Lirianne

Doc Featherton's page

40 posts. Alias of Professor Plum.


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Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

When Zindarel asks about something less violent, Doc reminds her, "With all the seedy saloons and crooked gambling halls in this town, my guess is this show was the least violent thing here!" She grins.

Speaking of crooked gambling halls, Doc calls over her shoulder to Booker, "Not too late to find a game, is it my friend? Time to parlay these winnings. Anyone else wanna join us?" Still feeling lucky, she leads the way to the Powder Horn.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Interesting. Thanks for sharing all that!

And yes! More fun to blow their heads off. :)


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Thanks for running, GM Tiger. Good fun!

I'm still not a big fan of guns (or gears) in the Pathfinder/D&D setting, but these pregens were fun to play. As Booker said, great way to demonstrate the new Gunslinger class.

Thanks to all the players too, especially Booker. Had fun with our characters and our backstory.

Downtime roll for my level 4 character, Broot (for the standard lvl 2 job):

Herbalism Lore: 1d20 + 6 ⇒ (10) + 6 = 16
Nice! Right on the nose. Now I just have to figure out how to spend all that lvl 2 downtime loot!

P.S.

I have a few end-of-scenario questions:

Can you tell us what we missed in that last building that's covered up?

Does the scenario explain what happened here? I mean, how did the Adthisle's become undead, and why were they turning the townspeople into zombies?


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1
Zindarel-HStR wrote:
What are those two blue circular tokens on the tac map?

Those are the fiery braziers. You can spend an interact action to dip a melee weapon in the fire. It then becomes flaming and you deal an extra 1d4 Fire Damage on your first hit following.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Fortitude: 1d20 + 7 ⇒ (10) + 7 = 17

Doc shudders as she takes the full blow of negative energy from Harvin.

But she smiles as ZakZak and Booker's relentless strikes take down Harvin. "Well done, gentlemen. Now it's time for the ladies to take care of the lady!" Doc fires Problem at Melsa.

Dueling Pistol vs. Melsa: 1d20 + 12 ⇒ (19) + 12 = 31
Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5
If crit, please replace the above damage with the following Fatal d10 dice.
Piercing Damage: 1d10 + 1 ⇒ (5) + 1 = 6 (doubled on crit)
Additional Fatal Piercing Damage: 1d10 ⇒ 10

Feeling satisfied with her shot, she calls to Zindarel, "She's all yours, Zin. Show her the curtain." Realizing Zindarel is injured herself (and right beside her), Doc slaps some bandages on Zindarel's wounds.

Battle Medicine for Zindarel DC 15: 1d20 + 9 ⇒ (8) + 9 = 17
Damage Healed: 2d8 ⇒ (7, 6) = 13
This would take effect after the results of Zin's Fort Save, right?

And then, with Solution still aflame, she reloads Problem just in case. And she waits for Melsa to come within range.

Actions: ◆ Strike, ◆ Battle Med, ◆ Dual Weapon Reload


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc calls out to the Adthisle's "Sorry to say your play is not being renewed." She fires Problem at Melsa.

Dueling Pistol vs. Melsa : 1d20 + 12 ⇒ (13) + 12 = 25
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7

With Booker beside her, she says, "This won't hurt a bi...much." She quickly slaps on a bandage.

Battle Medicine DC 15: 1d20 + 9 ⇒ (6) + 9 = 15
Damage Healed: 2d8 ⇒ (4, 1) = 5

With Solution still aflame, she cocks Problem to reload.

Actions: ◆ Strike, ◆ Battle Med, ◆ Dual-Weapon Reload


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Fortitude DC 18: 1d20 + 7 ⇒ (18) + 7 = 25

Doc manages to avoid the worst of the negative energy spell cast by Harvin Adthisle. Seeing a clear shot at Melsa and a chance to hit Harven (and no one else) with pellet spray, she aims Solution and fires.

Dragon Mouth Pistol vs. Melsa (circle) : 1d20 + 11 ⇒ (2) + 11 = 13
Piercing Damage (w/ scatter): 1d6 + 1 ⇒ (2) + 1 = 3
scatter adds +1 splash damage to Melsa and Harvin

Then, standing next to the brazier, she sticks Solution's Reinforced Stock into the fire. Finally, she moves near Booker to be in position to heal him next turn. She says to him, "There you are. Try not to move." She stands ready with Problem loaded and Solution aflame.

