given the force of the sword’s blow

Coyote unleashes a green bolt of manifested energy. It whizzes over the undead’s patchy scalp, and flashes darkly in the pond water


Bribes always welcome

Rock You Like A Hurricane Rd 1

25 Hamar PENDING [quick action activate stone]
24 Justin PENDING
19 Manhayth PENDING
17 Merle [hasting group. Everyone below has haste this rd]
16 Karrin PENDING
16 Mel PENDING
14 Blayze PENDING
14 Alessia PENDING
10 Flying Polyp PENDING

The polyp corkscrews high in the air, like an offense to reality. Its structure seems to fade into translucency and even vanish in certain sections as it hovers above the black pyramid. Gusts of foul wind begin to blow about the party, and black thunderheads start to boil up in the clear sky above them, blocking the bizarre flaming eye in the sky.

post the actions up!


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[Boris the Spider! Rd 1

DM Bidness:
1d20 + 7 ⇒ (12) + 7 = 191d20 ⇒ 71d20 + 8 ⇒ (7) + 8 = 15

23 Merle
23 Alessia
15 Avrahim
12 Retreivers
Crookshanks
Swire
Murphy
Martin

7 Karrin
7 Mel
6 Justin


Bribes always welcome

Next Up .... Rd 2

22 Miyuku: [shot-hit]
19 Daniel Theroux: [ATK Miyuku]
14 Miren: pending
14 Ghost Miren: pending
13 Coyote:pending
7 Nace: pending

The wet, rotten smell of the creature that had once been Daniel Theroux assaults their nostrils as the creature barrels into Miyuku, fists flailing.

K(Religion)DC 12:
The party can sense somehow that this creature has limited intelligence. Unlike its wife, it seems to be operating on an almost animal level


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Miyuku sends another bullet through center mass. It blows a much bigger hole out the thing's back. It staggers slightly, but reaches Miyuku and swings at her.

Daniel's slam: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 4 ⇒ (8) + 4 = 12

If hit, you need to make a DC 12 Fort save or be >Nauseated< for 1 round.


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The party stands in the cenote. There is the unopened door that Norveg had inspected. There is the hallway they came in from, and the further reaches where some encountered Kersh. Either one is a possibility for danger

Actions?


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Rock You Like A Hurricane Rd 1

DM Bidness:
1d20 + 8 ⇒ (11) + 8 = 191d20 ⇒ 161d20 + 6 ⇒ (4) + 6 = 10

25 Hamar
24 Justin
19 Manhayth
17 Merle
16 Karrin
16 Mel
14 Blayze
14 Alessia
10 Flying Polyp

As the map states, the polyp is 100 feet off the surface of the pyramid, hovering. It is near the small humming building, somewhat over it. Post up your actions!


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Justin Case wrote:

Justin's 3 Questions, Weaknesses? (What do we use to kill them quicker/easier with?), Immunities? (What do we NOT waste time/energy trying?), Abilities? (Other than presumably 'spider-powers & webbing'?) ;P

No immunities, it has construct traits, and they can walk on walls and water naturally

Construct Traits:
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Justin has read of these things before. They are Retreivers, creatures fashioned from the very stuff of the Abyssal plane by demons to hunt down their foes. Although they don't particularly look like it, they are artificial constructs, like Warforged


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Actually it means any non-magical attack is reduced by 10. A magical attack ignores this DR. The polyp will be immune to Ferrissirion’s cold damage, but not the other damage


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OK. DC 21. So that gives you 3 questions. You can roll Memnon as well


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I have to wait until next week to do anything constructive, but if you wanna roll K Checks we can discuss what you know about the new friends, which are outsiders Of course, on this plane you all are considered outsiders, lol.


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OK. That’s rd 1. Looks like Miyuku has another go. Post up the actions and I’ll try to adjudicate. I can’t update the map, but it’s pretty up and down


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OK, I’m going to assume everyone goes through the portal

Within a few moments, the entire party has entered the odd spherical realm. They stand on a smooth black stone surface, the top of a step pyramid that towers 300 feet into the air. The summit is roughly 100 feet on a side, square. At the center of the flat summit is a small building made of the same black red-flecked basalt. It is only about 20 feet on a side, and a strange glow and almost imperceptible hum emanates from its narrow entryway.

