Weretiger

Drewan's page

107 posts. Alias of Pixie Rogue.


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Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

You just HAD to lick me, didn't you? I'm a cat, I don't need the help! ;)


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Blamo has been a total trip. It has been fun to watch his antics.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

That could be interesting.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I don't think two is really enough. We could reboot or have some new recruits, whatever MiniGM thinks. I'm not much more decisive, I'm afraid.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Thanks. I should have something tomorrow evening.

(It was awesome and highly recommended. If you are in mid-America, I can recommend a good company to get you there and back again...)


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Drewan wrote:

I have received a gift horse and, rather than looking it in the mouth, I'm going to go for a ride. I will be far from home and computer for the next ten days or so. Please bot Drewan in my absence.

Talk to you soon!

The gift horse in question was a ticket to a Caribbean cruise on the Carnival Magic. We had several days at sea and stopped at Montego Bay (Jamaica), Georgetown (Grand Cayman, Cayman Islands), and Cozumel (Mexico). We got to snorkel out to a shipwreck and hike to (and climb up!) a Mayan pyramid.

I know some of you are much more traveled than I am, so this might not sound like a big deal for you, but this was an absolutely amazing experience for someone that had never even been to the seashore. It's going to be very hard to return to reality...


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I have received a gift horse and, rather than looking it in the mouth, I'm going to go for a ride. I will be far from home and computer for the next ten days or so. Please bot Drewan in my absence.

Talk to you soon!


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Prescient, yes. Evil, well maybe.

"Let's go cavern-hunting, then."

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Wisdom: 1d20 ⇒ 16

Wow, least likely to make it....

Crouching over the tunnels while munching on a ration, the catfolk finally says, "You know, if the creatures are starting at the same location, there must be a cavern under us. Maybe that's where our quarry went. Have you seen anything that might be an entrance?"


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan, once he's convinced the beetles are gone, begins pulling fuel from the extra fire for later use, leaving the little one to burn down shortly while the original continues to burn.

"Since you are up, how about you take the next watch to see if your playmate returns?"


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan was never gone. He just hasn't seem a lot he can do against a swarm other than to keep a safe place to retreat to - kind of fits his Guardian role, actually.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan doesn't know how he would do that. He refrains from wasting more wood, but stays near the fires.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan watches around for a fresh appearance of the beetleman and maintains the two fires. "Did you kill it, then? Where's the body?"

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Odd (thematically) that the beetleman would use fire - it seemed to be his weakness.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

OK, my sense of time is off. I thought I spent a round gathering the wood for the first new fire, a second round lighting it, with intention of moving to the third fire after that.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I sure thought you told me Drewan had plenty of wood earlier - if he didn't have enough for a viable fire, he would not have lit it, saving the wood for the other two instead. Or the original fire if you are telling me that the second fire will only burn for two rounds.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan will alternate between gathering available wood and stoking the three fires. He's thinking that three small fires will be as effective as one large one.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan has no effective attack from here. He's working on a defensive position for the crazy goblin to fall back to.

Drewan considers the supply of wood and divides the pile into two smaller piles before lighting the one closest to Blamo. The other little pile will be about the same distance from the original fire as the one he just lit and about that distance from the second fire.

Can't wait to see what's in the spoiler! Here's to a safe and blessed holiday for all!


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan will begin building a second pile of wood for another fire on the edge of the current fire's influence, toward Blamo and his adversary.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan sits and watches the fun. And keeps the fire burning bright.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Family gatherings #1 and #2 are complete. Short respite, then two quick gatherings on Christmas (and a long one), then back to work for a few days, then two more longer gatherings.

We get to see nearly everyone in the family this time of year, some of them two or three times. Doesn't work for some, which I respect, but I enjoy it.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"BeeeeeeeeetttttllllllleeeeMMMMMMMAAAAAANNNNNNN!"

hehe

Whispers, "Vengeance. Burn the Beetleman!"


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Welcome back! Hope your holiday of choice is going well.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

When it comes to Blamo's watch, Drewan moves over to him and whispers, "Beetleman is back. Time to burn him."


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I am likely available, but expecting a hiatus in most game threads. I certainly don't expect you to run a game for just me if the rest are unavailable.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

The catfolk observes. Did the beetle swarm come from a particular direction when it entered the clearing? Does the humanoid appear to be made up of beetles or does it appear to be a creature covered in beetles? I'm assuming the former.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan keeps the fire going and stays near it. He'll work to make sure the others aren't engulfed.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan will nap in the afternoon and take first watch before waking Blamo for his second watch. Whether Drewan sleeps during Blamo's watch is doubtful.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"But it's only...." Drewan shrugs, "OK, sure, I will see about hunting up some variety. Thank you for your blessing."