Actions: ◆ Strike, ◆ Interact (light Solution), ◆ Stride


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc shudders when Harvin Adthisle starts his eerie laughing. She points out, "Booker, my friend, good call about the original caste in Oparra. Much more alive. Apparently, this troupe is going for comedy." She sighs and adds, "I see it more as a tragedy." Doc moves near one of the braziers to get a clean shot, aims Problem at the remaining zombie, and fires.

Dueling Pistol vs. Red Square: 1d20 + 12 ⇒ (17) + 12 = 29
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2

And she reloads to prepare for the lead actors next round.

Actions: ◆ Stride, ◆ Strike, ◆ Dual-Weapon Reload


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Seeing the enemies descend upon Booker, Doc calls out, "Best to thin the herd. Let's take out the zombies first." Realizing that the near blue zombie is just out of ideal range for Solution (already loaded), she reloads Problem and fires the more accurate dueling pistol.

Dueling Pistol vs. Blue : 1d20 + 12 ⇒ (14) + 12 = 26
Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5
If crit, please replace the above damage with the following Fatal d10 dice.
Piercing Damage: 1d10 + 1 ⇒ (7) + 1 = 8 (doubled on crit)
Additional Fatal Piercing Damage: 1d10 ⇒ 1

She then reloads Problem.

Actions: ◆ Dual-Weapon Reload, ◆ Strike, ◆ Dual-Weapon Reload
Both weapons loaded for next round.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

It's amusing that the scenario is offering a Religion check to recall knowledge here, yet none of the characters are trained in it. Thinking the author missed out on an opportunity. :)

On the combat map, White (inside) and Orange (outside) should be removed, yes? Just wanna make sure Booker knows who's left if he's looking at the map and not the combat tracker.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc races inside to help Booker. By coincidence, she happens to position herself so the big guy is between her and the enemies.

She looks back and forth between the two zombies near the door, and considers her options. She finally turns to Booker and says with all sincerity, "How are you enjoying your first play?" She pauses and adds, "You can take the big one, my muscular friend. No. No need for thanks. Happy to let you have the glory." She grins and aims Solution at the smaller pink zombie.

Dragon Mouth Pistol vs. pink: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing Damage (w/ scatter): 1d6 + 1 ⇒ (3) + 1 = 4
scatter adds +1 splash damage to pink & white

After hopefully dispatching it, she reloads Solution.

Actions: ◆ Stride, ◆ Strike, ◆ Dual-Weapon Reload


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc calls up to ZakZak and Zindarel, "We must get into the theater and stop the play. Can you join us?" She turns to Booker, "Help me clear the doorway so we can get back inside." She then faces the zombies in front of them.

She reloads Solution and fires it at the nearest yellow one.

Dragon Mouth Pistol vs. Yellow: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing Damage (w/ scatter): 1d6 + 1 ⇒ (3) + 1 = 4
scatter adds +1 splash damage to Yellow and Black

She then reloads, hoping the group can clear a path inside.

Actions: ◆ Dual-Weapon Reload, ◆ Strike, ◆ Dual-Weapon Reload


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc considers her options and decides to risk going back outside. She aims Problem at the nearest black zombie and Solution at the biggest green zombie. She fires both pistols.

Dragon Mouth Pistol vs. Green w/ range penalty : 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Piercing Damage (w/ scatter): 1d6 + 1 ⇒ (5) + 1 = 6
scatter adds +1 splash damage to Green and White

Dueling Pistol vs. Black : 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Not having a chance to reload her weapons, she stands her ground in the alley hoping for the best.

Actions: ◆Stride, ◆Strike, ◆Strike


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Booker should be a full HP after Doc healed him for 15hp, yes?

Reacting with lightning speed, Doc quickly draws Problem and Solution and advances on the nearest yellow enemy, which happens to be outside. She calls back to Booker, "We don't want to be surrounded, my friend. Best to retreat into the cafe with the others."

After moving outside adjacent to yellow, she takes aim at the furthest green zombie in the alley, and fires Solution.

Dragon Mouth Pistol vs. Green /w range penalty : 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Piercing Damage (w/ scatter): 1d6 + 1 ⇒ (6) + 1 = 7
scatter adds +1 splash damage to green & white

Then she stabs at the adjacent zombie with Problem

Bayonet vs. Yellow : 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
Piercing Damage: 1d4 ⇒ 4
Reloading Strike

While stabbing with her bayonet, she instantly reloads her pistol, and runs back inside the cafe to keep at a reasonable distance.

