Yesterday the party got some arcane scrolls containing uncommon spells.
None of the party members are arcane casters so we are planning to sell them. What would they sell for as they are uncommon spells and have no price. Seems that they would not be the same as other spells of the same level.
I am a Gm running a Shattered Star adventure path (we are just finishing book 4) and am working up ideas for the party for after they defeat Xin.
My main idea has to do with the parties interest in the runelords and wishing to find them and defeat them. Now I know the locations and stats of 2 of them and from other threads know the basics so I can create the remaining ones.
I have been reading through the books and want to use the Silent Devotees (also the corrupted version that are the Sweettalkers) the Therassic order of the Green Feather and many of the sites of ancient Thassalon.
Now I have created a big bad for them to fight against who is an Azlanti who is awakened when the Star is put together (along with the awakening of the runelords). Now this Azlanti bad guy is lvl 30 and uses word magic and at some point i will have him appear to the party and take the star from their possession (he intends to use it to power the orb floating above Nal-Vashkin (the sun temple colony) and use it against the Aboleths and he doesn't care who gets in his way. he won't work with the runelords as he considers them outcasts.
I'm thinking that Lissala and the Peacock Spirit might be one and the same.
Also, have one party member whos going after the swords of sin and I am working on a weapon thats an amalgamation of them all for after he redeems them/destroys them.
Making a Cavalier for friends Worldwound campaign and using the Beast Rider Archetype.
I want to eventually give my mount Combat Reflexes, Bodyguard and In Harm's Way.
Could I then use Mounted combat to negate the attack?
mob attacks cavalier - mount uses In Harm's Way (as an Immediate Action)(Bodyguard is an AOO) to direct attack to the mount.
Cavalier then uses Mounted Combat (as an Immediate Action) to make a ride check to negate attack on mount. (once per round)
I've looked for a rule about this.
I have a player in my campaign that has 8 different weapons that he uses (and draws them as move actions). I was wondering if there was any ruling about how many weapons a character can have ready to draw in combat as it would be kinda weird to have a character with 8 different weapons on his waist in sheaths (for getting over different DR).
I have a house rule that if you are not carrying a crossbow at the ready in combat you have to spend an action to load it if you draw it (as the bolt would fall out if you don't hold it level.
As a houserule I was thinking maybe 2 medium sized weapons (longswords, axes)on the waist and 2 large ones on the back (spears, bows, greataxes)
and 2 small weapons (daggers) unless they have bandoleers, wrist sheaths or such. All other weapons would be in the backpack or rolled up in a leather weapon carrier roll).