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Bribes always welcome

I’m assuming pillar is barrier also. So anyhow .. ouch

The wavering blue force field is no match for the combined forces of Alessia and Karrin. With their last two attacks it drops, leaving the strange relics and the sarcophagus seemingly unprotected!

Merle’s magic missiles and fireball do some good, she’s certain. She’s just not sure how much. The fog of war and all


Bribes always welcome

That should be over 20%. I’m typing this between deliveries


Bribes always welcome

Sniper shots rd 2

Snipers: 28
Hamar: 20 [Paralyzed 2/2 rds] 1
Merle: 19 2
Justin: 16 [paralyzed for 2/3rds] 3
Mel:14 [Paralyzed 1/1 rds]] 4
Memnon:12 5
Alessia: 11 6
Karrin: 10 7

Rd 2/3 95

A heavy fog now obscures the floor of the burial chamber. The skeletal archers shoot regardless

sniper 1: 1d20 + 17 ⇒ (7) + 17 = 241d20 + 17 ⇒ (7) + 17 = 241d20 + 12 ⇒ (11) + 12 = 23
Sniper 2: 1d20 + 17 ⇒ (8) + 17 = 251d20 + 17 ⇒ (6) + 17 = 231d20 + 12 ⇒ (4) + 12 = 16
Sniper 3: 1d20 + 17 ⇒ (19) + 17 = 361d20 + 17 ⇒ (10) + 17 = 271d20 + 12 ⇒ (3) + 12 = 15

s1 obsc miss: 1d100 ⇒ 731d100 ⇒ 351d100 ⇒ 19
s2 obsc miss: 1d100 ⇒ 911d100 ⇒ 81d100 ⇒ 12
s3 obsc miss: 1d100 ⇒ 191d100 ⇒ 141d100 ⇒ 61

S1target: 1d7 ⇒ 61d7 ⇒ 11d7 ⇒ 3
S2target: 1d7 ⇒ 61d7 ⇒ 51d7 ⇒ 6
S3target: 1d7 ⇒ 31d7 ⇒ 21d7 ⇒ 3

OK, a little odd. You have to help me out I’m
Crunched for time. You have a number on your initiative. Check to see which arrows are targeted for you. Then see if they hit. Then see if they rolled over 30% for the mist. If you get hit let me know and I’ll roll damage. Ok?


Bribes always welcome

Sniper shots rd 1

Snipers: 28
Hamar: 20 [Paralyzed 1/2 rds]
Merle: 19 [Magic missile/obscuring mist]
Justin: 16 [paralyzed for 1/3rds]
Mel:14 [Paralyzed 1/1 rds]]
Memnon:12 Rune bomb HIT!
Alessia: 11 [hit ff [57]
Karrin: 10[hitff 38]

the force field wavers and hums as but Karrin and Alessia cleave at it.

Too of the round!!


Bribes always welcome

Ok apologies for my tardiness. I blame real life


Bribes always welcome
Alessia of Keoland wrote:
Dungeon Monkey wrote:
Yeah - likely a team effort. It aint gonna be easy to crack this walnut
The real question is whether or not there will be a team left by the end of the round...

Hmmmm... that is a good point. Tell you what. Let's do a compromise. A by round refresh is kinda harsh. you have three rounds to destroy the force shield, then it regens. So I have your damage input, you have two rounds. Roll to hit, only a natty one misses. A crit does extra damage as per usual


Bribes always welcome

Yeah - likely a team effort. It aint gonna be easy to crack this walnut


Bribes always welcome

It has a "HP" value, so if you do enough damage there is a possibility of going through, but it replenishes per round, so you kind of need to get a pretty big one round number


Bribes always welcome

Sniper shots rd 1

Snipers: 28
Hamar: 20 [Paralyzed 1/2 rds]
Merle: 19 [Magic missile/obscuring mist]
Justin: 16 [paralyzed for 1/3rds]
Mel:14 [Paralyzed 1/1 rds]]
Memnon:12 Rune bomb HIT!
Alessia: 11 [move to fire]
Karrin: 10

Merle's magic missiles strike home, and her mist flows out, obscuring the field of battle nicely

The two arrows hit Justin, and he stiffens into immobility. Memnon comes shooting from the sack he had been resting in and takes off out towards the balcony. He manifests those force arms and a glowing rune ball streaks towards one of the archers