Drewan will spend the afternoon trying to find some food.

Survival: 1d20 + 5 ⇒ (13) + 5 = 18


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan looks around, still confused as to what happened to the ones they were following.

"Well, we can retrace our steps to where the other trail parted from this one. Unless you have an idea for figuring out where these went."


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"Huh. I don't think they flew away."

But he looks up into the trees, anyway.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan searches the area for skeletons that might belong to those we are chasing.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I still had a little. And Blamo required more of his talent.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan eats some rations, as well.

"We left the trail over there when we set up camp. It was going that way."

Can I assume that Drewan healed some of his damage back, as well?


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan looks at the goblin wearing the shiny, "What next? Follow the trail?"


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan (and Spes, I presume), get to the clearing to see Blamo shout at his adversary again, then start searching for something. Pretty soon, he is excitedly following tracks shouting about how he will find whoever it is he seeks and BURN HIM.

After following the tracks around for five, no, six. Make that seven times, Sarge screams out in frustration and returns to camp.

Drewan looks at Spes and shrugs his shoulders, then follows the goblin back to the campfire to stoke it back up.

Watching the mad goblin, he prepares to return to sleep, telling himself that he will need to wake periodically to make sure someone's really standing wa...ZZZZZZ


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan just nods, shoulders his pack, and takes up a torch. He'll follow Spes.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Good to know.

"Uh-oh, he's in a bad way, Spes. Can you bind his wounds?"

Drewan will haul the smoldering, bitten goblin closer to the fire and keep it stoked to keep the beetles back. He tries to assist the frogman, if necessary.

Heal Aid Another: 1d20 + 0 ⇒ (9) + 0 = 9 Untrained, low Wis, so close


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan will grab the flaming goblin and roll him around in the dirt vigorously to put out the flames.

A question - would I be able to use guardian's call in response to the damage from the fire to negate the damage and gain fire resistance 5?


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan wakes with start. Seeing the fire burning low, he moves to stoke it. "Spes! Where is Sarge? Did they eat him?"

Until the fire is roaring again, he doesn't really look away except to locate more wood for the fire, so he wonders if there is a skeletonized goblin body just out of sight. Maybe over there. Or there.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

The cat looks at the little frogman. "OK, so I will stay near the fire tonight." He looks quizzical like he has another question, but he keeps it to himself.

When it's Blamo's turn, Drewan will awaken him and make sure he understands about the beetles and the fire.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

No concerns here, I am trying to respond the way I think the cat would. He thought Spes was poking a little fun and he feels a little foolish waking you up for bugs, so...


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

The catfolk tilts his head to the left as he regards the frogman's answer, then growls and sticks out his tongue. Looking around the campsite for more signs of the little creatures, he finally says, "Go back to sleep. I will stay nearer to the fire. Maybe that will keep them back. If not, I'll wake you up again. You might want to pack your stuff up so it's easy to move if we have to run, though."

He proceeds to gather his things back into a bundle, following his own advice.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"I did not get a good look. They surprised me - I came down out of the tree so fast, I don't think it would have been quicker if I just jumped. Do you know what kind of creature makes a bite like this?"


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

He holds up a bloodied paw. "Because I didn't want the two of you to be eaten in your sleep by some swarm of insects. I heard something and climbed the tree thinking height would give me perspective on whatever it was, but while I was waiting, they crawled out and started munching."


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan does not have darkvision, just low-light.

Fortitude: 1d20 + 2 ⇒ (5) + 2 = 7

"Ow!"

Shaking off the bugs (or whatever), the cat scrambles down the tree, trying to get to the fire and awaken the others. "Spes! Sarge! Wake up!"


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan will stoke the fire, then climb the tree to observe.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Would a survival check help him evaluate the potential of a threat? He doesn't want to wake the others unnecessarily.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"Sunrise is fine, I just wasn't sure is all. I will take first watch and wake up Sarge. He can wait you up when it's your turn."

So Drewan, then Blamo, then Spes for watches?

Perception overnight: 1d20 + 4 ⇒ (13) + 4 = 17


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan wakes Blamo up. "We should camp over there."

The intent is for a camp that is less obvious from the trail if possible, including some shielding for the light from the campfire and leaves to diffuse the smoke from the fire.

Drewan will make a nest of sorts for himself in the large tree near the fire and will take his watch from up there.

"I can take first or last watch, but my eyesight is little better than a human's in the deep night. Can you see in the dark, Spes?"

