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Rock You Like A Hurricane Rd 1 25 Hamar PENDING [quick action activate stone]
The polyp corkscrews high in the air, like an offense to reality. Its structure seems to fade into translucency and even vanish in certain sections as it hovers above the black pyramid. Gusts of foul wind begin to blow about the party, and black thunderheads start to boil up in the clear sky above them, blocking the bizarre flaming eye in the sky. post the actions up!
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[Boris the Spider! Rd 1 DM Bidness:
1d20 + 7 ⇒ (12) + 7 = 191d20 ⇒ 71d20 + 8 ⇒ (7) + 8 = 15 23 Merle
7 Karrin
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Next Up .... Rd 2 22 Miyuku: [shot-hit]
The wet, rotten smell of the creature that had once been Daniel Theroux assaults their nostrils as the creature barrels into Miyuku, fists flailing.
K(Religion)DC 12: The party can sense somehow that this creature has limited intelligence. Unlike its wife, it seems to be operating on an almost animal level
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Miyuku sends another bullet through center mass. It blows a much bigger hole out the thing's back. It staggers slightly, but reaches Miyuku and swings at her. Daniel's slam: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 4 ⇒ (8) + 4 = 12 If hit, you need to make a DC 12 Fort save or be >Nauseated< for 1 round.
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Rock You Like A Hurricane Rd 1 DM Bidness:
1d20 + 8 ⇒ (11) + 8 = 191d20 ⇒ 161d20 + 6 ⇒ (4) + 6 = 10 25 Hamar
As the map states, the polyp is 100 feet off the surface of the pyramid, hovering. It is near the small humming building, somewhat over it. Post up your actions!
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Justin Case wrote:
No immunities, it has construct traits, and they can walk on walls and water naturally Construct Traits:
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. Justin has read of these things before. They are Retreivers, creatures fashioned from the very stuff of the Abyssal plane by demons to hunt down their foes. Although they don't particularly look like it, they are artificial constructs, like Warforged
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OK, I’m going to assume everyone goes through the portal Within a few moments, the entire party has entered the odd spherical realm. They stand on a smooth black stone surface, the top of a step pyramid that towers 300 feet into the air. The summit is roughly 100 feet on a side, square. At the center of the flat summit is a small building made of the same black red-flecked basalt. It is only about 20 feet on a side, and a strange glow and almost imperceptible hum emanates from its narrow entryway. “I have never seen a place such as this” Manhayth says in a hushed tone, staring at the bright desert the hangs above their head miles above. The burning eye hangs in the center of the sphere, casting a warm heat over all. Suddenly, there is a horrid screeching noise, and a blast of foul wind. A hideous creature corkscrews out of the sky, a twisted mass of pustulant flesh, bulbous eyes, writhing tentacles , and mouths full of teeth Roll initiative!
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OK. Just thinking out loud here. Unless anyone has actions besides the upper chamber folks returning, I will assume that everyone rendezvous together by round six. If anyone has any extra actions, I can retcon them in The party reconvenes by the body of the dead cipactli. Actions?
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Alessia steps into the green fire. She experiences that unique portal feeling where her body seems to stretch and then snap back into form. She finds herself standing on a flat surface in the midst of a jungle. The surface is high above the tree crowns. As she orients herself, she sees that she is actually standing on a step pyramid fashioned of some black stone shot through with red flecks. Off in the distance, she can see a wide river with some buildings clustered at its banks. As she looks up, she discovers that there is no sky. Rather, the horizon wraps upwards and over her head, with what looks to be desert directly above her some far distance away. A large flaming eye sits in the center of this massive sphere, taking the place of a sun. Hamar appears beside her. As they recover they can hear the sounds of a jungle in the background. Bird calls, monkey chatter, even the scream of a large cat
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The magical candle lights swoop up the verdegrised walls. As they illuminate the upper reaches of the cave, they reveal two immense black spiders clinging to the wall! The spiders are the size of elephants, and their eyes glow red in the magical light. The two rear and scuttle quickly down the walls towards the group! Initiatives please
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Justin picks the left fork three times. He heads out, escorted by the larger members as backup. 1d6 ⇒ 6 The party follows, and they move warily up the slope of the fissure. They arrive at a massive cave at the end of the third fork. The cave seems empty, a flat floor with a ceiling that reaches above the darkvision limits of the party. Actions?
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Memnon zips down and takes a look “Oh yeah, Aklo. Wizards on Ranaïs used a lot of this dreck. Plus a dash of …. R'lyehian? That’s not usual. “ Memnon starts to read out the inscription. As he finishes, a strange thing occurs. The statue animates! It stands tall on its batrachian hind legs, and spreads its webbed arms. The furnace door in its belly opens up and a pale green fire springs to life within the cavity. A hushed sourceless whispering infuses the still air of the chamber Actions?
