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![]() https://2e.aonprd.com/Rituals.aspx?ID=33 There's an implication that the range is extended to the range of the heartbond (which seems unlimited) but this isn't explictly stated. I think it's regular range, and needs both line of sight and effect, but I'd like to collect opinions. ![]()
![]() I made a spell to teleport an item to a friend over scrying-level distance. How broken is it? I used scrying and teleport as the base effects. Should it have lower range, increasing with level as teleport? Should it be a ritual? Should it even exist? Can I remove some of the restrictions? ========== Send Item - Spell 7 or 8
You teleport an item to a friendly creature, which you must know by name and have touched before. The creature is aware of you and the item being sent, and must agree to the sending. If it refuses, or is unconscious or otherwise unable to consent, the spell automatically fails. You make a spell attack roll against the standard DC of the item's level. If you succeed, the item appears in the creature's hand, or at its feet if it has no free hands. On a failure, the item is not sent and the target creature becomes immune to this spell for 1 hour. The item must be of 2 bulk or less, but can be a container with contents. Sending a living ceature or extradimensional item will cause an automatic spell failure. EDIT: Closing an exploit - you must touch the item thoughout the casting of this spell. EDIT: Closing exploit 2 - the item must be free to move. ![]()
![]() In other editions you could cast without verbal at a negative. In 2E you cannot, and (from a quick look) wizard is the only class that can take Silent Spell. This is going to affect a lot of spells. Almost all spells with casting time [two-actions] or longer, and some others like Power Words. Silence 2nd needs to be placed on a willing creature and only silences that creature, but Silence 4th creates an emanation from said creature. My assumpion is that innate spells on monsters do not use the V, S, M requirements but I don't know if that's supported by RAW. ![]()
![]() I was building some monsters with poison and got stuck on what sort of damage rating to assign the poisons. Initially I thought they must have reduced the monsters' attack damages to give the poison, but it appears that this only happens in some cases. So it looks like Paizo think's it's OK to just slap poison on. I could do this but I was just wondering if people had any thoughts. Especially about non-damaging poisons, or poisons that only do persistent damage? ![]()
![]() I'm researching the mythology behind the Tathlum. As far as I can tell it's a magic sling bullet from Celtic myth. When was the association with exploding heads made? I see that in D&D as early as Deities & Demigods and it's spread to Pathfinder one of the APs. While the Celts were into limed head trophies, I never heard of them being weapons. Is this something D&D invented? ![]()
![]() In 2E rules as written, artifact rules say "artifacts and other magic items" so we know they're magic items. Antimagic field says it shuts down magic items. So, 2e antimagic appears to suppress an artifact. 1E specifically said it doesn't. Now I have a problem with this. Certain artifacts by design are supposed to have huge drawbacks - example the deck of many things. If we can turn them off with anti-magic, this gives us a way to exploit an artifact. I'm imagining an item, maybe a box you put the item to be suppressed in, to assist with maintaining or sustaining antimagic fields. And now I'm wondering how a magic item makes an anti-magic field without turning itself off. ![]()
![]() The outsider tag is gone. What's the new one for creatures like Vendenopterix? https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Vendenopterix Do I have to invent a new tag for this one? I don't think it's a protean or aesir, but what else is from the CN planes? ![]()
![]() Here's the creature from Pathfinder 1. https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Accomplice%20Devil%20(H esperian) I'm having an issue with the spells on this one because of a combination of the low level and spells that don't exist in 2E. I have this and I'm not happy with it. I'm close to implementing Beguiling Gift as unique monster ability. Divine Innate Spells (DC 21, attack +13) 4th dimension door (at will), suggestion; 3rd heroism, searing light (2 slots); 2nd darkness, undetectable alignment, ___ (3 slots); 1st burning hands, charm, color spray, thoughtful gift (4 slots); Cantrip (2nd) detect magic, guidance, light, message, prestidigitation; Constant (2nd) detect alignment (good only) Rituals (DC 21) 1st infernal pact ![]()
![]() Coven https://2e.aonprd.com/MonsterAbilities.aspx?ID=11 Hags https://2e.aonprd.com/MonsterFamilies.aspx?ID=59 Question 1 - So apparently they can cast spells 1/round with no limit on castings per day? Question 2 - So when they cast a spell like Clairvoyance which has range 500 feet, the target has to be within 500 feet of the cauldron. So, like, ninja 3 cackling witches, a cauldron, and a cooking fire into the castle before you can spy on the king at 500 feet? But while you're there you can also cast unlimited passwall 1/round just for laughs while the garrison gets super confused? I mean I get it, it's really thematic, but I don't get how they use the short range spells except when it's like dominate and they capture someone. EDIT: This came up because I'm making some hags and you have to REAL CAREFUL with what coven spells you give them. ![]()
![]() Wow nice to see a new comic. If isn't too late, I think it would be hilarous if there was a "Fumbus?! We thought you were dead!" scene somewhere. EDIT: Wait, which was old PF 1 Alchemist? I thought it was this guy? EDIT: Damiel is the one I was thinking of, that had an "accident" when second edition arrived. ![]()
![]() Blessed One Archetype is takable by evil Champions giving them Lay on Hands and feats such as Ampliying Touch (deal good damage on melee hits). According to the RAW this is acceptable. The Tenets of Evil only prevent casting good spells or using good items. These are feats, and Lay on Hands lacks the good descriptor. Select evil alignment Champion Causes prevent entirely good acts, but I don't think murdering random people with good damage is an entirely good act. Evil deities can grant healing. However, I think Champions are a special case, and I think maybe somtething somewhere is missing a restriction. https://2e.aonprd.com/Archetypes.aspx?ID=51 https://2e.aonprd.com/Tenets.aspx?ID=2 As a GM I would not allow this combination. ![]()
![]() (That will-o'-wisp in the camp at the top left of Old Sycamore in the Kingmaker CRPG ... anyone remember it?) Party had to run! They'll be back ... this encounter is hilarious. It's not broken but it may need GM fiddling if the PCs aren't optimizers. Knowing this lot, they will try to find a different route in the dungeon as no-one got captured. ![]()
![]() What is the limit on the Wraith's ability to create thralls? Rules as written, if one of them gets loose in a village, it'll convert the whole village about as fast as it can catch the peasants (quite fast, with flying 40 incorporeal) and then spread to everywhere else within 1 night's travel. I'm thinking of imposing some kind of "no more than X per day" or "no more than Y at once" limitation, just so that I don't have to justify to players how there's a wraith in catacombs but there's still a village on top of it. I'm not the first person to think of this so there must be published guidelines, even if it's on random GM's blog? At least vampires have rules about this! You need a permit from the prince to create a thrall! Yes we removed that magic seal. We had to get into the tomb. Wraith you say? Incorporeal? Straight through the ground? Nah, that's just an urban legend! ![]()
![]() https://2e.aonprd.com/Feats.aspx?ID=392 Quote: Your shots become nimble and deadly. While you’re in this stance, your ranged Strikes don’t trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack. If you have Attack of Opportunity, you can use it with a loaded ranged weapon you’re wielding. The triggering creature must be within 5 feet of you for you to do so. Deadly what dice? Mistaken use of keyword? ![]()
![]() https://2e.aonprd.com/Spells.aspx?ID=375. I think it's fine but many say it's missing the Incapacitation trait. |