Rune bomb: 1d20 + 10 ⇒ (10) + 10 = 206d6 ⇒ (2, 2, 6, 3, 1, 6) = 20 force

The purplish rune bomb hits its mark

Justin's damage: 1d8 + 9 + 2d6 ⇒ (5) + 9 + (3, 6) = 231d8 + 9 + 2d6 ⇒ (5) + 9 + (4, 1) = 19
Justin is paralyzed for 1d4 ⇒ 3 rds

Alessia moves towards the pale fire. As she approaches it seems to be some sort of force field. She cannot pass it, at least, not easily


Bribes always welcome

Narl’s keen necromantic eye confirms Jakun’s assessment- this creature is indeed a garden-variety zombie. Narl can sense the low-level of necromantic energy it possesses and its lack of intelligence. Narl does note that someone has tried to take some pains with this zombie. Its body has been drained of fluids, and embalming fluids have been injected into it. Narl can smell their distinctive resinous odor. However, the humid tropical climate and dampness of this subterranean tunnel complex have not done this creature any favors. It crawls with insect larvae. Soon it will be time to flense it down to a skeleton.

Lets get the Command Undead out of the way - if it works combat is done

Zombie Will save: 1d20 + 3 ⇒ (17) + 3 = 20

sorry


Bribes always welcome
Alessia of Keoland wrote:
On her action, Alessia will move forward into/through the fire (J15?) and attempt to break anything she can reach. Would that be considered a regular attack, or would that require a combat maneuver?

As an FYI The fire is coming out of a circular ring trench in the floor that is about five feet wide (see battle map) so although it isn’t a difficult thing to bypass, it will need a method like hop or long jump to cross


Bribes always welcome

Hamar damage: 1d8 + 9 + 2d6 ⇒ (3) + 9 + (4, 1) = 171d8 + 9 + 2d6 ⇒ (1) + 9 + (1, 6) = 17

Paralyzed for 1d4 ⇒ 2 rounds

The brawny barbarian stiffens as the arrows find their mark!


Bribes always welcome

1d8 + 9 ⇒ (7) + 9 = 16

So, 4 damage to Alessia


Bribes always welcome

Sniper shots rd 1

Snipers: 28
Hamar: 20 [2]
Merle: 19 [0]
Mel:14 [1]
Memnon:12 [0]
Alessia: 11 [4]
Justin: [2]
Karrin: [0]

Memnon init: 1d20 + 6 ⇒ (6) + 6 = 12
Mel init: 1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 10 ⇒ (18) + 10 = 28

The three figures on the balcony above clutch large composite longbows. with unsettling speed they nock and shoot a barrage of arrows at the group!

Nine arrows in the air. going to randomize them, excluding memnon who is still hidden

1d6 ⇒ 31d6 ⇒ 41d6 ⇒ 41d6 ⇒ 51d6 ⇒ 11d6 ⇒ 51d6 ⇒ 11d6 ⇒ 41d6 ⇒ 4

Arrows:

1d20 + 17 ⇒ (13) + 17 = 301d20 + 17 ⇒ (5) + 17 = 221d20 + 12 ⇒ (14) + 12 = 26 Mel, Alessia, Alessia
1d20 + 17 ⇒ (12) + 17 = 291d20 + 17 ⇒ (6) + 17 = 231d20 + 12 ⇒ (18) + 12 = 30 Justin, Hamar, Justin
1d20 + 17 ⇒ (7) + 17 = 241d20 + 17 ⇒ (18) + 17 = 351d20 + 12 ⇒ (6) + 12 = 18 Hamar, Alessia, Alessia

OK, those are where the arrow went. Tell me if they hit and I'll deal out the dmage and any secondary effects


Bribes always welcome

To Jakun's eye it looks like a garden-variety zombie, albeit a rather large example of the breed


Bribes always welcome

Jakun opens the door. The next room is a 10x15' small space. There is another door on the eastern wall opposite where Jakun came in. By the other door is a rotted horror! It was a furry humanoid once, but its fur is matted and mangy and falling out in clumps. A sickly sweet smell of rot wafts off it as it bares its fangs and turns its milky eyes towards Jakun!

Roll initiative!


Bribes always welcome

There is a faint *snick* sound and a slight easing of magical tension that Justin wasn't even really aware of, and the hallway seems to be deactivate

For expedience sake I'm going to just hurry this bit along.

The group goes through the hallway, gingerly passing by the swinging, grasping husks until the hallway opens up into a larger room.

