Drogos's page

Organized Play Member. 457 posts (581 including aliases). 3 reviews. No lists. No wishlists. 18 Organized Play characters.



Sign in to create or edit a product review.

Our Price: $3.99

Add to Cart

A romp through the Jungle

5/5

I played this as a back to back with part 1 at a local Convention (luckily with the same GM).

This was an immensely fun table. Combats were interesting but the star of the scenario is the middle chase. I ave a soft spot for skill challenges and this scenario rains them upon the players. My GM for this was great at keeping the pacing fast and furious, which just ramped up the excitement and fun.

I will agree that this one ran extremely quickly, but I certainly felt like I got more than my entertainment's worth. If you're looking for something to fill an entire 5 hr slot, this scenario won't be that. But it is great for a fun time and an exciting story to tell back at the lodge. I can't wait for part 3.


Our Price: $3.99

Add to Cart

A fun intro adventure

4/5

I only played this as a back to back at a local Convention, fortunately with the same GM (who was excellent).

The scenario had a nice mix of skill and combat challenges, leading off with a heavy role-play encounter that introduces the exotic Mwangi Expanse and the local politics of the region.

There were a variety of combat encounters, and the outcome of each contribute to the secondary boon conditions. I especially enjoy series scenarios and while this one is a bit of a softball (the final fight is the only real dangerous one, but it's just a number of creatures that do little damage), it serves as a good introduction to the area. I had a great time, aided by the Gm's willingness to really give each NPC personality.

I will say that as a stand alone, this scenario is a bit MEH, but the second part is amazingly fun and memorable that it's worth playing through it to make it to part two.


Our Price: $3.99

Add to Cart

A trip to the library as a Pathfinder

5/5

This scenario is far and away my favorite due to the mechanics involved and the npcs.

A word to the wise, a GM needs to be very prepared to run. Read through the scenario a few times. Make notes. Most of the complaints I've seen about the scenario come down to GMs not running the scenario as written. This is a very flexible scenario and requires good prep and improvisation to run well. But every time I've run it, everyone had a great time and that's really the most I can ask from a game.