The Incorporeal Possession states that ghosts can possess someone.
Source PZO9446H:
Does an incorporeal creature (a ghost and similar), being a disembodied soul, get to take over a host simply by merging into it?
From Occult adventures: "True possession is when a creature displaces or overrides
"Incorporeal Possession: Ghosts, shadow demons,
Does any Incorporeal creature get to do this?
Why do you people keep thinking I'm taking about the spell?
Please don't take this message wrong, but I'm looking for an answer that is correct, or at the very least makes sense.
Meirril wrote:
Sorry but you must not be familiar with Craft Construct, or animated objects (beyond those of the spell) I did say this was an advanced question.Please read this and familiarize yourself with crafting animated objects. Building and Modifying Constructs Animated Object
A few issues arose today. 1: The wording of "Building New Constructs"
2: Animated objects are constructs, and as such they can have extra special abilities crafted into them, beyond the SQ Construction Points. True? False? 3: There is a guideline showing you can add special abilities to constructs at the cost of increased CR. 3a: Are these the spoken of special abilities?
3b: Can I apply those to an animated object, since it is a Construct, by increasing the CR? 3c: Can I upgrade an already built construct with these special abilities? 3d: Can I apply SQ Construction Points to any construct? Would they gain CP based on size, or just the standard +2 CP per +1 CR? (I understand some abilities shouldn't be applied, I'm not trying to be OP I'm just trying to make unique constructs the way the rules/guidelines state.) Also what of templates and subtypes? What do they cost? I've seen the pre-constructed animated objects have such things added using CP. |