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9,929 posts. Alias of Patrick Curtin.


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Bribes always welcome

Note - going to try and update later


Bribes always welcome

I see ... A Bad Moon A-Risin' Intro
Shaken:

Spoiler:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

28 friend-o WJA [Howl]
25 friend-o Sc {Redacted}
25 Justin [Shaken for 6 rds]
25 Manhayth [Shaken for 6 rds]
18 Merle:[Shaken for 6 rds]
17 Memnon
14 friend-o WJ
14 friend-o V
9 Hamar:[Made]
9 Alessia: [immune]
7 Blayze: [Need will save - Rags botting??]
6 Karrin:[Shaken for 6 rds]
6 Mel:[Shaken for 6 rds]

OK, sorry for the extended non-posting. Mea , as always, culpa. At some point I will actually have free time like someone approaching retirement ought to. Until then I guess I will work thrice as hard as I did in my thirties. A map will be posted after this. So, what I see right now is this: Justin needs to post up an action. He also needs to bot Blayze. Once that is set I will do Manhayth.


Bribes always welcome

I see ... A Bad Moon A-Risin' Intro
Shaken:

Spoiler:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

28 friend-o WJA
25 friend-o Sc
25 Justin [Shaken for 6 rds]
25 Manhayth [Shaken for 6 rds]
18 Merle:[Shaken for 6 rds]
17 Memnon
14 friend-o WJ
14 friend-o V
9 Hamar:
9 Alessia:
7 Blayze:
6 Karrin:[Shaken for 6 rds]
6 Mel:[Shaken for 6 rds]

Manhayth Will: 1d20 + 8 ⇒ (4) + 8 = 12

The ghastly howl has taken its supernatural toll, causing the party to suddenly feel very scared. baad dice


Bribes always welcome

I see ... A Bad Moon A-Risin' Intro

28 friend-o WJA
25 friend-o Sc
25 Justin
25 Manhayth
18 Merle:
17 Memnon
14 friend-o WJ
14 friend-o V
9 Hamar:
9 Alessia:
7 Blayze:
6 Karrin:
6 Mel:

** spoiler omitted **

The the wavery figures resolve into man-sized figures. They are large, and have jackal-features although they walk as men. Manhayth calls out

"Ware their bites!"

Will update more soon HAH!


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Coyote strolls off into the streets of the Big Easy. What a stupid nickname. Nothing easy about this town. It rankled his nerves. Too many loud thoughts here. People with a scrap of mental power drawn to the place and transmitting just enough to bypass Coyotes passive mental defenses. It was like listening to a wildly spinning AM radio dial tuned to the craziest talk show circuit imaginable

….And then I’ll get mine when I gut that azzhole…

…KILL KILL KILLL KILLLLLLLLL…

…Mmmm so sweet I want that sweet thing…

…commie cucks perverts run this abominable city need to purge …

Coyote felt a headache coming on. He might need to medicate to build his mental walls a bit higher


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The group, minus Coyote , piles into the Suburban and heads out onto the New Orleans streets. The city isn’t at its peak season, but it is still a crowded place. There is a strong energy that can be sensed in the air, and the group is very sensitive to it. The Veil is rubbed thin here, just as it was in Halifax. Maybe it’s a geographical thing, maybe a spiritual, maybe a historical. Whatever it was, the spirit world was close.


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Yes, Alessia is immune. Also anyone who fails is >Shaken< for 1d6 ⇒ 6 rounds


Bribes always welcome

The leader raises his half human-half jackal head and unleashes a horrifying howl. Everyone who hears it shudders in horror

DC 22 Will saves for everyone plz


Bribes always welcome

There are four figures advancing towards the party. They break into a sprint. They a walking two legged, but they sport bestial features. One at the forefront is larger than the others. Manhayth grimaces

“That’s Kharzhaad. This will not be an easy fight. He is one of the worst pack leaders”


Bribes always welcome

I see ... A Bad Moon A-Risin' Intro

28 friend-o WJA
25 friend-o Sc
25 Justin
25 Manhayth
18 Merle:
17 Memnon
14 friend-o WJ
14 friend-o V
9 Hamar:
9 Alessia:
7 Blayze:
6 Karrin:
6 Mel:

DM Bidness:
1d20 + 0 ⇒ (6) + 0 = 61d20 + 10 ⇒ (18) + 10 = 281d20 + 9 ⇒ (5) + 9 = 141d20 + 11 ⇒ (14) + 11 = 251d20 + 7 ⇒ (7) + 7 = 14

The the wavery figures resolve into man-sized figures. They are large, and have jackal-features although they walk as men. Manhayth calls out

"Ware their bites!"