Actions: ◇ Into the Fray (Interact to draw both weapons and Stride), ◆ Strike (dragon-mouth pistol), ◆ Reloading Strike (bayonet and reload pistol), ◆ Stride


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

The silverware thing is pretty amusing. But if you hit/crit more often with the +1 weapon, might be worth it. No scatter probably helps if Booker is in melee.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc takes extra time with the safe, to be safe. When she hears the satisfying click, she pulls it open.

After marveling at the red gemstones, she hands the loot to the group. When Booker grabs the Healing Potions, she puts up a hand. "Let's not drink those all at once, big guy. And definitely not yet...." After stowing her thieves tools, she unpacks her healer's kit. "It's been long enough, so I can re-dress those wounds. This won't hurt a bi...well, it won't hurt much." She grins and sets to work on Booker.

Treat Wounds w/ Risky Surgery DC 15: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Slashing Damage from RS: 1d8 ⇒ 3
Damage Healed w/ RS: 4d8 ⇒ (5, 2, 6, 5) = 18

Satisfied, Doc packs up her kit. Then moving to the window, she looks down at the theater. She suggests, "Seems like we can shoot a few zombies from up here, but they're gonna keep coming. Besides, aren't those former townspeople? Maybe they can be saved?" She pauses and continues, "We need to get to the theater and stop them at the source."

Doc turns for the stairs and calls back, "I'm gonna try to sneak across. If you wanna stay here and shoot, it'll provide a nice distraction. Or you can join me." She heads downstairs, hoping the others follow. She peeks out, waits till it's quiet, and attempts to sneak across to the theater.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Does anyone want our shiny new weapon? Doc's fine with what she has.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Okay, so the map-view is the ground floor of a cafe, but we're on the upper floor living quarters (not pictured).

When Doc discovers the locked safe near the bed, she calls out, "Over here, gang." Since she just used her lockpicks for the window, she finds them conveniently near the top of her pack, and retrieves them.

As she is about to work the lock, she realizes a bedside safe could be trapped. Before she begins, she carefully examines the safe and lock mechanism for any traps.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

If she finds a trap, she attempts to disable. If not, she attempts to pick the lock.

Thievery-Disable or Pick Lock: 1d20 + 9 ⇒ (14) + 9 = 23

If the previous roll was to Disable, please use the following for Pick Lock.
Thievery-Pick Lock (if necessary): 1d20 + 9 ⇒ (19) + 9 = 28

With all the talking with Mr. Thruss, loading up ammo, leaping tall buildings in a single bound, and searching the rooms, any chance that at least 1 hour has passed, so Doc can re-dress Booker's wounds?


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

What kind of room are we in? Looks kind of like a rooftop bar.

With the window unlocked, Doc carefully stows her thieves tools. As she's about to climb inside, ZakZak scurries past first. Smiling, she spryly hops in after him.

When she sees him looking around, she nods knowingly. "More silverware, huh? One can never have enough. I'll help." She grins and helps him look ... for silverware, or anything else of interest.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Players ... pretty sure we don't have to roll to get across this short distance. We should all be able to Leap 10' horizontal without a roll. Doc tried it, and the GM allowed it, so ....


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Before the adventure, over in Discussion, I asked our benevolent GM if Doc could use her extra coin to purchase her very own Thieves Tools. So Doc doesn't need to borrow ZakZak's. (It's listed on my Paizo character sheet.)

When Booker asks about more healing, Doc gently reminds him, "My dear friend, you remember how it works. Unfortunately, those bandages need to set for an hour before I can re-dress them." She shrugs apologetically.

She can do Battle Medicine, but that's probably best saved for a quick fix mid-battle, yes?

Immediately upon making it across, Doc pulls out her thieves tools and sets to work on unlocking the window.

Thievery: 1d20 + 9 ⇒ (12) + 9 = 21


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Doc smiles and introduces the group. "Well met, Mr, Thruss. Forgive our manners. I'm Amara Featherton. You can call me Doc." Indicating the others in turn, she says, "This big guy climbing up your ladder is Booker. He likes doing things the hard way." She grins as he makes his way up. "And here we have the capable ZakZak and Zindarel. We appreciate your help." When he brings out the extra ammunition, Doc sifts through to find some rounds for her pistols. She turns to ZakZak and grins, "Hope you collected your own flatware, my friend!"

