Night Wyvern

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I have been playing pathfinder for 3 years now and in my campaigns I have made 2 characters. Now thinking about mine got me very curious about all your characters. So in this thread I would like you to leave me posts talking about you characters. This is a good time to brag about you great heros or villians and if you are a DM, tell me about a cool Npc you made for your game. I'll start with my messed up druid:

Dunali:
Dunali started off as a human druid with a velociraptor animal companion named Raptin. She found herself an adventuring party who were about to go back in time to save a wounded hero from the undead evils of this world. Basically...we failed. So we came back to the present to try and stop this man from the past from destroying the world as the new Undead Matador(lol). So we were on our way to this BIG castle when we had to stop for the night. We were attacked by furry men with fangs, one bit me. Happens to be next full moon I turned into a werewolf. Then a long time away we had to go to this World Tree and I saved Loki's life(my DM loves Marvel). He said he liked me and went away. A few minutes later these women on pegasi tried to kill me because I was a werewolf. Then I turned and Loki came back to help fight. After they were all dead I though to myself, "Hmmm. All the enemies are dead and I'm a werewolf with nothing to chew on, oh I know I'll attack my party:P" So a LONG way away we were in a room and there was a table of rings, I thought, "Ooooooo. This one is for humans I'll take it", that my people was my inner girl talking and now that I know what it did, I should have told her to shut up. It was a 9 Ring of Men. I turned EVIL! Later in the game my Raptor was Awakened and he became a ranger who fights undead, oh yea and he was a GOOD raptor (yet he still listened to me...). I got teleported one night to a good temple. I managed to run all the way to basement with every goodie-goodie following me when I spotted a glowing sword. I went to grab it and it turned out to be a Holy Avenger, and it burned. But then it grew darker then it came to a pitch black and the holy symbol on it turned to a skull. Now to get away I ran upstairs to find out my DM picked my lvl7 feat, Leadership and there was a Nightmare waiting for me. I got back to my ship and everyone was like, "Where have you been, where did you get THOSE!?" I then said two simple words, "Long story". That weapon was now my Shadow Avenger and it did:+16/+11 1d10+10 crit 19-20 +2d6 good alignment +2d6 evil alignment +1d6 cold also if I touch you you take 150 damage or I could heal myself 150 damage. Then in a nutshell the game ended because we did a spell to wipe all evil and undead from the world. But we kinda destroyed the world but not before I could mess up the spell(me being evil and all). That was the end of Dunali. Yet with my next character because of the mess-up of the spell she messed up our new world...

So now tell me about yours, I'm waiting to hear;)


Leisner, thank you for your examples I do however have a few comments and questions.

1)I won't need poison on my sting because I would get a penalty to my great weapon. The gore was just to look cool with horns:P

2)

Leisner wrote:
Shadow Blend/Shadow Form (Advanced Race Guide, both cost 2)

Where in the Advanced Race Guide is the shadow evolutions? I would like to look at them.

3)As for the angel look-alike yes I am Lawful Good but I don't want my enemies targeting me specifically because I look holy.

4)As for the undead appearance that sounds AWESOME but we fight tough monsters so I like the use of my cleric in the party for healing so that wouldn't work.

So if you could just answer my question(#2) that would be GREAT! Thanks a bunch;)

Also if anyone else has any other suggestions, let me know;)


I play a summoner in my current game. At level's 10 and 18 I get abilities called Aspect(10) and Greater Aspect(18). Basically what they do is I could take points from my eidolon's evolution pool to add evolutions to myself. At 10th it is 2 points and at 18th it's 6 points(not 6 added to the 2, 6 in total). I am not allowed to take Ability Increase with this ability. Dragons kinda don't exist in this game so my eidolon is actually a Wyvern. I was thinking of taking something to look cool for example I was thinking of wings(2), horns(2), a tail(1) and scales(1). If there is anything cooler than that or anything that you wanna provide as an example, just post it. All the evolutions are in the

Advanced Player's Guide
http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/summoner.html

and Ultimate Magic
http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/s ummoner.html

Thanks;)


Yes I agree that is an overpowered weapon. But you are the DM you could say yes or no.

