Head-Shot the Rot Oneshot (GM Tarthrin) (Inactive)

Game Master Tarthrin

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”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

After tucking away a healing potion, "I'm good to head out."


Female Human Gunslinger 3

As Booker takes the potion, Doc motions to the Piercing Wind. "I've got two already, Book. The other two look like they've got their hands full already. It's yours if you want it. Hopefully I won't need to drop something to keep you all alive. Or if you want to borrow Problem or Solution, I suppose I can lend one of them over. Just this once though," she says, shocking even herself.

"Anymore of you want a potion? Just in case this goes sideways?"

Thanks for your patience all.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will stuff the garnets into his pockets. Then looks at the potions dubiously. "haz evil writingz... but... if Zindarel zayz iz zafe... will take one..."


So it sounds like Booker will take the piercing wind? The healing potions distributed? And the plan will be to try and sneak all the way to the theatre warehouse/director's house to be able to loot that place and potentially enter the theatre from the east side instead of the front doors?

description of the main square:
A wide cobblestone street stretches through the area, leading toward the city walls in the south and inward toward the more heavily populated sections of the city to the north. Four large, two-story buildings and a single-story warehouse form a quiet neighborhood situated around a circular plaza, with an area for temporary housing such as tents and lean-tos occupying a small park in the southeast.

Oil lamps—simpler affairs than the gas-powered lighting used in the higher-end portions of the city—line the streets at regular intervals, ensuring the road is well-lit even as twilight claims the alleys and eaves.

As the group prepares to head out, they can see at least half a dozen zombies in the main square between them and the theatre director's house. A few larger more plague-y looking zombies are also in the crowd. Occasionally, a few of the zombies wander down the alleys or along the
main street, disappearing into the city only to be replaced a few moments later by a fresh wave of zombies pouring forth from the Aldivur Company Theater House.

Also everyone gets another Hero Point. You may need it!


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Taking the firearm, Booker looks over it before holstering it. He then puts the scattergun in a low ready position.


Welcome back everyone from the holiday. What's the plan? Are you guys just going to sneaky-sneak the whole way? Fight your way through? I'm assuming the plan is still to go to the theatre director's house/warehouse and not to the theatre itself, correct?


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

I believe that is correct in us sneaking to the director's house/warehouse.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I vote what Booker said.

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Hope everyone had a good holiday. I'm with everyone else on sneaking.


GM Secret Rolls:

Leg 1
Zindarel's Stealth (E): 1d20 + 11 ⇒ (17) + 11 = 28
Zakzak's Stealth (T): 1d20 + 9 ⇒ (16) + 9 = 25
Booker's Stealth (T): 1d20 + 8 ⇒ (13) + 8 = 21
Doc's Stealth (T): 1d20 + 6 ⇒ (16) + 6 = 22
Leg 2
Zindarel's Stealth (E): 1d20 + 11 ⇒ (14) + 11 = 25
Zakzak's Stealth (T): 1d20 + 9 ⇒ (4) + 9 = 13
Booker's Stealth (T): 1d20 + 8 ⇒ (10) + 8 = 18
Doc's Stealth (T): 1d20 + 6 ⇒ (7) + 6 = 13

The team moves in an almost practiced coordinated manner, or the zombies just aren't very observant.

You easily make it to the front door of the theatre director's house. This small, two-story home has a back porch to the west; at the front of the house, a slight ramp leads to the front door to aid wheeling large sets and heavy props in and out. This is the home of Galagin Aldivur, who uses it both as his residence and as a storage place for props and costumes for the Aldivur Company Theater House.

The door is closed, but not locked. Inside the house, set displays lean against the walls and crates sit in neatly arranged piles in rooms repurposed for storage. Most of the crates are labeled in Common with brief descriptions of the contents printed in blocky letters, and describe such things as “clown masks,” “harlequin attire,” “fake blood,” and “insulation.”

Inside, a long, wooden locking bar rests against the wall near the front
doors that can be easily dropped into place to seal the entrance, while the door leading to the back porch has a simple turnkey lock that can be operated without a key from the inside. There doesn't appear to be any light in the house and as soon as the doors are closed, what little light there is from the street lamps will be cut off.