Will update more soon


Bribes always welcome

The door at the end of the hallway is silent. The door on the eastern side, Taishe hears a movement within


Bribes always welcome

I see ... A Bad Moon A-Risin' Intro
25 Justin
25 Manhayth
17 Memnon
9 Hamar:
9 Alessia:
6 Karrin:

DM Bidness:
Manhayth: 1d20 + 8 ⇒ (17) + 8 = 25Memnon: 1d20 + 6 ⇒ (11) + 6 = 17

The circling vultures spiral lower. They are BIG birds.A few figures resolve out of the heat waves from the way they came.

holding until we get the rest of the inits. Does anyone want to run Blayze for now?


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Manhayth grimaces

“The weres sometimes train vultures as pets. They are good to keep flyers occupied “

He glances over at Justin’s toes drifting a few inches off the ground

“Word to the wise”


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Manhayth guides them slowly into position. The area they traverse is scattered with dried salt pans, fissured from long dryness. Small rock pillars dot the area, like petrified fingers of an immense giant. He whispers

“They might have friends in the sky. Don’t stare”

DC 12 perception :
The shapes of circling vultures can be discerned though the heat haze


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DM bidness:
1d20 + 18 ⇒ (15) + 18 = 33

Justin squints and looks about the bright landscape, but nothing seems to catch his eye. Manhayth says in a low voice

“Werejackals I think. They are following in a pack formation. They’ll likely try to cut out the weakest looking members, it’s their instinct.”

He casts a glance at Seph trudging along with Merle, fur looking damp and bedraggled.

“More than like they’ll take Merle and Seph as a mother-child pair and go after them. Hoping to slow them and rout you or get them to bolt for safety. If their human halves are more in control they might just be looking for loot. It’s hard to tell with weres.”


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Im going to do a bit of retcon- I am going to assume a car was provided for you.

The black Chevy Suburban they picked up at the airport awaits their pleasure


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The hallway is devoid of traps. The doors as well


Bribes always welcome

Manhayth pulls up suddenly about mid-afternoon, a fist raised to indicate halting

“We’re being followed “ he says in a low voice “be ready”


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Dawn comes quickly, although it is a mercy the light doesn’t come from a hot sun overhead. Despite that, the heat still rises quickly to Prime desert levels. They begin their walk to Bal-Tiref. They assume they have crossed into Amun-Thys, as the desert is subtly different, more alive with various forms of life. Manhayth passes his canteen about

“It’s glammered to refill whatever’s drunk, so don’t be shy. This will be a thirsty walk”

For most of the day they follow a slight track through the sand dunes. It winds through stone canyons and the dry riverbeds that Manhayth names ‘wadis’.

2d6 ⇒ (5, 6) = 11


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Jakun Stormhoof wrote:
Jakun will open the door boldly!

A hallway lies beyond the door. it runs northwards and terminates in two doors at a crooked terminus. Ine door faces east, the other, south


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Narl notices that this undead shows signs of necromantic strength. It is exactly why he had traveled to Opal and Mazatil in the first place. The tales of empowered undead, of ..SPONTANEOUSLY CREATED undead had fascinated him. The things flesh might be crawling with larvae, but it has a ...solidity.. that Narl rarely saw in animated corpses


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Narl the White Pilgrim wrote:

Narl will investigate the body of the bugbear taking a look to see what sort of difference it might be from previous zombies he has seen. Especially since it was able to shake off his command undead.

I know it just saved but to Narl he certainly feels as though to shake off his magic it must be different

Give me a K(Arcana) or if you have any trained necromantic skills I'll take those rolls too


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The door is unlocked and untrapped


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The is one door in the room. It is a standard oiled teakwood number


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Narl's blow cracks the zombie's skull open. It collapses into a noisome pile of rotted flesh.