This room is a pharaoh's tomb. Grave goods are piled on the floor and hieroglyphics adorn the walls. At the center of the room is a large golden sarcophagus. It is surrounded by a ring of shifting ethereal flame issuing from a sunken declivity in the floor. Three items surround the sarcpohagus - A golden mask of an ibis, a red heart, and a pearlescent set of wings. They all seem connected with a pale energy which also flows through an empty fourth setting. There is a balcony some 20 meters above the floor. There is a rustling and several forms emerge from the gloom!

Tomb reference illustration

Roll initiative!!


Bribes always welcome

The door is unlocked. And is free of traps. There doesn’t seem to be any grunting slavering or groaning coming from the other side


Bribes always welcome

Jakun makes it to the other door with a minimum of clatter


Bribes always welcome

Taishe inspects the door. It is typical of what he has seen, and has a lock, but is currently unlocked. No traps are in evidence

For expediency I’m just going to push this along ..

Taishe cracks the door and peeks in. A narrow hallway stretches 25 feet to yet another door. This door is oiled teakwood as well


Bribes always welcome

OK … more montage…

The main group travels in fairly decent style. The seats are first class on the plane, and they enjoy a quiet unremarkable flight to New Orleans. They touch down right as the sun is setting. The atmosphere is quite different than New Hampshire- the brisk fall air is replaced with a languid humid heat. It is October 25th, 2020. Halloween is less than a week away

The group piles into an Uber to go to the hotel. It’s a lovely building, and as they emerge from the van they were in and get their bags they see a familiar face seated outside smoking one of his cheap cigarettes…


Bribes always welcome
Narl the White Pilgrim wrote:

Narl will walk over to the chalk board taking a look to see if he can determine what it might be showing and if he might be able to make some sense of it.

[dice=Intelligence check]1d20 + 4;

"Hmm this is curious I wonder ..."

Narl would guess considering the livelihood of the Lotus Dragons that this list of ships is a list of potential victims- who, what, where, when. A lot of this information would be only available from the harbor master’s office.


Bribes always welcome
Jakun Stormhoof wrote:
Jakun does indeed have Aquan!

Aquan:
Make sure to pay Ixitis by month’s end!

Bribes always welcome

I should note that I never posted the loot from the mummy Medusa. I’ll will rectify that failure when I get home. But there was a golden signet ring that would fit the declivity


Bribes always welcome

Good roll

Justin sees a small irregularity in the wall. He searches around and a small cover unlatches, revealing a small declivity. It looks as if a signet ring or amulet or something of the sort would fit in there


Bribes always welcome

Alessia wades into the hallway like a small child at a piñata party. The hanging corpses are merely that - corpses. Little more than husks, zombies mummified by ages spent in the desiccated air. Her blade slashes through them and then there is a sudden pulse of purple power as she approaches the midpoint of the tunnel.

Negative energy: 10d6 ⇒ (6, 5, 2, 5, 5, 4, 6, 2, 5, 3) = 43

The entire tunnel lights up. Hamar was just about to step inside when the flash went off, he instinctively turns away and eludes the effects. Alessia feels as if something bathed her in a healing glow

I believe that negative energy heals you, yes?


Bribes always welcome
Hamar of the Hyena Tribe wrote:

Hamar's tower of will fades, as the Wizard offers his skull companion a rest, the scout decides to scout ahead. He pauses next to Alessia and watches the corpses to see if there is any movement that indicates that they will animate.

Still not satisfied, he plunks one with an arrow - Ranged Attack 1d20+14 - Damage 1d8+2

Thr arrow hits and the corpse seems to wiggle a bit. It is definitely animated in some fashion


Bribes always welcome

I’ll assume Taishe goes to the map, and Jakun takes the chalkboard. I know the kobold wants to do All The Things {tm} but focus!

The map is in Opalline Common, well inked and easy to read. There are three colors of pins- blue, red, and gold. There isn’t any legend explaining what the colors signify, but you see Lavinia Vellasca’s Estate marked with a gold pin. Other estates in her neighborhood are marked with either blue or red pins, but hers is the only one gold. Several of the militia barracks have either blue, red or both blue and red pins in them, and several businesses have blue and gold , blue alone, or red alone in them.

Jakun peers at the large chalkboard- most of it is in Common , except one corner that is in a weird curlicue script. Anyone have Aquan ? most of it seems to be ship names and arrival times as well as cargoes and mooring information. Most of it is current. Jakun is nonplussed to see HIS name, along with the rest of the party’s chalked in a box and underlined with a note reading. VANTHUS! FIX THIS NOW!


