Initiate of Flame

Dreggar's page

155 posts. Organized Play character for Thereus, Silver Crusader.


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Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Boon!: 1d20 ⇒ 15

Not today...Thanks everyone for an interesting adventure, and the GM for running it quite well. Good luck to all in your further exploits!

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Tchekua, and if possible, I can use quick study to use studied target against him for an additional +1 on the knowledge roll.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar steps forward hesitantly at first, but as the judges eyes converge upon him, he straightens his back and speaks clear.

"What is time? What is space?"

The dwarf waits an uncomfortable amount of time to let the questions simmer in everyone's minds.

"Am I bound to this floor, to this inquiry? To this plane of existence even? Or could I, in an instant, be transported to another place, or even another time."

He takes a step forward.

"No, I've seen the bloody Starstone fall from the skies with my own eyes. And I've seen the inside of the tapestry first hand as a member of this Society, and you know why we went? Because we felt that if it was special enough for mistress Hao Jin to take the time and care to preserve, it must be worth the time for us to chronicle and study. It wasn't hiding anything away. For those curious enough to find it, it was no further than the inn next door. We live in a universe of wonders, my dear judges -- magic and the gods guarantee that -- and Hao Jin's actions, as my friends have mentioned, likely saved many of these pockets of history and culture from being destroyed and preserved them for the true explorers among us."

Knowledge History: 1d20 + 9 + 2 + 1d8 + 1d4 + 1 ⇒ (18) + 9 + 2 + (6) + (3) + 1 = 39

Using inspiration (d8) and two boons - Timelost chronicler (+1) and The Lantern's Secrets (d4) to aid the roll.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

I'll give it a try.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

GM, will the nature of the trial be such that I can switch my slayer's studied target as needed to gain "a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent"?

For his part, Dreggar will be most useful for Sense Motive and Perception and to a lesser extent for Knowledge, Linguistics or Appraise.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar nods (calmly) at her decision.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"Another one of the night hag's "victims". She used to be Aspis, but I don't think they treated her too well either." Dreggar will whisper to any near.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"Whatever you say, man." Dreggar smiles passively for too long and lowers his spell resistance.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar steps forward and rests his hand upon his axe knob.

"Aye, Aslynn was the night hag who captured the soul of Aram Zey in a strange lantern. Dealt with her before. Luckily we were able to barter for the poor man's soul. She's a tricky one for sure."

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar waddles up to the door and pulls out his tools.

"Anyway you can make this thing visible again?

disable device: 1d20 + 18 + 1d8 ⇒ (11) + 18 + (7) = 36

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar flies down to examine the engram. "What's all the fuss about then."

He'll then use his wand via Dr. Strang to heal, suppressing his resistance for the time being.

7 charges CLW: 7d8 + 7 ⇒ (8, 1, 1, 7, 8, 4, 8) + 7 = 44

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

spellcraft: 1d20 + 7 - 2 + 1d8 ⇒ (11) + 7 - 2 + (6) = 22
will save with inspiration: 1d20 + 12 - 2 + 1d8 ⇒ (12) + 12 - 2 + (6) = 28

Realizing the enormity of the situation Dreggar concentrates on not hearing the words.

If he succeeds he drinks his extract of fly.

Also my apologies, haven't played the dwarf in a while, I do need caster level checks for the blessing of fervor, haste, and blasphemy...SR 16.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"I'm not going to say 'Who turned out the lights', even though you might expect me to." Dreggar downs his barkskin extract and scuttles to the right.

Taking the +2 to AC and Reflex this round

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar carefully studies the nasty devil for future use then pops his extract of invisibility and scoots to the side.

knowledge planes: 1d20 + 9 + 2 + 1d8 ⇒ (16) + 9 + 2 + (4) = 31 Would like to know DR, special attacks, vision in that order

studied target as move, extract as standard, 5 foot step to right, taking the +2 to AC and Reflex this round

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar nods. "Good plan."