“I have never seen a place such as this” Manhayth says in a hushed tone, staring at the bright desert the hangs above their head miles above. The burning eye hangs in the center of the sphere, casting a warm heat over all.

Suddenly, there is a horrid screeching noise, and a blast of foul wind. A hideous creature corkscrews out of the sky, a twisted mass of pustulant flesh, bulbous eyes, writhing tentacles , and mouths full of teeth

Roll initiative!


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OK. Just thinking out loud here. Unless anyone has actions besides the upper chamber folks returning, I will assume that everyone rendezvous together by round six. If anyone has any extra actions, I can retcon them in

The party reconvenes by the body of the dead cipactli.

Actions?


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There doesn’t seem to be a gate open behind them. Hamar has traveled through enough gates to know this is a sign that the gate is one way


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Alessia steps into the green fire. She experiences that unique portal feeling where her body seems to stretch and then snap back into form. She finds herself standing on a flat surface in the midst of a jungle. The surface is high above the tree crowns. As she orients herself, she sees that she is actually standing on a step pyramid fashioned of some black stone shot through with red flecks. Off in the distance, she can see a wide river with some buildings clustered at its banks. As she looks up, she discovers that there is no sky. Rather, the horizon wraps upwards and over her head, with what looks to be desert directly above her some far distance away. A large flaming eye sits in the center of this massive sphere, taking the place of a sun.

Hamar appears beside her. As they recover they can hear the sounds of a jungle in the background. Bird calls, monkey chatter, even the scream of a large cat


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The magical candle lights swoop up the verdegrised walls. As they illuminate the upper reaches of the cave, they reveal two immense black spiders clinging to the wall! The spiders are the size of elephants, and their eyes glow red in the magical light. The two rear and scuttle quickly down the walls towards the group!

Initiatives please


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Ambiance

Justin surmises the statue is some sort of gate. Likely through the green fire, which seems to contain dancing figures the more he looks at it.


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Justin picks the left fork three times. He heads out, escorted by the larger members as backup.

1d6 ⇒ 6

The party follows, and they move warily up the slope of the fissure. They arrive at a massive cave at the end of the third fork. The cave seems empty, a flat floor with a ceiling that reaches above the darkvision limits of the party.

Actions?


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The whispering seems to emanate from the pale green fire within the statue


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Memnon zips down and takes a look

“Oh yeah, Aklo. Wizards on Ranaïs used a lot of this dreck. Plus a dash of …. R'lyehian? That’s not usual. “

Memnon starts to read out the inscription. As he finishes, a strange thing occurs. The statue animates! It stands tall on its batrachian hind legs, and spreads its webbed arms. The furnace door in its belly opens up and a pale green fire springs to life within the cavity. A hushed sourceless whispering infuses the still air of the chamber

Actions?


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Justin recognizes it as Aklo, the speech used by abberations, mad wizards, and chaos cultists across the planes. He doesn’t get the gist of it, as some of it is written in an even more obscure dialect of some sort. Something about Tsathoggua, the subject of the statue


Bribes always welcome

Next Up .... Rd 1

22 Miyuku: [shot-hit]
19 Daniel Theroux: Double Move
14 Miren: pending
14 Ghost Miren: pending
13 Coyote: [detect thoughts]
7 Nace: [readied slash]

Nace readies his sword next to Miyuku as the horror approaches. The report of Miyuku’s gun rings loudly in his ears


Bribes always welcome
Coyote Jones wrote:


Not sure if casting detect thoughts used up his action for the round, or if that happened out of combat.

