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Gotta say, the way the abilities are set up really only works for society scenarios, with once per day and a much smaller range of spread for attack and ac


Well, I gues I’ll go for 20 minute batteries and transfer charge, cheapest way to run power armor, might be even cheaper to by a vehicle to transport it


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I've searched the forums and come up blank, I was wondering if a larger capacity battery can be put into powered armor.

As far as i can see, the rules talk about lower capacity batteries, but dont mention if i can use higher capacity.


Guess this "4th level effect" still isn't answered yet...


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gbonehead wrote:

So it's long been a complaint that spell DCs lag due to metamagic. Consider an Empowered, Maximized Fireball - the caster is burning an 8th-level slot for a base save DC of 13.

But what about Heighten Spell?

PFSRD wrote:
A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.

Important: Note that it does not say "increase the slot by the number of levels you increase the spell." It does say that the effective level is now the level you prepared it at.

So if you now Heighten the fireball of doom, you've now got a base save DC of 18, at the same slot.

There's nothing in the RAW that says in what order you have to apply the metamagic - so I say apply Heighten last. It's not like it's game-breaking - it just means the save DCs for metamagic spells don't lag.

Well, you know the very first line says: A heightened spell has a higher spell level than normal (up to a maximum of 9th level).

so I really don't get the argument


considering the stats as piercing only and the text of muxxel load, I get the idea of a pencil shaped iron rod


I have looked around at the various bayonet threads but none of them mention whether I can use a bayonet on it own, or what it would be equivalent to.

Have I just missed some text somewhere or would it just be improvised melee at best?


can I use 1/day items that use spells to replace the wizards casting fee when crafting items I don't have the spell for?