| Dogbert |
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Chopper Island was a trigger left unused as a curiosity for players and GMs, so you can do what you want of it and it won't mess the adventure, rest assured.
Precisely I did just that on my late sessions, except I connected it with chapter 5 with just a dash of express-expanded dungeon (thanks to Donjon's instant dungeon generator).
It all started with Hemlock being jailed for brutally murdering Chopper's mom, and he was caught in-fraganti. After talking to Helmock, our cleric heroine finds out that he went to seek the missing Brodent Quint, whom no one has seen for days since he went to poke around the Old Light. The last thing the sheriff remembers is walking to Chopper Isle.
...Where he got possessed by Chopper's Ghost, when he finally got back to his senses, he had a bloody knife in his hands, a corpse at his feet, and guards pointing pikes at him. Also, while this happened, Chopper (invisibly) switched bodies to one of the guards, whom he'd use later to create a hostage situation while he was talking with the cleric. Good old Jarvis used his hostage to lure Hemlock again to Chopper Isle, where the ghost plans to exact his final revenge.
The latter parts got a bit messy as silly me forgot about Pazuzu's existance completely and went for something else entirely involving a Vrock, also our heroic cleric wasn't able to figure out what issues still fetter Chopper, so the ghost will still be around to haunt some more. All in all it was a good time or so I hope.