Sonthonax

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RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. 14,816 posts. 60 reviews. No lists. No wishlists.


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We gamed this past Sunday and had two encounters first was 3 advanced half-blue dragon Rift Drakes(again) and an undead large humanoid(failed the knowledge check) riding a Nightwing.


UnArcaneElection wrote:
Dragon78 wrote:
A Kaiju focused/themed AP would have been awesome as well.

. . . Or, as mentioned between then and now, a new Spawn of Rovagug (which might possibly cause reactivation of an existing supposedly-defeated Spawn of Rovagug).

I find Kaiju to be so much more interesting.


Set wrote:
Dragon78 wrote:

There are a lot APs I would have liked to have seen...

Akiton
Arcadia
Casmaron
Castrovel
Dragon focused
First World(whole AP)
Greek Myth
Mana Waste(whole AP)
Norse Myth
Sarusan
Tian Xia(whole AP this time)
Vampire focused

An AP set in the Kingslands that allowed your party to kill a Linnorm at the end and become a new Linnorm King could be fun.

One focused around the werewolves in north Andoran, eventually culminating in an epic battle against a manifestation of Jezelda (not the actual demon-lord/goddess, just some kind of avatar or Herald or something) could be fun. I love an idea from old shamanic lore of manifesting a disease or affliction, such as, in this case, lycanthropy, as an actual creature and having to fight that creature to 'cure' the affliction. A ritual in which a PC afflicted with lycanthropy can have the 'wolf' pulled out of them (with fiendish/half-fiendish and / or dire traits) and then have to fight and defeat it to be cleansed of lycanthropy could be a fun sort of sub-system fight before the big battle at the end (since PCs will get afflicted with lycanthropy like crazy in this AP, and the Herald at the end can control werewolves, so everybody better get that cure before the big fight at the end or they are going to end up on the wrong team!).

A Casmaron centric AP needs to have a new Spawn of Rovagug as it's end-boss, fresh out of the Pit of Gormuz. But before it crawls up, all sorts of locust plagues and Rovagug cult activity happens, as dire portents unfold attracting cultists to this new 'glorious birthing' from their god. The cultists do all sorts of crazy stuff to attract the attention of their god during this build up, so the PCs have lots of lower and mid-level stuff to deal with before the big beastie fight at the end.

I like all of those AP ideas.


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A Kaiju focused/themed AP would have been awesome as well.


I noticed that the slow and steady ability is not listed in the Dwarf race building entry.


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There are a lot APs I would have liked to have seen...

Akiton
Arcadia
Casmaron
Castrovel
Dragon focused
First World(whole AP)
Greek Myth
Mana Waste(whole AP)
Norse Myth
Sarusan
Tian Xia(whole AP this time)
Vampire focused


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We finally gamed last Sunday, got into only one fight but we had to level up and buy some stuff. I bought an Amulet of Mighty Fist(Holy) to replace my old Amulet of Mighty Fist(+1).


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I would have loved more classes like Artist, Bandit, Dancer, Gambler, Merchant, Pirate, Scholar, Wildborn, etc.


SilvercatMoonpaw wrote:
Lord of Conflict wrote:
I enjoy them yes, but feel they could use an expansion.
I feel they could use a re-balance.

I agree 100% for that as well.


Lord of Conflict wrote:
I enjoy them yes, but feel they could use an expansion.

I agree 100%.


Heather 540 wrote:

I used it to make 2 races. One I called Dragonfolk. I wanted to make a dragonborn with wings, but distinct from the Wyvarans. One of my groups actually has an application process for homebrew stuff and I've actually been playing a dragonfolk. He's a magus/paladin and has been doing decently well.

The other race is a merging of orc and elf. I basically took the stuff from the two races and the half-human versions to make them. This one I haven't played yet.

Too bad the race building rules did such a bad job with the breath weapon rules.


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Last game was cancelled for Father's Day.


Hopefully we will get to use the system in the next AP.


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We played this past weekend, got into three fights, 1st was a crucifixion spirit, female daemon(can't remember specifically what type), and 3 vampires. The vampire fight went great, the Paladin granted me smite good, one got wrecked by the paladin, one by me, and the Arcanist used his juju zombie Gorynich to grab the 3rd and then fly into sunlight.


My gaming group (finally)played this past weekend.....of course I was too sick to play.


Arkat wrote:
Dragon78 wrote:
Game cancelled for Mother's Day.
Man, your group seems to cancel a lot.

Yes, at least within the last year anyway.


Game cancelled for Mother's Day.


I do think the system has issues and is missing some things. But I still think it is an interesting option.


Game was cancelled this past Sunday.


Android race is a 16 RP race. They list the cost of most it's abilities in the Inner Sea bestiary. For some reason they list it's constructed racial ability as a 2 point cost though that doesn't add up so more then likely it should be in the 6-9 cost range.


So are there any fans of the race building rules from Advanced Race Guide?

Have you or someone is your party used the rules?


I noticed that the android's RP cost for constructed is only 2, I know that can't be right. So does anyone know how much it is supposed to cost?