When Rickard describes the situation with the Scothwel's, Amara gasps. "So the good townsfolks are becoming zombies themselves???" She shudders.

Looking across the 10' alley to the Scothwel home, she thinks she can make it, and she leaps across to the building's ledge.

From Leap, You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet.
So does this not require a roll?


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Booker, maybe worth a hero point?


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

While we're waiting for Reflex rolls, can Martelle give us any answers to the following questions: (Doc asked in-game, but it's back a few posts.)

How long has the zombie infestation been going on?
Was there an event that started it?
Are they out at the same time every day, or is it a constant roaming-the-streets thing?

Just trying to gather a little background, while we're waiting for rolls.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1
GM Tiger wrote:
Doc, you needed to hero point the roll.

To be fair, given the choice, Doc would've taken a chance with her Reflex save (instead of using a hero point) had I known that was an option. Her Reflex Save is +11, higher than her +9 Acro. I had intended to use the HP in case of falling (so I woulda used it on a failed Reflex). Any chance we can retcon that her Hero Point roll was her Reflex instead? If so ...

Crossing the clothesline, Doc is unsteady at first. She catches herself and attempts to make it the rest of the way.

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

When the old man helps her through the window, she nods to him and smiles. "Thank you. You must be Mister Thruss. Martelle asked me and my friends to help with the zombies. What can you tell us about them?" While he responds, she holds the line for the others.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Did Martelle have answers to Doc's other questions? (how long has this zombie thing been happening, is there a pattern to when/where they attack, etc.)

Amara nods to Booker, and then turns to Martelle. "My friend is right. Sneaking across the clothesline seems the best option." She pauses and adds, "It's certainly the most fun. And if the good folks can help us with strategy, or better yet, ammo and supplies, even better." She heads to the west window.

The Doc carefully opens the window and tests out the line. "Seems stable enough. I'll go first." She starts across.

Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17
If that roll would cause her to fall, she'll use a Hero Point for the following reroll.
Or if she made no progress, please use this second roll if required.
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

If she makes it across, she steadies the line from the other side to aid whoever makes the next attempt.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Presumably we have 20 mins, so Doc can heal both Booker and Zindarel?

Once Doc gets her two companions healed (or somewhat healed in Booker's case -- "I'll need to re-dress those bandages in an hour, my friend. And I'm not sure we have that long"), she studies the street below.

She smiles to Martelle and asks some questions, "How long has this been going on?" And, "Have you noticed a pattern as to when they attack or are the streets always dangerous?" And finally, "Do you have a suggestion as to where we should investigate first?" She awaits any answers.

If we're in the upper room scouting and talking for an hour, Doc will attempt to heal Booker the rest of the way. If not, he gets to be a tough guy.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

When Zindarel takes the last one down, the Doc holsters her pistols and introduces herself to the other gunslingers. She nods to the elf, "Well done, I'm Amara Featherton." She pats the healers tools on her bandolier, and adds, "You can call me Doc. I've been known to stitch up wounds from time to time, sometimes too hastily, but I usually get the job done." She glances at Booker, "Am I right? Oh...this is Booker. We work together." She motions the big guy over.

When ZakZak approaches, she says, "I'm Doc. You're pretty good with that gun. Do you have enough flatware?" She grins as she sees the utensils she threw across the room. She helps the goblin collect them.

Upstairs, while Martelle is briefing the group on the situation, Doc unfolds her healers tools, and hastily patches up Booker. "Oh stop squirming." Her scalpel slips a bit, but she manages.

Treat Wounds w/ Risky Surgery DC 15: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Slashing Damage from RS: 1d8 ⇒ 2
Damage Healed w/ RS: 4d8 ⇒ (5, 2, 2, 8) = 17
Booker is healed 15hp.

She looks to the others. "Zindarel, you're next. If you dare." She pauses and adds, "To be honest, I need a sharper set of tools. But I do okay." With Zindarel's permission, Doc sets to work.

Treat Wounds w/ Risky Surgery DC 15: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Slashing Damage from RS: 1d8 ⇒ 1
Damage Healed w/ RS: 4d8 ⇒ (5, 3, 4, 3) = 15
Zindarel is healed 14hp.

