![]() About DoloraA virtuous wizard school graduate returns to her beloved home town to try and discover what she wants to do with her life. When she finds her adopted father is missing, she must wield her magic to find and protect him from the terrible forces of evil he has uncovered. Background:
Dolora was most likely born in Sandpoint, but she was left outside the town when she was just an infant as a gift for the fairies. She would have died of exposure if not for a passing halfling cleric named Father Corwin, who heard her cries and rescued her. He ministered to several small agricultural communities in the hinterlands of Sandpoint as a mendicant priest, traveling between them to preach the dreams of Desna. Since there was no room to raise a child at Sandpoint Chapel, he took her instead to Turandarok Academy. Father Corwin visited her there often, taking special interest in her, and she always thought of herself as part of his family-- though his relatives might have differed. He had several cousins that also lived in Sandpoint (in particular a woman named Bethana that he often talked about who worked in one of the taverns), but they never came to see her or invited her to their homes. Still, she was grateful for Father Corwin's attention.
She was a precocious child, and quickly learned to read and write, though she was slow to finish books because she savored them. She spent a lot of time alone, for she did not make friends easily. However, it was clear she had a talent for arcane magic, and her tutors all said she would do well at one of the specialized wizard schools elsewhere in Varisia, though of course there was no money to pay for such a thing. Then, on Dolora's sixteenth birthday, the headmaster announced that an anonymous donor had paid him to arrange for her to attend the Academae in Korvosa. She suspected it was Father Corwin, but the enigmatic halfling would neither confirm nor deny it. He made her a special staff to take with her to school, especially light and with a hooked end-- just like the shepherd's crook that he carried wherever he went. "The Lady of Dreams wartches over you, Dolora," he said sagely. "Keep Her in your 'eart, an' that way She'll never be far from you." Her eight years at college were difficult. She found the Cheliaxan-influenced culture of the Academae very jarring with her wholesome upbringing, and though by all accounts it was the best program for Conjuration specialists like her, she refused to summon devils at all and this upset all of the masters. Still, she was at least talented, and she read deeply and remembered everything she studied, and she was able to develop workarounds to the encouraged infernalism. She learned everything she could about the Thassilonian runelords and their specialized sin magic, and over time developed a theory that she was anxious to test: if Thassilonian magic's power is rooted in sin, and each sin opposes two others, and each sin is also opposed by a virtue, then logically it should be possible to simulate Thassilonian sin with a sin's opposing virtues. For example, Conjuration is associated with Sloth, and Conjuration is opposed by Evocation and Illusion. Evocation's sin is Wrath, and Illusion's sin is Pride. The opposite of Wrath is Kindness, and the opposite of Pride is Humility. Thus, she imagines, she can work Thassilonian magic rooted in the sin of Sloth by performing extreme acts of kindness and humility. Unsurprisingly, her teachers did not think very highly of this idea, and tried to dissuade her from it. Yet somehow she survived the dangerous and cutthroat environment and managed to barely get through her exams. Perhaps this was due in part to her wizard's familiar, a beautiful purple butterfly that came to her while she meditated in the gardens before the Trial of Penitence. She named it Starlight, and believes it is a gift from Desna to reward her faith, which has never waned even in her darkest times. She was granted the rank of journeyman wizard, though it was clear that none of the Great Council thought she was a true conjurer. She was offered no continuing apprenticeship or positions in Korvosa or in the faculty, and so when they politely asked her to vacate her dormitory she decided that she should return home. According to the bursar, there was just enough money left in her account to pay for the journey. She learned that, coincidentally, Sandpoint had just built a new cathedral in place of the former temple, and that there was to be a dedication ceremony at the Swallowtail Festival in five days' time. She managed to find a group of Abadaran pilgrims who were also making the journey, and she paid them to allow her to travel with them, to feed her and lend her the use of a tent, and to otherwise leave her alone with her thoughts. Finally, late in the morning on the first of Rova 4707 AR, she crested the rise and looked down upon her former home, and a rush of warm familiarity and hope for the future filled her. She couldn't wait to see Father Corwin again, and to tell him all about her adventures.
A note about Father Corwin:
I invented this character to serve as a mentor figure for young Dolora, and in case you'd like to include him in the story I've added some details about him.
As I imagine him, he is an elderly halfling, maybe 90 years old, and related to Bethana Corwin. He carries a starknife but he never uses it, preferring his long shepherd's crook instead. He served in Sandpoint Chapel for most of his adult life, though he often traveled as is appropriate to a cleric of Desna. This means that when Dolora was a child, he was often away from Sandpoint, and I assume he's away at the start of the adventure path. Presumably he was also away five years ago when the chapel burned down and Father Zantus took over for Father Tobyn. Dolora's been gone for eight years, and out of contact with Sandpoint, and I'm sure a lot has happened since then. Father Corwin may be dead, perhaps killed by giants. Or maybe he stumbled upon some clues appropriate to the adventure and is investigating them until the right time for him to return. It's possible he moved away and left word for Dolora to find him when she can. In any case, Dolora's strong feelings for him will transfer to Sandpoint as a whole, so there isn't any rush to address where he is any time soon. Description:
Dolora is tall and dark-skinned with very unusual eyes, somehow flecked with gold and silver like precious stones. Her body is skinny, like she doesn't eat much or engage in much physical activity. She keeps her long hair tied back in a simple knot, and wears plain clothing. She carries a spell component pouch at her hip and wears a backpack. She leans on a long and thin shepherd's crook. A very small swallowtail butterfly often perches on her right shoulder.
