Osirionologist

Doc Featherton, Nuoc proxy's page

65 posts. Alias of Slipstream.


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Female Human Gunslinger 3

Doc, needed a laugh... and that drink and never got served hours before. She chuckled at Zakzak's falling over and assured everyone, "He'll be fine. Tell me, Sergeant, is there any inn that can still serve patrons tonight? We're gonna need it to clean this goo and soot off too..."


Female Human Gunslinger 3

Likewise! Thank you all again.


Female Human Gunslinger 3

Doc could not hear her own sigh of relief amidst the roaring flames after the last of the zombies fell. At this point, she was running on adrenaline and instinct. Grabbing Problem and Solution off the floor, she followed the rest of the group outside the back door just as rafters were buckling and coming down behind them, finding a spot to find some solace and a moment to check over everyone to ensure no one was bleeding out further.


Female Human Gunslinger 3

Yes! Congrats! Take the time ya need. No rush here.


Female Human Gunslinger 3

Doc takes a shot with Solution at the last zombie, albeit half-heartedly as the fire and her roughed up friends were quickly becoming higher priority. Dropping her guns she immediately began administering attention on Zakzak, and then tries the same with Zindarel in hopes she too doesn't lose consciousness.

dragon mouth pistol +11, concussive, scatter 5 ft., range increment 20 feet, reload 1: 1d20 + 11 ⇒ (5) + 11 = 16
piercing damage: 1d6 + 1 ⇒ (3) + 1 = 4 and 1 piercing splash

Battle Med on ZakZak: 1d20 + 9 ⇒ (16) + 9 = 25
Battle Med on Zindarel: 1d20 + 9 ⇒ (4) + 9 = 13

◆Strike
◆Battle Medicine
◆Battle Medicine

ZakZak regains the amount of hit points shown below. The attempt to heal Zindarel unfortunately misses the mark.

HP given back to ZakZak: 2d8 ⇒ (1, 4) = 5


Female Human Gunslinger 3

Forum ate the rest of my post. Will rewrite tomorrow as there's a ton of dice formatting needed.


Female Human Gunslinger 3

Fort: 1d20 + 7 ⇒ (13) + 7 = 20


Female Human Gunslinger 3

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22


Female Human Gunslinger 3
GM Tarthrin wrote:

Just FYI, my wife's due date is February 6th, so it could be any day now. When it happens I will likely be afk for 24-48hrs, potentially longer if things don't go to plan. So if I disappear, that's why.

We might be done by then, so fingers crossed

Fantastic! Congrats and blessings to you and your family. Take the time ya need.


Female Human Gunslinger 3

As her friends help clear out more of the undead, Doc is briefly pleased to see they're making some headway, but then remembers imminent doom from overwhelming fumes permeating the air... and the sight of ZakZak fainting. Realizing she doesn't have enough space for forward momentum to slide across the bar, she retreats around the front of the bar, reloading Problem and Solution, hopefully for one last time this cursed night, and opens fire with Solution at the beast next to Booker.

◆Stride
◆Dual Weapon Reload
◆Strike (at Big Green)

dueling pistol +12 (concealable, concussive, fatal d10, reload 1; range 60ft: 1d20 + 12 ⇒ (5) + 12 = 17
piercing damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Human Gunslinger 3

How much damage did I end up taking from the fort fail?


Female Human Gunslinger 3

Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14 Craptastic. Ya'll, burn those hero points if you gottem.


Female Human Gunslinger 3

Doc breaks free of the grab, (◆Interact) bends down to grab both of her guns, lifting the one loaded weapon in hand, unleashing the fire from her dragon mouth pistol.

◆Strike dragon mouth pistol +11 (concussive, reload 1, scatter 5 feet; range 20 feet): 1d20 + 11 ⇒ (6) + 11 = 17
Piercing damage: 1d6 + 1 ⇒ (1) + 1 = 2

ZakZak, do your finest!


Female Human Gunslinger 3

The hero point was to pertain to the Escape, as I really wanted this turn to count.

Hero Pointed Escape: 1d20 + 0 ⇒ (10) + 0 = 10


If that doesn't succeed, I'll Interact to grab my guns and end my turn. If it does I'll fire with at least one. Will check back in in a few hours so as not to slow things down.


Female Human Gunslinger 3

Doc, wincing from the sting in her back attempts to break free from the back of her coat being grabbed by twirling around to face her assailant [Purple Oval] directly.