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar will down his extract of heightened awareness before entering the room, wiping his mouth on his sleeve.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Sensing the silent majority with some nervous side-eyes, Dreggar will wait too.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"Museum??? More like a zoo." Dreggar thinks as he remembers the poor denizens of Naldak’s Point.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar tries to pay attention to the conversation, but is noticeably bothered by the sensors and spells "flying about".

GM note: Dreggar does have Spell Resistance 16, might not matter at this level so much, but it is another defense nonetheless.

-------------

Upon setting sight upon the famous sorceress, he stands slack-jawed and wide-eyed.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"I do as well." Dreggar has a passing interest in the Emporium and Esfir's stories, but will try to concentrate on determining any way to figure out who might be watching them.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"Seems like a very long time to remain in one place. But, of course she is no ordinary person." Dreggar harrumphs.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Save for a quick bow, Dreggar keeps noticeably silent, studying the creature carefully.

Knowledge Planes: 1d20 + 9 + 1d8 ⇒ (13) + 9 + (8) = 30

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

knowledge planes: 1d20 + 9 + 1d8 ⇒ (11) + 9 + (4) = 24

Dreggar flinches, fully expecting one of the paladins to drop the item.

"Looks like we are going to meet the lady herself. That'll be something I'm sure."

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar has played #7-23 Abducted in Aether on this character.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

A lone dwarf stumbles into the area, his dusty clothes scattering the light from the alleyway. Noting the location of the Vault he looks around for others.

He seems to be the first one here, which suits him just fine. He props his shield against the wall and notes its angle and location (for expediency later) and then pulls out his axe, instinctively cleaning the edge off on his adventuring trousers. He waits patiently for the next to arrive, although the longer the better. More time to think.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dayjob Craft Alchemy: 1d20 + 17 + 5 ⇒ (17) + 17 + 5 = 39

Also, Dreggar does have Trapspotter and is +18 Perception (+22 to find traps) and has Spell Resistance 16.

He also uses Inpiration (+1d8) for free when using: Any Knowledge, Linguistics, Spellcraft, Diplomacy, Heal, Perception, Sense Motive, Bluff, Disguise, Disable Device, Intimidate, and Sleight of Hand

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Player Name Erich
Character Name Dreggar
PFS # 90808-11
Faction Grand Lodge
Class/Level Slayer/2 and Investigator/9

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Thanks everyone! I had a great time. Well dne, GM! Congrats Davorin on reaching the master first. (I should have cast Long Arm...)

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar drinks another extract and moves to flank his allies.

Expeditious retreat

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar swings and misses again. He begins to wonder if the monk is an illusion.

miss chance: 1d100 ⇒ 46

Move action for studied target

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar scrambles up to the monk to swing but hits nothing but stairway.

miss chance: 1d100 ⇒ 30

I'll use my Step Up feat (and Rock Stepper if needed) should he move away.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar races toward the increasing melee.

move to position, move action for studied combat

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar pulls his own extract and drinks it. Blur 20% miss chance

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar shifts his axe to block any blows and wipes his eyes until the blindness passes.

"What a nasty trap, I'll have to remember that!"

will save: 1d20 + 9 ⇒ (12) + 9 = 21

Total defense +4 AC (27 total)

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"Well that was bizarre. But I guess that is the them of this competition."

Dreggar will drink his Heightened Awareness extract, and peer down the tunnel.

perception with inspiration and HA: 1d20 + 1d6 + 11 + 2 ⇒ (19) + (4) + 11 + 2 = 36

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar watches closely as the oni moves then brings his axe hard into his kidneys.

Move action for studied combat, 5 foot step and attack. If attack hits, ending studied combat to add in studied strike damage

study time:
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain untyped +1 bonus to att/dam & some skills vs. them.
Studied Combat (+2, 2 rounds) (Ex) As a move action, study foe to gain insight bonus to att & dam for duration or until use studied strike.
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.

to hit (axe PA with studied target and studied combat): 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
damage (vicious PA with studied target and studied combat and strike if hits): 1d10 + 2d6 + 1d6 + 8 + 1 + 2 ⇒ (3) + (2, 6) + (6) + 8 + 1 + 2 = 28
damage to Dreggar: 1d6 ⇒ 3

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar studies the warrior as well, then steps into place and whirls his axe upon him.

