Tiny detail that I found confusing: The book says that the southern door of the Parept's Chamber on the Royal Venture is locked from the inside.
If that's true, how did Sharu and her cronies get through? I assume they wouldn't have locked it from the outside after passing through since that would just trap them inside the front half of the ship.
I chose to simply mention that the doors have locks, but left both unlocked.
_
Anyways, my group and I are loving the AP so far. We're running it with 3 PCs. The players are very experienced tabletop gamers and the dragonkin's size/reach (he uses a pike, so his reach is 15 ft) make him crazy strong, so I didn't tune anything down. So far they've scraped by with a few very close calls. The soldier was reduced to 0 RP, SP, and HP during the Olaraja fight, spending that last RP to stabilize. The operative was also knocked out, leaving the envoy alone to finish the fight.
The lack of healing resources (among the party, and in the AP in general) has certainly made this one of the more brutal games I've run. Looking forward to seeing how badly Sharu kicks their asses next.