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Title. What level would an optimized wizard need to be, coming over with only his WBL-gear, to conquer earth? Remember, he doesn't speak the language and his Kn History, Kn Local, and Kn Geography checks are useless until he reads up on some local

We'll say he can't use conjuration (calling) spells or travel to any plane he did not create, but all other magic is okay.

My guess is 11.


So, I'll be playing in a level 18 campaign soon, as a support-focused wizard. He's a Conjurer with no opposition schools.

I have 14 spells mastered. They can be of any level, though I would like to have some of each level.

Tips?

EDIT: Spell Mastery feat.


Daze.

Mass Daze "functions as daze, except as noted above." In the target line for normal daze, it says "one humanoid creature of 4 HD or less", but in the target line for the mass version it says "one or more humanoid creatures, no two of which may be more than 30 ft. apart".

My question is, can mass daze affect humanoids regardless of HD?


"To the companions of Mr. Yeardleigh Martell, Conjurer, of Hoss & Beck's Magical Equipment Acquisition and Resale Co.: our employee has selected you for the express purpose of acquiring magical equipment. If you are reading this, then that means you have found his offer appealing and would like to participate in his endeavors to acquire merchandise."

"First off: none of you (excepting Mr. Martell) are, technically, employees of Hoss & Beck and need not concern yourselves with how your actions or potential crimes may reflect on us. Mr. Martell will supply you with a small stipend to cover any extra expenses before you leave for the town of Creekside, not far north of our fair city on Valewatch."

"Contact the local authorities once you reach Creekside. They have been having goblin troubles, and our sources inform us that said goblins have a stash of potions. Mr. Martell has more details, if you need them. We will also provide travel papers to each of you."

You all received that letter through your elderly acquaintance, Mr. Martell, about a week ago - and, for one reason or another, found the proposition agreeable, either due to boredom, lack of money, or wanderlust.

Yesterday, you left Valewatch - mostly on foot - and are now roughly a day's journey from Creekside.

OOC Stuff - Please Read:

- Everyone add 10 GP and Travel Papers to your inventory.
- Yeardleigh, add an addition 10 GP.
- Officially, Yeardleigh is the party leader. He works for Hoss & Beck, a influential company dedicated to the magical item trade. All of you are working as part of a traveling company assigned to find magical equipment - though later, you can change jobs if you desire.
- You all live in the kingdom of Otto O'Hanse. Think medieval Europe geographically and climate-wise, with magitech. Politically, it is divided into kingdoms and city states.

So yeah, talk amongst yourselves and get introduced.

IMPORTANT
Bookmark THIS link.


Hey-o.

Before

Formatting tips:

Put your character's thoughts in italics like [.i]this[./i] minus the extra periods.
Put your character's speech in "quotation marks and bold" like [.b]this[./b] minus the extra periods.
There's a format for out of character talk as wall. It looks like this. To do that, write [.ooc]your text here[./ooc] minus the extra periods.
If you need a link (please include one if crafting an item), write [.url=insert link here]text[./url] and will look like this.

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Rolling dice:

Type [.dice=A]XdY+Z[./dice] without the excess periods.

"A" is what the roll is (perception, initiative, attack). A can be left blank.
"X" is the number of "Y"-sided dice rolled.
"Z" is a number to add/subtract to/from the roll.

Examples:
Attack: Attack: 1d20 + 7 ⇒ (4) + 7 = 11 is typed [.dice=Attack]1d20+7[./dice]
Damage: Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12 is typed [.dice=Damage]2d4+6[./dice]
2d100 ⇒ (50, 97) = 147 is typed [.dice]2d100[./dice]

If there are potential conditional modifiers, write them next to it.
Example:

Bluff: 1d20 + 14 ⇒ (18) + 14 = 32 +5 more if drunk.

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If you have any questions, post them.

Post on post under your account alias, and one post under your character alias.


Animate Dead, Lesser Animate Dead, and Skeleton Crew all come in a (spell) level later for wizards than they do for clerics. Is this just a holdover from early editions of DnD? Or is there an actual balance reason?

It also seems to conflict with the Create Undead and the Create Greater Undead being the same levels.


Ok, first of all: this is just an idea that came to me.

The basics are this:

Non-casters or four-level casters have full (fighter) BAB and lots of "sweets": This primarily just means monks and rogues have full BAB. Example sweets are rogue talents, which need reworking; rage powers, which are radical; and paladin/rangers being able to cast.

Six-level casters have 3/4 (cleric) BAB and some "sweets": I believe all six-level casters have that anyways, but yeah. Example sweets are the bardic performance, bombs/mutagens, and the eidolon.

Nine-level casters have 1/2 (wizard) BAB and few "sweets": The major change is that druids and clerics now have 1/2 BAB. Example sweets would be domains, bloodlines, and schools.

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Apparent issues:
- Wild Shape seems too strong for a 9-level caster's sweets.
- No more front-line clerics. I point you to the warpriest.
- That's all that spring to my mind.

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So yeah, no idea if this would be balanced in actual play, just something that sprang to mind.

Discuss Thoughts?


