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If you have both Amplified hex and Split hex.. Can you set a hex DC +1 (Amplified) then Split it to hit two things with DC +1? <assuming both within 30') What about if you have a hex with a 30 ft range, then add +30 ft range (Amplified) then split hex.. does that mean you could do say hit target at 30 and second at 60? or two targets at 60 feet ? etc.. ![]()
6th level caster/crafter has the craft magic arms/armor feat, and makes a Master work Chain shirt to magic +1
But now wants to add "Expeditious" enchant... what is DC to add that enchant, assuming they had the right spell ready to go... does it use the DC of the existing "+" on the item, aka DC 8 again - or is there a different formula? After that... say now adds "energy resist" enchant, assuming they had the right spell available, is it DC 8 again? Just to make sure I fully understand formula.. if above all was DC 8, If the armor was magic +2 *then* add those enchants, is the DC 5+6 = 11 for each of the enchants? Thanks for any help clarifying this. ![]()
The spell itself does not say mind affecting, just evocation, so can it affect any undead? https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9svt
Spell details:
or is that regardless that spell lacks the tag [mind-affecting], undead just cant be itimidated regardless of method of itimidation? Thoughts? ![]()
Imagine a summoned animal "SM", and the summoner wants it to attack the "M1" monster. "F1" is friendly fighter attacking the M1.... The summoner spend 1 action to sustain. GRID
Ideally - the SM should take a move action to 07 then 08 (just in case to not trigger Attack of opportunity M1 may have) to get flanking bonus from friendly fighter F1. Can the summoner influence the animal (or will it naturally) move in the best way to flank then attack - or will the SM just move to 06 then attack - with no flanking bonuses... Thoughts? ![]()
Say a friendly caster casts summon animal of a swarm, say vampire bat swarm which is "large". if friendly melee attackers are attacking a monster who is IN the swarm - and friendlies are attacking positioned the other side of parts of the swarm.. does that give flanking to any friendlies? (pardon poor text picture, swarms being large)
Does friendly1 and/or friendly2 get a flanking bonus? ![]()
A summoned bloodseeker attaches [1 action] then blood drains as second action so enemy is drained 1. Next round, assuming caster sustains, is 2 auto blood drains? The enemy does not keep advancing drain beyond 1, right? This summoned creature just keeps drinking twice each combat round? All that right? ![]()
A summoned bloodseeker attaches [1 action] then blood drains as second action so enemy is drained 1. Next round, assuming caster sustains, is 2 auto blood drains? The enemy does not keep advancing drain beyond 1, right? This summoned creature just keeps drinking twice each combat round? All that right? ![]()
Another forum was debating this - but hoping for a Paizo clarification/errata.... https://www.reddit.com/r/Pathfinder2e/comments/cn0ngm/critical_hits_and_cri tical_failures_on_attack/ lets do an example: monster AC 26 your to hit is a +4 and you roll a natural 20.. Page 278: When you make an attack and roll a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target’s AC by 10, you achieve a critical success (also known as a critical hit). To me it seems like on an attack roll a 20, you hit and its a crit per page 278 but page 445 seems to contradicts this saying you need to exceed by 10.... its a normal hit, but not a crit. Thoughts? ![]()
Can a caster cast 2 spells in 1 round? Sorry for a rookie question, but I cant seem to find a clear answer in the book. ex: Shield (1 action) + say Burning hands (2 actions) for their 3 actions? If not why, and (follow up question) is there any other spell permutation that allows multiple casts in a round (ignoring reaction spells). Thanks for the rulz help. ![]()
Once 10th level, does "Shield of Foresight" trigger on ANY raging song, for example - inspired rage ? "When using raging song, he is immune to fear effects, and allies affected by his raging song gain a +5 bonus on saves against fear effects. This ability replaces the dirge of doom raging song." Since it ability - not a special song - it applies to any of the raging songs? Thoughts? ![]()
unchained rogue: "At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). " On a successful sneak attack, use debilitate injury AND something like ninja trick: Pressure points, or at higher level say "Crippling strike" - net is TWO effects from a single sneak attack? Related: If the person has double debilitate (which does not seem marked with a *), so can they also apply the crippling strike - for net of three effects? ![]()
Errata about half humans raises other questions http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9r7c 1: Can you 'split' or must you choose one race and stick with it? ex: 4th level char single class that is the "favored", so 4 pts.. Can you put 2 pts in "human" favored, and 2 in "hal-elf"? Or must all 4 pts go into a single (aka, pick ONCE and stick with that for that class). (personally I would think you pick and stick to single race for that class, but looking for guidance). 2: if you multi-class (half elf), and so have 2 favored classes, can one class pick "half-elf" and the other class pick "human"? ![]()
"The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter." If your moving *multiple* webbed squares on your turn (assuming your movement is high enough to overcome x2 cost to move more than 1 square), do you roll once per webbed square, or just one time for 'all' webbed squares? Seems one roll, since failure puts you in first square? ![]()
A wiz has contingency and say "Wind Wall" to stop pesky archers. If the archer wins initiative, so the wiz is flat footed, can the contingency still fire? (Trigger something like - If I am attacked or hit by a bow or crossbow, create a wind wall around me) I assume the arrow is shot and simulateously the wind wall will affect THAT arrow before it hits ? What if the wiz cannot yet see the attacker (say greater invis on the archer)? I know the ammo would become visible - would that be enough? What if the wiz was shot from behind - so didnt see the arrow? Would it trigger for the second arrow coming in on that same attack round?) Can a contingency still "cast" if the wiz was in a "silent" area? (like silence 20' radius). Is a shield gaurdian's spell like a contigency spell? Thoughts? ![]()
I am rusty at running - but have a complex scenario, and need some help. Players coming down a 5' wide straight corridor (single file), door about 40' way. On floor is an Alarm spell cast by the caster down that hall on the other side of a door. There is trash/junk on the floors which slows the party's movement thru that narrow tunnel. Q1 - does the Rogue in the group get a "passive" attempt to "see" the alarm? Can he even disable it if he does see it? Q2 - if the alarm spell triggers, can the enemy mage (since he knows for certain someone is approaching) and has "time" - open the door and cast a lightning bolt before the players can act ? Exactly when is initiative rolled in this case? Q3 - lightning bolt. My players insist that a lightning bolt "grounds" on the first thing (player or monster) it hits. I assume it would continue down the line and hit more things - is it a straight line hitting multiple things... Q4 - Beyond saving throws, Damage - is each player's damage rolled separately or does the bold do a "constant dam" and the saving throw rolls just affect that "consistent" damage? Any help appreciated. |