Escape: 1d20 + 0d6d6 ⇒ (6) + (-) = 6 looks like I botched the formatting, but if you think it should count, let me know.
Fixed formatting: Escape - Unarmed Strike vs. Grabbed DC: 1d20 + 0 ⇒ (1) + 0 = 1

Will play out remainder of turn after we see the result of the ◆Escape. Do we have Hero Points to spend here?


Female Human Gunslinger 3
GM Tarthrin wrote:
For battle medicine, I assumed you were wearing the tools since you can wear up to 2 bulk of tools for easy access. Wearing Tools

Fantastic. I was completely unaware such a rule existed. I just happened to play zero PF2 characters up this point which took advantage of this. #themoreyouknow


Female Human Gunslinger 3
Alexander Woods 180 wrote:
Doc Featherton, Nuoc proxy wrote:
Day job DC is 16 at level 2, so 3sp/d.

The level DC is your character level -2 (minimum 0), unless you have a boon or the like that says otherwise.

And battke medicine just requires the tools on you, and a hand free. So no need to pull em out of your bag. (It's a compromise on actions that was made between all the arguments on how it works from first printing.)

Thanks. Was not aware of either. For Earn Income, I didn't see the -2, but did see the DC's mentioned on table 4-2 and assumed that was all was needed.


Female Human Gunslinger 3

My last Interact was equipping the med tools from my bag, and then doing battle medicine or the like on the top of my next turn, but I won't argue with you. :)


Female Human Gunslinger 3

Ah, you're right! I saw the icon and assumed it was the single action diamond, but its definitely the unfilled one! Thanks.


Female Human Gunslinger 3

Doc hightails it to Booker, scrambling around chairs and tables, gritting her teeth and wanting to add more bullets into the wench's plagued husk, but knows her skills are needed for her friend. She gets to his side, dropping both her guns and pulls out her healer's kit from her bag to begin healing him. "Stay with me, Book. Stay with me."

◆ Stride
◆ Stride
◊ Release
◆ Interact


Female Human Gunslinger 3

It seems obvious to me in a RL situation, but Paizo devs make weird rulings sometimes... does one Release action include dropping two seperate weapons simultaneously?


Female Human Gunslinger 3

Day job DC is 16 at level 2, so 3sp/d.


Female Human Gunslinger 3

As soon as Zindarel clears out of the way and starts opening fire on the zombies ahead, and then witnessing her friend Booker fall, Doc pulls the rope with all her might setting off the trap. She then quickly reloads the weapon in her other hand and fires again, this time at (purple oval). After firing, she equips her scatter gun for her next volley.

◆ Interact
◆ Reloading Strike
◆ Interact

dueling pistol +12 (concealable, concussive, fatal d10, reload 1; range 60 feet): 1d20 + 12 ⇒ (10) + 12 = 22
1d6+1 piercing dmg: 1d6 + 1 ⇒ (3) + 1 = 4 (will reroll dmg if critical)


Female Human Gunslinger 3
GM Tarthrin wrote:


Great! What was the task level/DC?

Good question. Never been asked that. Will get back to you.

Alexander Woods 180 wrote:
Kill oval. They seem to be controlling the undead.

Good point. I was thinking the mooks because they'd start eating Booker since he's dying/unconscious.


Female Human Gunslinger 3

Not too shabby! I will take my turn tomorrow. Definitely setting off that trap and taking aim for the zombies to clear a path to Booker.


Female Human Gunslinger 3

Plane of Water Lore: 1d20 + 6 ⇒ (19) + 6 = 25


Female Human Gunslinger 3

piercing bullet o 'crit and grit: 2d10 ⇒ (6, 2) = 8
+1 or +2, depending on how you prefer doubling the modifier. Sorry my dmg wasn' t better, Zakzak!


Female Human Gunslinger 3

@Tarthrin, crud, I was planning for if it was a crit but it didn't look like it at first. My gun has Fatal, so should I reroll as a 1d8+1?


Female Human Gunslinger 3

Making note of Zindarel's quick work of her rope to make the trap ready to spring on not just the zombies inside but of those heading their way outside, Doc holding her piece of the rope in one hand moves (Stride >) towards closer to their friends by the stage ready to pull it if Zindarel doesn't do it first. Please feel free on your turn if the opportunity arises. With her other hand, Doc draws her dueling pistol (Interact) and opens fire at [Purple Square].

dueling pistol +12: 1d20 + 12 ⇒ (16) + 12 = 28
piercing dmg: 1d6 + 1 ⇒ (4) + 1 = 5


Female Human Gunslinger 3

Was writing up my post tonight when my phone died. Well rewrite in the morning. Thanks!