We were in initiative when you cast it, so that is rd 1. As soon as Miren(s) state their actions it’ll be rd 2


Bribes always welcome

Hamar inspects the statue. The large bulbous frog god has a bulging belly with a door inset into it, about five feet tall. Looking inside he can see that there is an ancient concretion of ash and charcoal at the bottom. He can find no traps, but he sees an inscription just faintly visible on the back of the statue’s sooty interior wall

It is a welter of flowing runic script that hurts the eyes

Aklo:
N'GGAH-KTHYN-Y'HHU!
CTHUA T'LH GUP R'LHOH-G'TH'GG LGH THOK!
G'LLH-YA, TSATHOGGUA!
Y'KN'NH, TSATHOGGUA!
It hath come !
Homage, Lord Tsathoggua, Father of Night!
Glory, Elder One, First Born of Outer Entity!
Hail, Thou Who wast Ancient beyond Memory
Ere the Stars Spawned Great Cthulhu!
Power, Hoary Crawler in Mu's fungoid places !
IA! IA! G'NOTH-YKAGGA-HA! IA IA TSATHOGGUA!


Bribes always welcome

The party tramps back down the hall to their recent scene of battle. The room is enveloped in a haze of rancid fog. The liquids that comprised the two foul creatures they slew is rapidly sublimating- the liquid evaporating into smoke tendrils as they watch. The stair sits on its plinth at the center of the now empty pool.

Actions?


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I’ll return you to the frog statue if there are no objections


Bribes always welcome

I'll give you the mulligan. In the room where you fought the mythic sh!tstain oozes, there was a giant brass statue of a hideous frog god. That's where you want to go.


Bribes always welcome

Miyuku’s shot echoes over the pond. It is a well-placed shot, her arms instructor would have been proud. The bullet enters at just the right angle to miss the ribcage and hits the heart/lung region. The undead does stagger slightly, and a large chunk of … something blows out of its back. However, the thing continues on without a sound


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Double move is possible. That’ll just be your rd 5. Tell me where you end up


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Coyote gets a much different ‘read’ from this undead. There is no real spark of intelligence, just a low cunning. Thoughts of red blood and masticated flesh fill its pond-sodden brain. An overwhelming hunger drifts off the creature. This guy seems more feral, more like a zombie, but one with a slight hint of sentient thought


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Alessia can see that there is more wear patterns in the left-hand branch of the tunnel. It could be from foot traffic.


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Blayze wrote:

Blayze finds herself distracted by the eerie silence, and ominous smells of the tunnel passageway.

[dice=Perception]1d20+7

Blayze notes a sharp acidic tang in the air that she finds quite disagreeable. It brings to mind the chemical reek of an alchemist's shop


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Hamar of the Hyena Tribe wrote:

With Alessia taking point, the scout slows down and begins to take his time as he walks down the hallways. Keeping an eye out for hidden doorways and invisible flesh eating monsters...

Perception 1d20+19

Let me know how many I should make DM.

Hamar takes his time and looks over the walls as they slowly advance. They are covered in hieroglyphics and scenes of life from a desert culture. They remind him of the Mulholrand frescos he had seen in his wanderings on Faerun. He notices near the bottom of one panel that a small area has been scraped clean. A few words in Common have been scratched there:

The path lies through the frog

1d6 ⇒ 4


Bribes always welcome

Next Up .... Rd 1

DM Bidness:
1d20 ⇒ 19

22 Miyuku: pending
19 Daniel Theroux: Double Move
14 Miren: pending
14 Ghost Miren: pending
13 Coyote: pending
7 Nace: pending

The late husband of Sarah Theroux breaks the surface just as his wife had a few minutes ago. Like her, he is dressed in the tatters of clothing a century out of style. His grey skin drips dark pond water as he sloshes to the shore and heads to the party


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Maybe geography. Also, survival helps with looking for tracks or such


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Narl the White Pilgrim wrote:

Narl drops to a knee looking at the creature before him thinking for a moment how nice it would be to have such a creature as his own minion.

He then looks around for his friends and his next target.

