Drackhyo's page

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Had an 8 years old girl be a level 11 sorceror. Basically my last character had died after adopting here and vowing to protect her like he never could protect his own son (his reason for adventuring). She was of the Karmic bloodline and I took the feats to be able to keep the same familiar as my old PC. Her spells were mostly fluffed as the spirit of my old PC helping her. (Black tentacles were fluffed as angry hands grapping at people)


Bradley Mickle wrote:
Sadly, the full on shapeshifting druid (that loses all casting growth) is not a thing of Pathfinder.

I think you might be looking for the Feral hunter .


If the druid just wanted an animal companion, maybe going as a wizard instead and picking the familiar (be sure to check out the familiar archetypes). A wood school wizard might otherwise be "druid"-y enough. Maybe checking out witch instead (still gets a familiar and has a lot more "nature" feel to it)


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I am now picturing using cantrips with such a coven. Create water comes to mind immediately.


Would this trigger on death effects? And what about disintegration effects?


Jeff Merola wrote:

Your question is actually answered within the Animate Dead spell itself:

Quote:
A destroyed skeleton or zombie can't be animated again.

Wait.... So if burial rites include using create undead then channelling positive energy to destroy said undead, the corpse couldn't be animated again?


I definitely wouldn't have it being "equal" damage, or else you also give that player bleed immunity. Half the damage would be good for a 7th level revelation.


get both, manyshot first by default, rapid shot if you are mostly counting on bonuses that wouldn't get multiplied by manyshot.


Control undead or command undead spell. If you have any way of using those, they're your best bet.


Sounds like a fun game, get your image hosting in order and I'll play!


I'm not too sure you are considered "wielding" the ray. You might want to get that by your DM (though you are most definitely considered wielding a charge of a touch spell, but the validity of which for weapon focus is doubtable). Check with your DM to be sure it's fine by him.


Xexyz wrote:
@Drackhyo, alchemicgenius - unfortunately, dazzling display and it's line of feats don't fit the character concept, not to mention having to spend a feat in weapon focus just to be able to take it. Thanks for the suggestions, though.

Weapon focus(ray) is a thing without any doubt, I'm not too sure about weapon focus(melee touch attack) but if your DM rules it's good, you could have something here. Plus, the image of a demon-sorceror waving flamy-magic hands around to impress people is rather awesome.

Xexyz wrote:
Blistering Invective might be promising, though I don't like the fact that it only has a 30 ft. radius...

I've seen it used on a bard, don't underestimate an AOE that doesn't affect your allies, and remember that there is no save against the fear effect, so it's a spell to get one attempt on every enemy (rather than an action for each of them). Plus they get on fire which is nice too(cast while on fire? I don't think so!).


On the top of my head:
-Antagonize
-Dazzling display
-Motivating Display

And if you have a way of getting Blistering invective as a spell to your list (maybe a friendly alchemist?).

And for your allies:
-Shatter Defenses
-Scent of fear (pretty narrow)
-Smell fear


Destructive smite is legal for one attack only, it doesn't have a duration. As such it wouldn't get extended.


Usually I try having an cool concept then making it work, the only time I'm really wondering about "power" is if my build is so bad it'll endanger the other characters. So I'll say: as much style as possible, without putting any other PC's life in danger. (mine can be fine depending on the campaign)Ex: Even though I desperately wanted to make a Dr.Jekyll/Mr.Hyde with the Master Chymist, I had to tone it down at the Ragechemist since I knew it would be a somewhat hard campaign and we needed what little emergency healing I could provide. Still when barbarian 2 to get my fix of rage though.


The increases to INT does not give you additionnal languages, just those you had at level 1. Also, curse of tongues of the oracle I guess.


No since Furious Finish requires the use of Vital strike (and Vital strike uses an attack action) and as such is incompatible with alchemist's bombs.


Polymorph subschool rule text wrote:
In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.

I would assume the answer is yes to both questions.


IIRC your armor reduces your flying speed too, so your speed while flying in armor is actually 30ft (still better than 20 feet). So you could charge a kobold at 60 ft, but not one at 70.


I played a similar character once, it was monk(master of many styles) 1/inquisitor (infiltrator archetype, conversion inquisition) 1/ sorcerer (crossblooded empyreal/rakshasa) rest. It made for the perfect infiltrator/diplomancer. Styles were monkey and snake, to get more stuff to wisdom, and that religious trait of Irori to add another skill to wisdom.

Have fun taking stuff from him !


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That's why I was going Agathion-Blooded, scales, claws and pointy tooth, a generaly bestial looks, quite hairy human... And a glowy halo behind an horrible mask. Really roleplaying gold here... IF I can pull this off, and it rather looks like that will be a challenge, but one I look forward to.

Thanks again everyone!


I was actually going in a completely different direction, being my father had angel blood and my mother was an half-orc or quarter-orc. As for witch doctor, wanting to meet his maternal grandfather and one thing led to another... Or something like that... It WILL give the creeps to anyone, seeing an heavily scarred orc-blooded aasimar.


So, a Agathion-Blooded (Idyllkin) Aasimar, with scion of humanity and first feat for racial heritage(Orc), at least one feast need to go for extra hex to cope with the loss of one with Scarred Witch Doctor, and probably accursed hex since I am to be a primary debuffer...

Making this guy's family tree is going to be a pain, but at least he sound very original and fun to play.


Scarred Witch doctor might fit the bill a lot more than I thought at first, since we are starting at 7th level at least and the DM told us we'd each have a "Weapon of Destiny" (yes, inspired by that 3.5 book) and the mask would really be great for that, I would still try and get a little bit of int to have some decent skills points but I guess I can say goodbye to UMD.

Thanks for the help, I'm still open to suggestions for atypical builds given that I have at least three weeks before I actually have to make this character.


I understand that it would make me a lot tankier, but we are pretty skill-starved, have a "tank" (the summonner) and every other character can reliably take a lot of hurt.

Also, like I said in the OP I rather like the ratfolk. I'll still go take another look at the Orc Witch since it seems so popular.

Kydeem, I have no trouble providing with a backstory for nearly ANY character, so weird builds are just a lot more flavorful to me. And getting a cat familiar would just end up in Tom & Jerry references getting out of hand...


blackbloodtroll wrote:
Orc Witch.

Could you elaborate on why the orc part? I understand that ferocity usually helps a lot, but with all the frontliners, I think I won't really need it.


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Actually if I was going straight up witch, I was thinking about a turtle familiar with an italian-sounding name, and I would go around with a cane. And since we are french-speaking, my name would be "Écharde", meaning Splinter.


Hi,my friend is starting a game of Pathfinder, and since I am usually the DM (it's his first time, so I have no idea of the challenges I might encounter), I have a hard time on deciding what I should play. So far it's a tie between the Witch and the Wizard but I am very open to suggestions.

the party composition:
-A samurai (sword saint, he doesn't like mounts)
-An oracle or cleric (with a focus on buffs and heals)
-a goblin alchemist (probably bomb-heavy with some CMB for elemental body shenanigans)
-A summoner (synthesist) or some other kind of combattant, either inquisitor or gunslinger (he's leaning for synthesist ATM)

The DM said that we would not get too many harsh traps if we lacked a real rogue, and the alchemist is going to level his disable device enough to serve for that purpose.

I am probably going to ge ratfolk since I love this race so much and the DM has allowed me to swap swarmfighting for prehensile tail (can't make attacks with is, but can reach for wands and scrolls in my backpack)

Thanks for any help or tips you can provide!