Ghoul

Drakzul's page

61 posts. Organized Play character for moderagio.


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Second Seekers (Luwazi Elsebo)

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Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

On the way home, Drakzul will be told how the dragon met his end.

"I'm not a huge fan of mices, but you're okay in my book, cheesetrap."

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

I wonder... Were the eoxian cristals the reason for the suicidal shirren ?

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Epic final ! Loved it !

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Yes, standard azimuth laser pistol. Fire damage. Didn't invest a lot on range attacks.

For the info, i'll let you choose a relevant information. Resistance, vulnerabilities, eating habits, your choice.

reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Drakzul falls on the ground unconscious.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Readying a overpowered laser blast when the dragon shows its beautiful face... As a vesk, Drakzul has to say for a little coward, the wyrm's still quite a looker.

Drakzul gathers what he knows about white dragons.

mysticism: 1d20 + 7 ⇒ (16) + 7 = 23

attack: 1d20 + 7 ⇒ (20) + 7 = 27

damage: 2d4 + 2d6 + 6 ⇒ (1, 3) + (4, 4) + 6 = 18

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

That's not an issue here but trick attack is not a full attack. Full attack is its own action. Unless there's a faq somewhere which says that trick attack is a full attack, no extra move with haste.

Anyway, thanks for the clarifications and sorry for asking.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Sure, let's go with that !

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Still... I have to ask : the dragon seems to have a lot of actions in one round ? The text suggests haste and she seems to have some kind of operative trick.

The tactic is kinda flavouful and i like it. That being said, breath weapon is not a full attack, so no dice on the extra move, neither it is an operative weapon (nor any kind of weapon actually), so you shouldn't be able to use the mobility offered by trick attack. Shouldn't we have a window of opportunity every even rounds ?

Am I wrong ? I may be. I know monster kinda break the rules sometimes.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

reflex: 1d20 + 6 ⇒ (8) + 6 = 14

Drakzul prepares to shoot.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Reflex Save (Slyther): 1d20 + 3 ⇒ (5) + 3 = 8

Reflex Save (Drakzul): 1d20 + 6 ⇒ (2) + 6 = 8

Slyther disapears in a sad poof.

Drakzul activates his energy shield and readies combat tracking when the dragon appears.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Slyther fly at a perfect 60 ft speed. He's very shy so nobody may grapple, entangle or pin it and years of soda drinking made him immune to acid too, which won't be an issue here I guess.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Thanks.

Indeed, protean creature speak common and protean. I should update my language list next time.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

The grenade goes in the square just south east of Jim

"Sneak attack on a ship then this... You are quite the broken record, Wyrm"

Attack: 1d20 + 5 ⇒ (12) + 5 = 17

On impact, the grenade doesn't explode but a serpentine protean creature appear.

This a mk2 summon grenade. Protean graft with blindsense (hearing)

"Find that coward, Slyther.

Perception (blindsense 30 ft): 1d20 + 5 ⇒ (18) + 5 = 23

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul hops, barely escaping the dragon's breath.

Reflex save: 1d20 + 6 ⇒ (17) + 6 = 23 11-5 damage (resistance) : 6 damage

He throws his grenade.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul enter the room on foot, weapon at clear, a grenade at hand and his laser pistol ready to shoot on his shoulder.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Since Jim is doing all the work, Drakzul continues his drop to 5 feet, leaving a way for his comrades to leave easily the transport and position themselves. He looks at the dragon with attention, searching for a flaw.

I was thinking to try disbelief since i think the big pile of snow is the dragon and what we see is an illusion.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

A few mysteries remained... Some things they saw on this ship didn't make sense right now... A bit of caution would do fine.

Then again, if that thing had his way with the wyrm, giving it time to prepare would be a bad idea. If that was what happened... It could be an elaborate trap placed by that big lizard.

Gods damn it... Drakzul lacked informations. He slows the transport.

Is there a way to verify if the dragon is really where we see it ?

"Be prepared to shoot at what Id has seen..." he says very silently.

"Goose, act like we didn't see our hidden stranger... Let's try to use his trap against it"

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Have fun with your new gun, Goose

Drakzul checks the hoverloader, just in case.

engineering: 1d20 + 18 ⇒ (14) + 18 = 32

Seeing, hopefully, that there's no problem with it, he hops on it.

"Let's hunt a fat lizard, people. Dragonhide will make a nice upgarde for a new armor."

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

You may. Just not a good one.

P.Science: 1d20 + 15 ⇒ (4) + 15 = 19

What are the Abadarcorp computer specs ?

As a mechanic, i can reroll recall knowledge. I'm not sure it's one but... i'll try anyway

P.Science: 1d20 + 15 ⇒ (3) + 15 = 18

I may need a second 10 minute break to restore my broken dignity

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Ten minutes later...

"I'm good to go"

There's still a light wound on Drakzul's neck. He doesn't to mind that much.

"The room east of here isn't completely collapsed. There could be some loot still of use. The room at the north is on fire though, i fear we could cause a backdraft by opening it."

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul sits down, trying to catch his breath.

10 minutes of break and a RP please !