Female Human Gunslinger 3

Not sure if it's been stated if Doc's bull's eye lantern actually includes it's pint of oil required to operate, but if she is carrying it, she'll take a moment to light it up.

"Given that door is unlocked, we may not be the first here. Stay alert," says Doc, listening for movement outside of the party.

1d20 + 9 ⇒ (1) + 9 = 10 (botched Perception)


We'll assume it has a full fuel unit

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Following behind everyone she shudders from the idea of clowns and blood put in her head by the labels. Pushing the thought from her head she scans the house for anything out of the ordinary.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will wait til everyone is inside, then will flip the lock on the door they just came from. "Juzt incaze a dead ting heard uz."

He then starts to look around the house with his darkvision.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Female Human Gunslinger 3

Thanks you two for stepping up the Perception game in my stead :D


As Zakzak shuts and bars the door they came through the light from the streets is cut off. Inside the building it's nearly pitch black. Zakzak's darkvision helps him to investigate the building. It doesn't appear there are any zombies or survivors in this building. However, there is a ton of costumes, makeup, and other theatre supplies stored in this building.

Besides the theatre supplies, there doesn't seem to be anything of note. There is a door on the west side of the building that gives a closer entrance option to enter the theatre.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak looks at the supplies curiously. "Anyone know why zombiez not attack other zombiez? Do zey haz zpecial zenzez? Or juzt not attack thingz that look like zombiez?" He will point to all the makeup and costumes, hoping others catch onto what he is suggesting... Also hoping someone has the knowledge to know if his idea would work. Essentially asking if zombies have a 'lifesense/sight' ability, and if not. Can we just Bill Murray from Zombieland this, and dress up as zombies to get where we want unaccosted.


GM only:

Zakzak's Religion (U): 1d20 + 0 ⇒ (9) + 0 = 9
Zindarel Religion (U): 1d20 + 3 ⇒ (20) + 3 = 23
Doc Religion (U): 1d20 + 3 ⇒ (20) + 3 = 23
Booker Religion (U): 1d20 + 0 ⇒ (20) + 0 = 20

Zakzak looks from face to face of his companions quiet warehouse. Gunshots, screams and moans still occasionally heard from the distance. Zindarel, Doc, and Booker all look at each other and shrug. Zombies are pretty stupid, right? It would probably work?

I know I put it in the spoiler, but you guys got 3 nat 20s out of 4 on the recall knowledge. Be glad I wasted them on this instead of critting you guys later, lol.


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Female Human Gunslinger 3

Doc quietly mourns how she really missed out on that drink earlier, as it would of helped all this go down better. Not only agreeing with Zakzak, but becoming that which is destroying the town. Sighing, she asks of the other two, "You two got anything better than this kooky idea which may just save us all?"


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Shaking his head, "I'm the muscle, you're the brains."

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

"I like Zakzak's plan unless,there are more ropes on the second floor for us to climb across to the the theater," Zindarel responds with a shrug. We made it here ok without the Zombies noticing, and even if they do notice..." Zindarel takes a moment to load, cock and looked down the barrel of her gun "We have a hell of a lot of ammo here to take care of it.

Before they put Zakzak's plan in action she takes one final look on the second floor for a way across.


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Female Human Gunslinger 3

If Zindarel doesn't spot an alternative route topside, Doc will sit her lantern down and begin rummaging through the costumes and theater supplies to begin the descent into un-undeath.


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There is no second floor entrance to the theatre like some of the other buildings. From what you observed outside, there is the open doors of the main entrance and a closed side entrance used to bring equipment and supplies in and out.

GM secret:

Zakzak's Deception (T): 1d20 + 7 ⇒ (9) + 7 = 16
Doc's Deception (T): 1d20 + 7 ⇒ (11) + 7 = 18

Between Doc and Zakzak they help the party look a lot less alive. Whether the zombies buy it or not is another matter.


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Booker moves over to the door, "time for our zombie walk."

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Unable to find anything Zindarel also begins the dead-ification process. She looks through the costumes and attempts to make herself look like a zombie. When she feels satisfied she nods to the group to indicate she's ready.


which way are you heading out and how? Zakzak/Doc doing anything else?


