Head-Shot the Rot Oneshot (GM Tarthrin) (Inactive)

Game Master Tarthrin

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A little retcon here, after zooming in more, it appears I have mixed up the icons for Doc and Zindarel, so Doc is the one that the hexeren grabbed and tried to stab. And got hit by red oval.

After regaining consciousness, Booker steadies himself and takes out the zombie assaulting his savior! Red Oval down

Big Green Zombie ◆Stride ◆Step The biggest zombie turns slowly and tries to redirect his momentum towards the group. Standing over his compatriot's corpse, he barely reaches Booker and raises his fists to smash him back down.

Round 4
Initiative Order: (Bold may go)
Tactical Map

Zindarel (30/30)
**************
Doc (25/32) <grabbed>
Zakzak (5/39)
Purple Oval (-25) <bloodied>
Red Oval (-14) <bloodied>
Black Square
Black Oval
Booker (9/38) <Wounded 1>
Big Green Zombie

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

◆Interact (to give admi to Booker)
◆Stride
Covered Reload.

Minor healing potion: 1d8 ⇒ 2

Zindarel almost spills the potion as she gives it to Booker. "Sorry, I am not as good at this as Doc," she says as she hurries off to get into postion.


Female Human Gunslinger 3

Doc, wincing from the sting in her back attempts to break free from the back of her coat being grabbed by twirling around to face her assailant [Purple Oval] directly.

Escape: 1d20 + 0d6d6 ⇒ (6) + (-) = 6 looks like I botched the formatting, but if you think it should count, let me know.
Fixed formatting: Escape - Unarmed Strike vs. Grabbed DC: 1d20 + 0 ⇒ (1) + 0 = 1

Will play out remainder of turn after we see the result of the ◆Escape. Do we have Hero Points to spend here?


You all should have at least one, everyone started with one and I believe I gave one in one of the outbuildings. I don't think anyone has used them much yet.

Zinderal gives Booker a needed boost and gets into position.

As the fighting continues the flames keep spreading quickly throughout the theatre.

Doc tries to escape the clawed hand grabbing her coat, but fails to dislodge her. 2 actions left

Round 5
Initiative Order: (Bold may go)
Tactical Map

Doc (25/32) <grabbed, 2 actions left>
Zakzak (5/39)
Purple Oval (-25) <bloodied>
Black Square
Black Oval
Booker (11/38) <Wounded 1>
Big Green Zombie
Zindarel (30/30)
**************


Female Human Gunslinger 3

The hero point was to pertain to the Escape, as I really wanted this turn to count.

Hero Pointed Escape: 1d20 + 0 ⇒ (10) + 0 = 10


If that doesn't succeed, I'll Interact to grab my guns and end my turn. If it does I'll fire with at least one. Will check back in in a few hours so as not to slow things down.


with a +9 acrobatics, that is a success

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

My own actions will depend strongly on where Doc is at Zakzak's turn, and what enemies are still needing to be re-deaded.


Female Human Gunslinger 3

Doc breaks free of the grab, (◆Interact) bends down to grab both of her guns, lifting the one loaded weapon in hand, unleashing the fire from her dragon mouth pistol.

◆Strike dragon mouth pistol +11 (concussive, reload 1, scatter 5 feet; range 20 feet): 1d20 + 11 ⇒ (6) + 11 = 17
Piercing damage: 1d6 + 1 ⇒ (1) + 1 = 2

ZakZak, do your finest!

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak, being a goblin Hero, cannot run when allies are in danger. Thus, he Strides into flank with Doc, then uses risky reload, firing on purple Oval. Since Flanking doesn't care about melee or ranged attack. Only that both participants are able to attack in melee with their current hands. And we both are able to do so. Doc's gun having the reinforced stock. Zakzak has a hand free AND goblin bite attack. (hence me giving him problems with 'S' sounds, due to larger than normal teeth)

"Die you ztinky undead beazt!"

Spoongun vs flat-footed: 1d20 + 12 ⇒ (5) + 12 = 17
slashing damage: 1d6 + 1 ⇒ (4) + 1 = 5 And one additional slashing splash damage from the scatter, hitting Purple Oval, Zakzak, Doc, Black Square and Black Oval.

Then, realizing he is right in the path of the fire, and a dead hero is less helpful than a wounded hero. He moves back to being protectively adjacent to Zindarel.

Green lines added to map to show the two Stride paths.


