Dphin's page

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Thanks for the suggestions. Food is not an issue in this campaign because they're playing in a civilised, albeit remote, region, and they rarely spend a night not at an inn.

I'm going to offer the chance to skin animals and sell the fur (or maybe craft hide armour) when they take it to someone who wants it. They're not going to get much money out of it, when you consider the level of most animals (I look forward to him trying to skin a mimic); but it's probably more a roleplaying thing.

We're about to go to level 4, so I've reminded him of the natural medicine skill feat and the herbalist dedication. Am I right in thinking that you can take both of those together at level 4?


Thanks, that does make sense. I'm totally fine with them working out that something's off and making some pretty hard skill checks; that's what an RPG is about. But I wouldn't want a 5% chance every time they visit for me to roll a secret check and have to give it all away :-)


There's a druid player in my game who likes skinning animals the party kills and gathering herbs when in the countryside. I've established that he needs to take Natural Medicine to do anything useful with the plants (his background is more animal-oriented), but I can't find any guidance on animal skins. Is there anywhere that suggests how difficult it would be to skin different animals & monsters, and what can be done with them - either crafting or how much they could be sold for?


Newbie GM here with a question that's started bugging me. On the off-chance any of my players visit this forum, I'm wrapping the whole thing as a spoiler. If you're playing a campaign set in northern Taldor, with inspiration from French towns, run by a first-time GM, this thread isn't for you.

Major spoilers for my campaign:

There is a hag in my game who is posing as a quest-giver, sending the party out on missions that sound reasonable at first but end up spreading misery when they do them. I have a moment planned in the plot when another NPC reveals the hag's identity, but the players are at least starting to think that the hag isn't good. So I started wondering about how I should reveal it if they start asking the right questions.

Bestiary Ability Glossary wrote:


The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise.

I don't understand the difference between the Perception DCs that it auto-defeats, and what it gains a +4 status to. My best understanding is that I don't have to roll secret checks in the background every time the players meet her, but if they express doubts in a specific way that leads to the check, they can roll the check and the +4 status bonus is applied. Is that right?


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Yes, I've seen the name "Hin" in the Forgotten Realms books. It makes sense that they'd have their own name for themselves that isn't comparing themselves to to another race in potentially a slightly derogatory way. I can also get people suggesting that they wouldn't be particularly bothered, but personally I'd expect that a term would have developed. I'm not familiar with Pathfinder halfling lore, though.

As for mixed race people, I've always assumed that you'd have all sort of diversity going on in a fantasy world and the 'half-whatever' is just a mechanical convenience. We're playing non-remastered, but I like the idea that it's more versatile in the new version