Rise of the Red Tunics: Shattered Shackles of the Crimson Regent-Gameplay (Inactive)

Game Master Vuvu

The Red Tunics always die when they go out...right?


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Unnamed

you can make one up. it can be the Giant Frog God Ribelchorax if you like.

You can carve a symbol out of bread as well if you want


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

lolz, that would be ironic wouldnt it


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I think it should be a loaf of bread. I can just see it, "We have to find a bakery! If I'm going to channel against those undead creatures, I need a slice of bread!"


Unnamed

I'm game for that!


Unnamed

if you put your favored class skill in prof baker I will let you make a new one weekly and get bonuses based on the roll


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

oh my, now I'm tempted, make a bread symbol of the dawnflower that I nibble on daily.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

ROTFL


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Just be careful not to keep showing it to Blamo lest he eat it.

Oh, and you can also just worship bread itself. Clerics don't actually need a deity.

d20pfsrd wrote:


If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval).

<Source>

So you can choose to have no particular deity and pick out domains you feel represent your character. Or represent bread. No idea what domains represent bread. Plant and Healing? Plant and Fire?


Unnamed

lol i like it. lets see for bread

Community
Earth
Healing
Plant
Repose
Sun
Water
Weather

Anysubdomains within those


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

awww, I was hoping fire would fall in there as it needs to be cooked. (and the fact that I'd get all sorts of spells that would make blamo giggle)


Unnamed

meh ok


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

lolz wonderful. Bow to the mighty Whole Grain, and revel in the presence of the croissant!!!


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Blamo revels in the bread. And pigs out on it.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

how comfortable does it make you feel that they guy thats going to be cooking will also be handling poison?


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

What kind of poison? For all I know, you are a poisonous frog...


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

actually I am :)
but its things like:
Greenblood Oil
Drow Poison
Small Centipede Poison


Unnamed

derwin the sleep poison you get is drow poison btw


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Cool, that's what I had in mind. Now to pick up the talent that lets me apply poison to my claws...

So, Spes, are you planning to be a poison user? We could be a nasty little pack with Blamo making the stuff and all three of us using it.


Unnamed

also keep in mind that drow poison takes 1 minute to take effect


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

It does? Never noticed. Is it 'applied' via injury?


Unnamed

1/minute for 2 minutes is the frequency. I read it as it takes 1 minute to take effect then after a minute you make the second save. If that is wrong I don't mind making the shift, but my other game might be in serious trouble!


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Here's the d20psfrd for <Poison> and <Drow Poison>.

Drow Poison is applied via injury.

The Initial Effect happens right away UNLESS there's an onset period. Drow poison doesn't have an onset period so if you get injured by anything coated with Drow Poison, then you must make a save or suffer unconsciousness for 1 minute.

After 1 minute has passed, you make a second save versus the secondary effect, which is unconsciousness for 2d4 hours. If you fail, you suffer the secondary effect and continue being unconscious.

1 minute later, you suffer the secondary effect again (for the last time). If you fail, another 2d4 hours is added to your unconsciousness period. If you succeed, then you stop being unconscious.

MiniGM, you can just rule it's a variant of Drow Poison with a 1-minute onset period. :P Creating new poisons works pretty much that way.

And yes, I can make poisons! I can also make new poisons. Maybe I can even make explodey poisons though that would involve me taking the Delayed Bomb discovery and also the Implant Bomb.... Anyway, they'd be up to GM choice, but making new poisons is much the same as making any other item/craft as they're an alchemical item. Though there are price rules and changes that changes with how much damage, what effects, onset period, frequency, how long, etc.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

I'm picturing Drewan considering poisons a part of the natural order that he can use - just like his claws - with no real consideration of right or wrong. It's basically another tool or a way to augment his natural attacks. It's interesting that all three characters have some poison affinity when many players would consider it evil to use them...

Does the stat line look better, MiniGM?


Unnamed

yes super helpful!

Also come combat, Hilarity will equal bonuses

Why? Well because that is the kind of ridiculous game this is.

I will be curious how this combat goes. In a normal game TPK guaranteed. But Gestalt Mythic with gear?

Also what minor trials are you all attempting today? I don't really like them but since I want ot be useful in the play test we need to do them


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Perfect Craft and Skill Supremacy looks like they'll be somewhat easier to do for me. I could do Assassinate eventually when I rack up my damage. The others don't seem to be doable for me, except perhaps Outmatched if I'm lucky enough.