The one-two shot from Doc and Zakzak slashes the hexeren from both sides. (-2 and -6hp) The zombies nearest to her get blasted with shrapnel as well and look like they're about to drop. (-11hp each) As she goes to stab her dagger into Doc she starts to clutch her wounds, long gashes from the shrapnel of cutlery starts to glow with the same sickly purple light as the other one. She screams out in frustration more than pain as another wave of negative energy bursts from her body. "NOOOoooo!!!!"

Final Blasphemy: 1d8 ⇒ 8 Negative energy

Need DC20 fortitude saves from Everyone!
@Zakzak, unless you get a crit success, you'll drop to 0hp and dying

As the wave of energy washes outward and the hexeren collapses into an unmoving heap, the group holds their breath for a moment waiting for the other zombies to fall like dominoes. Unfortunately it appears that their hope was misplaced. It may have ended the ritual and prevented more zombies from appearing, but the poor souls already zombified are still as ravenous as ever even without their leader.

Regular Boring Zombies Both the remaining zombies appear to have some of their wounds healed as the negative energy washes over them. Healing even as they are assaulted with forks and spoons. They both continue grasping out to gnaw on Doc!
Black Oval Fist v. Doc: 1d20 + 7 ⇒ (18) + 7 = 25Bludgeoning Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Black Oval uses Grab special ability v. Doc, Doc is now grabbed, DC15 to escape
Black Square Fist v. Doc: 1d20 + 7 ⇒ (9) + 7 = 16Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Black Square Fist v. Doc: 1d20 + 7 ⇒ (1) + 7 = 8Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Black Oval ◆Strike ◆Grab
Black Square ◆Strike ◆Strike

Even as black grabs and bruises Doc, she is still able to fend off the second zombie.

*******

Round 5
Initiative Order: (Bold may go)
Tactical Map

Booker (11/38) <Wounded 1> (Need fort save DC20)
Big Green Zombie
Zindarel (30/30) (Need fort save DC20)
**************
Doc (17/32) <Grabbed> (Need fort save DC20)
Zakzak (4/39) (Need fort save DC20)
Purple Oval
Black Square (-3)
Black Oval (-3)


Female Human Gunslinger 3

Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14 Craptastic. Ya'll, burn those hero points if you gottem.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

fortitude: 1d20 + 9 ⇒ (7) + 9 = 16

would need a natural 20 to crit succeed that roll. This isn't a crit fail, so I'll save my last hero point for recovery, and drop to dying 1.

"r..un... zind..a..re-..." *thwump*

#HeroicGoblinAchieved


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Fort save: 1d20 + 8 ⇒ (20) + 8 = 28

Booker fends off the negative energy as he swings at the middle zombie. He falls back and pulls out a healing potion.

Black Oval: 1d20 + 8 ⇒ (3) + 8 = 11 Slashing damage: 1d4 + 3 ⇒ (1) + 3 = 4
Hero Point: 1d20 + 8 ⇒ (1) + 8 = 9


Doc and Zakzak get blasted by the brunt of the force since they were so close to the slain hexeren. Zakzak's noble sacrifice helped to bring her down, but now it's up to the other three. Booker, heavily wounded steels himself against the negative energy and doesn't appear to be affected, though concentrating so hard made it too difficult to get a clean hit in on any of the zombies still clawing at them.

Big Green Zombie Big Greenie is torn on whether to follow his retreating quarry or to try and snack on the one still standing next to him.

decision: 1d2 ⇒ 2

He decides he still wants a piece of the big man and lumbers behind the counter.
Fist v. Booker: 1d20 + 9 ⇒ (5) + 9 = 14bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12Miss!
But fails to connect with the gunslinger standing up on the bartop!
◆Stride ◆Strike

Round 5
Initiative Order: (Bold may go)
Tactical Map

Zindarel (30/30)
**************
Doc (17/32)
Zakzak (0/39) <Unconcious, Dying 1>
Black Square
Black Oval
Booker (11/38) <Wounded 1>
Big Green Zombie


Female Human Gunslinger 3

How much damage did I end up taking from the fort fail?

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23

"NOOO, Zakzak!"