Female Human Gunslinger 3

Nice roll, Zindarel! Probably won't even need my aid :)


Female Human Gunslinger 3

I suspect that rigging them with rope seems the safest so as not to light ourselves on fire, but would have to be done on the next round since getting there took my three actions. Will plan to get my rope out and Aid next turn.


Female Human Gunslinger 3

Moved into place. I don't see any particular skill that clearly looks like it could help with the task, but as a wild, shot with expertise in Medicine, could I at the very least assist in Zindarel's Crafting roll or appropriate? Basically Doc would take her lead to rig up something nice for our life-impaired friends.


Female Human Gunslinger 3

Oops, sorry didn't see Doc in bold when I first caught up yesterday. Zindarel, shall we use this first round to move our way to the braziers?


Female Human Gunslinger 3

Sounds good here. I'll think on a plan while I'm traveling IRL tomorrow and the next day but if someone comes up with something before I can post, please feel free to incorporate Doc into it if you think it would make sense. I don't want to slow the group down just because I haven't posted.


Female Human Gunslinger 3

We have the braziers of oil at our disposal. One or two of us rig up some sort of explosive trap, the others lock down the stage performers or at least prepare to chase them down?


Female Human Gunslinger 3

Doc will do so likewise and observe the crowd for any peculiarities.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Female Human Gunslinger 3

Lets do it!


Female Human Gunslinger 3

Assessing her new look is satisfactory and helping the others look the part, Doc will check her chambers and prep ammunition to be ready for another shootout should the ruse fail.


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Female Human Gunslinger 3

If Zindarel doesn't spot an alternative route topside, Doc will sit her lantern down and begin rummaging through the costumes and theater supplies to begin the descent into un-undeath.


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Female Human Gunslinger 3

Doc quietly mourns how she really missed out on that drink earlier, as it would of helped all this go down better. Not only agreeing with Zakzak, but becoming that which is destroying the town. Sighing, she asks of the other two, "You two got anything better than this kooky idea which may just save us all?"


Female Human Gunslinger 3

Thanks you two for stepping up the Perception game in my stead :D


Female Human Gunslinger 3

Not sure if it's been stated if Doc's bull's eye lantern actually includes it's pint of oil required to operate, but if she is carrying it, she'll take a moment to light it up.

"Given that door is unlocked, we may not be the first here. Stay alert," says Doc, listening for movement outside of the party.

1d20 + 9 ⇒ (1) + 9 = 10 (botched Perception)


Female Human Gunslinger 3

As Booker takes the potion, Doc motions to the Piercing Wind. "I've got two already, Book. The other two look like they've got their hands full already. It's yours if you want it. Hopefully I won't need to drop something to keep you all alive. Or if you want to borrow Problem or Solution, I suppose I can lend one of them over. Just this once though," she says, shocking even herself.

"Anymore of you want a potion? Just in case this goes sideways?"

Thanks for your patience all.


Female Human Gunslinger 3

Been a busy weekend for me. If you all want a healing pot, grab one. Zakzak may want th garnets as ammo :) If you think the Piercing Wind works best in my hands, I'll take it. Just gotta study up on how to use it versus what I have. Haven't had much time past couple days.


Female Human Gunslinger 3

Thanks. Okay, screw it. Let's hero point it.

Heroic lockpicking of incredible agility and win: 1d20 + 9 ⇒ (8) + 9 = 17


Female Human Gunslinger 3

So sorry all. Completely spaced on this game the past day and a half. Don't hesitate to PM me or message on Discord (Meridian#7510) should it happen again.

Doc reluctantly takes Zakzak's set of thieves' tools he had carrying with them. She begins thumbing through each looking for what she believes to be the best pick for the job and smells something she can only describe as old pickle juice wafting off them. Wh....why... no. Not going to ask. Finding the correct one, she proceeded to pick the safe.

Thievery: 1d20 + 9 ⇒ (4) + 9 = 13

Will use my Hero Point if that's a fail. Or Zakzak can resort to projectile diplomacy.


Female Human Gunslinger 3

Doc takes a look around the Scothwel home, scrounging around for any tools to aid them.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Female Human Gunslinger 3

Will absolutely run down to let them in, depending on Zindarel's decision regarding the hero point


Female Human Gunslinger 3

Doc follows behind, attempting to balance once more.

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

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