[dice=Perception]1d20 + 4;

The area is clear of targets. Narl breathes heavy, his sides a mass of pain from the ragged bite the Cipactli gave him


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Crocodile Rock Rd 5

19 Taishe:Pending
19 Jakun:Pending
19 Kossel:Pending
18 Nahuatl Ti: Pending
16 Norveg:Pending
14 Kersh [??]
13 Narl:Pending
13 Mystery crossbowmen group 1 [??]
5 Tragon:Pending
0 13 Spider:Pending

I am going to keep the initiative up, although there is no active battle at the moment.

Taishe searches diligently, but there are no secret doors to be found in this room. The latch is solidly shut, but it is not a sturdy bolt. It would only delay a determined adversary for a few moments.

13 Spider floods Narl with healing again

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

The upper chamber party hears nothing from beyond the door Taishe bolted.

Actions?


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The seam seem to have several forks. It also seems to trend upward on the left hand side, and downward from the right.

OK. Time to play ‘ which road do we travel. Three forks, left or right. Let me know which combo you want to try


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Consider butt saved! Also, everyone else - you have 1 hero point

Narl grits his teeth against the pain and shakes his fetish at the cipactli. A hissing, whispering sibilance fills the air and the crocodile shudders, as its bones vibrate madly in its body. It releases Narl and roars, a gout of blood erupting from its mouth. Bones can be heard snapping within the large beast, which thrashes and howls in pain. It stills, stone dead

Good job. It’s dead


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The group heads into the seam. The air has a musty, metallic smell, and there seem to be small rivulets emerging from several points in the walls. There are several branches to the tunnel ahead.


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Not many. I’ll say 1 minute, or 10 rounds


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The pond’s surface duddenly froths as another greyish figure emerges from the dark water. A similar creature to the one they just fought, but dressed in 1920’s men’s clothing. It advances, raising its arms as it comes

Roll me some initiative!


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Nace doesn’t have his veil piercing sight up, but he discerns a steady ripple in the water headed their way


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I'm just gonna drop this here

Dungeon Monkey Flashback wrote:


in the flawless hand of his Modron friend:

Friend and fellow adventuring unit designated Justin Case:

Greetings. This unit received your request and spent 6 hours, 31 minutes and 22 seconds researching the particulars within the library. The following is a summation of the unit’s discoveries.

The Citadel of Ruin is a large fortress located within a rust cave on Avalas known as Gormoth-Moktor. The Citadel of Ruin is an ancient stronghold that frequently changes owners. The last reported owner was a Petitioner goblin warlord known as Gunthum Gorespitter. This information is at least 500 cycles old, so is not reliable. Gormoth-Moktor is a depository of many ruined items, what is known as a ‘junkyard’. The junkyard surrounds the Citadel of Ruin, and poses a difficult terrain to traverse. There are several paths to the surface of the cube, and one known as the Verdigris Seam is known to have a portal to Sigil somewhere along its passage. The portal reportedly is a star-shaped depression in the wall, and requires a drop of oil to activate. It only goes in one direction - from Avalas to Sigil, ending up somewhere in the Great Foundry District.

The fee for this research is 367 GP, 4 SP, and 2 CP. As this unit has had prior beneficial dealings with you, the fee will be interest free for a period of one cycle. Afterwards a late fee of 10% will compound per cycle unpaid.

This unit hopes that the information provided proves helpful

Assistant Librarian and Harmonium Notary 3 unit designated O.L.L.I


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Are we headed into the seam? I'm going to assume so soon if I hear no objections


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Perception Checks please


Bribes always welcome

DM BIDNESS:
1d20 + 6 ⇒ (2) + 6 = 8


Bribes always welcome

Man, the dice are out to get Narl for sure. You missed the concentration roll by one point. Narl, I am going to offer you the option of using a hero point to add the extra point to the roll. I should have given everyone one after the smugglers tunnels

The summoned rat snaps once more, unfortunately missing the cipactli. It then vanishes in a cloud of salt fog, back to whatever extraplanar harborside it haunts.

Norveg prepares his channel, flickers of St Elmo’s fire dancing on his furry hands. The three stand in the room, but no rattle or thump comes from the door. All is ominously silent

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