Good job all.


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Meanwhile back at the Astral ...

Anubis seems to hesitate for a moment, then he shakes his massive head.

SIGNS. PORTENTS. WYRD. EVEN A GOD MAY ONLY ADJUST SO MUCH.

He looks over at Alessia

FARE THEE WELL, ALESSIA OF KEOLAND. THY FATE CALLS, AND I SHALL BRING THEE BACK TO THY COMPANIONS.

Suddenly Alessia is standing on a desert dune. That sourceless light planar locations seem to have is just lightening the sky. She can see in the distance a small thin line of smoke from a fire. It seems to be coming from a distant ruin.

Alessia suddenly feels the weight of her armor tight on her body. Her body. After the few moments as a human again, this body feels dry and stiff, a... dead ... thing. She feels very odd. She suddenly recalls the feeling. Grief. She wanted to cry, but her eyes were pits of dust and shadows


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Manhayth looks around and sees Justin on the ground. He sees the others looking like they just speed portaled through a dozen Hellgates, and he pauses

“I think we need to rest. Yon wizard is out, and I’ll need some time to scout. Our gear was on the camels, but there’s an old ruin over there that looks like it still has some roof”

He brings the party over to an ancient temple that is half buried in sand. Nothing lies within, so they make themselves as comfortable as they can and rest. Manhayth returns from scouting a few hours later

“I’ve got the road. We’re probably a days journey out, so let’s rest and push on in the morning “

The group posts guards and rest. The sourceless sun dims and desert night descends. They all sleep peacefully. In the morning…

Holding there


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You roll a second time


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The slim black phones they had been given chirp. A text has dropped into a group chat

Greetings Team New Orleans. Enclosed is Madame Estelle Verdereau’s address. Please attempt to contact her in regards to the Book of Faiyum. Use your discretion. Remember she is rather paranoid and skittish -S


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In your head .. In your heaaaaad .. Zombie! Rd 1

Jakun: 19 Hit!
Zombie Bugbear: 1d20 Miss!
13 Spider 1d20 - Channel energy/ destroy undead
Tragon: 16 (hit)
Narl: 12 Command Undead - Unsuccessful!
Taishe: 8 flanking
Norveg:Pending-held action
Nahuatl Ti: Miss

Norveg is going to hold an action. Janet has stuff going on, so I’m not sure of her availability so, NEW ROUND!!


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Nahuatl’s spear just misses her target


Bribes always welcome
Justin Case wrote:

Justin rolls over to his side.

"Good question. Manhayth. Any idea where in the aforementioned Nine Hells we are? Or more importantly, how close we are to where we wanted to go in the first place?"

The wizard flops back over to his back. Not waiting for the response.

Manhayth stretches and winces a bit.

“You wanted to go to Bal-Tiref, in Amun-Thys yes? I’ll need a few to figure out where we are, but we should be able to get there shortly “

Flashback:
Justin Case wrote:

Justin makes an "AH" face as he mentally shuffles the piles of Planes, realms and destinations into their correct placement.

The wizard gives a brief, bright smile, like a youth who has figured out a difficult math problem.
"Yes.
The City of Elshava is on Ossa, the 2nd level of Arborea.
Then to Pelion, the 3rd level of Arborea.
To Amun-Thys, a realm on Pelion. And Nephythys.
THEN to Pandaemonium, to hopefully find a way to Agathion which won't be easy.
That makes MUCH more sense. Thanks boss."

The wizard holds up a hand, and ticks off a finger for each of his next points.

"And of course,
Find wand.
Destroy wand.
Return home.
Victory celebration.

Piece of cake." Justin grins, waggling his thumb last.

The wizard stares across the room at nothing, and no one, in particular as Renkar continues to give advice, and Hamar asks questions that prove this isn't his first trip out of the gate. (Or, THROUGH a gate?)

Still staring at nothing, Justin observes softly as he scratches idly at his goatee.
"It's a shame that we ended our relationship with the Cebonite on a sour note. We could REALLY use a necklace of Planar Travel about now! And they don't grow on trees."

.


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In the Astral …..

