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![]() I just released a beta for an online character sheet web application. http://www.spellbacus.com. It's brand new and not packed with features yet. I'm looking to get some feedback before I decide to dump too much time into this. Feel free to hit me up on here or Twitter @spellbacus. I'm really hoping people think a site like this will be useful. If not, I'd like to know that too. If I get some positive feedback I'll happily work to clean it up a bit and continue adding features. Next on deck is a printer friendly version! Hope you guys enjoy. Thanks in advance for the feedback! ![]()
![]() Just looking for some vague ideas... My group decided to roll straight down the line for abilities, so the scores can't change or move. One of my friends ended with the following:
Any ideas for character concepts? He has a couple ideas floating around, just trying to see if there are other viable options that we're overlooking. Thanks in advance, I always get excellent advice on these boards! ![]()
![]() My plan with armor is to stick with medium until I can afford mithril. I like both the reach weapon and the idea of dropping my shield and raging with the dwarven waraxe for bigger fights. Not sure which route to go, but they both sound intriguing and like they'd both be fun. I plan to throw the dwarven boulder helmet on, which could work as a backup to the reach weapon idea, but curious how you feel about pushing assault? If the enemy DOES make it in, five foot step back, power attack to push them back, then take another AOO if they come back in. ![]()
![]() I don't disagree that low con is bad for frontliners, but I think I tied for the highest con in my party. I like the idea of the bloodrager for sure. My thought was: we are taking full hit die for the first (rolling for the rest), so barb gives me 12 hp right off the bat, fast movement and Dwarf combo allows me to load up armor and still move 30, also allows me to rage. My thought on Inquisitor was to make use of my wisdom with spells, and int with the skills. ![]()
![]() I'm still pretty new to Pathfinder, and just curious if anybody has any insight into a build I'm working on. I'm building a level 2 Dwarf. I want to put 1 level in Barbarian, then move into Inquisitor. His back story is that his clan was driven from the mountains, forced to live with Barbarians when he was young, years later Gorum (the deity the barbs worship) began giving him magical abilities. His people as well as the barbarians are not cool with magic, so they exile him and he decides to follow the path of an inquisitor. We rolled our ability scores I ended with:
I'm thinking dwarven waraxe with a shield and possibly the preacher archetype. Curious if anybody has any input on how to make this work best. I know a lot of people don't recommend sword and board style with Inquisitor because it's a feat hungry build and not optimal for damage output. I'm curious if anybody has advice on how to make it work. I'm also curious if people think I should use Dwarf favored class, or if I should take the hit point? It might be worth noting that we are rolling hit points after the first die. Thanks in advance! ![]()
![]() I don't think Hallucinatory Terrain will work because of this part: "Structures, equipment, and creatures within the area are not hidden or changed in appearance." Both artifacts and incantations would work really well. Not sure which route I'll go, but I have time to decide since I think we'll be starting this in about 2 months. The artifact idea makes me think of R.A. Salvatore's "The Crystal Shard". Thanks for the good, quick responses. Never unable to find solid answers on the message boards! ![]()
![]() Cydeth, thanks for the quick response! I had never heard of incantations, but based on what you said and a little quick research, it seems like that's exactly what I'm looking for. It looks like that will be a much cleaner way of going about it than I was planning, and it's nice to know incantations exist. I'm glad I can make this work without stretching the rules as it felt I was doing with my original plan. Thanks again! ![]()
![]() I'm creating my first world as a GM, and I had the idea of putting a city on the map in the middle of a desert, except when the players arrive there is nothing, only sand. The villain is going to be a necromancer, and I imagine that he casts "Cursed Earth" on the area to turn the residents into zombies, then possibly uses "Polymorph any Object" or some similar spell to turn the buildings into sand, thus leaving nothing but a bunch of zombies buried in the sand. Couple questions: Does my choice of spells make sense, in case they detect magic and spell craft to see what happened? If not does anybody have a better idea of how a city turned into sand covered zombies? Next question, does this idea seem like a fun plot point? Again, first time creating my own world to GM, I don't want to create a concept that won't be fun for the players. Any suggestions are helpful, I'm pretty new to tabletops and would love some advice! Thanks. |