For example:
My DM got me teleported to a Holy Temple(at the time I was kinda evil but it didn't start that way) I made my way downstairs not fighting ANYONE although they all tried to kill me. I found a sword that I was "drawn to" so I went to touch it. It was a 'Holy Avenger' so basically I was burning for a few seconds then it stopped and the sword turned pitch black with a skull on the handle. The bonuses on that were:
+16/+11, 1d10+10, crit 19-20, +2d6 if you have good in your alignment, +2d6 if you have evil in your alignment, +1d6 Frost and once a day I could either heal myself 150hp or touch someone and they take 150 damage. Now I was a lvl 7!
That weapon I just mentioned was overpowered as well but my DM allowed it so that proves you could too. Also what level is the player that wants this?


No probably not. Even though it is a light shield a bow is still always used two-handed. I mean I guess you could hold the shield and your bow but you can't actually use the bow until you drop the shield.


they resemble things yes, they are still considered outsiders, and will never have another subtype. Even with the evolution undead look it's not a subtype. and yes I can have a biped and give it limbs but it will not have clothes, even if I want it to. i'm seeing that I have to buy a saddle and put it on every single time. it's a rule my eidolon can't have physical items on it in it's plane(created with), if it has anything like a saddle I have to put it on every time I summon it because, when it dies or I fall asleep the eidolon will vanish and go back to it's home plane, until I resummon it and put the saddle back on.


no the second I fall unconscious my eidolon vanishes to it's home plane. so basically I fall.


If my eidolon has the mount evolution which makes it a combat training mount, can I ride it bareback? If I shaped it's scales a place to hold on(I can make it whatever I want) would I still need a saddle? The point of a saddle is to save hp from falling off, if I go unconscious. If I go unconscious in the first place my eidolon will die and I'll fall anyways. So if I do the scale thing, do I still need a saddle or face some penalties? It will get VERY annoying travelling with then putting on the saddle each time it disappears. If I do get penalties, what would they be? Thanks:)


I figured out what to do now. I still want to play a nature warden animal lord, but I can't play a druid. I'll play a ranger with something exactly like pack lord: beast master archetype. It has the exact same things(I can divide up levels to more than 1 animal companion). But my questions still stand:Is animal lord a race, because the bestiary one is already made a ranger, but it also says I can make one. My other question was can I choose anything from that idea of species or does it have to be listed(Ex:Dinosaur Lord it says velociraptor(other name though) and Trex). Can I play a dinosaur smaller than a Trex because it's gargantuan. Do I play a animal companion version, a large or medium sized? Thanks for all the help and if you want to give me an idea of which Animal Lord species is coolest just let me know:)


I have been looking into making a new character(for fun maybe to use later if I die). I want her to be a druid. Can this all work:

An Animal Lord, Nature Warden, Pack Lord!

To do the Nature Warden part I need to be lv 6. I heard from my DM that I can use both an archetype and a prestige class. I saw Animal Lord in the Bestiary as a ranger, can it even be a druid? Is it even a race or class? As for the Pack Lord I understand how to divide the levels I earn to all my companions(I was thinking because the minimum of Nature Warden is lv 6 it can be something that turns large at 4th level[most do that at 7th], I found a giant chameleon. And then something small that will lv up at 7th because we will go over lv 12 in this campaign). If I do do the Animal Lord, which animal should I pick, I like the canines for the actual shapeshift but I also like the bonus from the dinosaurs. How would I even turn into a Trex if all these creatures are about medium size? Can I turn into all the creatures under their species(ex:Canine-Dog/hyena/wolf) or just one I have to pick? If there is a species type and I can think of another one in that type, can I change into it or it's the Dm's call? Thanks for all the help, this is just really awesome:)


I don't like my eidolon's base speed, 20. I have 30 so I try not to leave it behind because I get shielded from enemies with it 10ft away. I get bonuses to ac and saving throws. Now with quad. I'll be trying to catch it. That's why I like biped though, so many decisions, like I said, kinda annoying...