I am not going to spoiler, as everyone interested is just going to peek anyway. I used to spoiler a lot, but it’s more of an annoyance to me at this point, unless the info is very sensitive. I assume our party members won’t meta…

Anubis inclines his muzzle. He still seems a normal size, but Alessia has the oddest feeling that he is much larger than he appears, even as he presents at a relatively normal height of 2 1/2 meters.

WELL SAID. THOU SHALT HAVE THY WISH, ALESSIA OF KEOLAND. THY KA REMAINS UNSULLIED, EVEN AFTER SO MANY YEARS AS A REVENANT. THAT IN ITSELF IS AN ACT OF MORAL FORTITUDE. I IMAGINE MY SCALES WOULD JUDGE THEE WELL, SHOULD THY KA BE LAID UPON THEM. HOWEVER, THERE ARE OTHER FORCES AT PLAY, AND IT IS NOT MY PLACE TO JUDGE THEE OR RELEASE THEE FROM THY WYRD. BUT, I CAN CERTAINLY ASSIST BOTH THEE AND THE ONES THOU TRAVEL WITH.

A shining mote of light appears in Anubis’ hand. It floats over to Alessia, resolving itself into a small canopic jar.

THY COMPANIONS TRAVEL TO BAL-TIREF TO TREAT WITH MY MOTHER. I CAN GIVE YOU THIS FOR HER. GIVE IT TO HER REPRESENTATIVE IN BAL-TIREF, AND IT SHOULD MAKE THY REQUEST MORE LIKELY TO SUCCEED. SHE IS USUALLY DISTANT, BUT THIS GIFT SHOULD MAKE HER HAPPY AND MORE AMENABLE TO REQUESTS.

Anubis looks at Alessia. His eyes are compassionate, if alien

I SHALL RETURN THEE TO THY FRIENDS. IT IS BEST THOU CONTINUE THY PATH. GREAT THINGS AWAIT


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The stress of the moment and a falling bit of roof near him almost made Justin flub up the spell, but he keeps his equilibrium and pulls it off. Blayze had come down the stairs a scant few moments prior, shaking her head and muttering something about a stun spell. She joins in and you all arrive at the base of the tower. As you arrive, you see your guide, Manhayth, emerging up on the balcony. He waves and Justin zips up and snags him I’m assuming you are good with this

“Thank the forgotten gods you got out! I had to run when the chamber began to collapse! “

Outside the tower, things are little better. The small town that surrounded the tower is shaking apart. The jackal-headed golems that guard the place now stagger about, lashing out at random and stomping on the terrified townsfolk. The sun is doing that stuttering thing again, blinking on and off like a man hooding a lamp. Which is all the more terrifying because the place becomes pitch black without the sun. The party begins a grueling run towards the distant pyramid they came from.

What was several hours walk they mange to cover much more quickly with fear at their backs You have magic to help? I’d assume you’d be using it and 1d6 ⇒ 41d6 ⇒ 4 without incident. Running up the pyramids they note that all that is left of that horrid guardian they fought is a slightly rancid smell in the air. The control room is lit with an eerie light and they see what looks to be a portal forming near it, a voice speaks in several of the major planar tongues, enough so that at least one person understands the saying

PLANAR VORTEX STRUCTURE FIELD UNSTABLE. THREAT OF INSTABILITY AND IMMINENT COLLAPSE. EVACUATE THROUGH THE EMERGENCY GATE. PLANAR VORTEX STRUCTURE…..

The message repeats, and Justin sees a magic mouth on the control structure that seems to be repeating the words. Faced with no good options, the party decamps.

A sickening lurch later, and they land in the sands of Pelion. They aren’t sure where, but it isn’t near Ranerius’ tomb. As they dust themselves off, several townsfolk drop out of nothingness to land in the sand. When they see the party they shriek and run away.

I’ll pause here. You’re back in Pelion … it’s 2022 again.


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The group checks in, gets their room cards, and settles in. It is a fantastic hotel, and combines the old with the new. Jonathan's name seems to work magic, and they are treated like royaly


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Meanwhile, back inside a rapidly dissolving demiplane ..

The room is quickly becoming untenable

If you do decide to stay any longer, we will start rolling Dex Saving throws

The rubble is falling fast and furious now, and no sign of Alessia.


