Rise of the Red Tunics: Shattered Shackles of the Crimson Regent-Gameplay
(Inactive)
Game Master
Vuvu
The Red Tunics always die when they go out...right?
Unnamed
drewan has wood for a small fire piked now
beetle man action later don't have his stats on my phobe
Unnamed
the beetle man steps back and mutters a cantrip.
Blamo make a reflex of 15
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
Reflex 1d20 + 6 ⇒ (13) + 6 = 19
Blamo avoids the water and cackles. "Burn, Beetleman, BUUUUUURN!"
The goblin steps forward and swings the torch wildly again.
Torch 1d20 + 2 ⇒ (20) + 2 = 22 for 1d2 + 1 + 1 + 1d4 ⇒ (1) + 1 + 1 + (2) = 5
Oooh. Critical: 1d20 + 2 ⇒ (14) + 2 = 16
Unnamed
[ooc] confirm damage 1d2 + 1 + 1 + 1d4 ⇒ (1) + 1 + 1 + (2) = 5
The torch flares up and a good chunk of the beetles on beetle man char to a crisp and fall off.
Unnamed
Spes reroll your save, and you may use the mythic power if you choose
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
Reflex: 1d20 + 1 + 1d6 ⇒ (10) + 1 + (5) = 16
Lolz right on the border.
As the ground falls out from underneath him, Spes jumps to one side barely making the edge of the hole. Making sure to not risk falling in, Spes shifts himself over a few more feet and lets fly another bolt.
Torch the beetles. Don't fall in the pit!!
1d20 + 1 ⇒ (18) + 1 = 19
1d6 + 2 ⇒ (6) + 2 = 8
Unnamed
Drewan completes his next fire. He does not have much wood and this one will burn for 1d20 ⇒ 2 rounds. lol better hurry! Now he can next round Get into striking distance of the Beetleman, who is just on the edge of the light.
Then from what sounds like a thousand voices at once
Flame bursts out from the "hands" of the beetle man covering Blamo on an unrelated note I cannot believe BLAMO does not use the gun he got.
1d20 ⇒ 16 Concentration passed!
4d4 ⇒ (3, 3, 4, 1) = 11 Reflex 16 for half
The beetle man then makes a chittering sound and many beetles climb all over him, perhaps healing him some.
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
Blamo doesn't have any ammunition for the gun! What'd he do, whack people with it? Actually, he would do that.
Reflex 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (1d20 + Reflex + Fire Tamer)
Damage: 11 || Remaining HP: 6 / 17
Blamo gets hit with a blast of fire, which only sets off another cackling spree. "Fiiiiire!" There are some sizzling sounds when some more burns are added to the goblin's already plentiful collection of scars.
He strikes again, swinging his torch at the Beetleman with gleeful abandon.
Torch 1d20 + 2 ⇒ (9) + 2 = 11 for 1d2 + 1 + 1 + 1d4 ⇒ (1) + 1 + 1 + (1) = 4
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
I sure thought you told me Drewan had plenty of wood earlier - if he didn't have enough for a viable fire, he would not have lit it, saving the wood for the other two instead. Or the original fire if you are telling me that the second fire will only burn for two rounds.
Unnamed
you had enough for a small fire. You can gather MORE wood, there is plenty of wood but there is only so much a kitty cat can carry. Remember you gathered, built and lit this in 6 seconds! Usually it takes longer than 6 seconds to build and light a fire, it takes me like 10 minutes personally. If you want to put more wood on it there is plenty but that will be your action. If you want to take this third round to make sure it lasts longer that is fine. But even mythic characters can only do so much.
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
OK, my sense of time is off. I thought I spent a round gathering the wood for the first new fire, a second round lighting it, with intention of moving to the third fire after that.
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
Hmmm, well they don't like light. How funny would it be to isolate the beetle man from his beetles. I'll need a hand off as it would take 2 actions, but would you like blaming healed or a 20 radius of normal light?
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Odd (thematically) that the beetleman would use fire - it seemed to be his weakness.
Unnamed
ok in that case you only have the second fire lit well, the third can be lit this round.
Unnamed
Spes which are you doing? heal or light?
Unnamed
you have to move to get to him, and that requires you to cross beetle infested land or wait a round for Drewan to get the third fire finished, unless you have range on your heal, in which case carry on. You do have to move or risk falling into the pit
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
well, since thats the case, I'll just use the light and, if the beetles all move away from the bright light, move towards Blamo away from the pit.
Unnamed
A bright light flashes out from Spes. low is good here
1d20 ⇒ 16
doh
The beetles do not flee like they do the fire light, however they do seem to slow a bit. Beetle man is not effected.
The beetleman swings his arm ilke thing at Blamo
1d20 + 7 ⇒ (5) + 7 = 12 but it misses. Then the beetle man collapses into beetles at the foot of Blamo.
note we are still in initiative.
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
lolz, I just figured they might freak out because we didnt see them during the day. Oh well, it was a long shot.
Unnamed
good idea. I gave them a saving throw but that 16 is going to do it no matter what, but i did give them a debuff Now go figure somethign out to save Varin from himself in Absalom Gambit
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
Lolz, I think what I said may have put me on the chopping block instead. Funny thing is, if he does come at me sword flying, I may just have to embarrassed him in front of his legion.
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
Blamo looks confused when the Beetleman dissolves into beetles. "Gaaah! Where did you go, coward Beetleman?!" He moves back 10 feet and grabs two vials with his free hand, skillfully popping their covers and pouring one onto the other before throwing it at the ground where the Beetleman once was. "COME BACK AND BUUUUURN!"