Bribes always welcome
Karrin Kind wrote:

"I'm thinking that a problem for later Hamar, these folks have been trapped a while I'd guess, leaving them for now isn't going to cause them any more harm, we got to finish this mission first."

2 questions: has the magical darkness dispelled any with the death of the medusa, and do we now level up?

Yes and why not? Treat yourself


Bribes always welcome

This room is dominated by a large hexagonal table surrounded by comfortable-looking padded chairs. On the northern wall is a huge map of Opal that is pierced with dozens of colored pins. On the southern wall is a very large slate chalkboard filled with scribbling. A metal winch crank protrudes from the wall in the northwest corner On the eastern wall is another teakwood door - closed


Bribes always welcome

Alessia sees a narrow passsge, some five feet wide. There are hanged bodies every ten feet dangling down, their withered toes just brushing the dusty rock floor. Alessia can hear a soft rustling and twisting coming from the hanging corpses


Bribes always welcome
Taishe Jinlong wrote:

ACK! Sorry, busy week(s) :P

Taishe nods and pads over to the closed door.

Per: d20+10
Add another +1 for a total of 17 in spotting a trap.

The door is unlocked and not trapped


Bribes always welcome

Alessia walks deeper into the dark chamber. There are more statues, hundreds perhaps. the room looks to be a natural cavern that was worked into some sort of regular shape at some point. Towards the back there is a tunnel mouth. The tunnel mouth is a stylized crocodile, with the mouth emerging from the side. A faint hissing whispering sound can be heard within the tunnel.

K(religion) 20

Spoiler:
The head represents Ammut, the demon god of the Egyptian pantheon that ate the hearts of sinners that were judged and found wanting


Bribes always welcome

All seems quiet beyond the door


Bribes always welcome
Taishe Jinlong wrote:

Taishe turns, and points to the open door, shrugging his shoulders in a question.

Open door, or closed door first?

Ooen door was the filthy room with chain and ioun stone


Bribes always welcome

Just popping this from the other page

Dungeon Monkey wrote:

The stunned giant vermin is slashed and stabbed from several angles. It twitches and lies still, leaking a greenish ichor

Good job all

A door to the north lies ajar. The thing’s chain leads through the doorway into that room. Another door lies to the east. That door is shut. Both doors are the typical ones you have seen before- well-maintained oiled teakwood.


Bribes always welcome
Hamar of the Hyena Tribe wrote:
Good bye head!

Well then!

The barbarian, eyes screwed tightly shut, his Luckstone ablaze with primordial elemental energies upon his brow, swings his vorpal blade through the air. The impossibly keen blade, so sharp the edge seems to shimmer cleaves the air with an odd *snicker snack* sound, as if the sword was parting the very particles of air in twain as it went.

The mummified medusa, beset on all sides by foes, had been just about to disengage and trigger some sort of foul sorcery when Hamar's blade catches her unawares, slicing through her petrified neck as easy as a knife through soft cheese.

The snake-bedecked head pops off into the air, a final screech of rage and fury fading from its lips as the undead thing's head falls to the floor!

Well done!


Bribes always welcome
Kevin Mack wrote:
Assuming each square is 5 foot Merle would be out of range of the gaze and aura right?

Yes - pretty much everyone not in direct combat is out of range. Next map will have a dedicated 30' blue circle that will show the gaze/aura boundary


Bribes always welcome

OK. We're kinda stuck, so we're gonna do a ..MONTAGE!

Miren, Miyuku, and Nace spend the next few days figuring out the details of their new contracting gigs. True to his word, Jonathan has set up credit cards for them as well as sending a 'pre-pay test' of $2,000 to each of their bank accounts to ensure the direct deposit was functioning correctly.

Characters don't need to worry about funding anymore ...one less thing

On the second day Sabrina stops by their inn. She is dressed a bit more conservatively than they had seen her, looking more like she belonged in the 21st Century. She had toned the makeup and dress to average professional, and could be any middle management type. She offers them a lunch at a local restaurant called the Hallifax Freehouse.

Here you can see if Coyote can be included as an independent contractor or just keep quiet about him

The Freehouse was down by the Nobcusset River, and the building had obviously been involved in some sort of millinery production at some point. The restaurant was cavernous, and still had a warehousey type of feel, but with an updated touristy vibe. They served local craft beers and gastropub remix food.