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In your head .. In your heaaaaad .. Zombie! Rd 1

Jakun: 19 Hit!
Zombie Bugbear: 1d20 Miss!
13 Spider 1d20 - Channel energy/ destroy undead
Tragon: 16 (hit)
Narl: 12 Command Undead - Unsuccessful!
Taishe: 8
Norveg:Pending
Nahuatl Ti: Pending

The zombie lurches about, looking rather ragged

DM stuff:
13/42/36/67

We do have some pending, but some might have dropped from the game. I'll figuer out a way to bump the narrative if needs be


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Gods. two months. I am so sorry folks

Tragon's blade slices deep into the horrid thing, a spurt of rancid fluid spatters out of the thing, alive with larvae.


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Meanwhile back at the Astral …

The wizened heart slowly levitates over to the scales. The elderly man struggles in vain against his invisible captors. The heart touches the scales. There is a sudden *CLANG* that echoes through the crystal chamber. The heart has tipped the scales so suddenly that the scale pan has hit the ground. The large iridescent white feather has launched into the air and now floats gently back down to its pan. Anubis looks at the scale and then back at Ranerius

I BELIEVE THERE CAN BE NO DOUBT, APOSTATE. THY KA IS WEIGHTY INDEED. I HAVE RARELY SEEN ONE SO LARDED WITH EVIL. TIME FOR THEE TO JOIN THE ETERNAL NOTHING OF THE SILVER REALM.

Ranerius struggles even more, but to no avail. He begins to scream, a high quavery sound as his heart once again rises into the air. The monstrous creature below the chamber stirs, grumbling. The sound is like thunder on a stormy day. The heart suddenly drops through the crystal as if it didn’t exist. The creature opens its mouth and the morsel disappears down its massive gullet. Ranerius gives a final scream, then he … fades.. his body becomes transparent and then finally there is no sign he ever existed. Anubis sighs and then turns to Alessia.

ALESSIA OF KEOLAND. THOU HAST AIDED ME IN MY LONG ATTEMPT TO BRING YON VILLAIN TO JUDGMENT. ALTHOUGH THOU DELAY THINE OWN JUDGMENT, I WELL SEE ‘TWAS NOT OF THY CHOOSING. I WILL NOT DISTURB THE SKEINS OF FATE OTHERS HAVE WOVEN. I DO OWE THEE A BOON. SO ASK IT


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Justin Case wrote:
Cartographer Monkey wrote:
Time to go

OK, how do I download that! It is awesome! (It lets me save it to my google drive (which I dont use) How do I actually download it?)

"Aw, shards and shells. I REEElY wanted to go back and pick up the rest of the pieces of the Golem-dancers-O-doom."

"Waitaminute, I already said where's Alessia, Now where's Blayze?!? And we can't forget Manhayth."

"Good idea Hamar. If we can manage it. How many fly spells can you still cast today Merle? I still have the Xorn wand of Haste." Justin declares, already producing said stone wand from his magical quiver.

As the wand would be min lvl for the spell, that means lvl 6 HAste, so 6 rounds. Saving the cast for when we ready to run (or fly) away!

There’s a copy on the Discord Silver Rose thread. You could grab it there


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Karrin Kind wrote:
"Huh, that wasn't so bad," Karrin says plucking out the one arrow that hit her, "I thought that would be way more deadly."

1d8 + 9 + 2d6 ⇒ (6) + 9 + (4, 6) = 25

We'll forgo the paralysis for expediency

The arrow, though painful, doesn't slow the spunky tiefling down much

However, the falling roof debris might

OK folks - crunch time. This place is crumbling. You don't know how far this effect is happening. It might be the entire demiplane. You are VERY far underground (in a sort of definition of underground in a pinched off piece of semi reality might be), so it would behoove you to boogie-stu on outta there. Also, you have a missing party member (ie Blayze) and you left your guide Manhayth on guard upstairs


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And now we return to …

The elderly man is brought before Anubis. As he ascends the dais, struggling against his invisible captors, Anubis seems to shrink. Not in any showy fashion, just as if a trick of perspective had him look big. Now he is merely tall for a human. He walks gracefully towards Ranerius and stretches out his hand. The ancient man’s chest … ripples. There’s no other way to describe it, as if his flesh was water in a pond. A wizened heart emerges, hovering between the two figures. It pulses weakly, looking vaguely sickly. Ranerius cries out again

“I am sworn to the Sleeper in N’Kai, Lord of the Voormis! You have no claim on my Ka! I have placed it beyond your grasp!”

