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There's a druid player in my game who likes skinning animals the party kills and gathering herbs when in the countryside. I've established that he needs to take Natural Medicine to do anything useful with the plants (his background is more animal-oriented), but I can't find any guidance on animal skins. Is there anywhere that suggests how difficult it would be to skin different animals & monsters, and what can be done with them - either crafting or how much they could be sold for?


Newbie GM here with a question that's started bugging me. On the off-chance any of my players visit this forum, I'm wrapping the whole thing as a spoiler. If you're playing a campaign set in northern Taldor, with inspiration from French towns, run by a first-time GM, this thread isn't for you.

Major spoilers for my campaign:

There is a hag in my game who is posing as a quest-giver, sending the party out on missions that sound reasonable at first but end up spreading misery when they do them. I have a moment planned in the plot when another NPC reveals the hag's identity, but the players are at least starting to think that the hag isn't good. So I started wondering about how I should reveal it if they start asking the right questions.

Bestiary Ability Glossary wrote:


The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise.

I don't understand the difference between the Perception DCs that it auto-defeats, and what it gains a +4 status to. My best understanding is that I don't have to roll secret checks in the background every time the players meet her, but if they express doubts in a specific way that leads to the check, they can roll the check and the +4 status bonus is applied. Is that right?