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Next Up .... Rd 1 22 Miyuku: [shot-hit]
Nace readies his sword next to Miyuku as the horror approaches. The report of Miyuku’s gun rings loudly in his ears
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Hamar inspects the statue. The large bulbous frog god has a bulging belly with a door inset into it, about five feet tall. Looking inside he can see that there is an ancient concretion of ash and charcoal at the bottom. He can find no traps, but he sees an inscription just faintly visible on the back of the statue’s sooty interior wall It is a welter of flowing runic script that hurts the eyes Aklo: N'GGAH-KTHYN-Y'HHU!
CTHUA T'LH GUP R'LHOH-G'TH'GG LGH THOK! G'LLH-YA, TSATHOGGUA! Y'KN'NH, TSATHOGGUA! It hath come ! Homage, Lord Tsathoggua, Father of Night! Glory, Elder One, First Born of Outer Entity! Hail, Thou Who wast Ancient beyond Memory Ere the Stars Spawned Great Cthulhu! Power, Hoary Crawler in Mu's fungoid places ! IA! IA! G'NOTH-YKAGGA-HA! IA IA TSATHOGGUA!
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The party tramps back down the hall to their recent scene of battle. The room is enveloped in a haze of rancid fog. The liquids that comprised the two foul creatures they slew is rapidly sublimating- the liquid evaporating into smoke tendrils as they watch. The stair sits on its plinth at the center of the now empty pool. Actions?
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Miyuku’s shot echoes over the pond. It is a well-placed shot, her arms instructor would have been proud. The bullet enters at just the right angle to miss the ribcage and hits the heart/lung region. The undead does stagger slightly, and a large chunk of … something blows out of its back. However, the thing continues on without a sound
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Coyote gets a much different ‘read’ from this undead. There is no real spark of intelligence, just a low cunning. Thoughts of red blood and masticated flesh fill its pond-sodden brain. An overwhelming hunger drifts off the creature. This guy seems more feral, more like a zombie, but one with a slight hint of sentient thought
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Hamar of the Hyena Tribe wrote:
Hamar takes his time and looks over the walls as they slowly advance. They are covered in hieroglyphics and scenes of life from a desert culture. They remind him of the Mulholrand frescos he had seen in his wanderings on Faerun. He notices near the bottom of one panel that a small area has been scraped clean. A few words in Common have been scratched there: The path lies through the frog 1d6 ⇒ 4
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Next Up .... Rd 1 DM Bidness:
1d20 ⇒ 19 22 Miyuku: pending
The late husband of Sarah Theroux breaks the surface just as his wife had a few minutes ago. Like her, he is dressed in the tatters of clothing a century out of style. His grey skin drips dark pond water as he sloshes to the shore and heads to the party
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Narl the White Pilgrim wrote:
The area is clear of targets. Narl breathes heavy, his sides a mass of pain from the ragged bite the Cipactli gave him
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Crocodile Rock Rd 5 19 Taishe:Pending
I am going to keep the initiative up, although there is no active battle at the moment. Taishe searches diligently, but there are no secret doors to be found in this room. The latch is solidly shut, but it is not a sturdy bolt. It would only delay a determined adversary for a few moments. 13 Spider floods Narl with healing again CLW: 1d8 + 3 ⇒ (1) + 3 = 4 The upper chamber party hears nothing from beyond the door Taishe bolted. Actions?
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Consider butt saved! Also, everyone else - you have 1 hero point Narl grits his teeth against the pain and shakes his fetish at the cipactli. A hissing, whispering sibilance fills the air and the crocodile shudders, as its bones vibrate madly in its body. It releases Narl and roars, a gout of blood erupting from its mouth. Bones can be heard snapping within the large beast, which thrashes and howls in pain. It stills, stone dead Good job. It’s dead
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I'm just gonna drop this here Dungeon Monkey Flashback wrote:
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Man, the dice are out to get Narl for sure. You missed the concentration roll by one point. Narl, I am going to offer you the option of using a hero point to add the extra point to the roll. I should have given everyone one after the smugglers tunnels The summoned rat snaps once more, unfortunately missing the cipactli. It then vanishes in a cloud of salt fog, back to whatever extraplanar harborside it haunts. Norveg prepares his channel, flickers of St Elmo’s fire dancing on his furry hands. The three stand in the room, but no rattle or thump comes from the door. All is ominously silent
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