Anubis chuckles, a sound akin to a basso hyena yip

APOSTATE. THY PATRON HATH FORSAKEN THEE. HE WAS OFFENDED AT THY
HUBRIS IN USING HIS POWER TO FUEL THINE OWN BID FOR APOTHEOSIS. OR DIDST THOU THINK THAT HIS SLOTH WOULD SHEILD THEE? FOOLISH MORTAL. HE HATH FORSAKEN THEE


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Meanwhile, back on the Astral Plane …

The jackal-headed ebon giant, who Alessia must assume is truly Anubis, Guardian of the Dead, swivels his muzzle towards the elderly figure… Ranerius? This is the dire mummy lord?

THY HAND IS STAYED IN THIS HALLOWED PLACE, VILLAN. STEP FORWARD AND RECEIVE THY LONG OVERDUE JUDGMENT

Ranerius screeches in a quavery old man voice as invisible creatures seem to grab hold of him and manhandle him to the dais.

“NO! NO! Lord Tsathoggua! Aid thy servant!”

all I can get to tonight..


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I’ll take mercy on you ..,

There is a sudden yell of ..”Fnck THIS noise!”

And the sound of clattering bones rapidly fading into the distance. It seems the guardians had independent agency and a survival urge …

You folks are currently out of combat. The Mohrg have retreated to wherever they lair.

Justin feels the paralysis fade and he suddenly feels a stab of horror as a large chunk of wall comes crashing down nearby


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Sniper shots rd 3

Snipers: 28 [Principal Skinner]Pathetic[/Principal Skinner]
Hamar: 20 unparalyzed - sneaking aboot
Merle: 19 2 magical missiles
Justin: 16 [paralyzed for 3/3rds] 3
Mel:14 unparalyzed
Memnon:12 5
Alessia: 11 6 BOOM!
Karrin: 10 7

To Hamar’s question- you are roughly 60’ from the edge of the chamber wall and 60 feet up from the balcony. Utilizing ye olde Pythagorean theorem, if Hamar has any flight capability he could get to the skelly at p28 in 85 feet of movement. . Note the chamber is a half sphere that bends inwards towards a central point at the apex. The walls are very smooth. Just FYI.

Hamar disappears into the swirling mists. Merle shoots off some more magical bolts. Justin twitches as arcane arrows come whizzing by his petrified corpus. Then the explosion occurs. There is a shocked silence for just a moment then all Avernus breaks loose. There is a groaning sound, like the ground under their feet took a mortal wound. A giant crack splits open the beautiful tiles of the floor. Grave goods tumble into the newly opened abyss. Bits of stone begin to fall from the ceiling, and the party suddenly becomes aware that they walked down a LOT of stairs to get to this place


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Apologies folks - still struggling with time. Just got done with work, but since the scene with Alessia won’t be math intensive I’m going to move it along…

Alessia tumbles for some unknown quantity of time - if there is such a thing in this place - but then she sees shapes begin to appear out of the silvery mists. Giant islands of crumbling rock - entire archipelagos of them -come into view, each one a massive eroded statue of someone or … something. They flash past, and Alessia realizes she must be traveling at quite a fast clip. The asteroid statues for the most part are barren crumbling stone, but a few seem to have a biosphere! Trees, shrubs, grass grow on certain ones. Others are crowded with warrens of asymmetric buildings- sticking out of the island in all directions like fan fungus on a fallen tree.

Suddenly, Alessia sees a large swirling pool of blackness dead ahead. She is unable to change her trajectory and tumbles straight into it!

Alessia loses awareness for a moment. When she regains her senses she lies on a floor of flawless transparent crystal. Below is a monster. It looks up at Alessia with a crocodile smile. It is enormous, easily 100 feet long. A head of a crocodile, paws and ruff of a lion and the greenish thickness of a hippopotamus at the back. Fortunately, there seems to be a transparent floor between Alessia and it.