◆Strike (green octagon)
◆Covered Reload
◆Strike (green octagon)

◆ +1 mithral tree: 1d20 + 12 ⇒ (19) + 12 = 31
piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Fatal if crit: 2d10 + 1 ⇒ (3, 7) + 1 = 11

◆ +1 mithral tree: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Fatal if crit: 2d10 + 1 ⇒ (8, 5) + 1 = 14


Zindarel makes the save (-4hp), Doc failed her save so took the full (-8hp)

While the huge zombie is focused on Booker, Zinderal takes the opportunity to make two well-placed shots. Both hits

Fatal damage calc (to show my math and double check I'm doing it right.
(3+1)x2 + 7 = 15 total
Increase the die size, add the regular bonuses, double that sub-total damage for the crit, then add the additional die from fatal.

Zakzak is bleeding out slumped over a barstool. Booker and Doc are heavily wounded. Zindarel is entirely focused on sniping from behind the bar.

It's now round 6!

!!! The flames are spreading more quickly. A chandelier crashes from the ceiling onto one of the tables, throwing sparks and embers everywhere. The bar is starting to fill up with acrid smoke. It is making it much harder to see and to breathe.

Due to the smoke, I need everyone to make a DC 16 Fort save or be enfeebled 1 and all targets are concealed needing a DC5 flat check when targeting someone further than 5ft away.

Round 6
Initiative Order: (Bold may go)
Tactical Map

<need fort saves from everyone>

Doc (17/32)
Zakzak (0/39) <Unconcious, Dying 1> (Need a recovery check)
Black Square
Black Oval
Booker (11/38) <Wounded 1>
Big Green Zombie (-22)
Zindarel (26/30)
**************

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

flat check, DC 10 due to toughness: 1d20 ⇒ 15 success, so 1 hp, wounded 1, unconscious unless somebody wakes him

Fort cus I have to: 1d20 + 9 ⇒ (20) + 9 = 29 ... well... knew I'd roll a 20 eventually XD


doesn't matter much, but you would still be at 0hp. And yay! You aren't suffocating in the smoke at least!

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

You are correct. the 1 hp is if I don't take any damage over the "sufficient time" you determine to wake up naturally.


Female Human Gunslinger 3

As her friends help clear out more of the undead, Doc is briefly pleased to see they're making some headway, but then remembers imminent doom from overwhelming fumes permeating the air... and the sight of ZakZak fainting. Realizing she doesn't have enough space for forward momentum to slide across the bar, she retreats around the front of the bar, reloading Problem and Solution, hopefully for one last time this cursed night, and opens fire with Solution at the beast next to Booker.

◆Stride
◆Dual Weapon Reload
◆Strike (at Big Green)

dueling pistol +12 (concealable, concussive, fatal d10, reload 1; range 60ft: 1d20 + 12 ⇒ (5) + 12 = 17
piercing damage: 1d6 + 1 ⇒ (6) + 1 = 7


Also need a fort save from you Doc

Doc makes a tactical retreat and takes a shot at green, piercing his thick sickly green skin. It's taken a beating but still appears ready to smash anything it can get its hands on.

Black Square ◆Stride ◆Strike
Black Oval ◆Stride ◆Stride

The zombies move up, stumbling almost blindly through overturned chairs and attempt to snack on Zindarel.

Black Square Fist v. Zindarel: 1d20 + 7 ⇒ (19) + 7 = 26Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Hit!

Due to the smoke, I need everyone to make a DC 16 Fort save or be enfeebled 1 and all targets are concealed needing a DC5 flat check when targeting someone further than 5ft away.

Round 6
Initiative Order: (Bold may go)
Tactical Map

Booker (11/38) <Wounded 1> (Need fort save)
Big Green Zombie (-29)
Zindarel (20/30) (Need fort save)
**************
Doc (17/32) (Need fort save)
Zakzak (0/39) <Unconscious, Wounded 1>
Black Square
Black Oval


Female Human Gunslinger 3

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Fort save: 1d20 + 8 ⇒ (3) + 8 = 11

With his eyes burning from the smoke, Booker dumps the contents of the healing potion into ZakZak. Healing: 1d8 ⇒ 2

He then cuts at the big Zombie. Piercing Wind attack 1: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 Slashing Damage: 1d4 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Piercing Wind attack 2: 1d20 + 8 - 1 - 5 ⇒ (20) + 8 - 1 - 5 = 22 Slashing Damage with forceful: 1d4 + 3 - 1 + 1 ⇒ (4) + 3 - 1 + 1 = 7


big green zombie down, Zindarel you're up!

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Fortitude: 1d20 + 7 ⇒ (2) + 7 = 9

Coughing and feeling sick Zindarel moves to the back with Doc in case she needs any help with Zakzak. Quickly reloading she sends a shot at the remaining zombies.