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Black and thick blood squirts from Drakzul's wound. He sees the ysoki jumping down. Hopefully, the rat will be quick enough.

He then stares at his opponent. Dora proceeds to provide him with a full combat analysis.

Since he doesn't have to move anymore, Drakzull use his combat tracking

attack: 1d20 + 10 ⇒ (4) + 10 = 14

Overload of information... Gotta update his software.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul get around the power core. He hits with the fangblade yellow overpowering the weapon again.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25

damage: 1d12 + 2d6 + 10 ⇒ (6) + (5, 5) + 10 = 26

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

@GM : 1/ yes, i use the mechanic trick.
2/ How did I miss that big red circle ? OK, i'll hit the vesk then. Sorry about that.

Hopefully, Drakzull will be able to keep records of the fight. A Pre-Gap extraplanar creature will be an interesting thing to study, even if it's just a result of polymorphing...

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

@Mon "Goose" Tavvi:Got it.

Drakzul will follow his plan.

@ GM:Repairing the power core is an engineer or a computer check ? Depending on your answer, my actions would be different.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

@GM:NOW, i get it ! Thanks.

Drakzul goes straight to the closest access to the room. Dora tries to connect again remotely with the cameras to see what the crew's doing (provided the camera's on his remote/wireless hack reach (20 ft)). He tries to look for an easy access to the power core control.

Hopefully, they will not have to fight... Shooting in that room could be disastrous.

"Give the sign. I'll open the door"

Whatever happens, Drakzul will attempt an engineering check immediately and remotely to repair the power core.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul follows Huckle Jim, his weapon in hand.

@GM : I'm not really sure where the power core room is on the map...

The plan is to go directly to the power core room.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

"If it's alive, wherever the wyrm's hiding, it doesn't seem to be in the ship. That being said, i guess there could be some places you can't look at with the cameras ?"

"Finding Norys doesn't seem a problem to me anyway. The way I see it, if it's alive, it will find us. Itlooked petty enough to do it. We ruined its plans and revenge should be tempting to it."

Silently, Drakzul orders his IA to keep a connection with the cameras. If his comrades want to explore the ship, he'd like to keep "a third eye" just in case.

"I'm not the charitable kind, but, if you want to search the ship, we should try to help the surviving crew in the power core room. They're trying to stabilize the core. It could possibly wipe them all. Plus, I'd like to explore without a time bomb ready to explode. And if we can settle things peacfully, we could get some interesting informations from them."

"So what's the plan ? Should we prioritize our lives and leave ? Attempt a rescue mission to have time to get bank our data ? Or risk it and go straight to our objective ?"

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Tentatively, Drakzul will try to disarm the trap.

mysticism: 1d20 + 11 ⇒ (3) + 11 = 14

But the voice in his head doesn't stop and he can't concentrate.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

So... If i understand the situation correctly, Drakzul does nothing in Round 1 and then is free to act ?

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

"Let see these recordings..." says Drakzul moving precautiously.

Acrobatics (half-speed): 1d20 + 0 ⇒ (11) + 0 = 11

he then hacks into it using his exocortex.

computer: 1d20 + 20 ⇒ (17) + 20 = 37

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

following on gosse's thoughts

"I agree. There are "cleaner" ways to kill yourself if you want to escape interrogation and let's be honest... if he wanted to kill himself as an act of desperation, he would probably have waited for us. Something is definitely weird."

"We won't gather much here. Let's enter the "ship""

Drakzul goes to the closest entrance but waits for the rest of the team before entering.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

medecine: 1d20 + 15 ⇒ (10) + 15 = 25

"Seems like our buddy here decided to go with a bang. He blew himself with grenades. Seems a bit messy for a cover up, don't you think ? I wonder what happened."

Drakzul looks around.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

A 1.000.000 credits bounty reduced to 20.000 credits. That's quite the abusive tax rate there !

Drakzul's power armor is quipped qith a thermal capacitor too. While they trek to the ship, he foundly remembers his military service on Vesk-3.

once they reach the wrecked ship, he silently looks at Jim's handiwork.

"I guess it's less of a diamond and more a charcoal now."

While staying aware of his surrondings, Drakzul reaches the dead shirren to look for clues or loot.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

I forgot my scanner. You can add 4 to the dice roll

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

While trying to patch the ship, Drakzul congratulates the starfinders.

"Great work everyone ! I'll patch the ship while we head down to the crash site."

Engineering (patch): 1d20 + 18 ⇒ (13) + 18 = 31

"let's see what the wyrm thought of his "crash dummy experience""

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul does a quick check-up looking for a glitch in The Drake systems he overlooked. if there's nothing to patch, he restores the forward shields.

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul restores the port shields.

engineering: 1d20 + 18 ⇒ (5) + 18 = 23

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Spending 1 RP again

Drakzul pushes the Drake to its limits...

Engineering: 1d20 + 18 ⇒ (9) + 18 = 27

... and restores the weakest shields, boosts the ship's speed and empower its weapons.

Don't forget. The "Defender of the fleet" boon lets you reroll a 1 when you roll for damage

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Sorry for the wait. My niece was in town for the week which meant no internet connection for me.