On her level, there is a raised dais with a large set of scales. An iridescent feather lies in one scale. Seated on a large throne-like chair is a giant. Human looking, skin coal black , but his head is a stylized jackal. This entity gazes at Alessia and nods briefly. A screeching suddenly breaks the silence of the chamber

“No! I do not belong here, Anubis! You have forfeited your right to judge me! I have forsaken the worship of the Gods of Khem long ago! Release me!”

Alessia sees a man standing by Anubis. He looks like he comes from a desert people,but his raiment and demeanor speak of a soft life. he is very old as well. He shakes a bony fist at the jackal headed entity. The entity leans forward and speaks. His voice is like a deep bell tolling

RANERIUS. THOU ART APOSTATE, ‘TIS TRUE. BUT THOU SHALT BE JUDGED. HERE.

The old man notices Alessia

“And you, girl! If I could do violence now I would wring that neck of yours clean off! You ruined everything!”

Alessia is nonplussed. It’s been a while since anyone just casually offered violence to her like that. Or called her ‘girl’. She suddenly has a sinking sensation. She brings her arms up. They are human arms. Clad in the sort of clothes she’d wear back when she was ready to don armor, but yet not sealed into it like a metal coffin

Pausing there .. gotta crash.


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Alessia finds herself tumbling through a silvery nothingness. Strangely, it’s an oddly familiar silvery nothingness dim lights wink at odd distances, like strange stars through a fog. Suddenly the strange place is recalled to her. The trip on the wagons. The strange forge. The long caravan voyage to discover the Name. This was the Astral Plane. She had been blown into the plane of nowhere in particular


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Alessia directs her fury at the red heart it looks fragile. . It IS fragile, the heart shatters in a thousand glittering pieces, the framework it sat in twisting into a hunk of useless metal. There is a blinding flask of light and an unearthly screech. A spectral form can be seen by the party rising above the sarcophagus, built of twisted purple energy. It howls

”NO! NOOOOOO! MORTAL FOOLS! WHAT HAVE YOU DONE!”

Another flash of light, and and explosion, and the circle is empty. The sarcophagus, the items, and Alessia …. Are gone


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Sniper shots rd 3

Snipers: 28
Hamar: 20 unparalyzed
Merle: 19 2
Justin: 16 [paralyzed for 3/3rds] 3
Mel:14 unparalyzed
Memnon:12 5
Alessia: 11 6
Karrin: 10 7

There is a *SNAP* snound and a whiff of ozone as the forcefield falls. The snipers keep plinking

sniper 1: 1d20 + 17 ⇒ (19) + 17 = 361d20 + 17 ⇒ (14) + 17 = 311d20 + 12 ⇒ (16) + 12 = 28
Sniper 2: 1d20 + 17 ⇒ (16) + 17 = 331d20 + 17 ⇒ (20) + 17 = 371d20 + 12 ⇒ (3) + 12 = 15
Sniper 3: 1d20 + 17 ⇒ (14) + 17 = 311d20 + 17 ⇒ (9) + 17 = 261d20 + 12 ⇒ (11) + 12 = 23

s1 obsc miss: 1d100 ⇒ 211d100 ⇒ 471d100 ⇒ 9
s2 obsc miss: 1d100 ⇒ 121d100 ⇒ 61d100 ⇒ 14
s3 obsc miss: 1d100 ⇒ 491d100 ⇒ 821d100 ⇒ 72

S1target: 1d7 ⇒ 11d7 ⇒ 61d7 ⇒ 2
S2target: 1d7 ⇒ 21d7 ⇒ 61d7 ⇒ 3
S3target: 1d7 ⇒ 31d7 ⇒ 71d7 ⇒ 6

Again, I'm a little pressed for time - It 1230 and Ive worked all day and I have a rough day tomorrow. So -
You have a number on your initiative. Check to see which arrows are targeted for you. Then see if they hit. Then see if they rolled over 30% for the mist. If you get hit let me know and I’ll roll damage. Ok?


Bribes always welcome

I’m assuming pillar is barrier also. So anyhow .. ouch

The wavering blue force field is no match for the combined forces of Alessia and Karrin. With their last two attacks it drops, leaving the strange relics and the sarcophagus seemingly unprotected!

Merle’s magic missiles and fireball do some good, she’s certain. She’s just not sure how much. The fog of war and all

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