We played a little more then a week ago. We got into a fight with two Stone Golems(created by a haunt) and 6 Dullahans on horseback.


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Too bad we never got a Pathfinder 1e anniversary collection book of some kind. A book with all the classes(and their variants) plus all their bloodlines, rogue talents, oracle mysteries/curses, etc. would be cool. I would be happy with a bestiary 7 with all the monsters from APs and other softcover books.


We gamed this past Sunday, had a full party, fought 3 undead gunslingers with a template that made them get healed by fire. Well several crits later they killed two allies(one saved by breath of life), dropped me, almost killed our undead Gorynich, and came close to killing our Paladin. luckily our Paladin dropped two of them and thanks to dumb luck our Arcanist caused part of the building to drop on the the 3rd.


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We played the Sunday before last, spent most of the time leveling, got into a fight with a Treant variant on steroids(DM added 15 HD).


Last game got cancelled.... again.


Sysryke wrote:
glass wrote:
Dragon78 wrote:
TriOmegaZero wrote:
I feel old knowing I started playing TTRPGs in 2005.
I started around 1993/1994.
1988 in my case, I think.
The year I was born, tee hee! I don't claim to be an old gamer, but I did crack my first D&D book when I was three. Didn't get to truly play until about 2008, though.

I bought the D&D 2nd ed monster manual and loved reading it even if I didn't understand the rules. I think i had that book for like a year before i got to play.


ericthecleric wrote:

A few people made requests for an inventor class.

I published a converted (to PF1) version of the PF2 class a couple of months ago. Details in this thread.

I remember asking for such a class many years ago.....well multiple times since we got the Alchemist class.


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I do wish they did more class templates based on all the non-core classes. They were an interesting creature template.


I really liked alternate racial traits and racial feats. It is shame many races got little or no love with these options. Especially would have liked alternate racial traits for Catfolk that replaced Cat's Luck. Also having racial abilities that improved as you level would have been awesome or at least feats that did that especially one that increases racial(or even class based) energy resistance.

I do wish there was more synergy with racial abilities and class abilities, wish stuff like energy resistance(and other things) stacked. So for example if you have a race that has fire resistance 5 and gets 10 from their class then they stack and get 15. Though I do think energy resistance should max out at 30.


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Both our last game(weather) and our next game(DM and some players will be out of town) are cancelled.


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I would love to redo the polymorph rules. But at least there are house rules.


UnArcaneElection wrote:
Dragon78 wrote:

I started this thread over 5 years ago....man time flies...

I love the elemental planes, if I was going to get rid of anything it would be cut back on outer planes. You only need one heaven and one hell. So instead of nine outer planes, it would be 5 planes.

Why would you want such a one-dimensional cosmology as just one Heaven and just one Hell?

You only need one infinite plane for good, one for evil, one for law, one for chaos, and one for neutrality.


We played this past Sunday. We got into two combats one with a Kyton and second fight minutes after that because we got lucky and found out someone wasn't what we thought. I got very lucky in the first round of battle one with rolling two 20's and the rest of my attacks being 18-19. I got one crit in that round so even with the guys DR I did around 75 total damage. In the second fight the Paladin granted his smite evil to me and I wrecked it though I did not get to finish it off.


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Funny


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I wish they would have made a hardcover book with every class and their variants in one book. I doubt there would be room for every archetype, bloodline, rogue talents, etc. but they could reprint all the ones in softcover books.


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We added a new player to our group(Assimar Paladin) some sessions ago.


TriOmegaZero wrote:
I feel old knowing I started playing TTRPGs in 2005.

I started around 1993/1994.


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Wow! It has been almost 6 years since I started this discussion. I feel old.


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We finally played this past Sunday but we only got into one fight, started late because we got a new player. We fought people with machine guns, bombs, tank, etc.....we wrecked them. I love playing super human characters with magical powers.


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We did get to play but the next game got cancelled. We only got into one fight with a daemon(forgot specific type) using a scythe and it could energy drain through it's weapon. It also summoned two Hydrodaemons.


Our group has only played once in the past few months for various reasons. I hope we get to game this coming Sunday.


I would prefer Coeruls over Displacer Beast.


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I started this thread over 5 years ago....man time flies...

I love the elemental planes, if I was going to get rid of anything it would be cut back on outer planes. You only need one heaven and one hell. So instead of nine outer planes, it would be 5 planes.


I like the idea of there being many kinds of elementals, not just air, earth, fire and water but also aether, crystal, ice, lightning, magma, metal, mud, radiance(light), sand, shadow, steam, time, void, wood, etc.


We also need time elementals, they are actually mentioned in 1st ed Pathfinder books.


I still think cantrips should do more damage. Instead of 1d3 to 1d6, it would be 1d6 to 1d10. Also wish all spells(and SP/SU abilities) that do HP damage or heal HP damage would get the casting stat mod added to damage done/healed.

Also would have liked a feat that adds more damage dice to cantrips.


Our DM is on a road trip with his family for several weeks. So we are not gaming for a while.


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So we gamed this past Sunday, we finished leveling, bought our stuff, and got into one fight.