Drakzull restores the shields again.

engineering: 1d20 + 18 ⇒ (2) + 18 = 20

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

"No sweat. Damages are negligible. I'll restore our shields."

Engineering: 1d20 + 18 ⇒ (13) + 18 = 31

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

I'll spend one RP and take the overpower action. Dora helps.

Engineering: 1d20 + 20 ⇒ (19) + 20 = 39

Speed increases by 2, science officer gets a +2 bonus and weapon damage increases

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul has too

Drakzul seethes with anger.

"Listen, white and shiny. If Pharasma couldn't get ahold of me, no overgrown lizard can."

He puts himself in the engineer seat and tries to divert power to help scanning for the dragon's ship.

"No need for the pyrotechnics, if you're looking for a fight, I'm coming for you. If you try to hunt the Society, you've choosen your adversary poorly, Dretch. Frozen Trove's not dealing with backwater planet life forms this time. Agression will be met with appropriate response. Think again. I'll give you one chance, send us back all the stolen informations and surrender or i'll drill my foot in your albino scaly a.."

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

"The signals boucing from the starship were a way to prepare their assault. I should have understand that... well, I guess it's time to deliver my gift."

Drakzul looks at Zafeldrin and nods at the dragon silently apologizing.

Drakzul looks at what remains of the lodge. Is there a way to use the data transmission to locate the starship with computers or should they hop on the Drake and track the white dragon with it ?

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

@GM SFS: I wasn't sure that was enough. So i choosed to try a 2nd roll just in case since i had 2. That didn't help.

Drakzul comes to help too. Hopefuly, Id can close the deal.

"I see your glass is empty. Let's solve that problem."

diplomacy (aid another): 1d20 + 3 ⇒ (19) + 3 = 22

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul goes to Jaxter and talks to him. Conversationn veears towards trips out of the Pact Words and encounters with new species like the Yetis on Salvation's End, The Izalguun, The Ghibarnis and weird walrus aliens.

Culture: 1d20 + 11 ⇒ (12) + 11 = 23

and the conversation goes on...

Culture: 1d20 + 11 ⇒ (7) + 11 = 18

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Coming from behind...

"Aren't you a little short to be a vesk ?"

Then i'll use fame on that check

"Listen, nutfriend. There's a few way we could settle this. Of course, i can make some noise, make everything public, accuse you of pretending to be someone else. You will defend yourself and that could turn ugly. Maybe you just tried to crash a party, or maybe someone sent you there, I don't know. Why don't we talk privately ? You tell me why you are there, i let you go without troubles. Maybe I give you some hints about forging IDs ? You seem to need some. What do you think ?"

diplomacy: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Well, i tried...

Drakzul tries to learn more about Aralyx.

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul is wearing his full combat attire : powered armor, laser pistol mounted on the armor and a fangblade. Knowledgeable characters can see that all of it seems custom made.

Playing to his strength, he will monitor guest for now.

Like usual, Dora's providing help

Computer: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33

Can he do the sense motive check too ?

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Zafeldrin did say that Zerozanyxia would be his best ally in the drakelands.

Drakzul will send RuggedScalez® to Zerozanyxia then. He buys the most expensive one keeping in mind what the dragon/drake prefers.

He leaves a message with it. He'd rather use a holographic vid and since he's fluent in draconic he will talk or write using that language.

If possible, he would have all the team cooperating for that message including Zafeldrin. in his mind, that's a way to convey strength, unity, resolve.

That being said, he would be a poor choice to be the Society... or rather the lodge spokesman.

Adressing Id :

"If you're not fluent in draconic, i can help translate. You seem like the most likely candidate to send the message. Can you do it ?"

Drakzul will help in diplomacy or do the message himself otherwise. i'll spend Fame to have a bonus on this roll.

Diplomacy: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

eh... I used that too. I'm more of a lavender vesk but...

Drakzul researches what seems like a good quantity to buy, asks Zafeldryn about it and who should buy it.

"What do you think, guys ? Could we use that gift to try and meet our evasive ambassador ? Or should we send it and hop for the best ?"

Second Seekers (Luwazi Elsebo)

Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

Drakzul studies the result of the mystic's work.

"Stellar work there. I'm impressed. Hope I can be as much of use, Id. Well, it seems Zafeldryn was right to suspect Tefarian was up to something."

During the day, Drakzul focused on a few leads provided by the dragon's files.

He studied the cybernetics hardware provided by Dretchnyliax. Objective was to know what malware was installed and what they were meant to do. Purely for curiosity sake, he was interested by what the corporation offered. Frozen trove is renowned for its tech after all.

Dora, his exocortex IA provides aid. Drakzul's theme is
roboticist

Engineering: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 26

Computer: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38

He was interested too to see if he could track the signals bounced from the freighter and if he could use them in any way to get informations.

Computer: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29

As for Zerozanyxia, he looked up to see if he could find what could be an appropriate gift and if he could arrange a meeting.

Culture: 1d20 + 11 ⇒ (7) + 11 = 18

Drakzul proceeded in that order if he hadn't time to do everything.