Initiate of Flame

Dreggar's page

155 posts. Organized Play character for Thereus, Silver Crusader.


Gender

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Strength 16
Dexterity 14
Constitution 14
Intelligence 15
Wisdom 14
Charisma 5

About Dreggar

Dreggar
Male dwarf investigator (empiricist) 9/slayer 2
CG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +18
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Defense
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AC 26, touch 15, flat-footed 23 (+8 armor, +2 deflection, +3 Dex, +3 shield)
hp 103 (11 HD; 9d8+2d10+42)
Fort +13, Ref +16, Will +12 (+4 save vs. illusion and disbelievable effects)
Defensive Abilities defensive training, trap sense +3; Resist unfailing logic; SR 16, magic resistant[APG]
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Offense
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Speed 20 ft.
Melee +1 vicious cold iron dwarven double waraxe +11/+6 (1d10+11/×3 plus 2d6)
Special Attacks relentless[APG], studied combat (+4, 3 rounds), studied strike +3d6, studied target +1 (1st, move action)
Investigator (Empiricist) Extracts Prepared (CL 9th; concentration +12)
. . 3rd—displacement, fly, fly, protection from energy
. . 2nd—barkskin, blur, invisibility, invisibility, see invisibility
. . 1st—comprehend languages, cure light wounds, expeditious retreat, heightened awareness[ACG], heightened awareness[ACG], long arm[ACG]
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Statistics
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Str 18, Dex 16, Con 16, Int 16, Wis 14, Cha 5
Base Atk +8; CMB +9; CMD 27
Feats Combat Reflexes, Extra Inspiration[ACG], Extra Investigator Talent[ACG], Inspired Strike[ACG], Power Attack, Step Up, Weapon Focus (dwarven double waraxe)
Traits dirty fighter, observant
Skills Acrobatics +3 (-1 to jump), Appraise +7 (+9 to assess nonmagical metals or gemstones), Bluff +1, Climb +4, Craft (alchemy) +17 (+26 to create alchemical items), Diplomacy +1 (+7 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +18, Escape Artist +2, Heal +7, Intimidate +1, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11, Perception +18, Ride +2, Sense Motive +15, Sleight of Hand +2, Spellcraft +7, Stealth +2, Survival +10 (+12 to track vs. humanoids of the Giant subtype), Swim +3, Use Magic Device +9; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Ancient Osiriani, Azlanti, Common, Dwarven, Goblin, Orc, Skald, Sylvan, Thassilonian, Tien
SQ alchemy (alchemy crafting +9), ceaseless observation, giant hunter[ARG], inspiration (1d8, 10/day), investigator talents (amazing inspiration[ACG], expanded inspiration[ACG], quick study[ACG], trap spotter, underworld inspiration[ACG]), keen recollection, rock stepper[ARG], slayer talent (weapon training), track +1, trapfinding +4
Combat Gear potion of cure light wounds (6), wand of cure light wounds; Other Gear +2 lamellar (steel) armor[UC], +1 heavy steel shield, +1 vicious cold iron dwarven double waraxe[ARG], belt of physical perfection +2, cloak of resistance +4, ring of feather falling, ring of protection +2, swarmbane clasp[UE], alchemist's lab, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, mess kit[UE], pot, travelling formula book[UE], waterskin, 35,137 gp
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Special Abilities
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Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if trained).
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Inspiration (+1d8, 10/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Strike When dmg creature using studied combat, expend inspiration to inc dmg by amt rolled.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Study (Ex) Use studied combat as a swift action.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Spell Resistance (16) You have Spell Resistance.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Studied Combat (+4, 3 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +3d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Underworld Inspiration (Ex) Free Inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand (if trained).
Unfailing Logic +4 (Ex) +4 save vs. illusion and disbelievable effects
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Boons:

Karela's Gratitude - Unique Ammunition
Archaeological Expert: +1 bonus on Appraise and Knowledge (history) checks to identify the cultural significance of art and objects. Attempt an Appraise, Kn(history), or Prof(archaeologist) (DC=10+2xCL) to regain lost secondary prestige once.
Imperium Initiate: –2 penalty vs spells or hardness or DR-5 for constructs and divs for one round once.
Warm Friend in a Cold Land +2 diplo in Irrisen
Tapestry Traveller: Hao Jin Tapestry Favored Terrain Once, or perm
Shadow Lodge Special - reroll attack roll once
Infiltrator - Share Stealth roll once
Prophet's Ally - Able to join the Kalistrades for prestige
Hero of the Five Kings: +2 CH based checks against dwarves of the Five Kings Mountains
Ekujae’s Blessing: Endure Elements in heat to 110 degrees and below
Kaghaze Redeemed - In Mwangi, Sargava, Shackles, or Sodden Lands receive gift basket (antiplague, Animal bane ammo, healing potion). Return at end if unused.
Azlanti Wonders: bonus when travel back in time before Earthfall, once.
Champion of Time: Defender
Timelost Chronicler: Saw Starstone fall, +1 Kn(history) and +1 to d20 once per scenario
Ally of the Green: 3 Goodberries or Divine Favor (for plant creature)
Delvehaven Star: Imprinted wayfinder +2 on Cheliax Knowledge (history, local, and nobility), +1 initiative in Cheliax. Reduce PP for spellcasting by 2, once.
Gloomspire explorer +2 perception for hidden items
Codebreaker: +2 bonus on Linguistics checks made to decipher a writing or understand a code
Wartime Knowledge: Bonus when using Mass Combat rules
Jikkaru's Respect: Cast Dispel Magic, Invisibility, Longstrider, Mirage Arcana, Stone Shape or Windwall, once
Blood Under Absalom: Recall one spell used that day, once
Ankilhi's Gratitude: 50% chance of food/water once/scenario
Fossilblight's Savior: Use +3 keen adamntine heavy pick, once
Experience with Dark Dreams: +4 vs evil mind control spell or SLA or not fatigued by nightmare, once.
Access to Gloomspire Tisane and Spectre Moss
Acquainted with 322
Apparatus of the Mantis
Zey’s Gratitude:cast dispel magic, fireball, greater invisibility, or stoneskin, once. Use character level as CL, and spell DC=20.
The Lantern's Secrets - add 1d4 to any int based skill check once per adventure
Earth Affinity
Deep Sky Explorer: Energy Resistance to Acid, Cold, Electricity, or Fire, once
Air Affinity
Hurricane Tempered: Reduce wind effect by 1 level, once
Tapestrty Fast Travel - Pick a location to travel to easily
Always Welcome in Breezy Creek (legacy) - Place to stay or settle in Taldor
Glorymane Resplendent - Increase shield bonus and attack value
Adaptable Blades
Icewalker: Cold resistance or endure elements 4 times
Runic Tatooing: store cast spell as tattoo for 24 hours, 3 times
Varki Archaeology: +4 bonus to undead and magical beasts (plus other subjects) 5 times
Battler of Giants; +4 AC or CMD, once as immediate