Sabrina sat down with a large pint of some frothy red ale called Frosty Goggles and a rare steak and salad combo. While tucking in she gave them a low down on the prospective job

"Jonathan is looking for a certain book. He had been in discussions to purchase it from its owner, but contact with her has unexpectedly ceased. The owner, an occultist from New Orleans named Madame Estelle Verdereau, is an ...eccentric character, and Jonathan is wary of sending more regular cadres down for fear she might take flight and disappear for a year or three. People who truck with the supernatural can be very paranoid. He's hoping that perhaps you can see if you can contact her discreetly,or at least find out what is going on with her and perhaps find out if she is still interested in selling the book."

For the next obvious question

Sabrina smiles

"Ah yes, the book. The Book of Faiyum. It is an ancient text, dating back to Ancient Egypt. It is said to have once been numbered amongst the books held at the Library of Alexandria before it burned. It deals with rituals associated with the dead, and the spirit realm. Many would be very interested to peruse it."

She slides over a manilla folder

"There are tickets to a flight tomorrow afternoon out of Logan Airport to New Orleans. There are reservations at the Hotel Monteleone in the French Quarter as well. Three adjoining suites with a conference room reserved in the business level. Late October should be a fairly quiet time in the city, but be careful. It is one of the most haunted, spiritually active places in America"


Bribes always welcome

Taishe gingerly walks through the ankle-high (or shin high to him!) muck and filth of the room to the hole where the chain goes. It seems to be just that - A hole, and the chain disappears within. His keen senses perceive that the chain and the stone are both worn in patterns that would seem to indicate that the chain can be hauled in by some mechanism in a further on room, thus restraining the Rhagadossa from free movement, and allowing those beyond to egress.


Bribes always welcome

Stoner Girl Cat Fight Rd 4

Hamar: 17
Medusa Mummy:
Alessia:
Merle Hasted 3/12 rds: 11
Justin: 8
Karrin: 6

Anyone who has not made a prior successful DC 21 Will ST vs. the medusa's aura of despair and is within 30' of it must do so this round. If you succeed you are good for the rest of the brawl. Also, if within 30' you are vulnerable to its gaze attack. You can either close your eyes and fight blinded or make a Fort DC 21 ST each rd or turn to stone (or be Alessia and be immune to everything)


Bribes always welcome
Alessia of Keoland wrote:
Link to most recent map. I believe the undead medusa is at B11

you are correct sir


Bribes always welcome

Stoner Girl Cat Fight Rd 3

Hamar: 17 Miss
Medusa Mummy: 15 phantasmal Killer on Hamar
Alessia: 14 Miss [see previous post -assumed move to B10]
Merle: 11 dispel fail
Justin: 8 mag miss- hit
Karrin: 6 hit

the tentacles seem to be quite stubborn. They wave almost mockingly as Merle casts her spell again. Karrin flies up and strikes the undead Gorgon with her axe. It is a tellling blow

NEW ROUND!!!


Bribes always welcome

A small twinkling gem emerges from the filth. It is a blue sphere, multifaceted. Narl has seen similar items before. They are often called Wizard stones, or Elemental Gems. They are formally known in wizarding circles as Ioun Stones. He isn’t sure what this particular one does, but he is sure he could figure it out given time


Bribes always welcome

The force blast hits the undead medusae full force and it staggers a bit

Merle and maybe Karrin turn next round!


Bribes always welcome

There is a small glimmer under the filth


Bribes always welcome

caster chk: 1d20 + 7 ⇒ (19) + 7 = 26 OK- overcame SR15 from ToIWV

Hamar needs to make a DC 21 Will save.


Bribes always welcome

The barbarian hears sibilant snake language being spoken in a whisper

Yuan Ti:
””Deepest fears come crawling from your darkest thoughts to claw at your soul!

She is casting Phantasmal Killer on Hamar. I can’t really meta game her, it’s what she would do, not knowing about his Luckstone, assuming his will would be fairly weak as a barbarian


Bribes always welcome

The barbarian twists and dodges the grasping eldritch tentacles and sweeps his preternaturally keen blade where he thinks the mummy might be. He senses he guessed correctly, but this is no shambling undead! There is a dry slithering as the snake creature avoids his blow!


Bribes always welcome

Stoner Girl Cat Fight Rd 3

Hamar: 17 Miss
Medusa Mummy: 15 phantasmal Killer on Hamar
Alessia: 14 Miss [see previous post -assumed move to B10]
Merle: 11
Justin: 8
Karrin: 6 Action from rd 2 held

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