I've changed it before, when I started it was a aquatic form. And as for the dragon walking on two legs what I'm trying to get at is I watched my a kid's show when I was babysitting, How to Train Your Dragon(mostly not the best but there were dragons that walked on two legs, look up Deadly Nadder). The reason I'm not using serpentine still is that I don't like tail slap, I have multi attack but it's still bad(that's the reason I don't like the claws). Plus another reason I'm favoring quad. form is pounce. At lv6 I'm going to have 4 nat attacks(the max) so I will be able to use all of them.


I have a eidolon that's lv4 at the moment and at lv5 I want to change it. Right now I have a serpentine but I want it to be something like a dragon(not like these dragons we fight in Pathfinder but looks similar to one). I want it to stand on 2 legs and it's arms to be it's wings. I would use Biped form but it has claws as it's free evolution. I wanted bite so I could use Quad. form, but then it would have to walk on all fours, right? Would it be possible to use Quad., and still walk on two legs? I know I could just use 1 point to buy the bite evo but I already have max attacks with my idea. Any ideas?


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Nice job with the idea, I'd play it. I am usually just a character I've Dm'd once and I killed most of my players(the only one I didn't kill fled). Bad choice for me. But I have a suggestion: Try to say many different things to them, important info without giving it to them. Try to make them think of asking someone something or going somewhere to find this info(in your case maybe a temple to learn more). Roleplaying is awesome, it shouldn't just be fighting. Well, good luck:)


In my campaign we have to fight a high level undead wizard named Koodlock. The only way to kill him is to stab him in the heart with a spear(like a vampire with a stake) that I possess. We left off last game with me fighting him. When we ended I had one round haste left. No matter how hard I try to touch him in the heart he will jab away. This spear can be both a regular and ranged weapon. What I want to know is will this work: I cast invisibility and go behind him at a range(he won't know unless he has see invisibility which I don' think he prepared). He won't know where I am. Now because it's not a double movement I can normally attack once. Because I used haste and have an extra attack(one I used with the spell), can I still hit him once? This is really confusing me but if I can't I can still always do it in more than one round. Thanks.


I found a new feat I, it may be good. It's called "Aspect of the Beast"

Aspect of the Beast:
Aspect of the Beast
Whether by magic or a curse of your blood, some part of you is more beast than man.
Prerequisite: wild shape class feature, see Special.
Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.
Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).
Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.
Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).

As for the vision what kind do humans get, is it normal or low light? Thanks if anyone thinks another one is awesome on this list let me know what you want me to do with it:)


Bloody Assault (Combat)
Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Prerequisites: Str 13, Power Attack, base attack bonus +6.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attacks, in addition to the normal damage dealt by the weapon. A creature continues to take bleed damage every round at the start of its turn. Bleed damage can be stopped by a DC 15 Heal check or through any magical healing. Bleed damage from this feat does not stack with itself. You must choose to use this feat before making the attack roll, and its effects last until your next turn (although the bleeding lasts until healed, as normal).

That. Do you have any songs to get rid of the penalty of attack rolls, if you do it will help, a LOT! But you need to also take power attack, which is this:

Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Still helpful if you have a good song that will erase the penalties, then you will do some damage. Hope this helps:)

-Amber Mikaelson(Joke in name + 2 day wait)


No a giant chameleon evolves to large at lv 4.


Does anybody know any other animal companions I can "evolve" at lv 4 instead of lv 7? Preferably something that turns large so I can ride it. I will consider any ideas:)


I might start later than lv 6(starting lv for both) so a lv 4 giant chameleon(large at lv 4) it can climb with me on it and it has pull with it's tongue. At lv 4 it gets an ability score increase. If I put it into int it gets a 3, can it speak? Or like my other druid do I have to cast awakened?