When she's packing up her tools, Amara chimes in, "You had me at free drinks. I'm in." She looks to the streets below to see if there's any pattern to where the zombies are coming from, or if there are occasional periods when the streets are clear.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Amara Featherton is relieved that Booker seems to be out of harm's way. With one remaining zombie across the room, Doc strides up to take a flanking position with Zindarel. She reassures the elf, "Help is on the way. Act III of Booker's favorite play is at the climactic conclusion. Oh, isn't it exciting?" She grins and fires her dueling pistol, Problem. Then she follows it up by bashing with Solution's reinforced stock into the zombie's gut.

Dueling Pistol: 1d20 + 12 ⇒ (7) + 12 = 19 w/ flanking
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Reinforced Stock: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14 w/ flanking
Bludgeoning Damage: 1d4 ⇒ 2

As she completes the melee strike, she reloads her pistol.

One of these turns, I might roll something other than 1s and 2s for my damage dice.

Actions: ◆ Stride, ◆ Strike, ◆ Reloading Strike


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

You're right about normal firearms, Booker. No worries about misfires if you clean it 1/day.

But some firearms (like ZakZak's Spoon Gun) have the cobbled trait.

"This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a DC 5 flat check. If you fail this check, the weapon misfires."


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Zindarel should also be in bold, yes?

Seeing the zombies crowd the doorway, Doc Featherton sees some silverware on a nearby table that ZakZak missed. She cries out, "Watch out! Behind you!" She tosses it across the room as a diversion.

Create a Diversion w/ Lengthy Diversion: 1d20 + 7 ⇒ (5) + 7 = 12 vs. Perception DCs of enemies
Success: Hidden till end of turn. Crit Success w/ Lengthy Diversion: Remain hidden 1 additional round.

Doc realizes Booker is in trouble. Not wanting to scattershot with him so close, she aims Problem, her dueling pistol, at the yellow zombie grabbing him. "For all those times you had my back, allow me to return the favor, my friend." She fires.

Dueling Pistol vs. Yellow : 1d20 + 12 ⇒ (15) + 12 = 27
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2
If crit, please replace the above damage with the following Fatal d10 dice.
Piercing Damage: 1d10 + 1 ⇒ (2) + 1 = 3 (doubled on crit)
Additional Fatal Piercing Damage: 1d10 ⇒ 3

She then flicks her wrist to reload her pistol.

Actions: ◆ Create a Diversion, ◆ Strike, ◆ Reload w/ Dual-Weapon Reload


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1
GM Tiger wrote:

Doc Featherton -- Solution is the shotgun. Problem is the dueling pistol w/ bayonet. You have the names reversed in the Gameplay thread.

I'm playing Doc Featherton so yes, I know that the feats are a bit confusing -- fun though :)

Ahhh, right you are! Thanks for that. I'll fix that going forward. And yes, it's kinda fun trying to maximize the action economy. It felt like I squeezed about 6-7 actions in that first round.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Booker ... Your ranged attack is +11, right? I think the +8 is if you use the Reinforced Stock for a melee attack. Maybe the +11 is good enough for a crit? Dare to dream!


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Guys and gals -- At the top of the turn, our GM said that those in Bold may take their turns. If you're in bold, please just post. If you prefer to delay for someone else, that's fine. Just make your normal post and include an OOC comment that you're delaying for so-and-so.

Otherwise, these melee encounters are gonna take forever.

P.S. Zindarel for these Paizo PbP games, it seems most folks use ooc and /ooc tags for OOC comments as opposed to double-parens. No big deal, of course. Just in case you didn't know about that tag. :)


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

When Doc Featherton hears the commotion, she instantly draws both weapons, a Dragon-Mouth pistol named Problem and a Bayonet named Solution. She turns to Booker and says, "How do you like the play so far, my friend? This is Act I." She grins and springs into action.

Before anyone can react, the Doc is already in range of the nearest (yellow) zombie. She takes careful aim at the (white) zombie in the doorway, the one surrounded by all his friends, and fires Problem into the center of the group. She then stabs at the (yellow) zombie in front of her with Solution.

Dragon Mouth Pistol vs. White: 1d20 + 11 ⇒ (5) + 11 = 16
Piercing Damage (w/ scatter): 1d6 + 1 ⇒ (1) + 1 = 2
Scatter adds +1 splash damage to White and all within 5' of White

Bayonet vs. Yellow: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Piercing Damage: 1d4 ⇒ 2

While stabbing with her bayonet, she instantly reloads her pistol. Wanting to give others a chance to act in the play, she strategically moves to the corner of the room.

