Ghalshoatan

DraconicBlessing's page

Goblin Squad Member. RPG Superstar 7 Season Star Voter. 95 posts. No reviews. No lists. No wishlists.




I'd prefer to join or start a 2e game because I want to get some experience with it.
I've got years of experience playing D&D 3.5e and PF 1e. I've run some short games, I'd prefer to be a player but I'm willing to talk it over.


I'd prefer to join or start a 2e game because I want to get some experience with it.
I've got years of experience playing D&D 3.5e and PF 1e. I've run some short games, I'd prefer to be a player but I'm willing to talk it over.


The group is a two man group consisting of a dex build Magus and a transmutation specialist Wizard. They rolled for stats. My character will be coming in at around the start of the second book "The Skinsaw Murders."

I was considering playing a Ranger to round out the melee ability while still being a competent ranged combatant. Having the ability to use a CLW wand and get an animal companion is also nice (though maybe there is a good equivalent to that?) I am looking for any and all suggestions.


We're likely to have a three person party, one person is likely to play a Witch who debuffs and can do a bit of healing. The other person seems to want to play a Ranger who is more focused on archery. We will be rolling for stats (and won't have any particularly low ones likely to compensate for a three person party).

What sort of build would you suggest could fill in some other needed roles like battlefield control, close combat, and the like? Should I advise one of the others to try different classes so this isn't as much of a stretch?


I originally was playing the AP, but we only got to go as far as like... day 8 or so of book 1. I learned these things rather quickly about the AP: ranks in Climb and Swim are really really going to help at first.
We stopped playing due to the fact that he's a bit of a jerk and I inherited the first two books from him and started reading into the AP.

I have read some of the concerns about the AP, and I shared them. I feel that the underwater dungeons are a bit much, that the island with swarms is also pretty hardcore for the characters at their level and more.

From people with experience in this AP, what are some ways you dealt with some of the challenges to make them possible to overcome, whether or not you removed them, switched them with something else, etc?


It adds a +2 trait bonus to a single casting class that you choose, as long as it doesn't exceed your HD.

Does that bonus affect your familiar's statistics and abilities granted from your chosen school, or does it only affect spells per day (and spells known if you are a spontaneous caster)?


So, I was playing two games a week (GMing Jade Regent and playing in Skull and Shackles). The Skull and Shackles group pretty much fell apart completely, so I've now got the option of joining a new group (one that doesn't play any published material as far as I am aware).

Their party is currently level one, and the make-up is as follows:

Tiefling Blackblade Magus (dex build)
Elf Ranger (switch hitter build)
Kitsune Bard (more of a skill monkey)
Dwarven Cleric of Sarenrae
Orc Barbarian

The GM and I both seem to think that a dedicated arcanist would benefit this group well (Wizard, Sorcerer or Witch).

On a side note, I am a bit worried about joining this group, I have played in a large group before and it made it difficult for everyone to get an edgewise in and out of combat. It's also weird having an orc in the group, I haven't really found out why that race is allowed as of yet. In any case, what class might do well here? Btw, he has banned some of the Witch hexes, so Witch is a bit of weaker option in this case.


Playing a Fighter that focuses on utilizing reach weapons is something that has caught my interest recently. I was curious as to what feats would supplement my idea and whether or not the Polearm Master archetype was worth the try for it.

I figure that Dex would be like, 13 or 14 as to get more attacks of opportunity considering Combat Reflexes is an important feat in the build.

The fighter would likely wield a Glaive or Glaive-Bardiche.

The feats I took into consideration were the typical fighter feats (Power Attack, Weapons Focus, Spec, etc.), Lunge, Cleave, and others.
One feat that I found was interesting was Combat Patrol, though it has Mobility as a prerequisite which would require Dodge as well.


I'm going to be playing in a Skull and Shackles game really soon and I want to play a Corsair for the flavor and the fact that I love the idea of having no Armor Check Penalty when swimming and stuff. :P
He's going to be a human (Mwagi), the name and back story of which I haven't fully figured out.

We're doing 20 point buy and I'd like some advice on my stats, where to put skill points, anything you can give me.

As to the make-up of the party, I imagine a Bard and a Ranger will likely be in the party (party of four).


I noticed that the DC to notice if an NPC is interested in a relationship is equal to their romance score. That would mean that the minimum DC would be 32 for Koya. I find this to be a nearly impossible DC to make except for characters who would max out Sense Motive and have it as a class skill, and even with a high Wisdom there would still likely only be a 5-10% shot at about level 5.

Has anyone done something to make this a little bit easier for the PCs to get a romance that are really interested?


It says in the Player's Guide for it that the DC to notice if an NPC is interested in a relationship is equal to the NPC's romance score. In that case, the lowest the DC could possibly be is 32 with Kova. That seems impossibly high, even for characters that invest all of their points in Sense Motive and have it as a class skill.