Female Human Gunslinger 3

Assessing her new look is satisfactory and helping the others look the part, Doc will check her chambers and prep ammunition to be ready for another shootout should the ruse fail.

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

I say we go out of the house through the southern door and try to zombie shamble to the door closest to us on the side of the theater.


added some colored path options to the map file. Sounds like Zindarel wants yellow path, essentially the shortest distance path


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Yellow looks good to me.


Just one more for a majority vote and I'll move it along.


Female Human Gunslinger 3

Lets do it!

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Agreed


GM secret:

1d20 ⇒ 11
1d20 ⇒ 15
1d20 ⇒ 4
1d20 ⇒ 7

Shambling out the door, the group makes their way towards the side entrance of the theatre. None of the zombies in the square seem to notice the group as they move slowly along.

Moving up the ramp to the side entrance the door appears to be unlocked.


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Booker shambles over to the door and attempts to listen for sounds behind the door.


GM Secret:
1d20 ⇒ 9

Booker:
You don't hear much but it sounds like there is still someone or multiple someones moving around a stage and speaking.

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Quietly whispering to Booker, "Once you're ready on your signal we'll follow your lead through the door." Zindarel looks to see if anyone disagrees and checks to make sure her gun is loaded. She takes a deep breath in anticipation for Booker's signal.


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Whispering back, "I hear movement and someone is speaking." He then slowly opens the door.


GM secret:
1d20 ⇒ 13

The Aldivur Company Theater House, a long-standing landmark of Alkenstar named after one of the city’s first and most famous theater troupes, is a splendorous affair, even marred as it is by the ravages of the undead.

The fine furnishings of this theater, including velvet seat cushions, polished marble aisles, and expensive silk draperies, are marred by blood and other, fouler liquids. The elevated stage at the far end of the theater features a gloomy tableau of painted wood and canvas designed to resemble a decrepit cemetery. The display is decorated with religious iconography that seems to twist and warp when looked upon for more than
a moment.

A pair of oil-fueled brass braziers with silver filigree are arranged at either side of the open doors of the main entrance, providing comfortable lighting and warmth for the building.

On the stage, two twisted undead actors carrying defiled religious symbols of Pharasma, caper in an obscene dance. They continue to act out the play scene by scene, over and over again.

In the seating many audience members remain in their seats. Apparently oblivious to the chaos outside and appearing to watch the play entranced.


Your move

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will motion to those on the stage, and give a quizzical look.

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Zindarel says whispering to the group, "They must be the cause of this. If we destroy these foul undead on the stage maybe things will go back to normal.

She searches over the audience to see if she see's anyone controlling the undead stage performers.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Female Human Gunslinger 3

Doc will do so likewise and observe the crowd for any peculiarities.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


From what you can tell it looks like the actors on the stage appear to be independent from the audience and the audience doesn't look as lively as they once might have been. One of them gets up. An older gentleman in a tweed jacket, a smoking pipe hanging limply in one hand. He begins shuffling towards the main entrance out to the street.

One of the actors on the stage, a thin gangly lady in a dirty blue dress and feathered hat screeches as the fresh zombie moves to leave from the theatre. "Yes! Go our creations go spread the word of Melsa! Stop of the tax of Pharasma! All souls should stay here! In the mortal realm! Then she goes back to pantomiming the "play" with the other actor.

It appears there are still many other ex-living audience members in the audience but most have left. You can still hear screams and gunshots in the surrounding city.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak does not like the number of people compared your group size. "Anyone not dead?... if not... can juzt, burn down building? End play, yez?" he'll whisper.


Interesting solution. I'd allow it, but it might not be quite so simple.

Going to give you guys a little time to work your next step(s) out before something happens.


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Nodding to Zindarel, Booker gets ready. Whispering, "locals might not be keen on us burning down the theatre. And we don't know if these ringleaders will be caught in the blaze."


Female Human Gunslinger 3

We have the braziers of oil at our disposal. One or two of us rig up some sort of explosive trap, the others lock down the stage performers or at least prepare to chase them down?


sounds like a good and fun plan. Who's going to make the first move?

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I think Booker and Zakzak are the Toughest characters, so the ones most capable of "locking down" any thing in a group of 2e gunslingers.

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