She is extraordinarily kind and humble, and though she has a penchant for lazily sleeping in and savoring the various pleasures in her life, she makes a conscious effort to curb any evidence of slothfulness. She doesn't like hurting living things, especially people, though she recognizes that sadly it is sometimes necessary. She's always been good at helping others fight rather than directly fighting herself. Race Human Alignment Neutral Good Deity Desna Classes Wizard (Pact Wizard / Thassilonian Specialist) 1 Abilities Str 7 (-2), Dex 14 (+2), Con 14 (+2), Int 16+2[race] (+4), Wis 12 (+1), Cha 12 (+1) HP 9/9 (1d6[6]+2[CON]+1[FCB]) AC 17 (10 base, +2 Dex)
Initiative +5 (+2 Dex, +2 familiar, +1 trait) Speed 30' (no armor) Saves
BAB +0
Weapons
Armor none Human Fey Magic (underground: create water, light, stabilize, tears to wine 1/day), Fey Thoughts (Perception, Sense Motive), Low-Light Vision, Military Tradition (crook, elven branched spear) Favored Class Bonus (Wizard) +1 hp Traits Adopted (halfling), Arcane Temper, Battlefield Disciple, Lore Seeker (chains of light, glitterdust, grease), Helpful* (from Adopted), Overprotective (drawback: –2 attack/skills when 10' from a fallen ally) Feats Academae Graduate (level 1), Combat Expertise* (EitR), Scribe Scroll* (wizard 1), Weapon Finesse* (EitR) Skills Heal 0+1*, Knowledge (arcana) 1+8, Knowledge (history) 1+7, Knowledge (local) 1+7, Knowledge (religion) 1+7, Lore (Sandpoint) 1+7, Perception 1+4, Sense Motive 1+4, Spellcraft 1+7 Languages Abyssal, Common*, Infernal, Sylvan, Thassilonian, Varisian Wizard (Pact Wizard / Thassilonian Specialist) 1: CL 1, arcane bond (familiar), arcane school (Conjuration/Teleportation: Shift, Summoner's Charm; opposition schools: Evocation, Illusion, Necromancy), aura (chaotic good), pact (azata), pact focus, pact summons, spells, Thassilonian magic (Conjuration) Wizard spells (CL 1)
Equipment belt pouch (1 gp), backpack (2 gp), crook (1 gp), elven branched spear (20 gp), ink (8 gp), inkpen (0.1 gp), scroll of mage armor 2/2 (25 gp), spellbook (free), spell component pouch (5 gp), traveler's outfit (free); 7 gp, 9 sp remaining Carrying capacity 23 (light), 46 (medium), 70 (heavy)
Typical actions:
Full round: • withdraw Standard:
Move:
-------------------------------------------------------------------- Familiar
Abilities Str 1 (-5), Dex 13 (+1), Con 4 (-3), Int 6 (-2), Wis 12 (+1), Cha 7 (-2) HP 4/4 (1 HD, half master's hp) AC 17* (base 10, +1 Dex, +1 natural armor, +4 size, +1 Dodge; +4 vs AoOs for movement)
Speed 5' move, 30' fly (average) Fort save -1 (base +2, -3 Con)
BAB +0
Weapons
Feats Combat Expertise* [EitR], Dodge [level 1], Weapon Finesse* [EitR] Skills Fly 0+7, Knowledge (arcana) 1-2, Knowledge (history) 1-2, Knowledge (local) 1-2, Knowledge (religion) 1-2, Lore (Sandpoint) 1-2, Perception 1+4, Sense Motive 1+1, Spellcraft 1-2, Stealth 0+9 Familiar (Emissary) divine guidance, emissary skills, empathic link, familiar ability (+2 initiative), improved evasion, natural armor adj +1, share will Typical actions:
Standard: • cast guidance --------------------------------------------------------------------- 20 Questions for Deep Character Creation:
DM Salsa wrote:
Dolora's primary emotion is compassion. Specifically she is equal parts humble and kind, which she views as essential to her magic functioning properly, and that compels her to try to be particularly helpful and nice. She views everything that happens to her and everything she does through a lens of how it affects others. DM Salsa wrote: 2. What emotion does your character evoke in others? How do others react to you? Do you impress, scare, calm, excite, or perhaps annoy? Again try to find the most specific term you can. Is this reaction different between friends and enemies? Unfortunately, Dolora's compassion generally encourages others to take advantage of her. Perhaps a good term for this is disdain? Enemies rarely consider her a threat, and allies often take her for granted. Her way of coping with this is usually to ignore the behavior or retreat into herself, rather than confronting it. She tends to rely on others to solve her problems. DM Salsa wrote: 3. What does your character need most? If your character had everything he or she needed, why go on an adventure? Most people's needs are fairly universal, although they can change over time. Common needs are survival, security, companionship, esteem, romance, family, or wisdom. Consider what your character's starting needs are, and where you want them to be by the end of the adventure or campaign. It helps to establish this need with the GM, to ensure it fits with the themes of the game. Dolora desperately needs to belong to a community, and she especially needs a close group to support. At the start of the adventure path, her only family is her adopted father, Father Corwin, and he is missing. She generally sees all of Sandpoint as her extended family, and over the course of the story I imagine she will take on more responsibility of the settlement. I don't think she is particularly interested in love or romance, because she views dedicated relationships as inherently selfish. DM Salsa wrote: 4. What is your character's