Unnamed

You can pick three to be working on today. You could also do ranged death and hint hint close call


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Ranged Death seems difficult considering the number of enemies I have to beat and my limited amount of bombs. Still, it's unlikely for me to be crafting at this stage so:

Skill Supremacy
Ranged Death
Close Call


Unnamed

well be awesome. What is the problem here ?! :)


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Hmm... my choices for lesser trial seem to be very circumstantial. Some only apply against a mythic foe, others only apply against a certain number of foes, another pair require me to suffer from multiple conditions or be below 0 hit points when I score a crit against my foe. With the guardian path, the ones to prevent damage to an ally make the most sense and seem to be something I might actually be able to 'choose' - the others mostly seem to be something that happens to me.

Skill Supremacy is a reasonable choice - the most likely skill being Climb. Blockade and Shield Ally are the others that I think I can choose. The rest will choose me when the time comes.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

lolz, I'm tempted to to Skill Supremacy as well. Climb isnt a class skill for me but I'm sitting at a +10ish.
Push On seems reasonable as I can heal everyone quite a few times.
I would do boon giver, but as we only have a team of 3, its kind of not easy to bless 4 allies...(which is ironic because I can actually guarantee being able to buff 4 people at once)

Guess I'll do Final Gift as well

So, Skill Supremacy
Push On
Final Gift


Unnamed

remember with the skill one, the check must be something that is a challenge, IE climbing a knotted rope in a room by yourself would not count


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

lolz, thats why I didnt pick one of the hirophant ones. RAW I could shoot a squirrel with a firebolt and it would complete one of the minor tasks. As for the climbing, I figure taking the accelerated -5 penalty might help to make it more realistic as its pretty much running up a wall for someone with a climb speed. or maybe catching someone that is falling. Though I wont be doing that one except for maybe with Blamo (sorry Drewan but your to big for me)


Unnamed

i beleive it says they must be a challenge


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

I couldnt find anything at a glance, but I'll take your word for it. Though I cant see it being exceedingly epic as to succeed at a skill check by 20 would seem to indicate that as long as you didnt roll a 1 you would have succeeded anyway. Now, the conditions could, i suppose, make it epic. Like being backed against a wall and scaling it to escape (DC anywhere from 10-30 +or- modifiers) but I can take 10 and get a 20 on my climb checks. so I can run up a rope against a wall or a knotted rope dropped down to my and beat the check by 15 (what I need since its not a class skill) without rolling.


Unnamed

not taht it matters bacause this bug is going to eat you all!

BTW you need to get EHAD some king of range


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

lolz, this is true, I do need some range. I'm thinking I'll pick up some stones as I have a sling already. though A bow would work as well, imagine it, bow in hand for ranged attacks while still threatening the guy next to you with round house kicks.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

Assuming you dont get -10 hp Blamo, I may summon a creature for Drewan to flank with, It may not do much more than last a round, but if it doubles drewans damage and keeps you and him from getting squished it could be worth while (Summon, heal 2 rounds, summon, ect.)


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

That sounds cool. I've used up a bunch of my bombs and items so I may either be shooting with my crossbow or charging into melee, which is far more likely considering Blamo's personality. Depends on what happens though!

I've still got my Mutagen and Extracts in any case. Although I haven't had time to prepare my Mutagen so I suppose I don't have that.


Unnamed

You got to prepare it


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Guess I don't have it then! It needs an hour to prepare so I suppose I'll do that later.


Unnamed

no no. You did get to prepare it. You put the wrong inflection on "got"


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

OH. Man these tricky text mediums. And huzzah!


Unnamed

So hear is what I learned in that fight. You guys can easily handle things that should kill you. At least once you are a little higher level you will be able to, right now HP is just a bit too low.

Which reminds me. I forgot to award you your bonus feat that I had been promising, but based on thatrealization I just made I am going to change what it is.

All of you get

TOUGHNESS for free


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Woohoo! *cheers*


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Sweet!


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

yay free hp!!


Male Human Gestalt: Warrior 1/Bard 0. AC 17/13/14 Init: +3, Fort: 5, Ref: 3, Will: -1 HP 7/13

Yech. As you guys have probably figured out by now, I've more or less disappeared from this game - due mostly to time constraints in real life. Sadly, my gaming time is somewhat restricted lately, thanks to major scheduling changes I'm going through, and I have other projects that I have more of a responsibility to, so that's where my time is going.

I think I should probably just jump ship at this point, and officially leave room for someone who actually has the time. Sorry about this, guys, this game was shaping up to be wacky fun. Feel free to use William as an NPC if you like, and good luck.


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Sorry to see ya go, Will. Thanks and hope yer well.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

Sorry Drewin if the comments of Spes seem to poke fun at things. I just imagine that Spes has a little bit of a childish mentality and as such. will say things and stick his foot in his mouth or be quiet.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

No concerns here, I am trying to respond the way I think the cat would. He thought Spes was poking a little fun and he feels a little foolish waking you up for bugs, so...

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