5 foot step to get into a flank and studied target

axe PA with studied target and flank: 1d20 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13
vicious PA with studied target and dirty fighter trait: 1d10 + 2d6 + 8 + 1 + 1 ⇒ (4) + (4, 3) + 8 + 1 + 1 = 21
damage to Dreggar: 1d6 ⇒ 6

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar swipes again, this time with great aplomb, as if in glorious slow motion.

longsword attack with studied target and PA: 1d20 + 5 + 3 - 2 - 7 + 1 - 1 ⇒ (20) + 5 + 3 - 2 - 7 + 1 - 1 = 19
confirm: 1d20 + 5 + 3 - 2 - 7 + 1 - 1 ⇒ (20) + 5 + 3 - 2 - 7 + 1 - 1 = 19

longsword damage with studied target and PA: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14
extra damage if confirm: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12

Slowed AC is now 17

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar somehow starts to slow down even more.

will save: 1d20 + 9 ⇒ (5) + 9 = 14 Caster level check for the SR, though

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Agreed its the GMs call. BTW, I want that Pathfinder Design Team account to sweep through all the forums like a mighty hammer, laying waste to all the back and forth.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

First off, I wish there was perfect clarity. But there isn't. It comes down to if you are convinced that natural attacks (using natural weapons by definition) = melee weapons. I believe they are.

Here are some other supporting opinions:

Per James Jacobs (speaking about the crane wing feat): "It works against all melee weapon attacks, including natural weapons and unarmed strikes, but not against melee spell attacks or similar supernatural attacks."

Per Sean K Reynolds (agreeing that natural weapons could be deflected by the crane wing feat): If it meant "manufactured weapon," it would say "manufactured weapon" rather than "melee weapon."

And spells like Magic Weapon and Align Weapon specifically say that they do not work on natural attacks. Bless Weapon strangely does not, and there's many who think it ought to work, because it just says "weapon touched".

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar takes a moment to study the striker in front of him. Then miss him badly, like an un-oiled construct.

longsword attack with studied target and PA: 1d20 + 5 + 3 - 2 - 7 + 1 ⇒ (9) + 5 + 3 - 2 - 7 + 1 = 9
longsword damage with studied target and PA: 1d8 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

I would allow it based on parsing the following two entries...

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks ...

Under Nonlethal Damage
Nonlethal Damage with a Weapon that Deals Lethal Damage: You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Sarephta, if you want to heal me, it will take a caster level check DC 11 due to my innate magic resistance.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

"How do warriors fight in this?" Dreggar grumbles as he forces himself into the dress "armor" and forcibly shifts from side to side.

AC 18 (11 Tch 17 Flat) and a lovely -7 to hit penalty

He picks up the wooden "longsword"."Well, at least this stick won't siphon my life force when I strike." He struggles to swing with it and catches his finger in one of the splint grooves. "But this blasted armor might!"

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

As mentioned, any of these will be tough, but Dreggar will volunteer to be the General because: beard.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Plus it is strange that they allow it for alchemists, since the class is (half) based on it.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Davorin, I did know that about the extracts, slipped my mind at the time, with the Ogre Magi in our face. For what it's worth, I've been having Seraphta use my CLW wounds wand on me when needed (just got sloppy for the last mention and made it seem like a I did it to myself). But thanks for keeping on top of everything.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar will take a hit from his wand.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"My, these Aspis are a pesky lot. You think they would learn."

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Always one to exploit an advantage, Dreggar swings at the downed foe.

Axe w PA: 1d20 + 8 ⇒ (12) + 8 = 20 vs prone AC
Vicious Damage Axe w PA: 1d10 + 2d6 + 8 ⇒ (1) + (5, 3) + 8 = 17
Vicious Damage to self: 1d6 ⇒ 5

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