◆Stride
◆Reload
◆Strike (Black Circle)

◇ Conceal: 1d20 ⇒ 13
◆ +1 mithral tree: 1d20 + 12 ⇒ (19) + 12 = 31
piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Fatal?: 2d10 + 1 ⇒ (1, 10) + 1 = 12


Booker pours some much needed healing into Zakzak's unconscious mouth then makes two quick swings at the big zombie, almost too-easily severing its head from its shoulders!

Then Zindarel steps back and takes a clean shot at one of the last remaining zombies. Her bullet finds the center of the eyes as the zombie's head explodes outward. Fortunately the smoke conceals much of the disgusting image.

Black Square ◆Stride ◆Strike

gm roll:
zombie decision: 1d2 ⇒ 2

The zombie move up, stumbling apparently singularly focused on munching on Zindarel! It doesn't even notice Zakzak beginning to stir and regain consciousness.

Black Square Fist v. Zindarel: 1d20 + 7 ⇒ (14) + 7 = 21Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Hit, -9hp

Several rafters from the ceiling fall down into the raging inferno of the south end of the theatre. The heroes are finding less and less fire-free space to stand. The smoke getting much thicker as the beams fall and send debris and cinders everywhere. The theatre may not be standing much longer!

New round new Fort save: DC 18 Fort save or be enfeebled 1 If you are already enfeebled 1, you will increase your enfeeblement on a failed save.
All targets are concealed needing a DC5 flat check when targeting someone further than 5ft away.

Round 6
Initiative Order: (Bold may go)
Tactical Map

Doc (17/32)
Zakzak (2/39) <Prone, Conscious, Wounded 1>
Black Square
Booker (11/38) <Wounded 1, Enfeebled 1>
Zindarel (11/30) <Enfeebled 1>
**************


Female Human Gunslinger 3

Fort: 1d20 + 7 ⇒ (13) + 7 = 20


Female Human Gunslinger 3

Forum ate the rest of my post. Will rewrite tomorrow as there's a ton of dice formatting needed.


at least you made the save!


Female Human Gunslinger 3

Doc takes a shot with Solution at the last zombie, albeit half-heartedly as the fire and her roughed up friends were quickly becoming higher priority. Dropping her guns she immediately began administering attention on Zakzak, and then tries the same with Zindarel in hopes she too doesn't lose consciousness.

dragon mouth pistol +11, concussive, scatter 5 ft., range increment 20 feet, reload 1: 1d20 + 11 ⇒ (5) + 11 = 16
piercing damage: 1d6 + 1 ⇒ (3) + 1 = 4 and 1 piercing splash

Battle Med on ZakZak: 1d20 + 9 ⇒ (16) + 9 = 25
Battle Med on Zindarel: 1d20 + 9 ⇒ (4) + 9 = 13

◆Strike
◆Battle Medicine
◆Battle Medicine

ZakZak regains the amount of hit points shown below. The attempt to heal Zindarel unfortunately misses the mark.

HP given back to ZakZak: 2d8 ⇒ (1, 4) = 5


that's a hit, but the zombie is still up to no good. Zakzak now has 7hp, just in time for his turn.

The Concordance

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Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak picks up his spoongun, and uses risky reload to shoot the remaining zombie, apologizing to zindarel.

spoongun: 1d20 + 12 ⇒ (10) + 12 = 22
slashing: 1d6 + 1 ⇒ (2) + 1 = 3 And 1 slashing splash to the zombie and zindarel from the scatter.

Then, assuming that hit, he does it again.

spoongun, map: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
slashing: 1d6 + 1 ⇒ (4) + 1 = 5 And 1 slashing splash to the zombie and zindarel from the scatter.


As Zakzak's wounds get under control from Doc's expert administrations, he pops up and sends two clouds of shrapnel at the zombie. The first one appears to stagger the zombie and the second appears to sever its head from its stooped shoulders.

With the theatre a raging inferno and collapsing around them, the heroes make their way back outside, battered, coughing, covered in soot and entrails.

Combat Over!

Please RP your way out of the burning building instead of doing it through initiative, there are at least two more exits and you are close enough there's no need to drag it out. Then we will do "the end" stuff.


”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 12/38 |Hero points 1| AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Sighing, Booker looks at the other end of the bar where he dropped his Dwarven scattergun before making his way to the back door.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Stumbling and coughing, barely on his feet, Zakzak will lead the way out the back. Gun at the ready for any more zombies in the streets whole blearily motioning for the others to follow.