As a backup character I am thinking of doing another better druid(I hope she will stay sane. No more rings of men for me). I was looking into the druid class, now that I have played it before and I saw archetypes and prestige classes. I seem to like one of each: Pack Lord(archetype)

Pack Lord:
I can have more than one animal companion. Every level I can either add one or make another one one level higher(I'm lv 4 I can have one companion lv 4/two lv 2/one lv 1 and one lv 3).
and Nature Warden(prestige class)
Nature Warden:
Starting at lv 6(I need to take ranks in certain skills and have a B.A.B of 4[lv 6]) I can get new powers like reviving my companion, getting DR's for my companions, and even if I'm a druid favorite terrains(that my companion can also take part in the bonus).
Can I take both? If I can't which one seems better? If I do use the Pack lord, should I use one with a lv 4 advancement and another one lower, whose strong as a medium creature? Any ideas? Thanks:)


I play a summoner and I am getting my character planned out already for future levels. The main enemy we are fighting now is somewhat undead:

Sort of undead:
In my previous campaign we wiped all evil and undead from the planet. I have reasons to believe because in that game I played an evil character, I messed up the spell. Now my new character is facing undead created by evil Yellow musk creepers(made by an undead named Koodlock) that is turning animals and people undead. We have only heard of undead in stories and there are strong and weak ones we've fought, some have been affected by disrupt undead.
With my eidon it's going to be having a breath weapon. My eidolon has two heads and it says in the Ultimate Magic(where the evolution is listed) that I can add additional breath weapons to the extra head. Does this mean I can't have both heads attack with the same breath weapon at one time for no extra damage? Should I use fire because it will work better than cold(that it doesn't affect it). If fire affects undead does it do extra damage? Thanks.


What kind of evil? Lawful or chaotic. I played an evil caster once, and I was lawful. I was able to get a nightmare and I corrupted my holy avenger to a shadow avenger that once a day I could do 150 damage.


Let's say my eidolon has two pairs of limbs(4 legs). It says it comes with hands or feet, can I turn them into claws or do I have to get the evolution? I don't want the claw attacks. Can I have claws without the evolution or claw attacks.(A crocodile has claws but they don't get claw attacks) will this work?


At level 4 I'm going to have a 3 headed hydra that later on can fly and breathe fire. I want to (for fun) give each head a different name for when we role play. Any ideas. The three names if you could should have to do with each other, but they don't have too. Thanks:)


I can use the link with the tokens. I also have some characters already made from previous games or when I made them for fun. I have a level 9, 3, 5 and I could easily make a level 1(I've always wanted to play one thing from the Advanced Race Guide:) If someone could please tell me about online campaigns then I will try to try it:)


Hello, I've never done a online campaign, I honestly just saw about it today. What is it? I've played a couple times at a store in a party but never online. I have made characters before and have no trouble with it. You said you don't mind teaching, even if I can't play in your campaign can you please tell me about it so I can start another one? Thanks:)


I have been playing pathfinder for a good amount of time but I just found that on this site is something called "Online Campaigns". What are they? Thanks.
-Amber Mikaelson(If you get the joke of the name, good for you:)


My DM said that because my eidolon is a serpentine I can use it as if that because it has the ability to get constrict(no other eidolon can). He did not say however about the free evolutions or the special attacks.


Either way I was just going to use constrict on my tail slap attack so does it matter which one it is?


But I'm confused about share spells, is my DM wrong because I asked him saying that and he said that I can't use it even then. And as for the constrict and grab evolution I should just ask my DM unless anyone knows for sure? Thanks:)


In my game I am a summoner and I have a serpentine based eidolon. I want to take the feat "final embrace" where I meet all the prerequisites. My question is in the description it says:

"You gain the constrict and grab special attacks. Your constrict attack deals damage equal to your unarmed strike or primary natural weapon melee attack. Further, you can grab and constrict opponents up to your size."