For anyone that allowed PCs to form romances with the NPCs, how did you change that to make it possible, or is it fine how it is?


I just got invited to a group that needs a new player and they told me the party make-up:

A fighter that dual-wields warmaces, a cleric of Sarenrae (I assume is focused on healing), and an evoker wizard. All of them are human. The fighter has a halfling bard cohort and the evoker has a human armor master fighter bodyguard.

I narrowed my choices down to playing a switch hitter Ranger, melee oriented Cleric/Oracle/Inquisitor or strength build Magus. They roll for stats.


A friend of mine asked me if one used Dispel Magic on the Quill spell if the ink after being used on parchment would disappear. I also wonder if one uses the Contagion spell on someone would Dispel Magic be able to cure the disease?

DESCRIPTION: This spell conjures a perfectly formed quill pen, usually pure white. The conjured quill has a soft glow. The quill does not need ink; it creates its own as needed. The quill vanishes if it leaves the caster's hand.


I can't know anything about who this NPC is with reference to story, but it will have the heroic NPC stats to start with and it is human. Will be going pretty strictly by the NPC WBL chart.


Not sure if this is the place for this but I am looking for people to get a game going with in Tallahassee.
Of my friends that I play with I only have one friend who has the same capacity to play as me. I need to play with some more experienced players to really get better.


The campaign I am about to join is one where we are free to play monsters that wouldn't be considered to have LA and otherwise. I have been waiting for the chance to play a kobold and I finally have my chance.

Now, the issue is that I'm not very sure of kobolds and their life spans and such. I wanted Jikel (pronounced Jee-Kill) to not be a child by kobold standards, more of a late teen I would suppose. I was hoping someone might know a good age estimate or a book I could look into that would have helpful information. I based weight and height off of gnomes, but I'm not entirely sure that is ok.

Another important note, our characters are exceptional individuals of our races, so even though my character is a kobold he would have a different stat arrangement than most kobolds. We're going to use 25 point buy I believe, and there is going to be another kobold in the party as well (a sorcerer from the underground as opposed to my ranger from a forest).


As a player my characters are usually not particularly religious, and it was not until recent that a fighter of mine actually believed in a deity (Iomedae).
I just recently came up with an idea that I wanted some thoughts on. I noticed that the Inquisitor class kind of requires a deity, but I like the idea of getting spells from an ideal like how clerics can do (provided their domains match their ideals).
What would be cool is an Inquisitor who devotes him or herself to the ideal that mortals should distance themselves from the deities because they are fully capable of surviving alone and that the manipulation of mortals is wrong to him. I figure that his domain would be something like Liberation, or perhaps Rage (due to his anger towards the deities' connection to the world).


It's not relevant to nay game I am playing or am running, but it's something that might have some relevance down the road.

Let's say you need to get a certain item to a character but you tactically it would be better if you didn't just walk up to him/her and give them it. The recipient has a free hand, and you want to throw the object to them for them to catch it.

How would I deal with this situation?


I am interested to hear about the workings of different groups' sessions and what kind of tomfoolery the players get into.

I would like to start by saying that our group considers the d4 the most dangerous die because if you drop it on the floor and you can't see it easily... well... be scared.


The reason I bring this up is because a player in the group I am preparing to DM has expressed interest in being a Magus who will cross-class as sorcerer and go Dragon Disciple. Another character in the group is a Gnome Fighter (Dragoon) and he was curious about if he used Form of the Dragon I, would it be a viable mount? I would imagine that the Gnome would get a kick out of riding a dragon.

From what I understand, he would need an exotic saddle and he takes a -5 to Ride checks for using an unsuitable mount. Is there anything else to this, considering the mount to be able to fly and all?


I'm about to start DMing a group with these character creation guidelines: 25 point buy (because I want MAD characters to do as good, and we made it a mission on this game to not focus as much on optimization).
Stats can be maximum 16 before racial mods (though I made an exception for the character I will be discussing).
I am giving everyone 150 gp unless they're a fighter, in which I give them 175 gp for average.

Now, to the point. One of my players is choosing to play a gnome fighter (dragoon). This is the first mounted character I've dealt with (although I don't have too much DM experience to begin with, and as a side note it's actually the first gnome too). I would like to know how to deal with this fighter effectively. I don't want to have to commonly find ways to make his mount useless because then that defeats the point of him having a mount. I am excited by the idea of this guy's character and I want him to have as much fun as possible.

http://www.dndsheets.net/view.php?id=30176


I am well-enough versed in Pathfinder to play most classes, and am looking for a Play-By-Post campaign to join. I do not have a lot of PbP experience, but I have recently started some roleplaying at

http://www.unlimitedrpgs.com/forums2/viewforum.php?f=397

I have no specific preferences on setting, but I do like plenty of roleplaying. If anyone has a game they are running that needs players, I will join up. Already have an account on dndsheets.net to make an online sheet.