If there's not an actual target on the space where the Beetleman was, I'll be aiming the ground which is just a DC 5 target but no one gets hit with direct damage.
Bomb 1d20 + 3 ⇒ (5) + 3 = 8 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8 direct (1d6 fire) damage and 1 + 1 + 2 = 4 splash (1 fire) damage.
Unnamed
beetles pop and sizzle at blamos feet. Drewan completes his fire and the fire light extends to blamo.
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Drewan watches around for a fresh appearance of the beetleman and maintains the two fires. "Did you kill it, then? Where's the body?"
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Unnamed
drewan tosses more wood on the fires increasing the size.
the beetles where he collapsed do not seem afraid of the fire
Unnamed
I know that Spes is having a tough time accessing internet right now. I decided to heal instead of ready a fire bolt
Now that the path is cleared Spes runs up to Blamo and heals him
1d8 + 1 ⇒ (7) + 1 = 8
There is a significantly large patch of ground around Blamo that is beetle free, other than the patch directly in front of him, due to the almost bonfires created by Drewan
The beetles in front of Blamo move forward to cover him
1d6 + 2 ⇒ (2) + 2 = 4 and Fort 1d20 + 3 ⇒ (14) + 3 = 17 and Will 1d20 + 1 ⇒ (5) + 1 = 6
Blamo feels something new. A burning begin to seep into his veins. At first he is excited...burning=fire...but then he thinks that perhaps this is not the same
STOOPID BEETLEMAN FIRE! he shouts. The poison oozes back out of a hundred small cuts. However Blamo is significantly distracted Staggered next round
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Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
Current HP: 6 + 8 - 4 = 10
Blamo garbles incoherently, yelling in rage at the beetles. "Graguiwhagiuwiaog!"
He runs around wildly before deciding that he will get proper fire and steps into one of the burning piles of wood. "GAHAHA."
Unnamed
Spes does a little froggy hop next to Blamo and sprays fire out of his hands at the beetles on the ground in the fire light.
1d4 ⇒ 3
Ref1d20 ⇒ 5
There are significantly less beetles there than there were a moment before.
Can Drewan end this insanity?
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Drewan doesn't know how he would do that. He refrains from wasting more wood, but stays near the fires.
Unnamed
the beetles once again crawl all over blamo.
1d6 ⇒ 1
fort 1d20 + 3 ⇒ (13) + 3 = 16 will 1d20 + 1 ⇒ (7) + 1 = 8
Beetleman fire still stoopid! Blamo is not poisoned but is again staggered.
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
"Stooooopid!" Blamo yells then rolls around inside the fire. "Get off, get off, getofffff!"
Unnamed
1d3 ⇒ 3
The fire burns both Blamo and the Beetles
Unnamed
Beetles pop and burn and then they stop.
The remaining beetles flee into the ground.
I will award Blamo his first minor mythic trial for this combat
All is silent other than the burning of several fires.
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
Yaaay! Also, Happy 2013 everyone.
Current HP: 6
Blamo rolls out of the fire, cackling madly. He looks around, confused as the beetles seem to disappear.
"Where beetleman go?!" The goblin throws his fist into the air and shakes it. "Blamo still demand VENGEAAAANCE!"
Unnamed
Spes is back sort of...Drewan?
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Drewan was never gone. He just hasn't seem a lot he can do against a swarm other than to keep a safe place to retreat to - kind of fits his Guardian role, actually.
Unnamed
swarm is gone. only action is the goblin rolling around in the fire now. All the beetles are gone from the meadow within 30 seconds
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Drewan, once he's convinced the beetles are gone, begins pulling fuel from the extra fire for later use, leaving the little one to burn down shortly while the original continues to burn.
"Since you are up, how about you take the next watch to see if your playmate returns?"
Unnamed
Both Blamo and Spes's watches pass uneventfully.
Other than Blamo licking spes before waking him...
The mornign is bright and clear.
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
and because I'm such a nice guy, I'll burn a CLW before I sleep. Blamo doesn't need any extra scaring from fire
1d8 + 1 ⇒ (4) + 1 = 5
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
And, should Blamo like the tingly sensation, I'll burn another on his request.
Unnamed
if he wants it we can retocon that you do
Now that the sun is high overhead and the day is bright it is obvious that the beetles were coming up through hundreds of small tunnels in the ground.
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
Wisdom: 1d20 + 5 ⇒ (2) + 5 = 7
well thats embarassing.....
Spes pokes a slender finger around a few of the holes curious as to why there were so many beetles in such a small place.
Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2
No Dungeoneering? :P
Knowledge (Nature) UNTRAINED 1d20 + 2 ⇒ (2) + 2 = 4
I'm not much better off than you, Spes. :D
Blamo, having woken up, blinks at the little holes in the ground and shoves some sticks into them before getting bored and starts eating some rations.
"Huuuuuungry." The goblin doesn't even bother to swallow before speaking and you can see half-chewed feed in his mouth when he speaks.
Unnamed
Ah yes. Spes you are hungry and your bread symbol only adds another +1 on a channel today
Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7
Though the rations taste dull, Spes tries to stomach them as best he can by supplementing it with his wonderful bread.
Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
Wisdom: 1d20 ⇒ 16
Wow, least likely to make it....
Crouching over the tunnels while munching on a ration, the catfolk finally says, "You know, if the creatures are starting at the same location, there must be a cavern under us. Maybe that's where our quarry went. Have you seen anything that might be an entrance?"
Unnamed
So far no one has found anything. That being said the far side of of the clearing has not been explored in great depth. A cursory search did not turn anything up but you did not venture far into the woods
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