Does the part that says I gain the constrict and grab special attacks mean I get those two as free evolutions? Or is it just saying I benefit from the size of the victim and I still have to buy the evolutions with my pool?

Thanks:)


That looks just about perfect for final embrace except I do have one question:

Will it just allow me to constrict enemies my size and smaller or will it also give me constrict and grab as free evolutions? Because in the feat description it says "You gain the constrict and grab special attacks."

P.s. I can't use enlarge person on my eidolon(it's for humanoids only)

Thanks just let me know about the free evolution thing.


In my new game I play a summoner and I just leveled up to level 3. It says in the book that my eidolon gets a second feat. The one's I already have are evasion(given at level 2) and I took dodge at level 1. Should I take mobility, or is there something better for a level 3 serpentine eidolon? I wanted multiattack but I get it later plus I can't take it yet because I only have 2 nat attacks Thanks.

-Amber Mikaelson(If you get the joke in the name, good for you:)


But would the frill, rattle, hiss and tongue help with intimidate? Would it give it a bonus or no they're just for decoration?


If you can't buy a certain evolution then can I just add cool parts into my eidolon's structure. He's a serpentine with the skill intimidate. So when he uses that can I give him a frill(that will pop out with his forked tongue) and a rattle. They will have no other use but to add in some cool effects. Another thing I wanted to do is when he speaks(which he won't do often but he has bluff and I don't so...) I want him to draw out the s's like a hiss, can he also do that. Am I allowed to do these things or is it the DM's call? Thanks:)


The only reason that my eidolon has a better ac than me is that he's aquatic so he gets a free +4 nat armor and I gave him the feat dodge for an extra +1, plus he's level two so he gets an armor bonus. It all adds up to an ac of 16 while at normal I'm at a 14...


Thank you. I will go with mage armor except even though I wear light armor my eidolon has a better ac than me so if I use it, it'll be on me.


As some people know I play a summoner with an eidolon named Hunter. As a summoner I have a spell-like ability that is Summoner Monster. Of course I can't use it unless my eidolon's not there. I'm at level 2 so I get another level one spell. If I took Summon Monster can I use it as a spell while my eidolon's there? Also is it worth it to take the spell or should I go with Mage Armor for another spell known? Thanks:)


This time in my campaign I'm playing a summoner. I'm only level two now and last game I almost died. I was looking in the Bestiary 3 and saw a page for an "Eidolon, Unfettered". It says that either you take special precautions or have a special death and the connection will become severed and my eidolon can still roam the world. How do both things work, what kind of special death or precaution can I do to let my eidolon stay? Thanks and if you don't know exactly how just let me know the book it's in please:)


Luckily now there is the Advanced Race Guide with Kitsunes in it, good luck


One other thing you failed to mention:

A kitsune can only be killed by a blessed weapon(magic weapon). That would make it too strong though so when I made my kitsune I gave it a
DR 5/Magic.

About Me and Kitsunes:
Trust me I know kitsunes, not only did I make a character of one, I also read an odd vampire story with them so I know you're dead on about a star ball that could kill it if it got broken.

Good luck.
-Dunali(Old)/Amber(Current)/Vixen(My kitsune)


So would it be a question to ask the DM whether I could mount an aquatic base formed eidolon?


Two quick questions on mounting an eidolon with the mount evolution:

It says I can only take this for quadraped or serpentine forms. If I made a biped that looks like a dinosaur I can't ride it? If I can what are the rules or penalties I'm going to have?

This book of evolutions came out with the Advanced Players Guide, but in Ultimate Magic it made a new form, aquatic they never said this in the book, can I mount that type of form.

Thanks to all who submit posts on this thread and if I left out something you want to add let me know.

-Amber(My new character)


First of all it's *Eidolon*.