Actions: ◇ Into the Fray (Interact to draw both weapons and Stride), ◆ Strike (dragon-mouth pistol), ◆ Reloading Strike (bayonet and reload pistol), ◆ Stride

(Wow ... tricky stuff with all the feats, free actions, and reloading. I think it's all correct, but if not, let me know.)


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

After winning another hand, Amara Featherton notices Booker focused on a goblin suspiciously casing the room. "Good eye, my friend. Anything to be worried about?" With one eye on her money, she too watches the goblin with curiosity.

When Booker asks about the play, she smiles and says, "We're watching the play because it's the biggest thing to happen in this one-horse town in years!" She gives her companion a knowing look and adds quietly, "It can't possibly be worthy of all the hype. I sense trouble. And I think both of us could use a little excitement, don't you?" She grins and returns her attention to the game.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1
GM Tiger wrote:
re: Paizo Campaign Tools -- is this for Chrome or Firefox?

I use it on Chrome. Not sure about about Firefox, Edge, or other browsers.

Yeah, it's really nice. After your first post in any forum, it defaults to that alias for all your posts (Gameplay tab, Discussion tab, etc.)


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Amara Featherton enjoys when her travels take her through the gritty city of Alkenstar. It's always bustling with activity, some of which is legal, but that doesn't stop her from enjoying herself. On this particular evening, she's at her favorite watering hole, the Powder Horn, sitting at a table playing her favorite game, 5-card poker.

Always dressed to impressed, Amara is adorned in a brown satin top, tan trousers, and tall knee-high black boots that are impeccably shined. The gunslinger has two firearms holstered at her sides, along with healer's tools on a bandolier around her waist.

She glances over her shoulder, comforted that her business partner has returned with drinks, "Ah, excellent, Booker. That was fast. Thank you, my friend." She smiles and hands him several coppers from her winnings to pay for their drinks. Glancing at the four other card players she adds confidently, "Y'all better have no plans to cheat a lady this fine evening, or ..." She trails off as she indicates the imposing human behind her. "This ain't my first rodeo. Now who's dealing?" She smiles coyly and studies her cards.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

One of the Paizo developers just posted that an updated ZakZak is in the queue to be pushed out to the website (whatever that means). But he summarized the changes saying that ZakZak now has a goblin Spoon Gun instead of the Flingflenser, and has Toughness (for 3 extra hp), instead of Improved Initiative.

Here's the link for that post (scroll to the bottom for the developer info): Head Shot the Rot


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Yes, what ZakZak said. It's definitely not intuitive. Whenever I try to do that for these OneShot pregens, it always takes forever to find. :)

And you all know about the Browser extension called Paizo Campaign Tools? Once the free extension is installed in your browser, Paizo will remember the active character for that particular campaign. You never need to worry about editing the Post As pulldown when making posts to the boards. Really handy when playing more than 1 Paizo pbp game at a time.


Female Human Gunslinger 3 | HP 25/32 | AC 20 | F+7 , R+11, W+9 | Perc +9 | Hero Pts: 1

Thanks for the pregen data, Tiger! A few errors that folks have mentioned on other forums:

[u]Doc[/u]
o Stealth should be +9 (trained w/ 18 dex), not +6
o Bayonet should be +9 (finesse), not +5

[u]ZakZak[/u]
o There's a non-existent 2e feat called Improved Initiative listed. Some assume it's meant to be Incredible Initiative, but that makes no sense since the Ten Paces ability already grants +2 init. Since the listed feat doesn't exist, maybe ZakZak's player chooses a valid General Feat?

[u]Equipment[/u]
o Doc is trained in Thievery, but has no Thieves Tools. Doc has 13.5gp. Would you allow her to purchase Thieves Tools for 3gp with her allotted gp? If not, ZakZak has Thieves Tools, but is untrained in Thievery. So maybe ZakZak would allow Doc to borrow them if necessary?

o ZakZak's Ten Paces allows him to quickdraw a 1-handed firearm, but he has none. Seems like an unintended omission. ZakZak has 13.9gp. Maybe you'd allow him to purchase a Dueling Pistol for 12gp (or something similar)?

There may be other errors/omissions in the other pregens, but these are the ones I've heard about.