Race

HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)

Classes/Levels

Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

About Kissan the Jag

Botting Instructions:

When in doubt, move between Edmund and Melee threat.

Hunter's Tricks 7/day
Bolster Companion: Increase AC +4 and take half damage. Immediate Action

Hobbling attack: Immediate action when has hit an opponent. Decrease speed by 1/2 for 1d4 rounds

Rattling attack: Free action before the attack. If it hits, shaken for 1d4 rounds

Pounce Attack: Charge
[dice=Bite]1d20+9+2[/dice] [dice=BPS, Magic]1d8+12[/dice] Plus Grab
[dice=Claw]1d20+10+2+4[/dice] [dice=BS, Magic]1d6+12[/dice] Plus Grab
[dice=Claw]1d20+10+2+4[/dice] [dice=BS, Magic]1d6+12[/dice] Plus Grab
[dice=Rake]1d20+10+2[/dice] [dice=BS, Magic]1d6+12[/dice]
[dice=Rake]1d20+10+2[/dice] [dice=BS, Magic]1d6+12[/dice]

[dice=Grab #1]1d20+10+4[/dice]
[dice=Grab #2]1d20+10+4[/dice]
[dice=Grab #3]1d20+10+4[/dice]

-2 AC for round. If a grab is successful, both creatures gain the grappled condition. +5 to maintain grapple. CMD= 26
[Spoiler=Grappled and Stats] -4 Dex, cannot move. -2 attack. No two-handed actions. SLA requires Concentration Check, DC 24+spell level. Cannot make attacks of opportunity. Standard action to control grappple, standard action to break grapple. Only one handed or light weapons. Casting no somatic components. No material components not in hand. Always requires concentration check.[/ooc]

Kissan AC=23 (21 after a charge). -2 attacks. Can Rake if starts next turn grappled. Can release grapple at any time.

Full Round Attack
[dice=Bite]1d20+9[/dice] [dice=BPS, Magic]1d8+12[/dice] Plus Grab [dice=Grab]1d20+10+4[/dice]
[dice=Claw]1d20+10[/dice] [dice=BS, Magic]1d6+12[/dice] Plus Grab [dice=Grab]1d20+10+4[/dice]
[dice=Claw]1d20+10[/dice] [dice=BS, Magic]1d6+12[/dice] Plus Grab [dice=Grab]1d20+10+4[/dice]
-2 AC for round. If a grab is successful, both creatures gain the grappled condition. +5 to maintain grapple. CMD=26

Standard Attack
[dice=Claw]1d20+10[/dice] [dice=BS, Magic]1d6+12[/dice] Plus Grab [dice=Grab]1d20+10+4[/dice]
-2 AC for round. If a grab is successful, both creatures gain the grappled condition. +5 to maintain grapple. CMD=2

If Kissan starts the round grappled: 2 Free action Rake attacks
[dice=Rake]1d20+10+2[/dice] [dice=BS, Magic]1d6+12[/dice]
[dice=Rake]1d20+10+2[/dice] [dice=BS, Magic]1d6+12[/dice]

Kissan[/b
Female Jaguar
N Large animal
[b]Init
+4; Senses low-light vision, scent; Perception +7
--------------------
Defense
--------------------
AC 25, touch 13, flat-footed 23 (+5 armor, +4 Dex, +7 natural, -1 size)
hp 45 (6d8+18)
Fort +8, Ref +9, Will +4 (+4 morale bonus vs. enchantment effects); +4 dodge bonus vs. allies spells that have this feat
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +8 (1d8+11 plus grab), 2 claws +9 (1d6+11 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks hunter tricks (; bolster companion, hobbling attack), pounce, rake (2 claws +9, 1d6+11 plus grab)
--------------------
Statistics
--------------------
Str 25, Dex 19, Con 17, Int 3, Wis 15, Cha 10
Base Atk +4; CMB +10 (+14 grapple); CMD 26 (30 vs. trip)
Feats Coordinated Shot[ACG], Friendly Fire Maneuvers, Improved Natural Armor, Power Attack, Weapon Focus (claw)
Tricks Attack, Attack, Attack Any Target, Come, Defend, Detect, Down, Flank, Guard, Heel, Watch
Skills Acrobatics +8 (+12 to jump), Climb +11, Perception +7, Stealth +4, Swim +11
SQ animal focus, attack, attack any target, come, defend, detect, devotion, down, flank, guard, heel, watch
Other Gear +1 mithral chain shirt, amulet of natural armor +1, exotic military saddle, 940 gp
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Defend [Trick] The animal will defend you.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Flank [Trick] Attempts to attack and flank indicated enemy.
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Watch [Trick] Stands watch over designated area.