Second I could help because I just made a level 1 summoner. Do you know you can't get fly until level 5 though? Halflings would be considered small and all eidolons start out medium so you're good with the mount(my problem is that I'm a human and I have to make it large before I can mount him). When you say feats do you mean for the summoner because if you did here are the two best(of course since of the halfling thing you can only take one):

Extra Evolution-It does exactly what it's called you get to add an extra one point to you're evolution pool. If you take it at level one you can also take it at level five and every five levels after. So at level one you will have four points instead of three.(I suggest taking this one first because then you can also take it at level five plus it will give you an extra one point evolution to start off with).

Resilient Eidolon-If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are brought back to consciousness before this duration expires, your eidolon is not banished. If you stay like that then it will be banished normally.

Well good luck.
-Dunali(My old character)/Amber(My new summoner)


Well in my experience with previous campaigns you can try something like this:
(Not in the context of my game though, just try to work it in).

We had to get a red dragon's scale. It's Chaotic Evil and here were the rules, we had to get him to give it to us willingly only problem was we can't fight or give him anything in return. This is where the Bluff and Diplomacy checks come in use.(It took us a whole 2 hours to do this).

Well good luck.
-Dunali(Now in my new game Amber)


Wizard at a very high level can turn into a dragon.


Well first, yes it's on all the time. You can't turn it off. As for the color blind question and if they know it's darkness it's a sometimes and a yes. When your in the dark you can only see black and white(so yeah your color blind in the dark but it's black and white so you know after you get used to it, it's dark). As for the eyelids, I have NO idea, it never came up in my campaign. Oh I know you didn't ask this but I'm still going to tell you a tip, in case it ever comes up:

You can see in the low light and in most darknesses. The only exception is deeper darkness which is pitch black to you.

Good luck and I really hope you will use this quality to your advantage(I know I did).
-Dunali


My next character will be a summoner. I will choose to take an eidolon and I have a few quick questions about it:

I have a look in mind for what my eidolon will look like and what it will do, do I have to make it look like something or can I just make it awesome?

The form I am taking for it is a biped. It comes with the 2 Claws evolution,(2d4 of damage). I want to take the Improved Damage evolution for that, do I have to take it twice to get both claws up to a d6, or is it just one in general?

Not in the Advanced Guide, but in Ultimate Magic it has new evolutions. One of them is an extra Head. With it it says I can add extra bites, gores and breath weapons to that head separately. When it comes to the extra breath weapons I would choose for one head fire, do I have to do fire to the other head, or can I do a different one?

For the attacks of the evolutions I have: 3 bites, 3 gores, 2 claws, 2 stings and wing buffet. Do I get to do all this in one turn, or one of each type of attack per turn?

Thank You.
-Dunali


Well as for entangle the spell will affect your party members, but you don't have to make a save for woodland stride to work. Second, Summon Nature's Ally doesn't get good until your level 3 because then you start to get the stronger animals like: crocodile, cheetah and the dire bat(dire's are stronger than the originals). I think the best one of that is Summon Nature's Ally IV because they have: Owlbears, dinosaurs, dire wolf, giant scorpion and a GRIFFON(can't believe that's an ally), you get that at level 4. My favorite spell for a druid is a level 5 spell, "Awaken".

Awaken-Animal or tree gains human intellect(I used this on my animal companion, he was a velociraptor with an int. of 2 now he's a 14. You don't have an animal companion you can use it on a animal you encounter. It will become like your animal companion. "The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it. If you cast awaken again, any previously awakened creatures remain friendly to you, but they no longer undertake tasks for you unless it is in their best interests." So you can keep it as an ally and it will fight for you. They also get to take a class! My dinosaur has levels in ranger(I wouldn't make it do a spell casting type because they have to use a percentile for no thumbs). I would NOT recommend this spell onto trees, unless you need to protect something.

Well, I hope this helps. My first character was a druid and I played her for a long time. Good luck and may nature be with you.
-Dunali