From a letter you received today:

And thus, we have elected to hire Professionals of the Highest Quality in order to Preserve and Protect our interests in Trade with the northern City-States of the Freelands. Gentlemen, you are these Professionals. Master Talwyn, Wizard of the Third Order; and Master Aethon, Summoner of the Second Order and Seer of the of the Second Order; we most Humbly request that you track down the Bandits by the Names of Samuel O'Finn (Wizard, suspected of the Fourth Order), Stonealf Spearedge (a Dwarven Warrior, suspected to be a previous member of the Monolith Guard), and their Goblin Companion who is known to be a Foul and Brutal Knave. Upon successfully Slaying or Capturing all of these Cruel Hooligans, a sum of 2000 Scepters will be paid to Master Talwyn and Master Aethon. Please contact Mosker ul Daniel an Macarana for further Information. His Address is enclosed.

Sincerely, Marco ul Sebastian an Viscross, Merchant, speaking on behalf of a coalition of merchant, tradesmen, and travelers.

You have been contacted by a group of merchants including the exceedingly rich Marco Viscross due to their problem with the aforementioned bandits, who recently began attacking traveling merchants and robbing them of all their wealth - and they have shown no compunctions against killing.

The reason they contacted you is because you two are professional adventurers, of a sort. Despite the booming economy in Atahl, neither of you managed to find a job - perhaps due to living in Taloen, also known as the Magekeep, which is one of the fastest-growing cities in the world, rendering jobs few and far between.

You met at a New Year's Fair last year, after simultaneously tripping a thief who had been about to escape with the wallet of a merchant, who ended up hiring both of you as escorts to his carriage for three months. Since then, you have worked on various jobs, such as escorts, resource-gatherers, and detectives.

This is the first job offer you have received in three weeks.

What do you do?

Go to the resources folder I linked in the first post. You can see a map there and there is also a "Terms" document which will help you speak like a native. More will be added later.


1 person marked this as a favorite.

Hey-o!

Let's get right into this: make a post saying "Hi" with your normal account and then follow it with a post under the alias you'll be using.

If you can't figure out how to make an alias, go here and scroll down.

----------------

Formatting tips:

Put your character's thoughts in italics like [.i]this[./i] minus the extra periods.
Put your character's speech in "quotation marks and bold" like [.b]this[./b] minus the extra periods.
There's a format for out of character talk as wall. It looks like this. To do that, write [.ooc]your text here[./ooc] minus the extra periods.
If you need a link (please include one if crafting an item), write [.url=insert link here]text[./url] and will look like this.[/li]

----------------

Rolling dice:

Type [.dice=A]XdY+Z[./dice] without the excess periods.

"A" is what the roll is (perception, initiative, attack). A can be left blank.
"X" is the number of "Y"-sided dice rolled.
"Z" is a number to add/subtract to/from the roll.

Examples:
Attack: 1d20 + 7 ⇒ (17) + 7 = 24 is typed [.dice=Attack]1d20+7[./dice]
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12 is typed [.dice=Damage]2d4+6[./dice]
2d100 ⇒ (81, 30) = 111 is typed [.dice]2d100[./dice]

If there are potential conditional modifiers, write them next to it.
Example: Bluff: 1d20 + 14 ⇒ (4) + 14 = 18 +5 more if drunk.

If you have any questions, post them.

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Campaign resources can be found here.

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By the way, I've decided to call the setting Sojourner.


1 person marked this as FAQ candidate.

Superior Summons.

Communal Mount.

How does the feat interact with the spell? Do you get one more at the max duration? Raise the limit from six to seven horses? A free extra summoned horse?


2 people marked this as a favorite.

False Focus.

Holy Symbol, Tattoo.

1) Would a tattooed holy symbol on your palm make this feat into a straight upgrade to eschew materials? Are there any downsides (ignoring losing your hand and the 100 GP entry cost)?

2) Would you be able to hold something else in the tattoed hand? Or is there something about focus components that would mean you had to have that hand free even if it only had somatic components for the spell?

3) Has someone thought of this before or am I a unique and beautiful snowflake?


2 people marked this as a favorite.

Go here. Now click "X". Notice the problem? That's right, no X spells.

Srsly, Paizo? That's offensive.

We've got to take up the slack - create your very own spells that start with X.

The Rules:
- It has to be a real, correctly spelled word. "X-Treme Obliterator" and "Xorgonicitronimonic Ray" are not valid.
- It can't be a name. "Xavier's Skullblazer" does not count.
- It has to be relevant. "Xylophone Beam" is not valid for a spell that has nothing to do with Xylophones.
- It can't reuse words. If someone already posting something with "X-Ray", you can't use "X-Ray".
- It doesn't have to be balanced, but if you can make it balanced-ish if you're in the mood and stuff.

I'll start us off.

"X-Ray Vision"
Level: 5
Components: V,S
Duration: 1 round/level
Range: Personal
Target: You
Saves: No

When under the effects of this spell, the caster is treated as having line of sight on any creature whose location the caster knows within a 100'+10'/level. For example, if the caster knows a being is hiding behind cover or waiting on the other side of the door, the caster can target that creature with a spell that normally requires line of sight.