goal in life? This should be the principle, underlying motivation for everything your character thinks, says, and does. If your character were lying on the brink of death, what makes him or her cling to life? What could your character lose that he or she would consider worse than death? This goal is often broad, and sometimes unachievable. Whatever the nature of the goal, it should be something your character can strive for his or her entire life. The best goals are ones that can be threatened, as they will help create more compelling adventures. Ideas include justice, revenge, protecting loved ones, redeeming one's self, or gaining some kind of power. When you think of something, ask yourself "why?" to make sure it isn't because of some larger, more important goal. Roleplaying Samples:
Benedic, a proud nobleman who knows he's descended from one of the highest families in the land
Benedic visits his page Beatrics in a small Kenabres tavern Benedic emerges from an ordeal to meet Beatrics again Reunited after clearing out the Gray Garrison Another uncomfortable exchange A slow thaw Yasmeena, Kelmarane's pre-eminent dancer and follower of Sarenrae
Henrika Karthis, Princess Eutropia's steadfast striker, reluctant to give up her seedy underworld connections
Chambawamba, a bloodthirsty toothy goblin with a penchant for jumping on her victims
Player Questionnaire:
DM-Salsa wrote: 1. What time zone are you in? Pacific, though I generally keep weird hours. I often respond to posts at one a.m. before going to bed. DM-Salsa wrote: 2. How long have you been playing TTRPGs? I guess this gives away my age. :) My first forays into D&D were as a kid, when I took a class at Kids on Kampus at the local university and the teacher used Xeroxed pages from the original Player's Handbook (I remember the illustrations vividly, particularly the barbarian slipping on a banana peel). That would have been like 1982. I played a lot in college, too, and I wrote a large number of books for the Fifth Edition of a game called Ars Magica-- one of the first games written by Jonathan Tweet (who wrote D&D 3ed) and Mark Rein-Hagen (who wrote Vampire et al). I've been playing play-by-post games on the internet since around 2009. DM-Salsa wrote: 3. What's your favorite part about playing TTRPGs? I'm an actor in community theater, so I love thinking about character interactions and depicting the way the character is feeling. But I also geek out on game mechanics, so I tend to make slightly complicated and intricate character sheets as I figure out weird ways to do different things. So I guess it's making characters, or at least doing interesting/unusual things with characters I've built. A Johnny, in MtG-speak. DM-Salsa wrote: 4. What do you expect from this game? I just wanna have fun! It would be nice if it lasts long enough to get to the meat of the story-- I can't tell you how many times I've seen people play the beginning and then it peters out. I've been in several games myself that never got through book one. DM-Salsa wrote: 5. What do you expect out of your fellow players? I want an inclusive, friendly group that is supportive and cooperative, mostly familiar with the system, and willing to roleplay. They try to post every day, are tolerant when we fail, and gently nudge each other to keep the game going. DM-Salsa wrote: 6. What do you expect out of me? Familiarity with the game, and it really helps if you push us when we start to lag. And I know it sucks, but it usually falls to the GM to deal with drama that crops up between players, so I hope you'll be fair and not encourage bullying or poor treatment. I had to leave a game once because one of the other players didn't like my character, and she constantly picked on me in and out of character. Not sure what the GM should have done, but I feel like she should have done something rather than let the other players kick me out. DM-Salsa wrote: 7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game? I'm mostly okay with anything, though I think it's usually better if extreme things fade to black and come back after it's over. I don't want to revel in gore, but I can handle it if it's important for the story. Probably my only trigger is pvp-- I really hate it when other player characters turn on me. I don't like competitive arena-style battles, I want to work with a group to win cooperatively. Special equipment request:
I know it's against the rules, but I'm wondering if you would allow Dolora a custom item? Basically, it makes the most sense mechanically for her to wield an elven branched spear because she can use it with Weapon Finesse. However, I picture her with a shepherd's crook instead. She is proficient in both crook and branched spear because of her Military Training human trait, so I was wondering if you would let me combine the two weapons, basically making a crook with the finesse property. She'll never use it except to aid another or maybe to trip/grapple, so I'm fine with keeping the lower damage and smaller crit range, and it could weigh as much as both weapons added together. But since it's particularly thematic of her extreme kindness and humility, I hope you'll consider it. |