Radiant Oath

| f LG Medium Elf Gunslinger (Sniper) 3 | | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Default Exploration: avoid notice | Speed 35 ft | Active Conditions: ---

Zindarel feels the smoke in her eyes and nose and realizes this building won't be standing much longer.Putting her gun on her back she runs toward the exit and barrel rolls outside. Landing on one knee she quickly pulls her rifle out again and scans the remaining zombies to see if they still wanted to cause trouble.


Female Human Gunslinger 3

Doc could not hear her own sigh of relief amidst the roaring flames after the last of the zombies fell. At this point, she was running on adrenaline and instinct. Grabbing Problem and Solution off the floor, she followed the rest of the group outside the back door just as rafters were buckling and coming down behind them, finding a spot to find some solace and a moment to check over everyone to ensure no one was bleeding out further.


Sorry for the delay in wrapping things up, The paizo forums were down thursday and then we had guests all weekend, should wrap this up entirely in a day or two giving everyone a chance to say their piece.

As the heroes all make it outside, a blast of cool fresh night air greets each of them. A few shambling zombies in the square prove little trouble for the already experience zombie slayers.

The theatre burns and crackles behind you as the city appears to quiet down. In the distance, the occasional gunshot and barking command can be heard shattering the still night air. Patrons from the Powder Horn begin making their way out onto the street to survey the damage. Rickard and Maggie Thuss emerge from the gunnery, Rickard holding a heavy pistol in one hand and the leash of an old brindle dog in the other, Maggie carrying a mop, bucket, and a determined air as she surveys the gore-stained neighborhood. As the bartender Martelle emerges from the Powder Horn and waves to the heroes, a sharp whistle pierces the night. A squad of shieldmarshals led by a woman with a closely shaved head and wearing a leather duster fall into formation along the road between the Scothwel residence and the theater house.

“Pardon me,” the woman calls out in a voice that doesn’t seem particularly concerned with whether she’s pardoned or not. “I am Sergeant Kashenvale with the shieldmarshals of Alkenstar! Can anyone tell me what happened here?” As the eyes of the night’s survivors turn towards the ragged group of heroes who fought through the zombie legions, Sergeant Kashenvale follows their gaze. With a wry smile, she raises a hand in greeting. “Seems like perhaps you’re the ones who did our job while we were otherwise occupied? Come along then, you’ll need to file a report if I’m to get you a commendation and some payment for your efforts.” As she finishes the statement, Sergeant Kashenvale begins directing her soldiers about the square, dispatching some to take statements from witnesses and others to assist in cleaning up and locating the missing.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will all but slump to the ground in relief.

"Ztinky dead thingz came from theatre. Zuper bad ritual zing going on in zere. Re-deaded the ztinky dead thingz in zere, AND ze dead thingz doing ritual... Set theater burny while ztill in it, incaze we not zuczeed, to zave town... Turned out did zuczeed, juzt barely, before theater ztarted to collapze zo... zorry.... chargez for new theater can go to me. Waz my idea." Zakzak then practically passes out from exhaustion. Staying barely awake enough to answer any follow up questions, from sheer will alone.


Female Human Gunslinger 3

Doc, needed a laugh... and that drink and never got served hours before. She chuckled at Zakzak's falling over and assured everyone, "He'll be fine. Tell me, Sergeant, is there any inn that can still serve patrons tonight? We're gonna need it to clean this goo and soot off too..."


Sergeant Kashenvale takes your statements about the night’s events, calmly noting everything you have to say. Once the you've finished your account, Kashenvale asks "Excellent job tonight folks, if you'd come with me back to the station house we can sort the rest of this out and get you your rewards." She notices a slight hesitation in Doc and adds, "Don't worry, this isn't some trap and we'll ignore any current pending warrants for the time being, it wouldn't do to go around arresting good samaritans."

Once at the station house, Kashenvale provides each of you with a formal commendation for your services on behalf of the people of Alkenstar. Kashenvale explains, "This commendation includes free room and board at any of our city’s shieldmarshal barracks, exemption from punishment for any past (but not future) misdemeanors committed within the city limits, and-" pause for dramatic effect "-a one-time bounty of 100 gold pieces for each of you."

With such a princely sum in hand, you are free to pursue whatever interests within Alkenstar, or even charter an expedition into the Mana Wastes or beyond! What will you do with your rewards?

Thanks for playing everyone!

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

thanks for running good sir!

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